October 21, 2013 Patch

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Patches (latest) October 14, 2013 Patch October 21, 2013 Patch November 01, 2013 Patch

Sources

Version notes

Updated to game version 6.79.

General

  • Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
  • When buying back, 25% of the remaining respawn time will be added to your next death
  • Creeps now meet a bit closer to the tower in your offlane
  • Ranged Heroes now get the same denied experience as melee heroes (instead of less)
  • XP AoE increased from 1200 to 1300
  • Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
  • Swapped the medium pullable Neutral Camp with the small camp
  • A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
  • Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
  • Satyr Mindstealer XP bounty reduced from 88 to 62
  • Satyr Tormentor XP bounty reduced from 155 to 119
  • Mud Golems XP bounty reduced from 119 to 88
  • Mud Golems armor reduced from 4 to 2
  • Dark Troll Summoner bounty XP reduced from 155 to 119
  • Hellbear Smasher HP reduced from 1100 to 950
  • Hellbear armor reduced from 5 to 3
  • Satyr Trickster's Purge cast point improved from 0.5 to 0.2
  • Fixed Neutral Envenomed Weapons debuff dispelling regen items
  • Roshan will respawn at a random time between 8 and 11 minutes after death
  • When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)
  • Starting gold increased from 603 to 625
  • Random Gold bonus reduced by 50
  • Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
  • Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds
  • Tower last hit bonus gold increased from 100-200 to 150-250
  • Melee Barracks HP regen increased from 2.5 to 5
  • Ranged Barracks HP regen decreased from 2.5 to 0
  • Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)

Heroes

Abaddon icon.png
Alchemist icon.png
  • Chemical Rage:
    • No longer provides 250/500/750 bonus HP
    • HP regen increased from 15/30/60 to 50/75/100
Ancient Apparition icon.png
  • Ice Vortex cooldown reduced from 5 to 4
  • Ice Blast cooldown reduced from 45 to 40
  • Chilling Touch:
    • The buff is now always applied to Ancient Apparition even if he is not within the target area
    • Cooldown reduced from 50/46/42/38 to 50/42/34/26
Axe icon.png
  • Berserker's Call AoE increased from 275 to 300
  • Battle Hunger:
    • Duration reduced from 10/13/16/19 to 10/12/14/16
    • Damage reduced from 15/21/27/33 to 15/20/25/30
    • Movement speed slow/bonus increased from 8% to 10%
    • Is now dispellable
  • Counter Helix:
    • Cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3
    • Now hits siege units
  • Culling Blade:
    • No longer goes on cooldown if it successfully kills a hero
    • Threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)
    • Speed bonus increased from 25% to 40% and AoE from 600 to 900
    • 40% speed bonus now applies to attack speed as well
    • Aghanim allied buff duration increased from 6 to 10
    • Mana cost reduced from 150/200/250 to 60/120/180
Batrider icon.png
  • Base damage reduced from 48-52 to 38-42
  • Vision reduced from 1400 to 1200
  • Flaming Lasso cast range reduced from 175 to 100
Beastmaster icon.png
  • Inner Beast:
    • AoE reduced from 1000 to 900 (standard aura AoE)
    • Attack speed rescaled from 18/26/32/40 to 15/25/35/45
  • Lua error in Module:Ability_ID at line 44: Could not find Cargo data for "Call of the Wild".:
    • Now has two abilities for summoning each unit independently
    • Mana cost reduced from 25 to 15 and cast point improved from 0.5 to 0.3
Bloodseeker icon.png
  • Base movement speed reduced from 305 to 300
  • Thirst:
    • Is now global instead of 6000 range
    • Bonus now stacks for each unit that is low HP
    • HP threshold increased from 20/30/40/50% to 50%
    • Movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
    • When active, movement speed cap is removed on your hero
    • No longer provides armor bonus
    • Provides bonus 7/14/21/28 damage
    • No longer grants full hero vision around low HP targets, it only shows their model
    • No longer lasts for an extra 3 seconds when the target is dead
Brewmaster icon.png
  • Base agility increased from 16 to 22
  • Drunken Haze affects a 200 AoE around the target
  • Thunder Clap is now dispellable
  • Primal Split selection order is now Earth/Storm/Fire
  • Reworked Aghanim upgrade:
    • No longer upgrades any stats, cooldown, duration, etc on Aghanim
    • Grants Thunder Clap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire
    • The skills granted are at the same level as Brewmaster's skills
    • Cooldowns are independent of the original Brewmaster
Bristleback icon.png
  • Attack point improved from 0.4 to 0.3
  • Viscous Nasal Goo:
    • Is now dispellable
    • Cast point improved from 0.4 to 0.3
  • Warpath:
    • Max stacks increased from 5 to 5/6/7
    • Stack duration increased from 10 to 14
Broodmother icon.png
  • Spin Web:
    • AoE increased from 650 to 900
    • Cast range increased from 600 to 1000
    • Cast point nerfed from 0.2 to 0.4
    • No longer destroys trees
    • Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
    • Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)
Centaur Warrunner icon.png
  • Stampede slow duration increased from 1.25 seconds to 1.5
Chaos Knight icon.png
  • Chaos Bolt damage and stun values are now inversely related
Chen icon.png
Clinkz icon.png
  • Searing Arrows:
    • Damage increased from 20/30/40/50 to 30/40/50/60
    • Mana cost increased from 8 to 10
    • No longer blocked by magic immunity
Clockwerk icon.png
  • Units knocked back by Power Cogs destroy trees in 100 AoE around where they land
Crystal Maiden icon.png
  • Freezing Field:
    • AS/MS AoE slow increased from -20/-30 to -30/-30
    • Scepter AS/MS AoE slow increased from -50/-30 to -50/-50
Dark Seer icon.png
  • Vacuum cooldown increased from 24 to 28
Dazzle icon.png
  • Weave:
    • Duration rescaled from 12/18/24 to 20
    • Armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
  • Poison Touch:
    • Damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
    • Is now dodgeable
    • Slow timings reworked:
      • Lvl 1: Slow target by 33% for 3 seconds
      • Lvl 2: Slow target by 33% for 2 seconds, then slow target by 66% for 1 second
      • Lvl 3: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then slow target by 100% for 1 second
      • Lvl 4: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second
      • Ministuns for 0.01 seconds at the start
Death Prophet icon.png
  • Exorcism:
    • Spirit damage increased from 43-48 to 53-58
    • Fixed max Spirits being capped at 23 instead of 27
Disruptor icon.png
  • Kinetic Field AoE increased from 300 to 325
  • Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20
  • Static Storm:
    • AoE increased from 375 to 450
    • Max damage increased from 170/220/270 to 200/250/300
    • Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds
Doom icon.png
  • Doom:
    • Cooldown reduced from 110 to 100
    • Now removes positive buffs on the target before applying the debuff
    • Aghanim AoE requirement increased from 550 to 900
      • This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom
Drow Ranger icon.png
  • Precision Aura:
    • Damage ratio increased from 16/20/24/28% to 18/24/30/36%
    • No longer affects creeps
    • Can now be manually cast to affect creeps globally for 30 seconds (120 seconds cooldown)
  • Marksmanship attribute negation AoE increased from 375 to 400
Earthshaker icon.png
  • Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%
  • Fissure range increased by 100
Elder Titan icon.png
  • Astral Spirit damage reduced from 120/160/200/240 to 80/120/160/200
Enchantress icon.png
  • Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120
Enigma icon.png
Faceless Void icon.png
Huskar icon.png
Invoker icon.png
  • EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
  • Invoke max spells rescaled from 1/2/2/2 to 2
Io icon.png
  • Tether now does a -100% MS/AS slow instead of a stun
Jakiro icon.png
  • Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)
Juggernaut icon.png
  • Healing Ward movement speed increased from 300 to 450
  • Omnislash:
    • Scepter cooldown reduced from 110/100/90 to 70
    • No longer stops if the target is Ethereal (it still doesn't do damage)
    • Fixed not being able to use items during Omnislash
Keeper of the Light icon.png
  • Blinding Light now destroys trees in a 150 AoE around where the target is pushed
Kunkka icon.png
Leshrac icon.png
Lich icon.png
  • Ice Armor: has half effect against ranged heroes
    • Slow now stacks with the slow from Frost Nova
  • Sacrifice:
    • Cooldown increased from 35/30/25/20 to 44/36/28/20
    • Mana gain increased from 15/30/45/60% to 25/40/55/70%
    • No longer denies enemy XP
    • Now converts your own creep for XP (shared in AoE as normal creep xp bounty)
Lifestealer icon.png
Lina icon.png
  • Attack range increased from 635 to 650
Lion icon.png
  • Mana Drain duration increased from 4 to 5
  • Hex:
    • Cooldown increased from 15 to 30/25/20/15
    • Duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4
Lone Druid icon.png
  • Base movement speed increased from 315 to 325 (still 280 in True Form)
  • Spirit Bear XP bounty increased from 196 to 300
Luna icon.png
  • Moon Glaives:
    • Can now bounce back on the same units if it already hit all other units nearby
    • Bounce damage reduced from -30% to -35%
  • Eclipse Scepter beam-count-limit-per-target removed
Lycan icon.png
  • Armor increased by 1 (Shapeshift total armor is still the same as before)
  • Base damage increased by 5
  • Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20
  • Wolves magic resistance increased from 50% to 80%
Magnus icon.png
  • Turn rate improved from 0.5 to 0.8
Medusa icon.png
Meepo icon.png
  • Base armor reduced by 1
  • Turn rate improved from 0.5 to 0.65
  • Earthbind cast point improved from 0.5 to 0.3
  • Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18
  • Removed 30% stat sharing on non-aghanim Divided We Stand
Mirana icon.png
  • Leap:
    • AoE AS/MS speed bonus is granted at the cast location rather than the destination
    • AoE AS bonus increased from 4/8/12/16 to 8/16/24/32
Morphling icon.png
  • Morph level 4 shift rate improved from 0.25 to 0.2
Naga Siren icon.png
  • Rip Tide AoE reduced from 450 to 350
  • Ensnare mana cost increased from 75/85/95/105 to 90/100/110/120
Nature's Prophet icon.png
  • Treants' XP Bounty increased from 20 to 30
  • Treants' Gold Bounty increased from 12-16 to 14-20
Necrophos icon.png
  • Base armor increased by 1
Night Stalker icon.png
  • Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)
Nyx Assassin icon.png
  • Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)
  • Impale no longer has unit targeting, it is now only a point targeted spell
Ogre Magi icon.png
  • Ignite
    • Duration increased from 4/5/6/7 to 5/6/7/8
    • Is now dodgeable
    • Can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
  • Unrefined Fireblast cooldown reduced from 10 to 6
Omniknight icon.png
  • Degen Aura:
    • AoE increased from 315 to 350
    • Stickiness increased from 0.5 seconds to 1
Outworld Devourer icon.png
  • Base damage reduced by 3
  • Items no longer trigger Essence Aura
Phantom Assassin icon.png
  • Stifling Dagger:
    • Shares the same crit chance/factor as Coup de Grace
    • Is now dodgeable
    • Damage rescaled from 50/100/150/200 to 60/100/140/180
Phantom Lancer icon.png
Pudge icon.png
  • Can now use Blink Dagger icon.png Blink Dagger
  • If you hook a unit onto an impassable ledge, the unit gains free pathing for 5 seconds
  • Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%
  • Dismember Scepter strength multiplier increased from 0.75 to 1
Pugna icon.png
  • Decrepify:
    • Damage amp on allies reduced from 40% to 25%
    • Damage amp on enemies increased from 40% to 50%
  • Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)
  • Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes
Queen of Pain icon.png
Riki icon.png
Rubick icon.png
  • Telekinesis cooldown increased from 18 to 22
  • Spell Steal:
    • Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
    • Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade
Sand King icon.png
  • Sand Storm damage increased from 20/40/60/80 to 25/50/75/100
  • Epicenter attack speed slow is now same as movement speed slow (10%->30%)
Shadow Demon icon.png
Shadow Shaman icon.png
  • Mass Serpent Ward:
    • Ward count increased from 8 to 10
    • Changed ward placement structure
Silencer icon.png
  • Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom
Skeleton King icon.png
  • Base Intelligence increased by 5
  • Removed Mortal Strike active
  • Vampiric Aura now provides full effectiveness on ranged units
  • Reincarnation:
    • Slow increased from 30% to 50%
    • Slow AoE increased from 700 to 900
Skywrath Mage icon.png
  • Int growth increased from 3.2 to 3.6
  • Added Aghanim's upgrade: Reduces Mystic Flare's cooldown from 60/40/20 to 20/10/0
Slardar icon.png
  • Corrosive Haze armor reduction increased from 8/14/20 to 10/15/20
  • Guardian Sprint:
    • Speed increased from 20/27/33/40% to 20/28/36/44%
    • Mana cost removed (was 50)
Slark icon.png
  • Shadow Dance:
    • Duration reduced from 5.5 to 4
    • Cooldown increased from 25 to 65
    • Can no longer be revealed by Truesight
Sniper icon.png
  • Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320
Spectre icon.png
  • Reality:
    • You can now continuously use it on your illusions
    • Cast point improved from 0.3 to 0
Spirit Breaker icon.png
  • Base attack time nerfed from 1.7 to 1.9
  • Greater Bash no longer works while doomed
  • Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)
Sven icon.png
  • Storm Hammer:
    • Cooldown reduced from 15 to 13
    • Is now dodgeable
Tidehunter icon.png
  • Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36
Timbersaw icon.png
  • Chakram mana cost increased from 75/125/175 to 100/150/200
Tiny icon.png
  • Craggy Exterior:
    • Chance increased from 6/12/18/24% to 10/15/20/25%
    • Stun duration increased from 1.2 to 1.2/1.3/1.4/1.5
Treant Protector icon.png
  • Leech Seed:
    • Damage per pulse reduced from 30/45/60/75 to 24/36/48/60
    • Number of pulses increased from 4 to 6 (duration from 3 to 4.5)
  • Living Armor:
    • Cooldown rebalanced from 15 to 32/26/20/14
    • Mana cost increased from 25 to 50
  • Nature's Guise cast point improved from 0.5 to 0.3
Troll Warlord icon.png
Tusk icon.png
  • Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)
Undying icon.png
  • Decay steal duration increased from 25/30/35/40 to 40
Vengeful Spirit icon.png
  • Can now use Blink Dagger icon.png Blink Dagger
  • If you Nether Swap a unit onto an impassable ledge, the unit gains free pathing for 5 seconds
Venomancer icon.png
  • Poison Nova no longer ignores invis/fogged units
  • Venomous Gale"
    • No longer ignores invis units
    • Damage over time rebalanced from 15/30/45/60 to 0/30/60/90
  • Poison Sting:
    • Duration increased from 6/8/10/12 to 6/9/12/15
    • Damage no longer dispels healing or disables dagger
  • Plague Ward:
    • Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
    • XP bounty increased from 12/12/25/25 to 20/25/30/35
Viper icon.png
Visage icon.png
  • Base armor reduced by 1
  • Base magic resistance reduced from 25% to 10%
Warlock icon.png
  • Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE
  • Upheaval:
    • Cast range increased from 700 to 1200
    • Duration increased from 10 to 12
  • Chaotic Offering:
    • Removed 100 impact damage
    • Golem armor increased from 5/7/10 to 6/9/12
    • Mana cost increased from 200/250/300 to 200/300/400
Weaver icon.png
  • Base attack time nerfed from 1.7 to 1.8
Windranger icon.png
  • Focus Fire remains sticky on the target you cast it on
    • This means that you can change targets and when you return to the original target, your attack speed bonus will resume
Witch Doctor icon.png
  • Death Ward cast range increased from 400 to 600
  • Voodoo Restoration:
    • AoE increased from 350 to 500
    • Mana cost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
  • Paralyzing Cask now lasts 5 seconds on illusions (same as creep duration)

Items

Animal Courier (Radiant) icon.png
  • Movement speed increased from 300 to 350
  • HP increased from 45 to 75
Arcane Boots icon.png
  • Movement speed bonus reduced from 60 to 55
Armlet of Mordiggian (Inactive) icon.png
  • Unholy Strength STR gain is provided over 0.7 seconds
  • Unholy Strength has no toggle on or off cooldown
Black King Bar icon.png
  • Recipe cost increased from 1300 to 1375
Blink Dagger icon.png
  • Damage disable no longer ignores self damage
    • This means stuff like Rot will trigger it, but HP loss like Soul Ring icon.png Soul Ring will not
Bloodstone icon.png
  • Now gives the +10 damage from its components
Boots of Travel 1 icon.png
  • Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)
Bottle (Full) icon.png
  • Gold cost increased from 600 to 650
Clarity icon.png
  • Is no longer shareable (but can still be used on a target ally)
Dust of Appearance icon.png
  • Slow increased from 10 to 15%
Eul's Scepter of Divinity icon.png
  • Cyclone cooldown reduced from 30 to 25
  • Movement speed bonus increased from 35 to 40
Eye of Skadi icon.png
  • MS/AS slow increased from 30/20 to 35/35
Flying Courier (Radiant) icon.png
  • Cannot be purchased until 3 minutes after creeps spawn
Gem of True Sight icon.png
  • Gold cost increased from 850 to 900
Hand of Midas icon.png
Healing Salve icon.png
  • Gold cost increased from 100 to 115
  • Is no longer shareable (but can still be used on a target ally)
Helm of the Dominator icon.png
Hyperstone icon.png
  • Gold cost reduced from 2100 to 2000
Linken's Sphere icon.png
  • Can now be cast on an allied hero to transfer the buff:
    • When on cooldown it does not work on you
    • Goes into cooldown when cast and once the buff is used up
    • If the cooldown ends and the buff has not been used up, the buff ends and does not trigger another cooldown
    • 700 cast range
Maelstrom icon.png
  • Chain Lightning AoE increased from 500 to 900
Mjollnir icon.png
  • Static Charge radius around attacker increased from 300 to 450
  • Static Charge hit count increased from 3 to 5
  • Chain Lightning AoE increased from 500 to 900
Necronomicon 1 icon.png
  • Summoned units duration increased from 35 to 40
Observer Ward icon.png
  • Duration increased from 6 to 7 minutes
  • Killing Observer Wards now grants a 50 gold bounty
Phase Boots icon.png
  • Movement speed bonus reduced from 55 to 50
Pipe of Insight icon.png
  • Barrier AoE increased from 500 to 900
Power Treads icon.png
  • Movement speed bonus reduced from 55 to 50
Radiance (Active) icon.png
  • Burn damage AoE increased from 650 to 700
Refresher Orb icon.png
  • Now gives the +10 attack speed from its components
Rod of Atos icon.png
  • Cripple cooldown reduced from 16 to 12
Sange and Yasha icon.png
  • Movement speed bonus increased from 12 to 16%
Sentry Ward icon.png
  • Duration increased from 3 to 4 minutes
  • No longer gives permanent vision around it
  • Gives ground vision in a 150 area around it for 12 seconds when placed
Shadow Amulet icon.png
  • Fade delay reduced from 2.4 to 1.8
Shadow Blade icon.png
  • Shadow Walk cooldown increased from 18 to 28
Smoke of Deceit icon.png
  • Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)
Tango icon.png
  • Charges increased from 3 to 4
  • Gold cost increased from 90 to 125
  • Is no longer shareable
  • Can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.
Tranquil Boots (Active) icon.png
  • Reworked Tranquil Boots:
    • Active Boots:
      • + 85 Movement speed
      • + 4 Armor
      • + 10 HP Regeneration
    • Broken Boots:
      • + 60 Movement speed
      • + 4 Armor
      • Restores when you haven't attacked or been attacked in the last 13 seconds
    • Cannot be disassembled
Urn of Shadows icon.png
  • Soul Release cooldown reduced from 10 to 7
Vanguard icon.png
  • Damage Block chance increased from 70 to 80%
Veil of Discord icon.png
  • Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg)
  • Magic weakness duration increased from 20 to 25 seconds

Patch notes

  • Added new tournament items: