Dota 2 Wiki

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_creationDateDatetime2011-10-28 2:10:03 AM
_modificationDateDatetime2019-03-16 2:17:33 PM
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_categoriesList of String, delimiter: |Pages using DynamicPageList3 dplreplace parser function Patches
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_pageNamePageOctober 27, 2011 Patch
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October 27, 2011 Patch

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"patches" values

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patchdateDate
sourceStringhttp://store.steampowered.com/news/6638/
sourcetitleStringDota 2 Update Released
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notesTextUpdates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: == Heroes == * Added <span class="image-link">[[File:Batrider minimap icon.png|20px|link=Batrider|class=noprint pixelart]] [[Batrider|Batrider]]</span>, <span class="image-link">[[File:Huskar minimap icon.png|20px|link=Huskar|class=noprint pixelart]] [[Huskar|Huskar]]</span>, and <span class="image-link">[[File:Jakiro minimap icon.png|20px|link=Jakiro|class=noprint pixelart]] [[Jakiro|Jakiro]]</span>! * <span class="image-link">[[File:Ancient Apparition minimap icon.png|20px|link=Ancient Apparition|class=noprint pixelart]] [[Ancient Apparition|Ancient Apparition]]</span>: ** Fixed a bug with Chilling Touch attack speed reduction display. ** Fixed a recent bug with Ice Trail path debuff happening a little too early * <span class="image-link">[[File:Beastmaster minimap icon.png|20px|link=Beastmaster|class=noprint pixelart]] [[Beastmaster|Beastmaster]]</span>: ** Fixed Call of the Wild resummoning showing up as a deny. * <span class="image-link">[[File:Broodmother minimap icon.png|20px|link=Broodmother|class=noprint pixelart]] [[Broodmother|Broodmother]]</span>: ** Fixed Poison Sting from affecting Wards. ** Fixed the wrong web sometimes getting removed when a new one is added. ** Fixed the Spiderlings and Spiderite passive abilities working on buildings and mechanical units. ** Fixed Spawn Spiderlings not being a projectile. ** Fixed Insatiable Hunger being purgeable. ** Fixed Insatiable Hunger bonus damage being considered as base damage. * <span class="image-link">[[File:Clockwerk minimap icon.png|20px|link=Clockwerk|class=noprint pixelart]] [[Clockwerk|Clockwerk]]</span>: ** Fixed Hookshot interaction with allied units and [[Neutral Creeps|neutrals]]. ** Fixed Hookshot not stunning magic immune units. ** Fixed the Hookshot target sometimes being able to run away before he arrives. ** Fixed cases where Hookshot would drop you to a lower level if your target was near a ledge * <span class="image-link">[[File:Enigma minimap icon.png|20px|link=Enigma|class=noprint pixelart]] [[Enigma|Enigma]]</span>: ** Fixed Greater Eidolon movement speed. ** Fixed Dire Eidolon armor. * <span class="image-link">[[File:Faceless Void minimap icon.png|20px|link=Faceless Void|class=noprint pixelart]] [[Faceless Void|Faceless Void]]</span>: ** Fixed Chronosphere's interaction with various passives * <span class="image-link">[[File:Juggernaut minimap icon.png|20px|link=Juggernaut|class=noprint pixelart]] [[Juggernaut|Juggernaut]]</span>: ** Fixed Blade Dance working on wards. * <span class="image-link">[[File:Kunkka minimap icon.png|20px|link=Kunkka|class=noprint pixelart]] [[Kunkka|Kunkka]]</span>: ** Fixed Torrent slow not lasting as long as it should. ** Fixed X Marks The Spot ignoring Linken's Sphere ** Fixed X Marks The Spot vision revealer not working. ** Fixed Ghost Ship not having vision. ** Fixed Ghost Ship's allied buff not reducing spell damage. * <span class="image-link">[[File:Mirana minimap icon.png|20px|link=Mirana|class=noprint pixelart]] [[Mirana|Mirana]]</span>: ** Fixed vision around Arrow when it impacts. * <span class="image-link">[[File:Pudge minimap icon.png|20px|link=Pudge|class=noprint pixelart]] [[Pudge|Pudge]]</span>: ** Fixed cases where Hook would drop the pulled target to a lower level if your target was near a ledge * <span class="image-link">[[File:Queen of Pain minimap icon.png|20px|link=Queen of Pain|class=noprint pixelart]] [[Queen of Pain|Queen of Pain]]</span>: ** Fixed bug in Shadow Strike slow falloff. ** Fixed Scream of Pain not hitting units in fog of war ** Fixed Shadow Strike not being castable on regular units ** Fixed Scream of Pain not hitting invisible units. ** Fixed Shadow Strike not allowing you to deny [[heroes]]. * <span class="image-link">[[File:Razor minimap icon.png|20px|link=Razor|class=noprint pixelart]] [[Razor|Razor]]</span>: ** Fixed Eye of the Storm not hitting invisible units. * <span class="image-link">[[File:Riki minimap icon.png|20px|link=Riki|class=noprint pixelart]] [[Riki|Riki]]</span>: ** Fixed Backstab working on mechanical units. ** Fixed Smoke Screen working on [[Neutral Creeps#Ancient Creeps|Ancients]]. ** Fixed the timing on Blink Strike damage. * <span class="image-link">[[File:Skeleton King minimap icon.png|20px|link=Skeleton King|class=noprint pixelart]] [[Skeleton King|Skeleton King]]</span>: ** Fixed Aegis not working on him once he levels up Reincarnation. ** Fixed Vampiric Aura on mechanical units. ** Fixed Vampiric Aura on denies. * <span class="image-link">[[File:Weaver minimap icon.png|20px|link=Weaver|class=noprint pixelart]] [[Weaver|Weaver]]</span>: ** Fixed sometimes coming out of his invisibility for Geminate Attack. == Gameplay == * Fixed [[Heart of Tarrasque]] health regeneration from stacking. * Fixed various items and abilities not interrupting channeling when used * Fixed being able to revive a [[courier]] by upgrading it after it dies. * Fixed courier stopping in its position whenever the hero it's delivering items to teleports. * Fixed bug that caused illusions generated from a disconnected player to be controllable by the enemy team * Fixed Siege units being considered as heroes for [[Bloodseeker#Blood Bath|Bloodbath]]'s distance check * Fixed [[Chronosphere]] freezing other units you own * Fixed issue that caused issued commands to not be executed immediately. * Fixed a slight delay on many commands given to heroes. * Fixed [[Monkey King Bar]] from proccing on [[towers]]. * Fixed bloodstone charges stopping at 30. * Fixed Armlet active bonus continuing after dropping the item. * Fixed [[Creep]] Stats resetting after reaching 500. * Fixed gold bounty values on creeps after that lane's [[Buildings#Barracks|barracks]] is down. * Fixed [[Necronomicon]] not killing its previous units when used again (from [[Refresher Orb|Refresher]], [[Tinker]]'s [[Tinker#Rearm|Rearm]], etc). * Fixed Necronomicon Mana Burn ignoring [[Linken's Sphere]] * Fixed [[Fountain]] mana regeneration being too slow * Enabled Broodmother, Skeleton King and Queen of Pain in [[Captain's Mode]]. * Fixed various stats on necronomicon units * Fixed [[Satyr Hellcaller]]s to only consider units in its vision for deciding when to cast shockwave. * Fixed interaction with [[Roshan]] on [[Clockwerk#Rocket Flare|Rocket Flare]] and [[Anti-Mage#Mana Void|Mana Void]]. * Fixed [[Heart of Tarrasque|Heart]], [[Urn of Shadows]], and [[Blink Dagger|Dagger]] not being properly Disabled by [[Haunt]]. * Fixed a performance hitch when creating illusions. * Fixed towers not revearling invisible non-hero units (spiderlings, hawk, etc). * [[Wildkin Warchief]]'s Tornado will now follow the target enemy you right-click instead of giving an error message. * Fixed [[Kobold Taskmaster]] HP. * Fixed [[Centaur Outrunner]] Armor and Damage. * Fixed Attack type on [[Centaur Chief]]. * Fixed small wolf's attack, armor and attack range. * Fixed [[Enraged Wildkin]] level and XP bounty. * Fixed Acquisition range on various neutrals. * Fixed various minor inconsistencies on unit stats. == UI == * Added a commendation system, which allows you to commend players who made your game a happier experience, and report anyone being hostile. You can commend or report a player by clicking their name in the main menu, in-game scoreboard or end game score screen. * Added shop hotkey labels for shop category buttons. * Clicking or control clicking a unit now selects all units of that type onscreen instead of globally. * Player Perspective now shows shop and shop search text. * [[Tiny]]'s [[Tiny#Toss|Toss]] will now show an error message if he has nothing near him to toss when he reaches cast range. * When disarmed ([[Ghost Scepter]], [[Decrepify]], etc.), you can now right-click or attack-move-click on enemies to move toward them. The "Can't Attack" error will not appear until you reach attack range of the enemy. * Shift-queued orders that become invalid by the time they are executed will now show an error message. * Added an error message for when your shift-order-queue is full. * Fixed a problem where certain orders could be ignored if a player tried to execute them just before they became invalid, especially with a slow connection to the server. An appropriate error message will now be displayed in these cases. * Fixed losing key input when you search the shop with the chat up * Fixed a bug where you could swap a stash item with a channeling teleport scroll and still finish the teleport. * Fixed not being able to see your last hit gold effect through fog of war. * Fixed playing gold sound and visuals for things that give zero gold bounty. * Fixed a control group bug when Enchantress takes one of Chen's converted units. * Improved the accuracy of matchmaking parties of players. Note that this may increase party matchmaking wait time. * In matchmaking, servers are now selected before matches are ready. * Tooltip hover for hero stats and gold is more responsive. * HP Bars no longer lose some accuracy when the target is very low HP. * Fixed Necronomicon Level 2 & 3 Manaburn hotkey not working. * Added a new hotkey setting to select all units you own other than your hero (unbound by default). * Fixed the scoreboard and stats panels not updating while the game is paused. == Visuals == * Added a specific minibash effect for extremely short stuns. * Updated Queen of Pain's base attack to better match her color scheme. * Updated shadow strike. * Fixed lifesteal effects not being owned by their owner which resulted in them not properly culling in fog of war. * Added Spell Block effect to Roshan. * Adjusted the tower projectile collision so that projectiles will actually reach towers before exploding. * Detailed outer cliffs. * Added falling rock lava splashes added to dire base background. * Added [[Dire]] side moths. == Audio == * Frost Armor sound effect now plays when the buff is refreshed. * Added Broodmother's Spiderling's voice code. * Heroes can now talk while dead as long as they just want to comment on a Victory or Loss. * Fixed a bug that prevented heroes from commenting on a rune pickup. == Bots == * Bots will now attack non-hero enemies. * Bots now want to attack couriers and Juggernaut Bot's [[Juggernaut#Healing Ward|Healing Ward]]. * Bots are now very unlikely to break off attacking when the target is stunned or slowed. * Bots will now buy dust/gem when playing against [[Sand King]]. * Increased the bonus-to-attack when a human pings a target. * Increased the impact of human pings for lane defends and pushes. * Fixed issue where tower pings from Dire players weren't working. * Pinging enemy heroes will also increase the desire for a Team Roam. * Tightened up the precision of pinging – bots should no longer think you're asking for a lane push when you ping on an enemy that's near a tower. * Bots now know to move to healing auras if they need some healing and aren't desperately retreating. Currently works with Juggernaut's Healing Ward and [[Witch Doctor]]'s [[Witch Doctor#Voodoo Restoration|Restoration]] Aura. * Bots will now prioiritize interrupting units that are channeling. * Fixed a number of cases where bots were getting stuck trying to use an item on an invalid (magic immune, invulnerable, etc) target. * Improved bot target-selection logic for [[Eul's Scepter of Divinity|Eul's Scepter]]. * Improved bot [[Diffusal Blade]] usage – it will no longer cast it on retreating targets that have an incoming stun. * Improved [[Orchid Malevolence|Orchid]] usage – bots will now use it to break channels. * Improved [[Urn of Shadows|Urn]] usage – bots will no longer worry about using it on allies that are being hit by creeps. * Bots now take damage on their own Barracks and Ancient much more seriously. * Bots are now better about defending the proper lane when in-base. * Bots should tunnelvision less on tower pushes when enemy heroes are nearby. * Slightly increased bot desire to attack the enemy Ancient. * Bots will no longer do Roshan when any lane needs to be defended. * Bots now announce when they're leaving Roshan. * Human players now need to be a bit further into a lane to claim it for laning purposes at the beginning of a game. * Bots should spam chat less about roaming and returning. * Bots should be much less likely to go for runes if a human with a bottle is on their team. * Fixed Tiny's build so he will use his final grow. * Fixed bug that was causing bots to be too timid late-game if they happened to be in a lane. * Decreased lane push desire when there are enemy heroes nearby. * Fixed a bug where bots didn't think they could purchase their next item if it would require selling an item. * Bots should be significiantly more likely to spot farming targets and roam to gank as a team. * Reduced spamminess of bot chat when pushing a lane. * Reduced bot willingness to tank a tower. * Slightly reduced the desire to push a tower when their potential co-pushers aren't nearby. * Fixed bots repurchasing a courier when their flying courier uses shield. * Bots should be better about picking stuff up from base late-game when they don't have any more pressing desires. * Added Team Roam chat announcements. * Bots will no longer defer all runes to humans with bottles when all the human heroes are dead. * Increased attack desire when a number of nearby allies are attacking, which makes bots more decisive in teamfights.
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