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Ogre Magi
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
23 + 4.2
14 + 1.5
0 + 0
Level 0 1 15 25 30
Health 120 626 1902 3090 3596
+1.5 +3.8 +9.68 +15.08 +17.38
Mana 120 120 120 120 120
+0 +0 +0 +0 +0
Armor 4 6.33 9.83 14.33 15.92
Magic Resist 25% 25% 25% 25% 25%
Damage Block 16 (50%)
Damage

44
50

67
73

125
131

179
185

202
208

Attack Rate 0.59/s 0.67/s 0.79/s 0.95/s 1.01/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.3 + 0.3
Projectile Speed Instant
Move Speed ▶️ 290 (Nighttime 320)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal npc_dota_hero_ogre_magi
For the neutral ogre creeps, see Ogre Frostmage.
Uses a touch of luck to amplify his skills.
Ogres were not known for their intelligence. Thankfully, a two-headed ogre is born once every generation, a blessed individual whose combined brainpower puts him on par with the dullest of single-headed creatures. What he lacks in wits, he makes up for with Dumb Luck. The Ogre Magi possesses an innate chance to Multicast each ability they cast, Ignite enemies to cinder, quashing enemies by doubling, tripling, even quadrupling the damage from an Unrefined and simple Fireblast, boosting the power of his allies in a frenzied Bloodlust or protecting them in Orbs of Fire. Of course, luck can be difficult to rely upon...
Fireblast
Ignite
Bloodlust
Unrefined Fireblast
Unrefined Fireblast
Fire Shield
Fire Shield
Dumb Luck
Multicast
Roles: Support Support Nuker Nuker Disabler Disabler Durable Durable Initiator Initiator
Complexity: Hero Complexity
Adjectives: Blue, Fiery, Potbelly, Nose
Legs ( 2 )


Bio[]

Ogre Magi minimap iconAggron Stonebreak, the Ogre Magi
▶️ "Once is not enough!" "It's just as high as we can count."
The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history.

With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck—a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.
Alias:
OM

Abilities[]

Fireblast
Fireblast icon
Ability
Target Unit
(Talent Passive)
Affects
Enemies
Damage
Magical
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Passive Component
Multicast Interval: 0.6
Talent Proc Chance: 17%
Cast Animation: 0.45+0.53
Cast Range: Affected by Cast Range bonuses. 525
Damage: 70/130/190/250 (Talent 310/370/430/490)
Stun Duration: 1.2
Cooldown symbol
 11/10/9/8 (Talent 10/9/8/7)
Mana symbol
 70/85/100/115
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants the Unrefined Fireblast ability.
Blocked by Linken's Sphere.
Ends Multicast when blocked, no matter if the initial cast or a multicast instance was blocked.
Cannot be used by illusions.
Illusion Notes:
Talent
Illusions cannot passievly proc Fireblast
Buff/Debuff
Modifiers [?]
modifier_ogre_magi_fireblast_multicast
Undispellable
modifier_stunned
The Ogre Magi is easily amused, entertained for hours by playing with fire.

  • Fireblast first applies the damage, then the debuff, then the attack damage.
  • When Multicast icon Multicast, Fireblast hits the same target several times in 0.6-second intervals.
  • Can stun and deal up to the following amount of damage (before reductions) per Multicast level:
    • 2x Multicast: 1.8s stun, 140/260/380/500 (Talent 620/740/860/980).
    • 3x Multicast: 2.4s stun, 210/390/570/750 (Talent 930/1110/1290/1470).
    • 4x Multicast: 3s stun, 280/520/760/1000 (Talent 1240/1480/1720/1960).
  • TALENT
    Grants Fireblast a 17% chance to passively proc on regular attacks.
    • Multicast notes fully apply.
    • These procs do not trigger the cooldown and work while on cooldown, and do not cost mana. Therefore, they do not proc on-cast effects either.
    • The procs use pseudo-random distribution.
    • Adds an average of 26.18/48.62/71.06/93.5 (Talent 115.94/138.38/160.82/183.26) damage with
      LEVEL 3
      Multicast icon Multicast chances.


Ignite icon
Affects
Enemies
Damage
Magical
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Passive Component
Multicast Radius: Affected by AoE Radius bonuses. 1400
Multicast Interval: 0.6
Cast Animation: 0.35+0.6
Cast Range: Affected by Cast Range bonuses. 700/800/900/1000
Secondary Target Search Radius: Affected by Cast Range bonuses. 900/1000/1100/1200
Number of Targets: 2
Damage per Second: 20/30/40/50 (Talent 35/45/55/65)
Move Speed Slow: 20%/23%/26%/29%
Duration: 5/6/7/8
Cooldown symbol
 17
Mana symbol
 80/90/100/110
Partially blocked by Linken's Sphere.
Blocked fully upon impact for any target.
Does not end Multicast when blocked.
Buff/Debuff
Modifiers [?]
modifier_ogre_magi_ignite_multicast
Undispellable
modifier_ogre_magi_ignite
Batter up!

  • Ignite travels at a speed of 1000.
  • The second projectile only targets enemies that do not have the Ignite debuff yet.
  • When Multicast icon Multicast, Ogre Magi launches Ignite projectiles in 0.6-second intervals at random enemy or neutral units within 1400 range.
    • The multicasts launch 2 projectiles per cast as well, just like a regular cast.
    • Prioritizes units without the Ignite debuff.
    • Cannot target invisible, invulnerable, or hidden units, or units inside the Fog of War.
    • If there are multiple valid targets, the next multicasted Ignite in a single multicast sequence will not target the same target as the last Ignite.
    • Can hit the same unit multiple times.
  • The debuff from Ignite does not stack with itself.
    • However, successive instances increase the duration of the existing debuff, instead of refreshing it.
  • Deals damage in 1-second intervals, starting immediately as the debuff is placed.
    • When Multicast icon Multicast onto the same target, each projectile applies a damage tick on impact.
    • However, the tick timer gets reset on each impact as well, so that all but 1 of the ticks on impact get canceled out, resulting in an average up to:
    • Without Multicast, it deals 6/7/8/9 damage instances for a total of 120/210/320/450 (Talent 210/315/440/585) damage (before reductions).
  • With Multicast, it can up to the following damage instances and total damage:
    • 2x Multicast: 11/13/15/17 instances, a total of 220/390/600/850 (Talent 385/585/825/1105) damage.
    • 3x Multicast: 16/19/22/25 instances, a total of 320/570/880/1250 (Talent 560/855/1210/1625) damage.
    • 4x Multicast: 21/25/29/33 instances, a total of 420/750/1160/1650 (Talent 735/1125/1595/2145) damage.


Bloodlust
Bloodlust icon
Affects
Allies
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attack speed if cast on Ogre himself. Can be cast on towers.
Passive Component
Multicast Radius: Affected by AoE Radius bonuses. 700
Cast Animation: 0.45+0.67
Cast Range: Affected by Cast Range bonuses. 600
Move Speed Bonus: 7%/9%/11%/13%
Ally Attack Speed Bonus: 30/45/60/75 (Talent 55/70/85/100)
Self Attack Speed Bonus: 40/60/80/100 (Talent 65/85/105/125)
Duration: 30
Cooldown symbol
 20/18/16/14
Mana symbol
 40/50/60/70
Buff/Debuff
Modifiers [?]
modifier_ogre_magi_bloodlust_autocast
Undispellable
modifier_ogre_magi_bloodlust
'Running's not as fun as hitting... Not one bit fun.'

  • Despite the visual effect, the buff is applied instantly on the target upon cast.
  • When Multicast icon Multicast, instantly applies the Bloodlust buff on random allies within 700 radius.
  • Increase the targets' model size by 25% for its duration. This has no impact on its collision size.
  • Fully affects Couriers.


Unrefined Fireblast
Unrefined Fireblast icon
Affects
Enemies
Damage
Magical
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target. Its mana cost is 35% of the hero's current mana.
Passive Component
Multicast Interval: 0.6
Cast Animation: 0.45+0.53
Cast Range: Affected by Cast Range bonuses. 525
Base Damage: 150
Strength as Damage: 150%
Stun Duration: 1.2
Cooldown symbol
 6 (Talent 5)
Mana symbol
 35% Current Mana
Blocked by Linken's Sphere.
Ends Multicast when blocked, no matter if the initial cast or a multicast instance was blocked.
Buff/Debuff
Modifiers [?]
modifier_ogre_magi_fireblast_multicast
Undispellable
modifier_stunned
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
This ability is not available in Ability Draft.
The 'who-casts-spell-first' argument between himself is solved simply by both casting at once.

  • The mana cost for this ability is
    expr
    CurrentMana × 0.35 of Ogre Magi's current mana rounded down.
    • Therefore, this ability can be cast even with 0 mana.
    • The mana cost tooltip displays the momentary mana cost based on the current mana, and updates whenever the tooltip is called.
  • Unrefined Fireblast first applies the damage, then the debuff.
  • When Multicast icon Multicast, Unrefined Fireblast hits the same target several times in 0.6-second intervals.
  • TALENT
    The Fireblast cooldown reduction Talent talent fully affects Unrefined Fireblast.
    • However, the Fireblast damage increasing Talent talent is not applied to Unrefined Fireblast.


Fire Shield
Fire Shield icon
Affects
Allies / Enemies
Damage
Magical
Creates a shield around the target ally, absorbing a percentage of the damage of next 3 attacks from enemy heroes. When damage is absorbed, a fireball is launched at the attacker.
Passive Component
Multicast Radius: Affected by AoE Radius bonuses. 1000
Cast Animation: 0.2+0.6
Cast Range: Affected by Cast Range bonuses. 600
Number of Attacks: 3
Damage Reduction: 85%
Fireball Damage: 160
Shield Duration: 25
Cooldown symbol
 15
Mana symbol
 50
Can be disjointed.
The fireballs are disjointable.
Buff/Debuff
Modifiers [?]
modifier_ogre_magi_smash_buff
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
This ability is not available in Ability Draft.

  • Can be cast on any ally, including buildings, excluding wards.
    • Cannot be cast on invulnerable units. However, Multicast can target invulnerable units.
    • ↓↓ Double-tapping automatically targets self.
  • Fire Shield only reacts on attack damage greater than 0 (after reductions), the damage reduction component only applies to the attack damage received from attacks it reacts to.
    • Can only trigger when an enemy unit lands an attack, including instant attacks, regardless of distance. Does not trigger on missed attacks.
  • Applies generic incoming damage reduction on the affected target. Stacks additively with other sources of generic incoming damage manipulation.
    • Affects only hero-based attack damage of all damage types the affected target recieves.
    • Treats attack damage from clones and illusions as heroes, and creep-heroes as creeps.
    • Does not reduce the following damage sources:
  • The fireballs travel at a speed of 1400.
  • The number of remaining attacks is visualized by the visual effect, with one fire orb orbiting the unit for each remaining instance.
    • A number on the status buff shows the remaining charges as well.
  • Successive casts on the same target refresh the duration and reset the number of attack instances.


Dumb Luck
Can be used by illusions. Not disabled by Break.
Dumb Luck icon
Ability
Passive
Affects
Self
Ogre Magi's max Intelligence is 0. He receives mana and mana regeneration from Strength. Increases Multicast chance by 1% for each 20 Strength Ogre has.
Set Max Intelligence: 0
Max Mana per Strength: 6 (Talent 8)
Mana Regen per Strength: 0.03 (Talent 0.04)
Multicast Chance Increase per Strength: 0.05%
Buff/Debuff
Modifiers [?]
modifier_ogre_magi_dumb_luck
Undispellable
Ability Draft Notes
Ability Draft Notes:
This ability is not available in Ability Draft.

  • This is innate to Ogre Magi and does not need to be learned.
  • Checks Ogre Magi's current intelligence and sets its value to 0 immediately.
  • Grants the following bonuses at
    LEVEL 30
    , including the Strength attribute symbol strength increasing Talent talent:
    • 952.8 (Talent 1270.4) max mana and 4.764 (Talent 6.352) mana regeneration bonus.
    • Increases the Multicast icon Multicast proc chance for 2x/3x/4x to 82.94%/37.94%/22.94% respectively.
  • Dumb Luck Multicast proc chance increase stack additively with Multicast proc chances and only affects proc chance values above 0%.


Multicast icon
Ability
Passive
Affects
Self
Enables Ogre Magi to cast his abilities and items multiple times with each use.
Ignite Multicast Range: Affected by Cast Range bonuses. 1400
Bloodlust Multicast Radius: 700
Fire Shield Multicast Radius: 1000
Item Multicast Buffer Range: Affected by Cast Range bonuses. 600
2x Multicast Chance: 75%/75%/75%
3x Multicast Chance: 0%/30%/30%
4x Multicast Chance: 0%/0%/15%
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Grants the Fire Shield ability.
Partially blocked by Linken's Sphere.
Not blocked when reflected with the abilities' respective notes fully apply.
Buff/Debuff
Modifiers [?]
modifier_ogre_magi_item_multicast
Undispellable
Ability Draft Notes
Ability Draft Notes:
While this ability is available for leveling for Ogre Magi, it doesn't do anything.
Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill.

  • When targeting enemies, Multicast can proc on unit-targeted active item abilities, including neutral items.
    • Only procs if the targeted unit is an enemy, even for items that can target allies or trees.
    • Multicast items only target enemies, even when the item itself can target allies by default.
    • Cannot affect the same unit again per item ability cast.
    • The item's notes and targeting restriction fully apply (e.g. Items that can only target creeps cannot Multicast on enemy heroes.).
  • Does not proc for Helm of the Dominator icon Helm of the Dominator-based and Urn of Shadows icon Urn of Shadows-based items.
    • Visually proc for Urn of Shadows-based items, but its ability effects are not multiplied by Multicast.
  • The Multicast item range can be defined as
    expr
    ItemCastRange + CastRangeBonus + 600
  • Multicast is resolved in a single roll, rolling from the highest chance to the lowest. This results in the following distribution for each level:
    • 0x: 25%/25%/25%
    • 2x: 75%/45%/45%
    • 3x: 0%/30%/15%
    • 4x: 0%/0%/15%
    • This means each ability is cast 1.75/2.05/2.2 times on average.


Dumb Luck Calculations[]

Dumb Luck icon Dumb Luck Granted Bonuses at nth Level (incld. Attribute Bonus icon Attribute Bonus and Talent Talents)
Hero Level Strength attribute symbol Max Mana Mana Regen Multicast icon Multicast Proc Chance (2x / 3x / 4x)
1 23 138 1 - - -
6 44 264 1 77.2% - -
12 69 414 2 78.45% 33.45% -
18 96 576 3 79.8% 34.8% 19.8%
24 131 786 4 81.55% 36.55% 21.55%
30 188 1128 6 84.4% 39.4% 24.4%

Talents[]

Hero Talents
+240 Fireblast icon Fireblast Damage2517% Fireblast icon Fireblast chance on attack
+25 Bloodlust icon Bloodlust AS20+30 Strength attribute symbol Strength
+2/0.01 Dumb Luck icon Dumb Luck Max Mana/Regen Per Strength attribute symbol Strength15+80 Damage
-1s Fireblast icon Fireblast Cooldown10+15 Ignite icon Ignite DPS
Notes:

Recent Changes[]

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description


Recommended Items[]

Starting items:

  • Enchanted Mango icon Enchanted Mango gives you mana on demand and a slight increase in health regen to keep you healthy in the lane.
  • Tango icon Tango gives you additional regeneration so you don't have to leave lane as often, you can also share it with teammates.
  • Clarity icon Clarity potions allow for a few extra casts of your spells.
  • Iron Branch icon Iron Branch gives attribute bonuses, increasing a little bit of health, mana, and damage; use with Tango to gain more health restoration.

Early game:

  • Boots of Speed icon Boots of Speed increases movement speed so Ogre Magi can catch up to enemies.
  • Magic Stick icon Magic Stick helps to supplement your low mana pool for more spell casts; it can also be turned into Magic Wand later on.

Mid game:

  • Magic Wand icon Magic Wand offers more burst health and mana than Magic Stick, a direct upgrade.
  • Arcane Boots icon Arcane Boots give you plenty of mana for all of your spells, and also help more mana-hungry teammates.
  • Force Staff icon Force Staff gives Ogre much needed mobility to keep with foes or escape from fights, as well as slightly increasing your mana pool.

Late game:

  • Aghanim's Scepter icon Aghanim's Scepter not only gives you a good attribute increase, but also increases your nuking and disabling power in the form of Unrefined Fireblast.
  • Aether Lens icon Aether Lens increase the casting range of all of your abilities and items, meaning you can stay in the back of fights and cast spells, and gives you even more mana.
  • Ghost Scepter icon Ghost Scepter protects Ogre Magi from physical attacks later in the game, and also gives bonus attributes.
  • Heart of Tarrasque icon Heart of Tarrasque provides Ogre with durability and mana to cast more spells, because of his passive

Situational items:

  • Orb of Venom icon Orb of Venom increases the damage you do while zoning enemies and makes it harder for them to run away from you.
  • Soul Ring icon Soul Ring can be picked up in lane to provide additional mana on demand, and Ogre's high health pool for an intelligence hero lowers the risk of using this.
  • Urn of Shadows icon Urn of Shadows should be heavily considered if getting a lot of roaming kills early on.
  • Drum of Endurance icon Drum of Endurance gives decent attributes for its low cost. The extra movement speed also stacks with Bloodlust.
  • Veil of Discord icon Veil of Discord improves your armor and health regen even more, gives you much needed stats, and amplifies your as well as your teammates' spell damage.
  • Hand of Midas icon Hand of Midas benefits from Multicast, helping Ogre Magi earn gold and experience.
  • Eul's Scepter of Divinity icon Eul's Scepter of Divinity gives you additional movement speed, good intelligence and mana regen, and an active that can be used for chasing, escaping, or locking someone out of a fight.
  • Octarine Core icon Octarine Core, while expensive, will make Ogre a beast to take down. The spell lifesteal means as long as you cast spells on enemies that's more health they have to go through, it gives you a huge amount of health and mana, and it lowers the cooldown on your abilities even more.
  • Shiva's Guard icon Shiva's Guard gives you even more AoE slow in fights and increases your already high armor to phenomenal levels. In addition, the bonus intelligence increases your mana and spell damage by a decent amount.
  • Scythe of Vyse icon Scythe of Vyse gives an additional disable, plenty of attributes, and great mana regeneration. The hex works great with Multicast to disable multiple enemies at once.
  • Dagon icon Dagon increases Ogre's stats and spell lifesteal.Energy burst multicasts and nukes potentially 3 enemies.
  • Ethereal Blade icon Ethereal Blade amplifies his spell power and synergises with the rest of his abilities.

Dota Plus Progress[]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Fireblast icon Fireblast Kills
Relic Rare icon
Ignite icon Ignite Kills
Relic Rare icon
Ally Damage During Bloodlust icon Bloodlust
Relic Rare icon
Double Fireblast icon Fireblasts
Relic strength icon
Mana Restored
Relic strength icon
Stuns Leading To Kills
Relic strength icon
Slows Leading To Kills
Relic strength icon
Dominating Kill Streaks
Relic strength icon
Dust of Appearance icon Dust of Appearance Leading To Kills
Relic strength icon
Wards Placed
Relic strength icon
Kill Assists
Relic strength icon
Kills
Plus Hero Badge 1
Bronze
  • ▶️ Hee hee he he he he he aha ha… What're we laughing about?
  • ▶️ That was skill all right. Pure skill.
Plus Hero Badge 2
Silver
  • ▶️ Ye gods, how'd that happen? What the. Who'd the. How'd that happen?
  • ▶️ Expertise! From the experts.
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
Plus Hero Badge 5
Master
Plus Hero Badge 6
Grandmaster

Equipment[]

Trivia[]

  • "Ding Ding Ding M*****!!" refers to Ogre Magi's Immortal item Auspice of the Whyrlegyge Multicast icon Auspice of the Whyrlegyge. At the game's final moments before the fountain's destruction, Ogre Magi of Alliance relied on Multicast icon Multicast to kill EG's last hero in the game, Batrider minimap icon Batrider and turned the game in favor of them. LD, who was the caster of the game, was shouting out of his lungs and gave the game one of the most iconic voicelines.

Gallery[]

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