Hero
Ogre Magi | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For the neutral ogre creeps, see Ogre Frostmage.
Uses a touch of luck to amplify his skills. | |
Ogres were not known for their intelligence. Thankfully, a two-headed ogre is born once every generation, a blessed individual whose combined brainpower puts him on par with the dullest of single-headed creatures. What he lacks in wits, he makes up for with Dumb Luck. The Ogre Magi possesses an innate chance to Multicast each ability they cast, Ignite enemies to cinder, quashing enemies by doubling, tripling, even quadrupling the damage from an Unrefined and simple Fireblast, boosting the power of his allies in a frenzied Bloodlust or protecting them in Orbs of Fire. Of course, luck can be difficult to rely upon... | |
Roles: | Support Nuker Disabler Durable Initiator |
Complexity: | |
Adjectives: | Blue, Fiery, Potbelly, Nose Legs ( 2 )
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Bio[]
▶️ "Once is not enough!" "It's just as high as we can count."
Lore:
The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history.
With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck—a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.
With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck—a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.
Alias:
OM
Voice:
Abilities[]
Fireblast
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Stun Duration: 1.2
Grants the Unrefined Fireblast ability.
Spell Block / Reflection Notes:
Ends Multicast when blocked, no matter if the initial cast or a multicast instance was blocked.
The Ogre Magi is easily amused, entertained for hours by playing with fire.
- Fireblast first applies the damage, then the debuff, then the attack damage.
- When Multicast, Fireblast hits the same target several times in 0.6-second intervals.
- Can stun and deal up to the following amount of damage (before reductions) per Multicast level:
- TALENTGrants Fireblast a 17% chance to passively proc on regular attacks.
- Multicast notes fully apply.
- These procs do not trigger the cooldown and work while on cooldown, and do not cost mana. Therefore, they do not proc on-cast effects either.
- The procs use pseudo-random distribution.
- Adds an average of 26.18/48.62/71.06/93.5 ( 115.94/138.38/160.82/183.26) damage with LEVEL 3Multicast chances.
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Number of Targets: 2
Move Speed Slow: 20%/23%/26%/29%
Duration: 5/6/7/8
Spell Block / Reflection Notes:
Blocked fully upon impact for any target.
Does not end Multicast when blocked.
Batter up!
- Ignite travels at a speed of 1000.
- The second projectile only targets enemies that do not have the Ignite debuff yet.
- If multiple enemies that are not ignited yet are within range, it chooses the closer target for the second projectile.
- Cannot target invisible, invulnerable, or hidden units, or units inside the Fog of War.
- Can target secondary untargetable units from Shadows and Shadow Realm.
- Cannot target invisible, invulnerable, or hidden units, or units inside the Fog of War.
- When Multicast, Ogre Magi launches Ignite projectiles in 0.6-second intervals at random enemy or neutral units within 1400 range.
- The multicasts launch 2 projectiles per cast as well, just like a regular cast.
- Prioritizes units without the Ignite debuff.
- Cannot target invisible, invulnerable, or hidden units, or units inside the Fog of War.
- If there are multiple valid targets, the next multicasted Ignite in a single multicast sequence will not target the same target as the last Ignite.
- Can hit the same unit multiple times.
- The debuff from Ignite does not stack with itself.
- However, successive instances increase the duration of the existing debuff, instead of refreshing it.
- Deals damage in 1-second intervals, starting immediately as the debuff is placed.
- When Multicast onto the same target, each projectile applies a damage tick on impact.
- However, the tick timer gets reset on each impact as well, so that all but 1 of the ticks on impact get canceled out, resulting in an average up to:
- Without Multicast, it deals 6/7/8/9 damage instances for a total of 120/210/320/450 ( 210/315/440/585) damage (before reductions).
- With Multicast, it can up to the following damage instances and total damage:
Bloodlust
Affects
Allies
Allies
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attack speed if cast on Ogre himself. Can be cast on towers.
Move Speed Bonus: 7%/9%/11%/13%
Duration: 30
'Running's not as fun as hitting... Not one bit fun.'
- Despite the visual effect, the buff is applied instantly on the target upon cast.
- Can be cast on any ally, including buildings and invulnerable allies.
- Cannot be cast on wards and attached type units.
- ↓↓ Double-tapping automatically targets self.
- When Multicast, instantly applies the Bloodlust buff on random allies within 700 radius.
- Buildings are not affected when multicast.
- Increase the targets' model size by 25% for its duration. This has no impact on its collision size.
- With Autocast, Ogre Magi automatically casts this ability on the closest random ally hero or Towers, without priorities, that does not have the Bloodlust buff on.
- Treats clones and creep-heroes as heroes, illusions as creeps.
- Interrupts Ogre Magi's current orders and queued commands. Does not auto-cast while channeling.
- Does not automatically target the following units:
- Spell immune creep-heroes and summons.
- Couriers.
- Lane creeps.
- Fully affects Couriers.
Unrefined Fireblast
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target. Its mana cost is 35% of the hero's current mana.
Passive Component
Multicast Interval: 0.6
Base Damage: 150
Strength as Damage: 150%
Stun Duration: 1.2
Spell Block / Reflection Notes:
Ends Multicast when blocked, no matter if the initial cast or a multicast instance was blocked.
The 'who-casts-spell-first' argument between himself is solved simply by both casting at once.
- Requires Aghanim's Scepter to be unlocked.
- The mana cost for this ability is expr
⌊ CurrentMana × 0.35 ⌋
of Ogre Magi's current mana rounded down.- Therefore, this ability can be cast even with 0 mana.
- The mana cost tooltip displays the momentary mana cost based on the current mana, and updates whenever the tooltip is called.
- Unrefined Fireblast first applies the damage, then the debuff.
- When Multicast, Unrefined Fireblast hits the same target several times in 0.6-second intervals.
- TALENTThe Fireblast cooldown reduction talent fully affects Unrefined Fireblast.
Creates a shield around the target ally, absorbing a percentage of the damage of next 3 attacks from enemy heroes. When damage is absorbed, a fireball is launched at the attacker.
Number of Attacks: 3
Damage Reduction: 85%
Fireball Damage: 160
Shield Duration: 25
- Requires Aghanim's Shard to be unlocked.
- Can be cast on any ally, including buildings, excluding wards.
- Cannot be cast on invulnerable units. However, Multicast can target invulnerable units.
- ↓↓ Double-tapping automatically targets self.
- When Multicast, instantly applies the Fire Shield buff on any random ally hero or Towers, without priorities, within 1000 radius.
- Treats clones and creep-heroes as heroes, illusions as creeps.
- Does not automatically target the following units:
- Spell immune creep-heroes and summons.
- Couriers, but can be manually targeted.
- Lane creeps.
- Fire Shield only reacts on attack damage greater than 0 (after reductions), the damage reduction component only applies to the attack damage received from attacks it reacts to.
- Can only trigger when an enemy unit lands an attack, including instant attacks, regardless of distance. Does not trigger on missed attacks.
- Applies generic incoming damage reduction on the affected target. Stacks additively with other sources of generic incoming damage manipulation.
- Affects only hero-based attack damage of all damage types the affected target recieves.
- Treats attack damage from clones and illusions as heroes, and creep-heroes as creeps.
- Does not reduce the following damage sources:
- Spell damage.
- Damage flagged as HP removal.
- Cleave sources.
- The fireballs travel at a speed of 1400.
- The damage of the fireballs is sourced to Ogre Magi, and not the buffed unit.
- Therefore, the damage is affected by outgoing damage manipulation and spell lifesteal.
- All fireballs together can deal 480 damage (before reductions).
- The number of remaining attacks is visualized by the visual effect, with one fire orb orbiting the unit for each remaining instance.
- A number on the status buff shows the remaining charges as well.
- Successive casts on the same target refresh the duration and reset the number of attack instances.
Ability
Passive
Passive
Affects
Self
Self
Ogre Magi's max Intelligence is 0. He receives mana and mana regeneration from Strength. Increases Multicast chance by 1% for each 20 Strength Ogre has.
- This is innate to Ogre Magi and does not need to be learned.
- Checks Ogre Magi's current intelligence and sets its value to 0 immediately.
- Neither affects mana nor mana regeneration increasing sources in any way.
- Grants the following bonuses at LEVEL 30, including the strength increasing talent:
- 952.8 ( 1270.4) max mana and 4.764 ( 6.352) mana regeneration bonus.
- Increases the Multicast proc chance for 2x/3x/4x to 82.94%/37.94%/22.94% respectively.
- Dumb Luck Multicast proc chance increase stack additively with Multicast proc chances and only affects proc chance values above 0%.
Ability
Passive
Passive
Affects
Self
Self
Enables Ogre Magi to cast his abilities and items multiple times with each use.
Bloodlust Multicast Radius: 700
Fire Shield Multicast Radius: 1000
2x Multicast Chance: 75%/75%/75%
3x Multicast Chance: 0%/30%/30%
4x Multicast Chance: 0%/0%/15%
Grants the Fire Shield ability.
Spell Block / Reflection Notes:
Not blocked when reflected with the abilities' respective notes fully apply.
While this ability is available for leveling for Ogre Magi, it doesn't do anything.
Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill.
- When targeting enemies, Multicast can proc on unit-targeted active item abilities, including neutral items.
- Only procs if the targeted unit is an enemy, even for items that can target allies or trees.
- Multicast items only target enemies, even when the item itself can target allies by default.
- Cannot affect the same unit again per item ability cast.
- The item's notes and targeting restriction fully apply (e.g. Items that can only target creeps cannot Multicast on enemy heroes.).
- Does not proc for Helm of the Dominator-based and Urn of Shadows-based items.
- Visually proc for Urn of Shadows-based items, but its ability effects are not multiplied by Multicast.
- The Multicast item range can be defined as expr
ItemCastRange + CastRangeBonus + 600
- Multicast is resolved in a single roll, rolling from the highest chance to the lowest. This results in the following distribution for each level:
- 0x: 25%/25%/25%
- 2x: 75%/45%/45%
- 3x: 0%/30%/15%
- 4x: 0%/0%/15%
- This means each ability is cast 1.75/2.05/2.2 times on average.
- Ally Couriers are not valid targets for Bloodlust and Fire Shield Multicasts.
- Procs independently for both enemies bound per ability cast.
Dumb Luck Calculations[]
Dumb Luck Granted Bonuses at nth Level (incld. Attribute Bonus and Talents) | ||||||
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Hero Level | Max Mana | Mana Regen | Multicast Proc Chance (2x / 3x / 4x) | |||
1 | 23 | 138 | 1 | - | - | - |
6 | 44 | 264 | 1 | 77.2% | - | - |
12 | 69 | 414 | 2 | 78.45% | 33.45% | - |
18 | 96 | 576 | 3 | 79.8% | 34.8% | 19.8% |
24 | 131 | 786 | 4 | 81.55% | 36.55% | 21.55% |
30 | 188 | 1128 | 6 | 84.4% | 39.4% | 24.4% |
Talents[]
Hero Talents | ||
---|---|---|
+240 Fireblast Damage | 25 | 17% Fireblast chance on attack |
+25 Bloodlust AS | 20 | +30 Strength |
+2/0.01 Dumb Luck Max Mana/Regen Per Strength | 15 | +80 Damage |
-1s Fireblast Cooldown | 10 | +15 Ignite DPS |
Notes:
- Grants bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
Recent Changes[]
Version
Description
- Increased Fireblast cast range from 475 to 525.
- Bloodlust
- Increased ally attack speed bonus from 30/40/50/60 to 30/45/60/75.
- Increased self attack speed bonus from 30/50/70/90 to 40/60/80/100.
- Aghanim's Scepter upgrade:
- Increased Unrefined Fireblast cast range from 475 to 525.
- Increased base health regeneration from 0.75 to 1.5.
- Rescaled Bloodlust mana cost from 50/55/60/65 to 40/50/60/70.
- Aghanim's Shard upgrade:
- Reduced Fire Shield cooldown from 16 to 15.
Recommended Items[]
Starting items:
- Enchanted Mango gives you mana on demand and a slight increase in health regen to keep you healthy in the lane.
- Tango gives you additional regeneration so you don't have to leave lane as often, you can also share it with teammates.
- Clarity potions allow for a few extra casts of your spells.
- Iron Branch gives attribute bonuses, increasing a little bit of health, mana, and damage; use with Tango to gain more health restoration.
Early game:
- Boots of Speed increases movement speed so Ogre Magi can catch up to enemies.
- Magic Stick helps to supplement your low mana pool for more spell casts; it can also be turned into Magic Wand later on.
Mid game:
- Magic Wand offers more burst health and mana than Magic Stick, a direct upgrade.
- Arcane Boots give you plenty of mana for all of your spells, and also help more mana-hungry teammates.
- Force Staff gives Ogre much needed mobility to keep with foes or escape from fights, as well as slightly increasing your mana pool.
Late game:
- Aghanim's Scepter not only gives you a good attribute increase, but also increases your nuking and disabling power in the form of Unrefined Fireblast.
- Aether Lens increase the casting range of all of your abilities and items, meaning you can stay in the back of fights and cast spells, and gives you even more mana.
- Ghost Scepter protects Ogre Magi from physical attacks later in the game, and also gives bonus attributes.
- Heart of Tarrasque provides Ogre with durability and mana to cast more spells, because of his passive
Situational items:
- Orb of Venom increases the damage you do while zoning enemies and makes it harder for them to run away from you.
- Soul Ring can be picked up in lane to provide additional mana on demand, and Ogre's high health pool for an intelligence hero lowers the risk of using this.
- Urn of Shadows should be heavily considered if getting a lot of roaming kills early on.
- Drum of Endurance gives decent attributes for its low cost. The extra movement speed also stacks with Bloodlust.
- Veil of Discord improves your armor and health regen even more, gives you much needed stats, and amplifies your as well as your teammates' spell damage.
- Hand of Midas benefits from Multicast, helping Ogre Magi earn gold and experience.
- Eul's Scepter of Divinity gives you additional movement speed, good intelligence and mana regen, and an active that can be used for chasing, escaping, or locking someone out of a fight.
- Octarine Core, while expensive, will make Ogre a beast to take down. The spell lifesteal means as long as you cast spells on enemies that's more health they have to go through, it gives you a huge amount of health and mana, and it lowers the cooldown on your abilities even more.
- Shiva's Guard gives you even more AoE slow in fights and increases your already high armor to phenomenal levels. In addition, the bonus intelligence increases your mana and spell damage by a decent amount.
- Scythe of Vyse gives an additional disable, plenty of attributes, and great mana regeneration. The hex works great with Multicast to disable multiple enemies at once.
- Dagon increases Ogre's stats and spell lifesteal.Energy burst multicasts and nukes potentially 3 enemies.
- Ethereal Blade amplifies his spell power and synergises with the rest of his abilities.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- "Ding Ding Ding M*****!!" refers to Ogre Magi's Immortal item Auspice of the Whyrlegyge. At the game's final moments before the fountain's destruction, Ogre Magi of Alliance relied on Multicast to kill EG's last hero in the game, Batrider and turned the game in favor of them. LD, who was the caster of the game, was shouting out of his lungs and gave the game one of the most iconic voicelines.