Ogre Frostmage

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Ogre Frostmage
Ogre Frostmage model.png
Ogre Frostmage icon.png
Jungle Creep
Level 3
Health 600
Health regeneration 0.5
Mana 400
Mana regeneration 1
Armor 0
Magic resistance 0%
Status resistance 0%
Attack damage 24‒27
Acquisition range 500
Attack range 100
Base attack time 1.35
Attack animation 0.3+0.3
Movement speed 270
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 800
Vision type Ground
Bounty 28‒36
Experience 50
Model scale 0.9

Ogre Frostmage is a neutral creep found in:


Ice Armor
Partially pierces spell immunity. Play
Ice Armor (Ogre Frostmage) icon.png
The Ogre Frostmage summons an invisible layer of icy air that surrounds the target friendly unit, increasing its armor and temporarily slowing any melee enemies that dare attack it.
Cast Animation: 0.56+0.5
Cast Range: 800
Armor Bonus: 8
Move Speed Slow (Melee): 30%
Attack Speed Slow (Melee): 20
Armor Duration: 45
Slow Duration: 5
Cooldown: 5
Mana: 40
Partially pierces spell immunity. Can be cast on spell immune allies.
Does not slow spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Buff Ogre Magi Frost Armor: Dispellable with any dispel.
Debuff Ogre Magi Frost Armor Slow: Dispellable with any dispel.


  • The slow is applied upon a successful hit on a unit with the buff on.
    • This means when an attack misses, the slow is not applied.
  • Allied units can attack an ally with the buff on without getting slowed.
  • Fully stacks with the Ice Armor from Lich minimap icon.png Lich. This goes for the armor buff and the slow debuff.
  • As a neutral unit:
    • The ogre never casts this spell.
  • As a player controlled unit:
    • No restrictions.
  • Has a cast backswing of 0.53 when cast by Doom minimap icon.png Doom (acquired through Devour).
  • Has a cast backswing of 1.07 when cast by Rubick minimap icon.png Rubick (acquired through casting Spell Steal on Doom).

Version history[edit]

  • Reduced gold bounty from 35-45 to 28-36.
  • Reduced experience bounty from 62 to 50.
  • Increased mana regeneration from 0 to 1.
  • Bounty reduced from 52 to 40
  • Adjusted neutral creep active abilities to all be on the bottom left most spot
  • No longer autocast Frost Armor
  • Reworked Neutral Creep abilities and mechanics to better balance them out
  • Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.