Ogre Magi

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For the neutral ogre creeps, see Ogre Camp.

Ogre Magi
Ogre Magi icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
25 + 3.5
14 + 1.55
15 + 2
Level Base 1 15 25
Health 200 650 1532 2162
H. regen amp 0% 13.75% 40.7% 59.95%
Magic res. 25% 25.9% 27.58% 28.78%
Mana 75 300 720 1020
M. regen amp 0% 33.75% 96.75% 141.75%
Spell dmg 0% 1.31% 3.76% 5.51%
Armor 6 8.24 11.71 14.19
Att/sec 0.59 0.67 0.8 0.89
Move sp amp. 0% 0.7% 1.79% 2.56%
Damage 43‒49 58‒64 86‒92 106‒112
Base health regen 4.75
Base mana regen 0.9
Movement speed 285
Turn rate 0.6
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.3+0.3
Base attack time 1.7
Collision size 24
Gib type Default

Aggron Stonebreak, the Ogre Magi, is a melee intelligence hero, famous for his random potential for extreme burst damage and his enormous health pool for an intelligence hero. He has good base attributes, and some of the best attributes gain in the game, having a very high base strength, as well as the highest strength gain of any intelligence hero by far. Coupled with his high base armor and high health regeneration, Ogre Magi is very hard to take down in the early game. He is a powerful ganker and disabler, slowing his enemies first with an Ignite, then proceeding to eliminate his opponents with Fireblast. Later in the game he takes on the role of a buffer/debuffer with his powerful Bloodlust buff, buffing his carry's damage potential enormously. And if you happen to be skilled enough, his ultimate Multicast gives him the opportunity to randomly cast his spells multiple times, allowing for great burst potential. Ogre Magi is a very strong disabler, requiring nothing but a bit of luck to successfully pull off his powerful Multicasts.


Ogre Magi minimap icon.png Aggron Stonebreak, the Ogre Magi
Play "Once is not enough!" "It's just as high as we can count."
The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.


Blocked by Linken's Sphere. Does not pierce spell immunity. Play
Fireblast icon.png
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cast Animation: 0.45+0.53
Cast Range: 475 (Talent 575)
Multicast Interval: 0.5
Damage: 60/120/180/240 (Talent 335/395/455/515)
Stun Duration: 1.5
Cooldown: 12
Mana: 75/85/95/105
Blocked by Linken's Sphere. When blocked, ends Multicast, no matter if the initial cast or a multicast instance was blocked.
Buff Fireblast Multicast: Undispellable.
Debuff Stunned: Dispellable with strong dispels.
The Ogre Magi is easily amused, entertained for hours by playing with fire.


  • When multicast, Fireblast hits the same target several times in 0.5 second intervals.
  • This is how much damage a multicast Fireblast deals (before reductions) and how long it stuns on each level:
    • 2x Multicast: 120/240/360/480 (Talent 670/790/910/1030) damage, 2 seconds stun.
    • 3x Multicast: 180/360/540/720 (Talent 1005/1185/1365/1545) damage, 2.5 seconds stun.
    • 4x Multicast: 240/480/720/960 (Talent 1340/1580/1820/2060) damage, 3 seconds stun.
  • This is how long Fireblast's cooldown is on each level with each level of Multicast:
    • Multicast Level 1: 10 seconds cooldown.
    • Multicast Level 2: 8 seconds cooldown.
    • Multicast Level 3: 6 seconds cooldown.
  • Each blast first applies the damage, then the debuff.

Can be disjointed. Partially blocked by Linken's Sphere. Partially pierces spell immunity. Play
Ignite icon.png
Drenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cast Animation: 0.45+0.43
Cast Range: 700 (Talent 800)
Multicast Radius: 1400
Effect Radius: 0
Multicast Interval: 0.5
Damage per Second: 26/34/42/50
Move Speed Slow: 20%/22%/24%/26%
Duration: 5/6/7/8
Cooldown: 15
Mana: 90
Partially pierces spell immunity. Cannot target spell immune units. When the projectile connects with a spell immune unit, it still affects other units within the radius. Slow persists and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken's Sphere. Blocked fully only when primary or multicast target. Blocked upon impact. Does not end Multicast.
Buff Ignite Multicast: Undispellable.
Debuff Ignite: Dispellable with any dispel.
Batter up!


  • The targeting reticule must be centered over an enemy unit.
  • Ignite travels at a speed of 1000.
  • Disjointing it completely nullifies the effects, including the area slow and damage.
  • When multicast, launches Ignite projectiles in 0.5 second intervals at random enemy or neutral units within 1400 range of Ogre Magi.
    • They travel at the same speed as the original and are disjointable as well.
    • Cannot target invisible units or units inside the Fog of War.
    • Prioritizes units which do not have the Ignite debuff already.
    • Can hit the same unit multiple times.
  • The debuff from Ignite does not stack with itself. Successive casts on the same units refresh the debuff.
  • Each level of Multicast increases the cast range by 150 and the area of effect of Ignite by 150.
    • This results in a total cast range of 700/850/1000/1150 (Talent 800/950/1100/1250) and radius of 0/150/300/450.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is placed, resulting in 5/6/7/8 damage instances.

Can be used by illusions. Pierces spell immunity. Play
Bloodlust icon.png
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Can be cast on towers.
Cast Animation: 0.45+0.67
Cast Range: 600 (Talent 700)
Multicast Radius: 575
Move Speed Bonus: 10%/12%/14%/16%
Allies Attack Speed Bonus: 30/40/50/60 (Talent 70/80/90/100)
Self Attack Speed Bonus: 30/50/70/90 (Talent 70/90/110/130)
Duration: 30
Cooldown: 20
Mana: 65
Buff Bloodlust: Dispellable with any dispel.
Buff Bloodlust Autocast: Undispellable.
'Running's not as fun as hitting... Not one bit fun.'


  • Despite the visual effect, the buff is applied instantly on the target upon cast. The projectile has only a visual purpose.
  • When multicast, instantly applies the Bloodlust buff on random allies within the radius.
  • Causes the target's model size to increase by 25% for its duration. This has no impact on its collision size.
  • Can be set to autocast.
    • When on autocast, Ogre Magi automatically casts this spell on the closest allied hero that does not have the Bloodlust buff on.
    • This includes hero clones, creep-heroes, but not illusions.
    • Does not automatically target lane creeps, spell immune creep-heroes and other allied or own summons.
    • Interrupts Ogre Magi's current order and makes him forget queued commands. This cannot occur while channeling a spell, though.
  • Each level of Multicast reduces the cooldown by 5 seconds, resulting in a 15/10/5 second cooldown.

Multicast icon.png
Enables Ogre Magi to cast his spells multiple times with each use, while also granting his spells greater potency:
Fireblast has its cooldown decreased, its range increased.
Ignite hits enemies in an area, its range is increased, and it may be cast onto random nearby enemies when used.
Bloodlust has its cooldown reduced, and may be cast on random nearby allies when used.
Fireblast Cooldown Reduction: 2/4/6
Ignite Multicast Radius: 1400
Ignite Effect Radius Increase: 150/300/450
Ignite Cast Range Increase: 150/300/450
Bloodlust Multicast Radius: 575
Bloodlust Cooldown Reduction: 5/10/15
2x Multicast Chance: 60%/60%/60%
3x Multicast Chance: 0%/30%/30%
4x Multicast Chance: 0%/0%/15%
Aghanim's upgrade: Grants the Unrefined Fireblast ability.
Partially disabled by Break. Only the multicast part is disabled. The cooldown, range and radius changes are not disabled.
Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill.


  • The cooldown changes of the spells are reflected in the spells' tooltips, however, the other effects are not.
  • When multiple multicasts proc on the same cast, the higher value takes priority.
    • This means their proc chances work completely independetly from each other, but their effects do not stack.

Unrefined Fireblast
Blocked by Linken's Sphere. Does not pierce spell immunity. Play
Unrefined Fireblast icon.png
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target. Its mana cost is 60% of the hero's current mana.
Cast Animation: 0.45+0.53
Cast Range: 475 (Talent 575)
Multicast Interval: 0.5
Damage: 275
Stun Duration: 1.5
Cooldown: 6
Mana: 60% of current mana
Blocked by Linken's Sphere. When blocked, ends Multicast, no matter if the initial cast or a multicast instance was blocked.
Buff Fireblast Multicast: Undispellable.
Debuff Stunned: Dispellable with strong dispels.
The 'who-casts-spell-first' argument between himself is solved simply by both casting at once.


  • Does not require Multicast to be leveled to be unlocked, once Aghanim's Scepter is acquired.
  • Ogre Magi can never be out of mana to cast this spell, since it always costs 60% of his current mana pool (rounded down).
  • The tooltip shows the momentary mana cost and updates whenever the mouse cursor is moved over the ability icon.
  • When multicast, Unrefined Fireblast hits the same target several times in 0.5 second intervals.
  • This is how much damage a multicast Unrefined Fireblast deals (before reductions) and how long it stuns on each level:
    • 2x Multicast: 550 damage, 2 seconds stun.
    • 3x Multicast: 825 damage, 2.5 seconds stun.
    • 4x Multicast: 1100 damage, 3 seconds stun.
  • Each blast first applies the damage, then the debuff.


Hero Talents
+275 Fireblast Damage25+90 Movement Speed
+40 Bloodlust AS20+40 Strength attribute symbol.png Strength
+300 Health15+90 Damage
+100 Cast Range10+90 Gold/Min
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recommended items[edit]

Starting items:

  • Enchanted Mango icon.png Enchanted Mango gives you mana on demand and a slight increase in health regen to keep you healthy in the lane.
  • Tango icon.png Tango gives you additional regeneration so you don't have to leave lane as often, you can also share it with teammates.
  • Clarity icon.png Clarity potions allow for a few extra casts of your spells.
  • Iron Branch icon.png Iron Branch gives attribute bonuses, increasing a little bit of health, mana, and damage; use with Tango to gain more health restoration.
  • Animal Courier (Radiant) icon.png Animal Courier should be bought as you do not need very many items.

Early game:

  • Boots of Speed icon.png Boots of Speed are mandatory on any hero, Ogre being no exception.
  • Magic Stick icon.png Magic Stick helps to supplement your low mana pool for more spell casts; it can also be turned into Magic Wand later on.

Mid game:

  • Magic Wand icon.png Magic Wand offers more burst health and mana than Magic Stick, a direct upgrade.
  • Arcane Boots icon.png Arcane Boots give you plenty of mana for all of your spells, and also help more mana-hungry teammates.
  • Force Staff icon.png Force Staff gives Ogre much needed mobility to keep with foes or escape from fights, as well as slightly increasing your mana pool.

Late game:

  • Aghanim's Scepter icon.png Aghanim's Scepter not only gives you a good attribute increase, but also increases your nuking and disabling power in the form of Unrefined Fireblast.
  • Aether Lens icon.png Aether Lens increase the casting range of all of your abilities and items, meaning you can stay in the back of fights and cast spells, and gives you even more mana.
  • Ghost Scepter icon.png Ghost Scepter lets you avoid dying quickly to heavily physical attack-reliant enemies later on in the game, and also gives some minor attributes.

Situational items:

  • Orb of Venom icon.png Orb of Venom increases the damage you do while zoning enemies and makes it harder for them to run away from you.
  • Soul Ring icon.png Soul Ring can be picked up in lane to provide additional mana on demand, and Ogre's high health pool for an intelligence hero lowers the risk of using this.
  • Urn of Shadows icon.png Urn of Shadows should be heavily considered if getting a lot of roaming kills early on.
  • Drum of Endurance icon.png Drum of Endurance gives decent attributes for its low cost. The extra movement speed also stacks with Bloodlust.
  • Veil of Discord icon.png Veil of Discord improves your armor and health regen even more, gives you much needed stats, and amplifies your as well as your teammates' spell damage.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity gives you additional movement speed, good intelligence and mana regen, and an active that can be used for chasing, escaping, or locking someone out of a fight.
  • Octarine Core icon.png Octarine Core, while expensive, will make Ogre a beast to take down. The spell lifesteal means as long as you cast spells on enemies that's more health they have to go through, it gives you a huge amount of health and mana, and it lowers the cooldown on your abilities even more.
  • Shiva's Guard icon.png Shiva's Guard gives you even more AoE slow in fights and increases your already high armor to phenomenal levels. In addition, the bonus intelligence increases your mana and spell damage by a decent amount.
  • Scythe of Vyse icon.png Scythe of Vyse gives you an additional disable, plenty of attributes, and plenty of mana regeneration.


Roles: Support Support Nuker Nuker Disabler Disabler Durable Durable Initiator Initiator
Complexity: ★☆☆
Playstyle: Ogres were not known for their intelligence. Thankfully, a two-headed ogre is born once every generation, a blessed individual whose combined brainpower puts him on par with the dullest of single-headed creatures. Dubbed Aggron Stonebreak, the Ogre Magi bats orbs of flame to Ignite his playthings, then chases after them in a frenzied Bloodlust. What he lacks in wits, he makes up for with luck. The Ogre Magi possesses an innate chance to Multicast his spells, allowing him to quash enemies by doubling, tripling, even quadrupling the damage from a simple Fireblast.






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