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{{Tabs Hero}} |
{{Tabs Hero}} |
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+ | {{Archived}} |
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+ | __TOC__ |
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+ | == Purification (3.2a-5.10) == |
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+ | {{Ability |
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+ | | game = Dota old |
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+ | | name = Purification (3.2a-5.10) |
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+ | | image = File:Purification icon.png |
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+ | | description = Heals a friendly unit over time. |
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+ | | lore = |
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+ | | target = Target Unit |
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+ | | affects = Allies |
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+ | | affects2 = Self |
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+ | | key = Q |
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+ | | legacy key = R |
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+ | |||
+ | | bkbblock = Yes |
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+ | |||
+ | | trait1 = Health Regen Bonus |
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+ | | value1 = 7.5/15/20.25 |
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+ | | trait2 = Duration |
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+ | | value2 = 30 |
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+ | | trait3 = Cast Range |
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+ | | value3 = 600 |
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+ | |||
+ | | mana = 100 |
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+ | | cooldown = 45 |
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+ | |||
+ | | notes = * This ability replaced {{A|Purification|Omniknight}} between [[3.2a]] and [[5.10]] patches, and was replaced back by {{A|Purification|Omniknight}} in the [[5.10]] gameplay patch. |
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+ | |||
+ | * Ability tooltip: This unit is being purified; its hit points regenerate over time. |
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+ | |||
+ | * Heals 7.5/15/20.25 per second. |
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+ | }} |
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+ | |||
+ | == Repel (5.31-Pre 7.20) == |
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{{Ability |
{{Ability |
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| game = Dota 2 Old |
| game = Dota 2 Old |
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| name = Repel |
| name = Repel |
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| image = File:Repel icon.png |
| image = File:Repel icon.png |
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− | | sound = Repel |
+ | | sound = Omniknight Repel |
| description = Creates a divine barrier around an ally which grants them Spell Immunity and 100% resistance to Magic Damage. |
| description = Creates a divine barrier around an ally which grants them Spell Immunity and 100% resistance to Magic Damage. |
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| lore = When faced with the pit of sacrifice, Purist's resilience to magic was tested and affirmed. |
| lore = When faced with the pit of sacrifice, Purist's resilience to magic was tested and affirmed. |
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| bkbblock = No |
| bkbblock = No |
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− | | buff1 = |
+ | | buff1 = modifier_omniknight_repel |
+ | | buff1text = Repel: Spell Immune. |
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− | | buff1dispel = None |
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+ | | buff1dispel = Death |
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| cast point = 0.35 |
| cast point = 0.35 |
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* Repel's status effect uses the default [[File:Spell Immunity icon.png|20px]] spell immunity icon, instead of its own ability icon. |
* Repel's status effect uses the default [[File:Spell Immunity icon.png|20px]] spell immunity icon, instead of its own ability icon. |
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+ | }} |
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+ | |||
+ | === Weaken Aura (Pre 5.31) === |
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+ | {{Ability |
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+ | | game = Dota old |
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+ | | name = Weaken Aura |
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+ | | image = File:Degen Aura icon.png |
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+ | | description = Nearby dire are purge by the presence of the Omniknight. |
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+ | | lore = |
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+ | | target = Aura |
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+ | | affects = Enemies |
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+ | | key = W |
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+ | | legacy key = W |
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+ | |||
+ | | bkbblock = Yes |
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+ | | bkbtext = Minus armor persists if debuff was placed before spell immunity. |
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+ | | breakable = Yes |
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+ | | illusionuse = Yes |
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+ | | debuff1 = Weaken Aura Effect |
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+ | | debuff1dispel = Death |
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+ | |||
+ | | trait1 = Radius |
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+ | | value1 = 900 |
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+ | | trait2 = Armor Reduction |
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+ | | value2 = 1/2/3/4 |
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+ | | trait3 = Aura Linger Duration |
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+ | | value3 = 1 |
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+ | |||
+ | | notes = * The [[aura]]'s debuff lingers for 1 second. |
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+ | |||
+ | * This ability was replaced by {{A|Repel|Omniknight}} in [[5.31]] |
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+ | }} |
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+ | |||
+ | == Holy Avenger (4.0beta10-Pre 5.10) == |
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+ | {{Ability |
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+ | | game = Dota old |
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+ | | name = Holy Avenger |
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+ | | image = File:Repel icon.png |
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+ | | description = Calls a heavenly punisher down to deal light damage to a nearby Dire and stun it for 4 seconds. |
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+ | | lore = |
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+ | | target = Target Unit |
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+ | | affects = Enemies |
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+ | | damagetype = Magical |
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+ | | key = V |
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+ | | legacy key = V |
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+ | |||
+ | | bkbblock = Yes |
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+ | |||
+ | | trait1 = Damage |
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+ | | value1 = 50/100/150/200 |
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+ | | trait2 = Stun Duration |
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+ | | value2 = 4 |
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+ | |||
+ | | mana = 75/90/105/120 |
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+ | | cooldown = 9 |
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+ | |||
+ | | notes = * Holy avenger has a Projectile Speed of 500. |
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+ | |||
+ | * This ability got replaced by {{A|Degen Aura|Omniknight}} in [[5.10]] |
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+ | }} |
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+ | |||
+ | === Guardian Angel (3.2a-4.0beta6) === |
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+ | {{Ability |
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+ | | game = Dota old |
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+ | | name = Guardian Angel (3.2a-4.0beta6) |
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+ | | image = File:Guardian Angel icon.png |
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+ | | description = Grants all friendly units near physical invulnerability and adds damage. |
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+ | | lore = |
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+ | | target = No Target |
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+ | | target2 = Channeled |
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+ | | affects = Allies |
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+ | | key = G |
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+ | | legacy key = G |
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+ | |||
+ | | bkbblock = No |
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+ | | buff1 = Guardian Angel |
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+ | | buff1dispel = Any |
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+ | |||
+ | | cast point = 0.4 |
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+ | | cast backswing = 0.0 |
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+ | | trait1 = Bonus Armor |
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+ | | value1 = 75/100/140 |
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+ | | trait2 = Bonus Damage |
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+ | | value2 = 10%/20%/30% |
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+ | | trait3 = Duration |
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+ | | value3 = 4/8/12 |
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+ | | trait4 = Radius |
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+ | | value4 = Global |
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+ | |||
+ | | mana = 100 |
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+ | | cooldown = 60 |
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+ | |||
+ | | notes = * This ability got replaced by {{A|Holy Avenger|Omniknight}} in [[4.0beta10]]. |
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+ | }} |
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+ | |||
+ | === Guardian Angel (Pre 3.2a) === |
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+ | {{Ability |
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+ | | game = Dota old |
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+ | | name = Guardian Angel (Pre 3.2a) |
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+ | | image = File:Guardian Angel icon.png |
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+ | | description = Turns all friendly units invulnerable in an area around the Omniknight |
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+ | | lore = |
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+ | | target = No Target |
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+ | | target2 = Channeled |
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+ | | affects = Allies |
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+ | | key = G |
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+ | | legacy key = G |
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+ | |||
+ | | bkbblock = No |
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+ | | buff1 = Guardian Angel |
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+ | | buff1dispel = Death |
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+ | |||
+ | | cast point = 0.4 |
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+ | | cast backswing = 0.0 |
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+ | | trait1 = Radius |
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+ | | value1 = 800/800/Global |
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+ | | trait2 = Duration |
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+ | | value2 = 3/4/5 |
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+ | |||
+ | | mana = 80 |
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+ | | cooldown = 45 |
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+ | |||
+ | | notes = * Doesn't affect self. |
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+ | |||
+ | * This ability got replaced by {{A|Guardian Angel (3.2a-4.0beta6)|Omniknight}} in [[3.2a]] |
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+ | }} |
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+ | |||
+ | == Divine Retribution (5.31-Pre5.50) == |
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+ | {{Ability |
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+ | | game = Dota old |
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+ | | name = Divine Retribution |
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+ | | image = File:Reincarnation icon.png |
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+ | | type = Ultimate |
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+ | | description = Whenever a nearby allied hero dies, the Omniknight gains divine power for a period of time. |
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+ | | lore = |
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+ | | target = Passive |
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+ | | affects = Self |
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+ | | key = V |
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+ | | legacy key = V |
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+ | |||
+ | | bkbblock = Yes |
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+ | | bkbtext = Minus armor persists if debuff was placed before spell immunity. |
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+ | | breakable = Partially |
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+ | | illusionuse = No |
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+ | | buff1 = Divine Retribution |
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+ | | buff1dispel = Any |
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+ | |||
+ | | trait1 = Movement Speed |
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+ | | value1 = 25%/50%/75% |
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+ | | trait2 = Attack Speed |
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+ | | value2 = 50/100/150 |
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+ | | trait3 = Bonus Armor |
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+ | | value3 = 10/20/30 |
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+ | | trait4 = Bonus Damage |
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+ | | value4 = 20%/40%/60% |
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+ | | trait5 = Duration |
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+ | | value5 = 20/30/40 |
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+ | |||
+ | | notes = * This ability got replaced by {{A|Guardian Angel|Omniknight}} in [[5.50]] |
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+ | |||
+ | * Allied hero dieback still grants an extra stack of Divine Retribution. |
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+ | }} |
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+ | |||
+ | === Holy Blade (3.2a-5.31) === |
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+ | {{Ability |
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+ | | game = Dota old |
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+ | | name = Holy Blade |
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+ | | image = File:Penitence_icon.png |
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+ | | type = Ultimate |
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+ | | description = The Omniknight adds the power of his god to his weapon. His sword smolders with holy power and gains ranged attack. |
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+ | | lore = |
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+ | | target = Passive |
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+ | | affects = Self |
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+ | | key = R |
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+ | | legacy key = B |
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+ | |||
+ | | breakable = Yes |
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+ | | illusionuse = Yes |
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+ | |||
+ | | trait1 = Attack Range Bonus |
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+ | | value1 = 300/400/500 |
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+ | | trait2 = Bonus Damage |
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+ | | value2 = 8%/16%/24% |
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+ | |||
+ | | notes = * This ability was introduced in patch [[3.2a]] when {{H|Omniknight}} attack range was changed from melee to ranged. |
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+ | |||
+ | * Only increases base damage and that given by the primary attribute of the affected hero. Raw bonus damage is not increased. |
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+ | |||
+ | * '''Attack Projectile''' |
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+ | ** Reduces attack projectile speed from 2000 to 1060. |
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+ | ** Changes the fired projectile from none to a holy light ({{A|Purification|Omniknight}}) |
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+ | ** When the projectile lands on the enemy, a new light beam with a runic symbol appears on top the enemy. |
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+ | ** The Runic light beam is the one which deals the damage. |
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+ | |||
+ | * Ability Tooltip: The Omniknight blade smolders with holy power. He has gained a ranged attack with bonus damage. |
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+ | |||
+ | * This ability got replaced by {{A|Divine Retribution|Omniknight}} in [[5.31]] |
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+ | }} |
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+ | |||
+ | === Wrath of God (Pre 3.2a) === |
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+ | {{Ability |
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+ | | game = Dota old |
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+ | | name = Wrath of God |
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+ | | image = File:Guardian Angel icon.png |
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+ | | description = Once activated, the heavens open up to smite down the enemies of the Omniknight. |
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+ | | lore = |
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+ | | target = Toggle |
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+ | | affects = Self |
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+ | | affects2 = Enemies |
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+ | | damagetype = Magical |
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+ | | type = Ultimate |
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+ | | key = R |
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+ | | legacy key = T |
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+ | |||
+ | | bkbblock = No |
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+ | |||
+ | | cast point = 0.4 |
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+ | | cast backswing = 0.5 |
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+ | | trait1 = Damage |
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+ | | value1 = 400/600/800 |
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+ | | trait2 = Damage Interval |
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+ | | value2 = 3.5 |
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+ | | trait3 = Mana Cost per Second |
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+ | | value3 = 60 |
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+ | | trait4 = Minimum Mana Until Deactivated |
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+ | | value4 = 90 |
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+ | | trait5 = Radius |
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+ | | value5 = 250 |
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+ | |||
+ | | mana = 0 |
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+ | | cooldown = 0 |
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+ | |||
+ | | notes = * Upon activation creates an aura that calls down a wave of angel to damage nearby enemy units. |
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+ | ** Each angel deal 400/600/800 damage between 3.5 intervals that occur in a 250 AOE. |
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+ | |||
+ | * You can toggle off and on Wrath of God to create a new instance of damage. |
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+ | |||
+ | * This ability got replaced by {{A|Holy Blade|Omniknight}} in [[3.2a]] |
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}} |
}} |
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Revision as of 17:25, 7 December 2020
Old Abilities
▶️
More pages for my Black Grimoire!
This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.
Purification (3.2a-5.10)
Ability
Target Unit
Target Unit
Affects
Allies / Self
Allies / Self
Heals a friendly unit over time.
- This ability replaced Purification between 3.2a and 5.10 patches, and was replaced back by Purification in the 5.10 gameplay patch.
- Ability tooltip: This unit is being purified; its hit points regenerate over time.
- Heals 7.5/15/20.25 per second.
Repel (5.31-Pre 7.20)
Repel
Ability
Target Unit
Target Unit
Affects
Allies
Allies
Creates a divine barrier around an ally which grants them Spell Immunity and 100% resistance to Magic Damage.
Cast Range: 500
When faced with the pit of sacrifice, Purist's resilience to magic was tested and affirmed.
- This ability got replaced by Heavenly Grace in the 7.20 gameplay patch.
- Applies a basic dispel on the target upon cast, following the same rules as any other dispel.
- Repel first applies the spell immunity, then the dispel.
- Repelled units cannot be affected by Ghost Scepter or Ghost Shroud. The buffs get removed immediately.
Weaken Aura (Pre 5.31)
Ability
Aura
Aura
Affects
Enemies
Enemies
Nearby dire are purge by the presence of the Omniknight.
Holy Avenger (4.0beta10-Pre 5.10)
Calls a heavenly punisher down to deal light damage to a nearby Dire and stun it for 4 seconds.
Guardian Angel (3.2a-4.0beta6)
Bonus Armor: 75/100/140
Bonus Damage: 10%/20%/30%
Duration: 4/8/12
Radius: Global
- This ability got replaced by Holy Avenger in 4.0beta10.
Guardian Angel (Pre 3.2a)
Divine Retribution (5.31-Pre5.50)
- This ability got replaced by Guardian Angel in 5.50
- Allied hero dieback still grants an extra stack of Divine Retribution.
Holy Blade (3.2a-5.31)
Ability
Passive
Passive
Affects
Self
Self
The Omniknight adds the power of his god to his weapon. His sword smolders with holy power and gains ranged attack.
Attack Range Bonus: 300/400/500
Bonus Damage: 8%/16%/24%
- This ability was introduced in patch 3.2a when Omniknight attack range was changed from melee to ranged.
- Only increases base damage and that given by the primary attribute of the affected hero. Raw bonus damage is not increased.
- Attack Projectile
- Reduces attack projectile speed from 2000 to 1060.
- Changes the fired projectile from none to a holy light ( Purification)
- When the projectile lands on the enemy, a new light beam with a runic symbol appears on top the enemy.
- The Runic light beam is the one which deals the damage.
- Ability Tooltip: The Omniknight blade smolders with holy power. He has gained a ranged attack with bonus damage.
- This ability got replaced by Divine Retribution in 5.31
Wrath of God (Pre 3.2a)
Damage: 400/600/800
Damage Interval: 3.5
Mana Cost per Second: 60
Minimum Mana Until Deactivated: 90
Radius: 250
- Upon activation creates an aura that calls down a wave of angel to damage nearby enemy units.
- Each angel deal 400/600/800 damage between 3.5 intervals that occur in a 250 AOE.
- You can toggle off and on Wrath of God to create a new instance of damage.
- This ability got replaced by Holy Blade in 3.2a