Ogre Magi/Old Abilities

From Dota 2 Wiki
Jump to: navigation, search
Old Abilities

Lightning Shield
Blocked by Linken's Sphere. Does not pierce spell immunity.
Unknown icon.png
Enemies / Allies
Forms a shield of lightning around a target unit, causing damage to nearby units.
Cast Animation: 0.56+0.51
Cast Range: 600
Damage Radius: 150
Damage per Second: 36/48/60/72
Duration: 20
Cooldown: 10
Mana: 80
Buff or Debuff, based on the target's alliance Lightning Shield: Dispellable with any dispel.


  • This ability got replaced by Ignite in the 6.00 gameplay patch.
  • Can be cast on any enemy, allied units and own units, except on self. Cannot be cast on wards and buildings.
  • Deals damage to enemy and allied units alike. Does not damage the unit the shield was put on.
  • Multiple shields can damage the same units.
  • Deals 18/24/30/36 damage in 0.5 second intervals.
  • Pre 5.80, Multicast used to cause this spell to be cast 1/2/3 extra times on random units (including self) within a 600 radius around Ogre Magi.
  • From 5.80 on, Multicast no longer caused it to be cast multiple times, but increased its damage per second and mana cost instead.
  • This is how much damage per second Lightning Shield dealt (before reductions) and how much mana it cost on each level with each level of Multicast:
    • Level 0 Multicast: 36/48/60/72 damage, 80 mana
    • Level 1 Multicast: 48/60/72/84 damage, 110 mana
    • Level 2 Multicast: 60/72/84/96 damage, 140 mana
    • Level 3 Multicast: 72/84/96/108 damage, 150 mana

Multicast (pre 6.00)
Multicast icon.png
Enables the Ogre Magi to automatically cast spells extra times each time he casts a spell. Increases their mana costs.
Extra Casts: 1/2/3 (Upgradable by Aghanim's Scepter. 2/3/4)
Fireblast Mana Cost Increase: 95/270/430
Fireblast Cooldown Increase: 8/24/47
Fireblast Stun Duration Increase: 0/0/0.5
Lightning Shield Damage Increase: 12/24/36
Lightning Shield Mana Increase: 30/60/70
Bloodlust Mana Increase: 50/100/150
Aghanim's upgrade: Increases amount of multicasts.
Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill.


  • This ability got reworked into the current Multicast in the 6.00 gameplay patch.
  • Caused Fireblast to be cast 1/2/3 (Upgradable by Aghanim's Scepter. 2/3/4) additional times on the same target.
  • But it also passively increased its mana cost from 95 to 190/365/525 and cooldown from 8 to 16/32/55.
  • Did not grant Lightning Shield multiple casts, but increased its damage and mana cost.
  • Caused Bloodlust to be cast on 1/2/3 (Upgradable by Aghanim's Scepter. 2/3/4) additional targets within a 600 radius around Ogre Magi.