Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
== Heroes ==
* Added <span class="image-link">[[File:Batrider minimap icon.png|20px|link=Batrider|class=noprint pixelart]] [[Batrider|Batrider]]</span>, <span class="image-link">[[File:Huskar minimap icon.png|20px|link=Huskar|class=noprint pixelart]] [[Huskar|Huskar]]</span>, and <span class="image-link">[[File:Jakiro minimap icon.png|20px|link=Jakiro|class=noprint pixelart]] [[Jakiro|Jakiro]]</span>!
* <span class="image-link">[[File:Ancient Apparition minimap icon.png|20px|link=Ancient Apparition|class=noprint pixelart]] [[Ancient Apparition|Ancient Apparition]]</span>:
** Fixed a bug with Chilling Touch attack speed reduction display.
** Fixed a recent bug with Ice Trail path debuff happening a little too early
* <span class="image-link">[[File:Beastmaster minimap icon.png|20px|link=Beastmaster|class=noprint pixelart]] [[Beastmaster|Beastmaster]]</span>:
** Fixed Call of the Wild resummoning showing up as a deny.
* <span class="image-link">[[File:Broodmother minimap icon.png|20px|link=Broodmother|class=noprint pixelart]] [[Broodmother|Broodmother]]</span>:
** Fixed Poison Sting from affecting Wards.
** Fixed the wrong web sometimes getting removed when a new one is added.
** Fixed the Spiderlings and Spiderite passive abilities working on buildings and mechanical units.
** Fixed Spawn Spiderlings not being a projectile.
** Fixed Insatiable Hunger being purgeable.
** Fixed Insatiable Hunger bonus damage being considered as base damage.
* <span class="image-link">[[File:Clockwerk minimap icon.png|20px|link=Clockwerk|class=noprint pixelart]] [[Clockwerk|Clockwerk]]</span>:
** Fixed Hookshot interaction with allied units and [[Neutral Creeps|neutrals]].
** Fixed Hookshot not stunning magic immune units.
** Fixed the Hookshot target sometimes being able to run away before he arrives.
** Fixed cases where Hookshot would drop you to a lower level if your target was near a ledge
* <span class="image-link">[[File:Enigma minimap icon.png|20px|link=Enigma|class=noprint pixelart]] [[Enigma|Enigma]]</span>:
** Fixed Greater Eidolon movement speed.
** Fixed Dire Eidolon armor.
* <span class="image-link">[[File:Faceless Void minimap icon.png|20px|link=Faceless Void|class=noprint pixelart]] [[Faceless Void|Faceless Void]]</span>:
** Fixed Chronosphere's interaction with various passives
* <span class="image-link">[[File:Juggernaut minimap icon.png|20px|link=Juggernaut|class=noprint pixelart]] [[Juggernaut|Juggernaut]]</span>:
** Fixed Blade Dance working on wards.
* <span class="image-link">[[File:Kunkka minimap icon.png|20px|link=Kunkka|class=noprint pixelart]] [[Kunkka|Kunkka]]</span>:
** Fixed Torrent slow not lasting as long as it should.
** Fixed X Marks The Spot ignoring Linken's Sphere
** Fixed X Marks The Spot vision revealer not working.
** Fixed Ghost Ship not having vision.
** Fixed Ghost Ship's allied buff not reducing spell damage.
* <span class="image-link">[[File:Mirana minimap icon.png|20px|link=Mirana|class=noprint pixelart]] [[Mirana|Mirana]]</span>:
** Fixed vision around Arrow when it impacts.
* <span class="image-link">[[File:Pudge minimap icon.png|20px|link=Pudge|class=noprint pixelart]] [[Pudge|Pudge]]</span>:
** Fixed cases where Hook would drop the pulled target to a lower level if your target was near a ledge
* <span class="image-link">[[File:Queen of Pain minimap icon.png|20px|link=Queen of Pain|class=noprint pixelart]] [[Queen of Pain|Queen of Pain]]</span>:
** Fixed bug in Shadow Strike slow falloff.
** Fixed Scream of Pain not hitting units in fog of war
** Fixed Shadow Strike not being castable on regular units
** Fixed Scream of Pain not hitting invisible units.
** Fixed Shadow Strike not allowing you to deny [[heroes]].
* <span class="image-link">[[File:Razor minimap icon.png|20px|link=Razor|class=noprint pixelart]] [[Razor|Razor]]</span>:
** Fixed Eye of the Storm not hitting invisible units.
* <span class="image-link">[[File:Riki minimap icon.png|20px|link=Riki|class=noprint pixelart]] [[Riki|Riki]]</span>:
** Fixed Backstab working on mechanical units.
** Fixed Smoke Screen working on [[Neutral Creeps#Ancient Creeps|Ancients]].
** Fixed the timing on Blink Strike damage.
* <span class="image-link">[[File:Skeleton King minimap icon.png|20px|link=Skeleton King|class=noprint pixelart]] [[Skeleton King|Skeleton King]]</span>:
** Fixed Aegis not working on him once he levels up Reincarnation.
** Fixed Vampiric Aura on mechanical units.
** Fixed Vampiric Aura on denies.
* <span class="image-link">[[File:Weaver minimap icon.png|20px|link=Weaver|class=noprint pixelart]] [[Weaver|Weaver]]</span>:
** Fixed sometimes coming out of his invisibility for Geminate Attack.
== Gameplay ==
* Fixed [[Heart of Tarrasque]] health regeneration from stacking.
* Fixed various items and abilities not interrupting channeling when used
* Fixed being able to revive a [[courier]] by upgrading it after it dies.
* Fixed courier stopping in its position whenever the hero it's delivering items to teleports.
* Fixed bug that caused illusions generated from a disconnected player to be controllable by the enemy team
* Fixed Siege units being considered as heroes for [[Bloodseeker#Blood Bath|Bloodbath]]'s distance check
* Fixed [[Chronosphere]] freezing other units you own
* Fixed issue that caused issued commands to not be executed immediately.
* Fixed a slight delay on many commands given to heroes.
* Fixed [[Monkey King Bar]] from proccing on [[towers]].
* Fixed bloodstone charges stopping at 30.
* Fixed Armlet active bonus continuing after dropping the item.
* Fixed [[Creep]] Stats resetting after reaching 500.
* Fixed gold bounty values on creeps after that lane's [[Buildings#Barracks|barracks]] is down.
* Fixed [[Necronomicon]] not killing its previous units when used again (from [[Refresher Orb|Refresher]], [[Tinker]]'s [[Tinker#Rearm|Rearm]], etc).
* Fixed Necronomicon Mana Burn ignoring [[Linken's Sphere]]
* Fixed [[Fountain]] mana regeneration being too slow
* Enabled Broodmother, Skeleton King and Queen of Pain in [[Captain's Mode]].
* Fixed various stats on necronomicon units
* Fixed [[Satyr Hellcaller]]s to only consider units in its vision for deciding when to cast shockwave.
* Fixed interaction with [[Roshan]] on [[Clockwerk#Rocket Flare|Rocket Flare]] and [[Anti-Mage#Mana Void|Mana Void]].
* Fixed [[Heart of Tarrasque|Heart]], [[Urn of Shadows]], and [[Blink Dagger|Dagger]] not being properly Disabled by [[Haunt]].
* Fixed a performance hitch when creating illusions.
* Fixed towers not revearling invisible non-hero units (spiderlings, hawk, etc).
* [[Wildkin Warchief]]'s Tornado will now follow the target enemy you right-click instead of giving an error message.
* Fixed [[Kobold Taskmaster]] HP.
* Fixed [[Centaur Outrunner]] Armor and Damage.
* Fixed Attack type on [[Centaur Chief]].
* Fixed small wolf's attack, armor and attack range.
* Fixed [[Enraged Wildkin]] level and XP bounty.
* Fixed Acquisition range on various neutrals.
* Fixed various minor inconsistencies on unit stats.
== UI ==
* Added a commendation system, which allows you to commend players who made your game a happier experience, and report anyone being hostile. You can commend or report a player by clicking their name in the main menu, in-game scoreboard or end game score screen.
* Added shop hotkey labels for shop category buttons.
* Clicking or control clicking a unit now selects all units of that type onscreen instead of globally.
* Player Perspective now shows shop and shop search text.
* [[Tiny]]'s [[Tiny#Toss|Toss]] will now show an error message if he has nothing near him to toss when he reaches cast range.
* When disarmed ([[Ghost Scepter]], [[Decrepify]], etc.), you can now right-click or attack-move-click on enemies to move toward them. The "Can't Attack" error will not appear until you reach attack range of the enemy.
* Shift-queued orders that become invalid by the time they are executed will now show an error message.
* Added an error message for when your shift-order-queue is full.
* Fixed a problem where certain orders could be ignored if a player tried to execute them just before they became invalid, especially with a slow connection to the server. An appropriate error message will now be displayed in these cases.
* Fixed losing key input when you search the shop with the chat up
* Fixed a bug where you could swap a stash item with a channeling teleport scroll and still finish the teleport.
* Fixed not being able to see your last hit gold effect through fog of war.
* Fixed playing gold sound and visuals for things that give zero gold bounty.
* Fixed a control group bug when Enchantress takes one of Chen's converted units.
* Improved the accuracy of matchmaking parties of players. Note that this may increase party matchmaking wait time.
* In matchmaking, servers are now selected before matches are ready.
* Tooltip hover for hero stats and gold is more responsive.
* HP Bars no longer lose some accuracy when the target is very low HP.
* Fixed Necronomicon Level 2 & 3 Manaburn hotkey not working.
* Added a new hotkey setting to select all units you own other than your hero (unbound by default).
* Fixed the scoreboard and stats panels not updating while the game is paused.
== Visuals ==
* Added a specific minibash effect for extremely short stuns.
* Updated Queen of Pain's base attack to better match her color scheme.
* Updated shadow strike.
* Fixed lifesteal effects not being owned by their owner which resulted in them not properly culling in fog of war.
* Added Spell Block effect to Roshan.
* Adjusted the tower projectile collision so that projectiles will actually reach towers before exploding.
* Detailed outer cliffs.
* Added falling rock lava splashes added to dire base background.
* Added [[Dire]] side moths.
== Audio ==
* Frost Armor sound effect now plays when the buff is refreshed.
* Added Broodmother's Spiderling's voice code.
* Heroes can now talk while dead as long as they just want to comment on a Victory or Loss.
* Fixed a bug that prevented heroes from commenting on a rune pickup.
== Bots ==
* Bots will now attack non-hero enemies.
* Bots now want to attack couriers and Juggernaut Bot's [[Juggernaut#Healing Ward|Healing Ward]].
* Bots are now very unlikely to break off attacking when the target is stunned or slowed.
* Bots will now buy dust/gem when playing against [[Sand King]].
* Increased the bonus-to-attack when a human pings a target.
* Increased the impact of human pings for lane defends and pushes.
* Fixed issue where tower pings from Dire players weren't working.
* Pinging enemy heroes will also increase the desire for a Team Roam.
* Tightened up the precision of pinging – bots should no longer think you're asking for a lane push when you ping on an enemy that's near a tower.
* Bots now know to move to healing auras if they need some healing and aren't desperately retreating. Currently works with Juggernaut's Healing Ward and [[Witch Doctor]]'s [[Witch Doctor#Voodoo Restoration|Restoration]] Aura.
* Bots will now prioiritize interrupting units that are channeling.
* Fixed a number of cases where bots were getting stuck trying to use an item on an invalid (magic immune, invulnerable, etc) target.
* Improved bot target-selection logic for [[Eul's Scepter of Divinity|Eul's Scepter]].
* Improved bot [[Diffusal Blade]] usage – it will no longer cast it on retreating targets that have an incoming stun.
* Improved [[Orchid Malevolence|Orchid]] usage – bots will now use it to break channels.
* Improved [[Urn of Shadows|Urn]] usage – bots will no longer worry about using it on allies that are being hit by creeps.
* Bots now take damage on their own Barracks and Ancient much more seriously.
* Bots are now better about defending the proper lane when in-base.
* Bots should tunnelvision less on tower pushes when enemy heroes are nearby.
* Slightly increased bot desire to attack the enemy Ancient.
* Bots will no longer do Roshan when any lane needs to be defended.
* Bots now announce when they're leaving Roshan.
* Human players now need to be a bit further into a lane to claim it for laning purposes at the beginning of a game.
* Bots should spam chat less about roaming and returning.
* Bots should be much less likely to go for runes if a human with a bottle is on their team.
* Fixed Tiny's build so he will use his final grow.
* Fixed bug that was causing bots to be too timid late-game if they happened to be in a lane.
* Decreased lane push desire when there are enemy heroes nearby.
* Fixed a bug where bots didn't think they could purchase their next item if it would require selling an item.
* Bots should be significiantly more likely to spot farming targets and roam to gank as a team.
* Reduced spamminess of bot chat when pushing a lane.
* Reduced bot willingness to tank a tower.
* Slightly reduced the desire to push a tower when their potential co-pushers aren't nearby.
* Fixed bots repurchasing a courier when their flying courier uses shield.
* Bots should be better about picking stuff up from base late-game when they don't have any more pressing desires.
* Added Team Roam chat announcements.
* Bots will no longer defer all runes to humans with bottles when all the human heroes are dead.
* Increased attack desire when a number of nearby allies are attacking, which makes bots more decisive in teamfights.