Omniknight

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Omniknight
Omniknight icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
22 + 3.1
15 + 1.8
15 + 1.8
Level Base 1 15 25
Health 200 695 1662.5 2360
Health regen 0 2.75 8.18 12.05
Magic res. 25% 26.13% 28.02% 29.37%
Mana 75 255 555 771
Mana regen 0 0.75 2.01 2.91
Spell dmg 0% 1.05% 2.81% 4.07%
Armor 1 3.4 7.43 10.31
Att/sec 0.59 0.68 0.82 0.93
Move sp amp. 0% 0.75% 2.01% 2.91%
Damage 31‒41 53‒63 96‒106 127‒137
Movement speed 300
Turn rate 0.6
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.433+0.567
Base attack time 1.7
Collision size 24
Legs
Gib type Default

Purist Thunderwrath, the Omniknight, is a melee strength hero who is renowned for his ability to protect his allies, preventing the enemy from easily killing them. A holy and courageous hero, Purist Thunderwrath is an adept support whose powerful spells give his team strong survivability. He possesses a potent healing ability in Purification, which can instantly heal the targeted ally and, if there are nearby enemy units, deal pure damage in the same amount, allowing it to be used as a nuke. He is also capable of providing status resistance to allies in the form of Heavenly Grace, a basic ability that heals an ally over time and greatly reduces the duration of enemy effects. His passive ability, Degen Aura, can greatly slow the movement and attack speed of enemies, preventing them from easily using their physical attacks to deal damage. And finally, his ultimate, Guardian Angel, can provide complete immunity against physical damage to all nearby allies, completely nullifying the damage output of most carries for a short time. Few can escape the mighty and heavenly power of the Omniknight and he is a powerful ally in team fights. He is a mighty tank, and a very difficult hero to kill.

Bio[edit]

Omniknight minimap icon.png Purist Thunderwrath, the Omniknight
Play "I have gazed into the Omniscience, and it has gazed into me."
Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sworn to the order in which he had grown up as squire to elder knights of great reputation. He had spent his entire life in the service of the Omniscience, the All Seeing One. Theirs was a holy struggle, and so embedded was he in his duty that he never questioned it so long as he had the strength to fight and the impetuous valor that comes with youth. But over the long years of the crusade, as his elders passed away and were buried in sorry graves at the side of muddy tracks, as his bond-brothers fell in battle to uncouth creatures that refused to bow to the Omniscience, as his own squires were chewed away by ambush and plague and bad water, he began to question the meaning of his vows--the meaning of the whole crusade. After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, and they tried to throw him into the pit of sacrifice, but Purist would not be moved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant led him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved relic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had created them. The Omniscience had formed the immense mineral shell of the planet around itself, as a defense against the numerous terrors of space. Thus the All Seeing One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Omniscience is a liar, deep in its prison of stone, and not the world's creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt.

Abilities[edit]

Purification
Partially pierces spell immunity. Play
Q
R
Purification icon.png
Affects
Allies / Enemies
Damage
Pure
Instantly heals a friendly unit and damages all nearby enemy units.
Cast Animation: 0.2+1.4
Cast Range: 400
Damage Radius: 260 (Talent 335)
Damage: 90/160/230/300 (Talent 290/360/430/500)
Heal: 90/160/230/300 (Talent 290/360/430/500)
Cooldown: 14/13/12/11
Mana: 85/100/115/130
Partially pierces spell immunity. Can be cast on spell immune allies.
Does not affect spell immune enemies.
Priests of the Omniscience are adept at removing impurities from fellow warriors.

Notes:

  • The targeting reticule must be centered over an allied unit.
  • Despite the visual effects, the damage is applied instantly to all enemy units within range of the target.


Heavenly Grace
Pierces spell immunity. Play
W
E
Heavenly Grace icon.png
Affects
Allies
Creates a divine barrier around an ally which grants them increased Status Resistance and Health Regeneration.
Cast Animation: 0.25+1.27
Cast Range: 500
Status Resistance Bonus: 50%/60%/70%/80%
Health Regeneration Bonus: 8/12/16/20
Duration: 8
Cooldown: 17/16/15/14 (With talent: 9/8/7/6)
Mana: 75
Modifiers
Buff Repel: Undispellable.
When faced with the pit of sacrifice, Purist's resilience to magic was tested and affirmed.

Notes:

  • Heavenly Grace first applies the buff, then the dispel.
  • Regenerates a total of 64/96/128/160 health.


Degen Aura
Can be used by illusions. Disabled by Break. Does not pierce spell immunity.
E
D
Degen Aura icon.png
Ability
Aura
Affects
Enemies
Greatly degenerates the movement and attack capabilities of enemy units that stray too near.
Radius: 275
Move Speed Slow: 10%/18%/26%/34% (Talent 22%/30%/38%/46%)
Attack Speed Slow: 10/18/26/34 (Talent 22/30/38/46)
Aura Linger Duration: 1
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity.
Modifiers
Debuff Degen Aura Effect: Undispellable.
The holy embodiment of Purist Thunderwrath is enough to weaken those of lesser faith.

Notes:

  • The aura's debuff lingers for 1 second.


Guardian Angel
Pierces spell immunity. Play
R
G
Guardian Angel icon.png
Ability
No Target
Affects
Allies
Omniknight summons a Guardian Angel that grants immunity from physical damage.
Cast Animation: 0.5+1.07
Radius: 1200 (Upgradable by Aghanim's Scepter. Global)
Duration: 6/7/8 (Upgradable by Aghanim's Scepter. 8/9/10)
Cooldown: 160/150/140
Mana: 125/175/250
Aghanim's upgrade: Increases duration, radius becomes global and affects buildings.
Modifiers
Buff Guardian Angel: Dispellable with any dispel.
The All Seeing One casts down his protection over those that Purist calls friend.

Notes:


Talents[edit]

Hero Talents
-8s Heavenly Grace Cooldown25+200 Purification Damage/Heal
+5 Mana Regen20-12% Degen Aura
+90 Damage15+35% XP Gain
+75 Purification AoE10+90 Gold/Min
Notes:
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.

Recommended items[edit]

Starting items:

  • Healing Salve icon.png Healing Salve and Tangoes are necessary for giving yourself flexibility when healing from enemy harass. Since Purification is so inefficient at low levels, you need a way to regenerate health without sacrificing your mana pool.
  • Clarity icon.png Clarity potions greatly help you to maintain lane presence due to Omniknight's small mana pool and costly, spammable spells.
  • Enchanted Mango icon.png Enchanted Mango is a situationally useful laning item to purchase on Omniknight, as his mana pool is very limited before he can purchase items to allow him to cast his spells. The passive HP regen gives him a measure of health sustain, and consuming it can give him enough mana to cast any of his spells at least one more time in a fight or gank if he runs out of mana.
  • Iron Branch icon.png Iron Branch fills out any remaining inventory slots. Purchasing two of them allows you to either build a Magic Wand, or complete the two Mekansm components more readily.
  • Observer Ward icon.png Observer Wards are a general requirement on support heroes, as map vision is a basic key to victory.

Early game:

  • Boots of Speed icon.png Boots of Speed are important on Omniknight as he can use them to take advantage of Degen Aura to slow enemies down, whether while pursuing during a gank or body-blocking chasing enemies attempting to kill your carry. As all of Omniknight's spells are very position-dependent, increasing his movement speed should be a major priority.
  • Magic Stick icon.png Magic Stick is very useful on Omniknight due to his small mana pool. Having the ability to give yourself 150 mana can easily be the difference between being able to cast your spells or not.
  • Urn of Shadows icon.png Urn of Shadows is a powerful support item that enhances Omniknight's ability to heal teammates and inflict pure damage. The item grants more strength, increasing Omniknight's HP and base damage, and some mana regen to help him manage his mana pool more efficiently. The active allows Omniknight to utilize yet another heal, or deal more pure damage in fights on top of Purification.

Mid game:

  • Soul Ring icon.png Soul Ring should be the first major item that Omniknight purchases, as its active ability is what allows him to cast Purification more than once every few minutes. By alleviating his mana dependencies, Omniknight can become much more active in teamfights and ganks.
  • Magic Wand icon.png Magic Wand gives Omniknight more attributes for little gold, and allows him to replenish 255 health and mana instantly, enough to cast any his abilities.
  • Arcane Boots icon.png Arcane Boots is necessary to increase size of Omniknight's small mana pool, allowing him more frequent use of his mana-costly abilities. As well, the active ability allows him to replenish his and his team's mana pools, an essential duty for a support hero.
  • Drum of Endurance icon.png Drum of Endurance, besides giving all-around attributes, further speeds Omniknight and his allies' movement and attack speed. The active charges can be used in conjunction with Degen Aura to further create a disparity in movement and attack speed between the respective teams.
  • Mekansm icon.png Mekansm provides Omniknight with a second source of healing, one that affects allies around him, and through spell immunity as well. Its all-around attributes and bonus armor also help to increase Omniknight's tankiness, but make sure that your mana pool is large enough to support the use of Mekansm, as it is extremely costly in mana to use.

Late game:

  • Guardian Greaves icon.png Guardian Greaves are a very strong item to purchase on Omniknight in the late game, as he often builds a Mekansm and Arcane Boots already. Combining the two items into one inventory slot frees up space for more items in the late game, eliminates Mekansm's mana cost and strengthens its aura even further. As well, the self-dispel can allow Omniknight to instantly remove debuffs from himself that may be preventing him from contributing effectively in teamfights.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrades Guardian Angel into a global ability, giving it much greater utility as Omniknight doesn't need to be with his teammates for them to benefit from it, as well as bestowing physical immunity to all allied buildings. It also grants him additional attributes, health and mana.
  • Lotus Orb icon.png Lotus Orb is a strong utility item that allows Omniknight to greatly hinder enemies' attempts to focus down him or a teammate. The item's bonuses give Omniknight more armor and mana regen, increasing his durability and letting him cast his spells more frequently. Using Echo Shell on himself or a teammate in a fight allows him to use his enemies' disables and magic nukes against themselves, slowing the pace of a battle down and giving him more time to use his defensive spells.

Situational items:

  • Orb of Venom icon.png Orb of Venom is a useful early-game item to buy, as its slow stacks with that of Degen Aura, slowing a single target's movement speed by up to 46%.
  • Scythe of Vyse icon.png Scythe of Vyse gives Omniknight nearly infinite mana regeneration and a hard disable, greatly increasing his teamfight contribution and his ability to gank targets.
  • Shiva's Guard icon.png Shiva's Guard provides Omniknight with a great amount of armor for durability, and intelligence for increasing the size of his mana pool. Both the active and passive abilities stack with Degen Aura, allowing him to drastically impede enemies' attempts to attack and move around in teamfights.
  • Vladmir's Offering icon.png Vladmir's Offering is a useful all-around utility aura item to purchase. The armor, HP regen, and mana regen aura benefit your team, and the lifesteal and attack damage bonus give them an extra edge.
  • Refresher Orb icon.png Refresher Orb is a strong pickup as it can allow Omniknight to cast Guardian Angel twice, as well as use Purification and Heavenly Grace in quick succession. However, refreshing your cooldowns is very costly in mana, so it is highly recommended to increase the size of your mana pool first if you intend on building this.
  • Force Staff icon.png Force Staff is a useful item on any support hero, and is no exception on Omniknight. Being able to re-position quickly can allow you to use your spells to greater effect, as you can get within range for casting Purification to deal 360 pure damage to enemies, or instantly apply Degen Aura to a fleeing enemy. As well, it can be cast on fleeing allies to save them from chasing enemies, further augmenting Omniknight's ability to save teammates who are in trouble. The extra intelligence is also useful for increasing the size of your mana pool.
  • Glimmer Cape icon.png Glimmer Cape is a useful mid-game utility item that can give Omniknight more initiation, utility and protection capability, once he has mitigated his mana deficiency issues. Using the active on an ally can allow them to initiate or gank an enemy, as well as letting them get right next to an enemy to hit them with Purification. If a teammate is initiated on by the enemy, using the active on them can give them extra magic resistance and give them temporary invisibility. Finally, Heavenly Grace can be used as a last-ditch measure to remove debuffs from an invisible ally, such as Dust of Appearance icon.png Dust of Appearance.
  • Aether Lens icon.png Aether Lens is a strong utility item that boosts Omniknight's casting capabilities, and can be assembled more quickly by using the Energy Booster from a disassembled Arcane Boots. It provides more mana regen that aids in Omniknight's pitiful pool, and the increased cast range allows him to use Purification and Heavenly Grace on allies from farther away, greatly increasing the survivability of his teammates.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity is a good cheap support item that provides many uses. The extra intelligence and mana regeneration ensure that Omniknight almost always has the mana he needs to cast his spells, while the extra movement speed allows him to capitalize on Degen Aura more easily. The active ability can be used to hard-disable an enemy, something that Omniknight otherwise lacks, and then get within range to cast Purification to deal damage to them, or can be cast on yourself to dispel debuffs from yourself (such as silences which may be preventing you from casting your spells).
  • Solar Crest icon.png Solar Crest gives mana regeneration, armor, and evasion, increasing Omniknight's survivability against physical damage. The active can transfer the armor bonus to a teammate, as well as increasing their movement and attack speed, protecting them even more on top of Purification and Heavenly Grace, or used on an enemy to inflict them with reduced armor, movement and attack speed that stacks alongside Degen Aura to greatly reduce their ability to inflict physical damage.
  • Pipe of Insight icon.png Pipe of Insight is useful for protecting Omniknight and his team against magical damage in a teamfight, thus ensuring that he can cast his spells to their utmost and apply Degen Aura to the enemy for longer. The active ability also synergizes with his ability to protect his teammates from harm.
  • Crimson Guard icon.png Crimson Guard is a good pickup for giving Omniknight more resistance against physical damage, as he is a melee hero who must get close to the enemy to apply Degen Aura's debuff to them. However, its main use is in the active, Guard, which gives damage block and armor to all nearby teammates, very useful if you need to give them survivability against physical damage while your ultimate is on cooldown or you want to save it for more important situations.

Gameplay[edit]

Roles: Support Support Durable Durable Nuker Nuker
Complexity: ★☆☆
Playstyle: One of few to ever gaze upon the Omniscience itself, Purist Thunderwrath's faith in the All Seeing One was unshakable. The seasoned knight had been imbued with holy strength, with which he now uses to preserve his allies. The light of Purification not only heals his companions, but burns any foes close by. No sorceries avail against an ally blessed with Heavenly Grace. In decisive moments of battle, Omniknight calls forth the Guardian Angel, granting himself and nearby allies near invulnerability against all physical attacks.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • Some parts of Omniknight's bio are a reference to the bible story of Daniel in the Lion's Pit. Daniel was thrown into the lion's den for praying to God and challenging Darius' command not to do so, but God prevented the lions from harming Daniel, saving his life. Similarly, Omniknight was to be thrown to the pit of sacrifice for challenging his priests but the Omniscience revealed itself, saving Purist.
  • His response "Play I have gazed into the omniscience, and it has gazed into me." is a reference to German philosopher Nietzsche's quote "If you gaze long into an abyss, the abyss will gaze back into you".
  • His kill response "Play You chose poorly." and item purchase response "Play I chose wisely." are references to Indiana Jones and the Last Crusade.
  • Many of Omniknight's responses refer to the Bible or Christianity in general: Ie. confessing sins, having demons as nemeses, chastising Dazzle for using dark powers to heal, disliking Necronomicon (as its powers are demonic), using "omniscient" and "light" to describe his God, his death animation (with arms forming a cross, as a reference to the Crucifixion of Christ), etc. "Play A narrow path." refers to Matthew 7:14.
  • Omniknight's nickname is "Chuck Norris", due to the similarities in appearance and the power of his abilities. As well, when he was first added to Dota 2 there was a bug that caused him to always say the voice line Play "Fear nothing!"
  • Omniknight originally held and swung his hammer with one hand. This was changed after community feedback.
  • Omniknight's battle begin line Play "The Omniscience may spare them, but I will not." is a reference to General Patton's quote "May God have mercy upon my enemies, because I won't."

Gallery[edit]