Aggron Stonebreak, the Ogre Magi, is a melee intelligence hero, famous for his random potential for extreme burst damage and his enormous health pool for an intelligence hero. He has good base attributes, and some of the best attributes gain in the game, having a very high base strength, as well as the highest strength gain of any intelligence hero by far. Coupled with his high base armor and high health regeneration, Ogre Magi is very hard to take down in the early game. He is a powerful ganker and disabler, slowing his enemies first with an Ignite, then proceeding to eliminate his opponents with Fireblast. Later in the game he takes on the role of a buffer/debuffer with his powerful Bloodlust buff, buffing his carry's damage potential enormously. And if you happen to be skilled enough, his ultimate Multicast gives him the opportunity to randomly cast his spells multiple times, allowing for great burst potential. Ogre Magi is a very strong disabler, requiring nothing but a bit of luck to successfully pull off his powerful Multicasts.
- When multicast, Fireblast hits the same target several times in 0.5 second intervals.
- This is how much damage a multicast Fireblast deals (before reductions) and how long it stuns on each level:
- This is how long Fireblast's cooldown is on each level with each level of
- Multicast Level 1: 10 seconds cooldown.
- Multicast Level 2: 8 seconds cooldown.
- Multicast Level 3: 6 seconds cooldown.
- Each blast first applies the damage, then the debuff.
- The targeting reticule must be centered over an enemy unit.
- Ignite travels at a speed of 1000.
- Disjointing it completely nullifies the effects, including the area slow and damage.
- Turning invulnerable, hidden or spell immune does not prevent it from affecting the area around the target.
- When multicast, launches Ignite projectiles in 0.5 second intervals at random enemy or neutral units within 1400 range of Ogre Magi.
- The debuff from Ignite does not stack with itself. Successive casts on the same units refresh the debuff.
- Each level of increases the cast range by 150 and the area of effect of Ignite by 150.
- Deals damage in 1 second intervals, starting 1 second after the debuff is placed, resulting in 5/6/7/8 damage instances.
- Can deal up to 130/204/294/400 damage to a single unit (before reductions).
- Despite the visual effect, the buff is applied instantly on the target upon cast. The projectile has only a visual purpose.
- When multicast, instantly applies the Bloodlust buff on random allies within the radius.
- Causes the target's model size to increase by 25% for its duration. This has no impact on its collision size.
- Can be cast on any allied unit which is not a ward. This includes buildings and invulnerable allies.
- Can be set to autocast.
- When on autocast, Ogre Magi automatically casts this spell on the closest allied hero that does not have the Bloodlust buff on.
- This includes hero clones, creep-heroes, but not illusions.
- Does not automatically target lane creeps, spell immune creep-heroes and other allied or own summons.
- Interrupts Ogre Magi's current order and makes him forget queued commands. This cannot occur while channeling a spell, though.
- Each level of reduces the cooldown by 5 seconds, resulting in a 15/10/5 second cooldown.
- The cooldown changes of the spells are reflected in the spells' tooltips, however, the other effects are not.
- Requires to be unlocked.
- Does not require to be leveled to be unlocked, once Aghanim's Scepter is acquired.
- Ogre Magi can never be out of mana to cast this spell, since it always costs 60% of his current mana pool (rounded down).
- The tooltip shows the momentary mana cost and updates whenever the mouse cursor is moved over the ability icon.
- When multicast, Unrefined Fireblast hits the same target several times in 0.5 second intervals.
- This is how much damage a multicast Unrefined Fireblast deals (before reductions) and how long it stuns on each level:
- 2x Multicast: 550 damage, 2 seconds stun.
- 3x Multicast: 825 damage, 2.5 seconds stun.
- 4x Multicast: 1100 damage, 3 seconds stun.
- Each blast first applies the damage, then the debuff.
|+275Damage||25||+90 Movement Speed|
|+300 Health||15||+90 Damage|
|+100 Cast Range||10||+90 Gold/Min|
- Gold granted from the talent is unreliable gold.
- The health talent increases maximum health capacity, and keeps the current health percentage.
- gives you mana on demand and a slight increase in health regen to keep you healthy in the lane.
- gives you additional regeneration so you don't have to leave lane as often, you can also share it with teammates.
- potions allow for a few extra casts of your spells.
- gives attribute bonuses, increasing a little bit of health, mana, and damage; use with Tango to gain more health restoration.
- should be bought as you do not need very many items.
- are mandatory on any hero, Ogre being no exception.
- helps to supplement your low mana pool for more spell casts; it can also be turned into Magic Wand later on.
- offers more burst health and mana than Magic Stick, a direct upgrade.
- give you plenty of mana for all of your spells, and also help more mana-hungry teammates.
- gives Ogre much needed mobility to keep with foes or escape from fights, as well as slightly increasing your mana pool.
- not only gives you a good attribute increase, but also increases your nuking and disabling power in the form of Unrefined Fireblast.
- increase the casting range of all of your abilities and items, meaning you can stay in the back of fights and cast spells, and gives you even more mana.
- lets you avoid dying quickly to heavily physical attack-reliant enemies later on in the game, and also gives some minor attributes.
- increases the damage you do while zoning enemies and makes it harder for them to run away from you.
- can be picked up in lane to provide additional mana on demand, and Ogre's high health pool for an intelligence hero lowers the risk of using this.
- should be heavily considered if getting a lot of roaming kills early on.
- gives decent attributes for its low cost. The extra movement speed also stacks with Bloodlust.
- improves your armor and health regen even more, gives you much needed stats, and amplifies your as well as your teammates' spell damage.
- gives you additional movement speed, good intelligence and mana regen, and an active that can be used for chasing, escaping, or locking someone out of a fight.
- , while expensive, will make Ogre a beast to take down. The spell lifesteal means as long as you cast spells on enemies that's more health they have to go through, it gives you a huge amount of health and mana, and it lowers the cooldown on your abilities even more.
- gives you even more AoE slow in fights and increases your already high armor to phenomenal levels. In addition, the bonus intelligence increases your mana and spell damage by a decent amount.
- gives you an additional disable, plenty of attributes, and plenty of mana regeneration.
|Roles:||Support Nuker Disabler Durable Initiator|
|Playstyle:||Ogres were not known for their intelligence. Thankfully, a two-headed ogre is born once every generation, a blessed individual whose combined brainpower puts him on par with the dullest of single-headed creatures. Dubbed Aggron Stonebreak, the Ogre Magi bats orbs of flame to Ignite his playthings, then chases after them in a frenzied Bloodlust. What he lacks in wits, he makes up for with luck. The Ogre Magi possesses an innate chance to Multicast his spells, allowing him to quash enemies by doubling, tripling, even quadrupling the damage from a simple Fireblast.|