Juggernaut
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Yurnero the Juggernaut is a melee agility hero whose abilities allow him to sprint into battle and recklessly devastate enemies in an impenetrable flurry of blades.
His abilities grant invulnerability and spell immunity, turning him into an unstoppable force on a hairpin. Juggernaut is strong both offensively and defensively, and deals heavy damage both physical and magical with his Blade Fury and Omnislash ultimate, but he possesses below average strength and intelligence attributes, so he does not have as much health and mana as other heroes and is vulnerable when his abilities are on cooldown. For this reason, although his abilities make him powerful even in the early game, he cannot charge into forces without restraint until farmed and is usually played as a carry.
Contents
Bio[edit]
Abilities[edit]
Notes:
- Does not interrupt Juggernaut's channeling spells upon cast.
- Applies spell immunity for the duration and a basic dispel upon cast.
- During Blade Fury, Juggernaut cannot be affected by Ghost Scepter. The buff gets removed immediately.
- Juggernaut can perform attacks, cast spells, and use items during Blade Fury, however, Omnislash is inactive for the duration and cannot be cast.
- During Blade Fury, Juggernaut's attacks deal 0 damage, except against wards and buildings.
- Attack modifiers like Monkey King Bar, Diffusal Blade or Skull Basher still apply their effects and damage on procs.
- This means critical strike and lifesteal have no effect (despite their visual effects), since they are based on the actual damage dealt.
- Cleave has no effect either (despite the visual effect), since Juggernaut's attack damage is 0 upon attacking.
- Deals 17/22/27/32 (
43/48/53/58) damage in 0.2 second intervals, starting 0.2 seconds after cast, resulting in 25 damage instances.
- Can deal up to 425/550/675/800 (
1075/1200/1325/1450) damage to a single unit (before reductions).
Healing Ward | ||||||||||||||||||||||||||||||||||
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Ward | ||||||||||||||||||||||||||||||||||
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Allies
Notes:
- After cast, the ward automatically follows Juggernaut, if no other order is given.
- The heal is provided by an aura. Its healing buff lingers for 2.5 seconds.
- Can regenerate up to 55%/82.5%/110%/137.5% of a unit's max health over its full duration.
- Can fully regenerate a unit's health within 50/33.33/25/20 seconds.
- The healing auras of multiple Healing Wards do not stack.
Passive
Enemies
Notes:
- Increases attack damage by an average of 16%/20%/24%/28%.
- The proc chances of multiple crit sources stack.
- If two sources of critical strike proc at the same time, the higher multiplier has priority.
- Blade Dance uses pseudo-random distribution.
- The sound and particles play upon start of the attack, not when the attack lands.
Notes:
- Turns Juggernaut invulnerable and rooted for the whole duration, and applies a basic dispel on cast.
- The slash interval equals Juggernaut's current attack rate, divided by 1.7.
- This means the maximum possible interval for Omnislash is 4.12 and the minimum is 0.12, considering minimum and maximum possible attack speeds.
- The interval is not set on cast. On each slash, the interval updates based on his current attack rate.
- Causes Juggernaut to perform instant attacks on enemies he slashes.
- These instant attacks are allowed to trigger attack modifiers normally.
- The instant attacks ignore disarms, but do not have True Strike.
- Can neither target nor jump on wards, couriers and buildings. Cannot target, but can jump on ancient creeps.
- Can jump on invulnerable units, however, since Juggernaut attacks the targets, invulnerable (and ethereal) targets take no damage.
- Cannot jump on units in the Fog of War, invisible or hidden units, Tombstone Zombies and on Astral Spirits.
- If no valid targets are in range, Omnislash ends prematurely.
- On each slash, Juggernaut is positioned at the opposite side of the target from Juggernaut's position, facing the target.
- The slash radius is centered around Juggernaut, not around the current target.
- Juggernaut can cast spells and use items during Omnislash. However, Blade Fury is inactive for the duration and cannot be cast.
- During Omnislash, Juggernaut does not need to turn in order to cast targeted spells or items.
- Provides 200 radius flying vision lasting 1 second on each slash around the current target.
- Recasting Omnislash while the previous cast is still active refreshes the duration.
- Centers the player's camera perspective on Juggernaut on cast, following his position during Omnislash.
Talents[edit]
Hero Talents | ||
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+1s Omnislash Duration | 25 | +600 Health |
+130 Blade Fury DPS | 20 | +10 Armor |
+25 Attack Speed | 15 | +75 Blade Fury Movement Speed |
+25 Movement Speed | 10 | +6 All Stats |
- The all stats talent effectively grants Juggernaut 120 health, 0.6 health regen, 0.48% magic resistance, 0.96 armor, 6 attack speed, 0.3% movement speed, 72 mana, 0.3 mana regen, 0.42% spell damage and 6 attack damage.
- The health talent increases maximum health capacity, and keeps the current health percentage.
Recent Changes[edit]
- Increased base attack speed from 100 to 110.
- Level 15 left talent: Increased attack speed bonus from 20 to 25.
- Level 10 left talent: Increased movement speed bonus from 20 to 25.
- Level 10 right talent: Increased all attributes bonus from 5 to 6.
- Level 15 right talent: Increased Blade Fury movement speed bonus from 50 to 75.
- Level 20 left talent: Increased Blade Fury damage per second bonus from 100 to 130.
Recommended items[edit]
Starting items:
- Tango provide sustain to keep Juggernaut alive in the lane.
- Healing Salve restores health to trade hits in lane.
- Enchanted Mango allows Juggernaut to regain mana from early usage of Blade Fury.
- Iron Branch increases Juggernaut's survivability and mana pool. Because of Juggernaut's low mana pool, an early Iron Branch gives the possibility of casting both Blade Fury and Omnislash back to back. It can later be upgraded into a Magic Wand.
Early game:
- Boots of Speed give a passive speed boost, offering better escape and catch-up. They can later be built into Phase Boots.
- Quelling Blade helps Juggernaut last hit by increasing damage against creeps.
- Magic Stick is a useful burst healing/mana item if the enemies in lane cast many spells. It can later be built into a Magic Wand.
- Wraith Band gives Juggernaut additional damage and attributes.
Mid game:
- Phase Boots provide increased movement speed so Juggernaut can keep enemies in range of Blade Fury.
- Magic Wand is good for burst health and mana while providing bonus attributes compared to the Magic Stick.
- Drum of Endurance allows Juggernaut to run faster and push much earlier than other carries.
- Maelstrom will allow Juggernaut to farm very fast along with give him some Omnislash damage potential with the lightning procs.
- Yasha is just about required on Juggernaut. Having the bonus agility and damage is useful but the extra movement speed makes this item very important to catch up with enemies. Regardless what you build it into, it is an all around solid choice.
- Diffusal Blade provides cost-effective attack damage bonus in Manabreak, while increasing Juggernaut's agility and intelligence. Its active, Inhibit, allows Juggernaut to slow down enemies.
Late game:
- Butterfly gives an enormous boost to his damage, attack speed, and armor, as well as having the ability to evade physical attacks. It greatly increasing the physical damage Juggernaut can take, while Blade Fury protects against the magical damage. The increased attack speed also allows Blade Dance to occur more often.
- Abyssal Blade grants bash chance, which Juggernaut welcomes with low base attack time and decent agility, as well as active stun to lock down targets in the late game.
- Black King Bar is helpful when the enemy team has more magical damage than Blade Fury can protect. Unlike Blade Fury, the Black King Bar also allows Juggernaut to attack while active, and has a maximum duration of 10 seconds.
- Mjollnir is a natural upgrade to Maelstrom, and gives a large attack speed buff for more lightning procs and Omnislash attacks.
Situational items:
- Power Treads can be a replacement for Phase Boots. If you are planning on farming the majority of the game and not fighting, it may be a better choice.
- Manta Style can remove silences and help with split push. When coupled with Diffusal Blade, you can get some nice boost to damage output.
- Blink Dagger is useful as an escape item or initiation as Omnislash requires a fairly close range.
- Monkey King Bar allows Juggernaut to attack enemies with evasion during Omnislash.
- Sange and Yasha is a fair pick on Juggernaut, since he does not have any gap-closing abilities. This item provides a good strength, agility, movement and attack speed bonus, which helps chase better.
- Battle Fury provides cleave to boost Juggernaut's farming and pushing, as well as making Omnislash much more lethal to grouped enemies.
- Eye of Skadi grants attributes and a slow on attacks, keeping targets within Juggernaut's attack range and Blade Fury's radius.
- Satanic has status resistance, strength, attack damage, and active lifesteal that mesh well with Juggernaut's high attack speed, vastly enhancing his survivability in teamfights.
- Nullifier can Mute certain troublesome items like Ghost Scepter and Black King Bar, and Juggernaut's high attack speed complements the slow effect.
Gameplay[edit]
Roles: | Carry Pusher Escape |
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Complexity: | ★☆☆ |
Playstyle: | What laid under the Juggernaut's mask, none could say. The last of his kind, Yurnero carries alone the martial traditions of his native isle, now sunken forever beneath the waves. The Juggernaut elevates swordplay to an art form, cutting down foes in the unstoppable cyclone of Blade Fury, and striking at every vulnerability with Blade Dance. Should his party sustain injury, he is quick to replenishes their vitality with a portable Healing Ward. A paragon of discipline, Yurnero waits patiently for the opportune moment to execute his most fearsome technique. Dashing between foes with imperceptible swiftness, the Juggernaut's Omnislash eviscerates his opponents long before any can mount a defense. |
Audio[edit]
History[edit]
Equipment[edit]
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Trivia[edit]
- Juggernaut's backstory and appearance bear many similarities to that of the Seguleh people in the "Malazan Book of the Fallen" series of books by Steven Erikson.
- Juggernaut's ultimate, Omnislash, is inspired by and named after the signature move of Cloud Strife from the game Final Fantasy VII.[1]
- The rare line ▶️ "Screw it, I'm going to five blades!" is a reference to an article from The Onion about the increasing number of blades put into razors.[2]
- The line ▶️ "My blade is swifter." is a reference to the Heroes of Newerth hero Swiftblade, the game's own equivalent of Juggernaut.[3]
- The line ▶️ "And then... there were none..." may be a reference to the Agatha Christie book by the same name.
- The line ▶️ "I'm the Juggernaut, Lich!" is a play on the quote "I'm the Juggernaut, bitch.", taken from a YouTube parody featuring re-dubbed scenes from X-Men: The Animated Series.
Gallery[edit]
Envisioning Juggernaut Loading Screen concept art