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Juggernaut icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
21 + 2.2
26 + 2.4
14 + 1.4
Level Base 1 15 25
Health 200 578 1118 1514
H. regen amp 0% 11.55% 28.49% 40.59%
Magic res. 25% 25.84% 27.02% 27.86%
Mana 75 243 471 639
M. regen amp 0% 25.2% 60.48% 85.68%
Spell dmg 0% 0.98% 2.35% 3.33%
Armor 1 6.2 12.92 17.72
Att/sec 0.71 0.95 1.25 1.46
Move sp amp. 0% 1.63% 3.73% 5.23%
Damage 22‒26 48‒52 81‒85 105‒109
Base health regen 2
Base mana regen 0.9
Movement speed 295
Turn rate 0.6
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.33+0.84
Base attack time 1.4
Collision size 24
Gib type Default

Yurnero the Juggernaut is a melee agility hero whose abilities allow him to sprint into battle and recklessly devastate enemies in an impenetrable flurry of blades.

His abilities grant invulnerability and spell immunity, turning him into an unstoppable force on a hairpin. Juggernaut is strong both offensively and defensively, and deals heavy damage both physical and magical with his Blade Fury and Omnislash ultimate, but he possesses below average strength and intelligence attributes, so he does not have as much health and mana as other heroes and is vulnerable when his abilities are on cooldown. For this reason, although his abilities make him powerful even in the early game, he cannot charge into forces without restraint until farmed and is usually played as a carry.


Juggernaut minimap icon.png Yurnero, the Juggernaut
Play "By the Visage of Vengeance, which drowned in the Isle of Masks, I will carry on the rites of the Faceless Ones."
No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.


Blade Fury
Cannot be used by illusions. Does not pierce spell immunity. Play
Blade Fury icon.png
No Target
Enemies / Self
Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units.
Cast Animation: 0+0
Radius: 250
Damage per Second: 90/115/140/160 (Talent 190/215/240/260)
Duration: 5 (Talent 6)
Cooldown: 42/34/26/18
Mana: 120/110/100/90
Buff Blade Fury: Undispellable.
Yurnero's renowned katana techniques are feared by warriors and sorcerers alike.


  • Does not interrupt Juggernaut's channeling spells upon cast.
  • During Blade Fury, Juggernaut cannot be affected by Ghost Scepter icon.png Ghost Scepter. The buff gets removed immediately.
  • Juggernaut can perform attacks, cast spells, and use items during Blade Fury, however, Omnislash is inactive for the duration and cannot be cast.
  • Regular attacks done during Blade Fury deal no damage to any unit, except to wards and buildings.
    • Attack modifiers like Monkey King Bar icon.png Monkey King Bar, Diffusal Blade 1 icon.png Diffusal Blade or Skull Basher icon.png Skull Basher still apply their effects and damage on procs.
    • Since cleave is based on the hero's attack damage values, it still deals damage within its cleave area even while spinning.
    • On the other side, critical strikes and lifesteal are based on the actual damage dealt, and thus have no effect (despite red crit numbers and lifesteal particles still showing).
  • Deals 18/23/28/32 (Talent 38/43/48/52) damage in 0.2 second intervals, starting 0.2 seconds after cast, resulting in 25 (Talent 30) damage instances.
  • Can deal up to 450/575/700/800 damage to a single unit (before reductions).
    • Can deal up to 950/1075/1200/1300 damage when the damage increasing talent is chosen.
    • Can deal up to 540/690/840/960 damage when the duration increasing talent is chosen.
    • Can deal up to 1140/1290/1440/1560 damage when both talents are chosen.

Healing Ward
Juggernaut Healing Ward model.png
Level 0
Duration 2.5
Health 1
Health regeneration 0
Armor 0
Magic resistance 0%
Status resistance 0%
Movement speed 420
Follow range 250
Turn rate 0.5
Collision size 8
Vision range 600600 (G)
Bounty 75
Experience 75
Model scale 1
Notes Phased

Healing Ward
Pierces spell immunity. Play
Healing Ward icon.png
Target Area / Aura
Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at movement speed after being summoned. Lasts 25 seconds.
Cast Animation: 0.3+0.47
Cast Range: 350
Radius: 500
Max Health as Heal per Second: 2%/3%/4%/5%
Aura Linger Duration: 2.5
Duration: 25
Cooldown: 60
Mana: 140
Buff Healing Ward Heal: Undispellable.
Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.


  • After cast, the ward automatically follows Juggernaut, if no other order is given.
  • The heal is provided by an aura. Its healing buff lingers for 2.5 seconds.
  • Heals in the form of health regeneration, so it heals for 0.2%/0.3%/0.4%/0.5% of maximum health in 0.1 second intervals.
  • Can heal a total of 55%/82.5%/110%/137.5% of a unit's maximum health (ward duration + buff linger time).
  • Health regen bonuses which are based on maximum health are not amplified by strength.
  • The healing auras of multiple Healing Wards do not stack.

Blade Dance
Can be used by illusions. Disabled by Break. Pierces spell immunity. Play
Blade Dance icon.png
Gives Juggernaut a chance to deal critical damage on each attack.
Proc Chance: 20%/25%/30%/35%
Critical Damage: 180%
Can be used by illusions. Red critical numbers are before illusion and armor reduction.
The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered.


  • Increases attack damage by an average of 16%/20%/24%/28%.
  • The proc chances of multiple crit sources stack.
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.
  • The sound and particles play upon start of the attack, not when the attack lands.

Partially blocked by Linken's Sphere. Pierces spell immunity. Play
Omnislash icon.png
Enemies / Self
Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 200-225 damage per slash. Juggernaut is invulnerable for the duration.
Cast Animation: 0.3+0
Cast Range: 350
Slash Radius: 425
Slash Interval: 0.4
Number of Slashes: 3/6/9 (Talent 8/11/14) (Upgradable by Aghanim's Scepter. 6/9/12, Talent 11/14/17)
Min Damage per Slash: 200
Max Damage per Slash: 225
Cooldown: 130/120/110 (With Aghanim's: 70)
Mana: 200/275/350
Aghanim's upgrade: Increases number of slashes and decreases cooldown.
Partially blocked by Linken's Sphere. Only the very first slash of the cast is blocked.
Buff Omnislash: Undispellable.
Buff Omnislash Invulnerability: Undispellable.
‘The fruits of discipline; with practice comes strength.’


  • Turns Juggernaut invulnerable and spell immune for the whole duration.
    • Unlike other sources of spell immunity, Omnislash does not dispel any buffs and debuffs.
  • Slashes in 0.4 second intervals, starting immediately upon cast, resulting in a maximum duration of 0.8/2/3.2 (Talent 2.8/4/5.2) (Upgradable by Aghanim's Scepter. 2/3.2/4.4, Talent 4/5.2/6.4) seconds.
  • Can jump on invulnerable units, however, since it deals physical damage, invulnerable (and ethereal) targets take no damage.
  • If no valid targets are in range, Omnislash ends prematurely.
  • On each slash, Juggernaut is positioned at the opposite side of the target from Juggernaut's position, facing the target.
    • The slash radius is centered around Juggernaut, not around the current target.
  • Juggernaut can perform attacks, cast spells, and use items during Omnislash, however, Blade Fury is inactive for the duration and cannot be cast.
    • During Omnislash, Juggernaut does not need to turn in order to cast targeted spells or items.
  • Juggernaut is issued to attack his current slash target on each jump, causing other orders to get canceled each time.
    • If Juggernaut's attack time is lower than 0.4, he can perform at least one attack between each slash.
  • Can deal up to 600–675/1200–1350/1800–2025 (Talent 1600–1800/2200–2475/2800–3150) damage (before reductions).
  • Any valid target, except Roshan icon.png Roshan, which is not under control of a player is instantly killed when slashed.
    • Kills such units by dealing pure damage equal to their health, flagged as HP Removal.
  • Provides 200 radius flying vision lasting 1 second on each slash around the current target.
  • Recasting Omnislash while the previous cast is still active has no effect, wasting the mana and cooldown.
  • Centers the player's camera perspective on Juggernaut, following his position during Omnislash.


Hero Talents
+5 Omnislash Strikes25+600 Health
+100 Blade Fury DPS20+10 Armor
+25 Attack Speed15+1s Blade Fury
+20 Movement Speed10+5 All Stats
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango provide healing to keep Juggernaut alive in the lane.
  • Healing Salve icon.png Healing Salve can save Juggernaut if used at the last moment.
  • Clarity icon.png Clarity allows Juggernaut to regain mana from early usage of Blade Fury.
  • Iron Branch icon.png Iron Branch increases Juggernaut's survivability and mana pool. Because of Juggernaut's low mana pool, an early Iron Branch gives the possibility of casting both Blade Fury and Omnislash back to back. It can later be upgraded into a Magic Wand icon.png Magic Wand.
  • Slippers of Agility icon.png Slippers of Agility gives Juggernaut additional damage, allowing him to get easier last hits and denies in lane.

Early game:

  • Boots of Speed icon.png Boots of Speed give a passive speed boost, offering better escape and catch-up. They can later be built into Phase Boots icon.png Phase Boots.
  • Quelling Blade icon.png Quelling Blade helps Juggernaut last hit by increasing damage against creeps.
  • Magic Stick icon.png Magic Stick is a useful burst healing/mana item if the enemies in lane cast many spells. It can later be built into a Magic Wand icon.png Magic Wand.
  • Ring of Aquila (Active) icon.png Ring of Aquila provides a decent attribute bonus as well as a much needed mana regeneration bonus to help sustain Juggernaut's mana pool while regularly using his spells.

Mid game:

  • Phase Boots icon.png Phase Boots provide even more mobility with the Phase ability, and increases his damage significantly. The bonus movement speed is helpful when catching enemy heroes while using Blade Fury.
  • Magic Wand icon.png Magic Wand is good for burst health and mana while providing bonus attributes compared to the Magic Stick icon.png Magic Stick.
  • Diffusal Blade 1 icon.png Diffusal Blade provides cost-effective attack damage bonus in Manabreak, while increasing Juggernaut's agility and intelligence. Its active, Inhibit, allows Juggernaut to slow down enemies.
  • Manta Style icon.png Manta Style gives Juggernaut a decent boost in attributes, attack speed and movement speed, but more importantly, its active ability, Mirror Image, allows Juggernaut to create illusions of himself, while dodging certain spells and dispelling himself. Due to Juggernaut's very fast base attack time and the build-in crit ability, his illusions are capable of dealing a considerable amount of damage and can be used for multiple purposes such as farming, split pushing and team fighting. The illusions also synergize very well with Diffusal Blade 1 icon.png Diffusal Blade's Manabreak.
  • Town Portal Scroll icon.png Town Portal Scroll are essential for cross-map transportation. TP scrolls allow Juggernaut to return to lane quicker after a death, meaning he misses out on less experience in the lane. They can also be used to quickly jump into a fight or defend a tower in a different lane.

Late game:

  • Butterfly icon.png Butterfly gives an enormous boost to his damage, attack speed, and armor, as well as having the ability to evade physical attacks. It greatly increasing the physical damage Juggernaut can take, while Blade Fury protects against the magical damage. The increased attack speed also allows Blade Dance to occur more frequently.
  • Abyssal Blade icon.png Abyssal Blade grants bash chance, which Juggernaut welcomes with low base attack time and decent agility, as well as active stun to lock down targets in the late game.
  • Black King Bar icon.png Black King Bar is helpful when the enemy team has more magical damage than Blade Fury can protect. Unlike Blade Fury, the Black King Bar also allows Juggernaut to attack while active, and has a maximum duration of 10 seconds.

Situational items:

  • Drum of Endurance icon.png Drum of Endurance provides a great attribute bonus for its price as well as bonus movement speed and attack speed. It not only allows easier catch up when using Blade Fury, but the increased mana pool allows Juggernaut to cast Blade Fury multiple times before returning to the fountain.
  • Blink Dagger icon.png Blink Dagger is useful as an escape item or initiation as Juggernaut's Omnislash requires a fairly close range. It can also be used while Omnislash is in effect to catch other enemies too far for Omnislash's basic range.
  • Sange and Yasha icon.png Sange and Yasha is a fair pick on Juggernaut, since he does not have any gap-closing abilities. This item provides a good strength, agility, movement and attack speed bonus, and helps chase better. The Maim helps slowing down fleeing enemies. Maim can even occur while attacking during Blade Fury, despite attacks dealing no damage.
  • Desolator icon.png Desolator reduces the target's armor, increasing the damage from Juggernaut's attacks and Omnislash. It can also be effective for pushing since this effect works on towers.
  • Battle Fury icon.png Battle Fury is an item that can be very strong to buy: it can be used to farm quickly, clear lane creeps, and it can greatly increase Juggernaut's damage in teamfights. The bonus health regeneration is helpful when jungling, and the bonus mana regeneration allows Juggernaut to use Blade Fury with less worry about mana.
  • Eye of Skadi icon.png Eye of Skadi grants attributes and a slow on attacks, keeping targets within Juggernaut's attack range and Blade Fury's radius.
  • Satanic icon.png Satanic has strength, damage, and active lifesteal that mesh well with Juggernaut's high attack speed, vastly enhancing his survivability in teamfights.
  • Aghanim's Scepter icon.png Aghanim's Scepter increases number of slashes for Omnislash and decreases its cooldown, great for bringing down tougher foes.


Roles: Carry Carry Pusher Pusher Escape Escape
Complexity: ★☆☆
Playstyle: What laid under the Juggernaut's mask, none could say. The last of his kind, Yurnero carries alone the martial traditions of his native isle, now sunken forever beneath the waves. The Juggernaut elevates swordplay to an art form, cutting down foes in the unstoppable cyclone of Blade Fury, and striking at every vulnerability with Blade Dance. Should his party sustain injury, he is quick to replenishes their vitality with a portable Healing Ward. A paragon of discipline, Yurnero waits patiently for the opportune moment to execute his most fearsome technique. Dashing between foes with imperceptible swiftness, the Juggernaut's Omnislash eviscerates his opponents long before any can mount a defense.





  • Juggernaut's backstory and appearance bear many similarities to that of the Seguleh people in the "Malazan Book of the Fallen" series of books by Steven Erikson.
  • Juggernaut's ultimate, Omnislash, is inspired by and named after the signature move of Cloud Strife from the game Final Fantasy VII.[1]
  • The rare line Play "Screw it, I'm going to five blades!" is a reference to an article from The Onion about the increasing number of blades put into razors.[2]
  • The line Play "My blade is swifter." is a reference to the Heroes of Newerth hero Swiftblade, the game's own equivalent of Juggernaut.[3]
  • The line Play "And then... there were none..." may be a reference to the Agatha Christie book by the same name.
  • The line Play "I'm the Juggernaut, Lich!" is a play on the quote "I'm the Juggernaut, bitch.", taken from a YouTube parody featuring re-dubbed scenes from X-Men: The Animated Series.