Nyx Assassin/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Increased Impale damage from 80/140/200/260 to 100/160/220/280.
  • Talents:
Level 10 right talent: +6% spell damage amplification increased to +8%.
  • Talents:
Level 10 left talent: +0.3s Impale stun duration reduced to +0.25s.
Level 10 right talent: +8% spell damage amplification reduced to +6%.
Level 15 left talent: +25 movement speed reduced to +20.
Level 15 right talent: +325 health reduced to +250
Level 20 left talent: +175 Impale damage reduced to +140.
Level 20 right talent: +75% Spiked Carapace damage reduced to +60%.
Level 25 right talent: +100 Agility attribute symbol.png agility reduced to +80.
  • Reduced Impale stun duration from 1.6/2/2.4/2.8 to 1.4/1.8/2.2/2.6.
  • Vendetta
    • Changed damage type from physical to pure.
    • Reduced damage from 250/400/550 to 250/375/500.
  • Talents:
Level 10 left talent changed: +90 gold per minute -> +0.3s Impale stun duration.
  • Increased movement speed from 305 to 315.
  • Reduced base Strength attribute symbol.png strength from 19 to 18.
  • Increased Vendetta cooldown from 70/60/50 to 90/70/50.
  • Talents:
Level 15 left talent: +30 movement speed reduced to +25.
  • Increased Strength attribute symbol.png strength gain from 2.3 to 2.5
  • Increased Agility attribute symbol.png agility gain from 2.2 to 2.5.
  • Increased movement speed from 300 to 305.
  • Talents:
Level 10 left talent: +60 gold per minute increased to +90.
Level 10 right talent: +6% spell damage amplification increased to +8%.
  • Increased movement speed from 295 to 300.
  • Reduced base health regeneration from 4.75 to 3.25.
  • Reduced base mana regeneration from 0.9 to 0.
  • Vendetta now applies Break on the target for 4 seconds.
  • Talents:
Level 15 left talent: +35 movement speed reduced to +30.
  • Reduced Vendetta mana cost from 160/210/260 to 140/200/260.
Old:
Level 10: +175 health or +5% spell damage amplification
Level 15: +50 Impale damage or +12% magic resistance
Level 20: +40 Agility attribute symbol.png agility or +120 gold per minute
Level 25: +100% Spiked Carapace damage or +40 movement speed
New:
Level 10: +60 gold per minute or +6% spell damage amplification
Level 15: +35 movement speed or +325 health
Level 20: +175 Impale damage or +75% Spiked Carapace damage
Level 25: Vendetta provides unobstructed pathing or +100 Agility attribute symbol.png agility
  • Reduced base attack damage from 30-34 to 27-31 (total attack damage is now 46-50).
  • Increased Impale cooldown from 13 to 14.
  • Increased Burrow Impale cooldown reduction from 6 to 7.
  • Increased Strength attribute symbol.png strength gain from 2 to 2.3.
  • Reduced base health regeneration from 3.5 to 3.25.
  • Talents:
Level 15 left talent changed: +10 Strength attribute symbol.png strength -> +50 Impale damage.
Level 15 right talent changed: +25 Agility attribute symbol.png agility -> +12% magic resistance.
Level 20 left talent changed: +15% magic resistance -> +40 Agility attribute symbol.png agility.
  • Added talents:
Level 10: +175 [health]] or +5% spell damage amplification
Level 15: +10 Strength attribute symbol.png strength or +25 Agility attribute symbol.png agility
Level 20: +15% magic resistance or +120 gold per minute
Level 25: +100% Spiked Carapace damage or +40 movement speed
  • Increased Burrow cast time from 1 to 1.5.
  • Increased Impale stun duration from 1.27/1.77/2.27/2.77 to 1.6/2/2.4/2.8. [?]
  • Reduced Spiked Carapace cooldown from 23/20/17/14 to 22/18/14/10.
  • Burrow
    • Increased Impale cooldown reduction from 4 to 6 (Impale cooldown from 9 to 7).
    • Increased Impale cast range and travel distance bonus from 350 to 525 (Impale cast range and travel distance from 1050 to 1225).
    • Increased Mana Burn cast range bonus from 300 to 450 (Mana Burn cast range from 900 to 1050).
  • Increased Vendetta duration from 25/35/50 to 40/50/60.
Burrow:
While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassin's abilities also have improved properties while burrowed
Cast time: 1
Mana/Health regeneration: 1.5% of max
Incoming Damage Reduction: 40%
Impale cast/travel range increase: 350
Impale cooldown reduction: 4
Mana Burn cast range increase: 300
Spiked Carapace radius: 300
Mana cost: 0
Cooldown: 0
Notes: Spiked Carapace instantly stuns any enemy units within a 300 radius without requiring them to hurt him first. Casting Vendetta causes Burrow to end. Use Unburrow sub-ability to end Burrow.
  • Increased Impale cast range from 500 to 700 (matches its travel distance now).
  • Impale can no longer directly target units, but only target ground now.
  • Spiked Carapace no longer stuns and damages the player's hero when the player's summoned units proc it (the summoned units get affected instead).
  • Mana Burn
    • Reduced mana burned from 500% to 350%/400%/450%/500% of the target's intelligence.
    • Reduced mana cost from 130/120/110/100 to 100 on each level.
  • Spiked Carapace
    • Reduced duration from 2.75 to 2.25.
    • Increased cooldown from 14 to 23/20/17/14.
  • Increased Vendetta damage from 225/375/525 to 250/400/550.
  • Increased base health regeneration from 0.25 to 2.5.
  • Mana Burn
    • Increased mana burned from 400% to 500% of target's intelligence.
    • Rescaled mana cost from 90/110/130/150 to 130/120/110/100.
  • Spiked Carapace
    • Can now reflect one damage instance from each player during its duration, instead of only from the first player to damage him.
    • Reduced carapace duration from 4.5 to 2.75.
    • Reduced mana cost from 50 to 40.
    • Increased cooldown from 10 to 14.
  • Increased Vendetta movement speed bonus from 10%/15%/20% to 16%/18%/20%.
Spiked Carapace:
Temporarily enhances the Assassin's chitinous armor with organic barbs, causing him to prevent and reflect the next player based damage instance and stuns the target. Lasts 4.5 seconds.
Damage reflected: 100%
Carapace duration: 4.5
Stun duration: 0.6/1.2/1.8/2.4
Mana cost: 50
Cooldown: 10
Note: Only triggers on player based damage, on any damage type. Does not prevent status debuffs. Spikes visually grow out of the hero when he is in this state.
  • Reduced Mana Burn cooldown from 35/25/15/5 to 28/20/12/4.
  • Reduced Vendetta cooldown from 90/75/60 to 70/60/50.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Urna Swarm
    • Reduced maximum allowed Scarabs from 2/4/6/8 to 2/3/4/5.
    • Increased mana cost from 10 on each level to 40/30/20/10.
    • Increased cooldown from 14/11/8/5 to 26/19/12/5.
    • Infestation
      • Increased damage per second from 20 to 40.
      • Increased radius from 275 to 300.
Raises a Scarab from a corpse. Scarabs have the Infestation ability, which silences enemies within a small radius and applies a damage over time, but also killing the skarab. They also can burrow into the ground, turning invisible to enemies, but also immobile.
Corpse search radius: 600
Max allows Skarabs: 2/4/6/8
Mana cost: 10
Cooldown: 14/11/8/5
Notes: Raises 1 scarab per cast. Skarabs lasts until killed, have 200 health, 6 armor, 450 movement speed, 1400/1400 vision, can't attack, are spell immune and have the Infestation and Burrow abilities.
Infestation:
Kills the Scarab to silence and damage nearby enemies.
Radius: 275
Damage per second: 20
Duration: 3
Notes: Has no cast time. The scarab dies upon cast.
Burrow:
The Scarab digs into the ground, becoming invisible and immobile.
Vision reduction: 1000/1000
Notes: Has an instant cast time. While burrowed, the Scarab cannot move or use Infestation. Lasts until toggled off.
  • Mana Burn can no longer target non-hero units, since it no longer affects them.
Old Mana Burn:
Burns a fixed amount of mana and deals damage equal to that amount.
Cast range: 500/575/650/725
Mana burned: 70/120/185/260
Mana burned as damage: 100%
Mana cost: 65/85/100/115
Cooldown: 7
Notes: Effects are delayed by 0.25 seconds.
New Mana Burn:
Burns a amount of mana based on the target's intelligence and deals damage equal to that amount.
Cast range: 600
Mana burned: 400% of the target's intelligence
Mana burned as damage: 100%
Mana cost: 90/110/130/150
Cooldown: 35/25/15/5
Notes: Effects are applied instantly.
  • Recoded Impale:
    • No longer turns hit enemies invulnerable during the air time.
    • No longer requires channeling in order for the spikes to reach max distance.
    • No longer causes hit enemy units to instantly face towards Nyx Assassin.
    • No longer conflicts with Earth Spike, Burrowstrike, Ravage and Impales from other Nyx Assassins.
    • No longer fails to stun and damage enemies when the targeted point was a cliff.
  • Increased Mana Burn cast range from 500 on each level to 500/575/650/725.
  • Vendetta
    • Increased movement speed bonus from 10% on each level to 10%/15%/20%.
    • Increased duration from 20 on each level to 20/35/50
    • Reduced cooldown from 90 on each level to 90/75/60
  • Increased base armor from 0 to 1 (total armor is now 3.66).
  • Reduced Impale cast range from 600 to 500.
  • Reduced Vendetta cooldown from 120 to 90.
Shrink:
Causes this unit to shift out of existence whenever it takes damage, temporarily avoiding any further damage.
Channel Time: 0.5.
Mana Cost: 30/20/10/0.
Cooldown: 10/8/6/4.
  • Vendetta
    • Reduced damage from 300/450/600 to 225/375/525.
    • Increased mana cost from 150/190/230 to 160/210/260.
    • Now increases Nyx Assassin movement speed by 10%.
  • Impale
    • Increased cast range from 400 to 500.
    • Increased spikes travel distance from 500 to 600.
    • Increased damage from 60/130/200/260 to 80/160/230/300.
    • Increased stun duration from 0.5/1.0/1.5/2.0 to 0.75/1.25/1.75/2.25.
    • Reduced mana cost from 100/120/145/170 to 95/115/135/155.
    • Reduced cooldown from 12 to 11.
  • Rescaled Mana Burn mana burned from 65/130/195/260 to 70/120/185/260.
  • Reworked Wind Walk (pre 5.61) into Vendetta.
Vendetta.
The Nerubian Assassin turns invisible for a short period of time, and can break his invisibility with an incredibly damaging attack.
Damage: 300/450/600.
Fade Time: 0.6.
Mana Cost: 150/190/230.
Duration: 20 seconds.
Cooldown: 120 Seconds.
Spiked Carapace (pre 6.67)
The Nerubian Assassin forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers.
Bonus Armor: 2/4/6/8.
Damage Returned: 10/20/30/40%.
  • Changed main attribute from Intelligence attribute symbol.png intelligence to Agility attribute symbol.png agility
  • Increased base Agility attribute symbol.png agility from 16 to 20.
  • Increased Agility attribute symbol.png agility gain from 1.75 to 2.50.
  • Reduced base Intelligence attribute symbol.png intelligence from 20 to 16.
  • Reduced Intelligence attribute symbol.png intelligence gain from 2.50 to 1.75.
  • Impale
    • Reduced cast range from 500 to 400.
    • Increased spikes travel distance from 400 to 500.
    • Reduced damage from 80/150/220/290 to 60/130/200/260.
  • Increased base HP from 100 to 150.
  • Increased base attack damage from 28-35 to 30-39.
  • Increased Intelligence attribute symbol.png intelligence gain from 2.75 to 2.80.
  • Impale
    • Increased cast range from 400 to 500.
    • Increased damage from 60/110/170/230 to 80/150/220/90.
    • Reduced stun duration from 1.25/2.50/3.75/5.00 to 0.5/1.0/1.5/2.0 (Air Time unchanged).
  • Removed Aghanim's Scepter icon.png Aghanim's Scepter Upgrade.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter Upgrade for Nyx Assassin: Increases Spiked Carapace (pre 5.61) bonus armor and damage returned.
    • Increases bonus armor from 5/10/15 to 6/12/18.
    • Increases damage returned from 15/30/45 to 20/40/60.
  • Impale
    • Reduced spikes radius from 250 to 200.
    • Reduced spikes travel distance from 600 to 400.
    • Reduced cast range from 600 to 400.
  • Wind Walk (pre 5.61)
    • Reduced movement speed bonus from 25/50/75/100% to 10/20/30/40%.
    • Removed backstab damage.
  • Increased Impale Mana cost from 90/105/130/140 to 90/110/130/150.
  • Increased base attack damage from 27-31 to 32-39.
  • Increased base armor from 2 to 0.
  • Increased Agility attribute symbol.png agility gain from 2.50 to 3.15.
  • Rescaled Impale Mana cost from 120 to 90/105/130/140
  • Reduced Mana Burn mana cost from 65/85/85/85 to 65/85/85/95
  • Added a 4th level to all basic abilities.
  • Impale
    • Rescaled damage from 75/150/225 to 60/110/170/230.
    • Rescaled stun duration from 2/3/4 to 1.25/2.50/3.75/5.00 (Air time unchanged, stays at 1 second).
    • Increased mana cost from 100 to 120.
    • Reduced cooldown from 13 to 12.
  • Mana Burn
    • Rescaled mana burned from 75/150/225 to 65/130/195/260.
    • Reduced cast range from 600 to 500.
    • Rescaled mana cost from 75 to 65/85/85/85.
    • Increased cooldown from 7/6/5 to 7.
  • Wind Walk (pre 5.61)
    • Rescaled duration from 20/25/30 to 20/25/30/30.
    • Rescaled backstab damage from 25/50/75 to 25/50/75/100.
    • Rescaled movement speed bonus from 25/50/75% to 25/50/75/100%.
    • Rescaled fade time from 1.0/0.75/0.5 to 1.0/0.75/0.5/0.5.
    • Reduced cooldown from 22 to 20.
  • Increased base attack damage from 24-28 to 27-31.
  • Increased Impale cooldown from 12 to 13.
  • Wind Walk (pre 5.61)
    • Reduced duration from 20/40/60 to 20/25/30.
    • Reduced backstab damage from 40/70/100 to 25/50/75.
    • Increased movement speed bonus from 10/40/70% to 25/50/75%.
    • Increased mana cost from 75/65/55 to 75.
    • Increased cooldown from 5 to 22.
  • Changed attack range from ranged to melee.
    • Reduced attack range from 500 to 100.
  • Rescaled base attack damage from 26-26 to 24-28.
  • Increased Impale cooldown from 9 to 12.
  • Increased base attack damage from 16-16 to 26-26.
  • Reduced base attack time from 2.50 to 1.65.
  • Increased base HP from 25 to 100.
  • Increased base movement speed from 270 to 300.
  • Spiked Carapace (pre 5.61)
    • Increased number of ability levels from 2 to 3.
    • Rescaled bonus armor from 10/20 to 8/16/24.
    • Rescaled melee damage returned from 25/50% to 15/30/45%.
  • Created.

Patch history[edit]

Patch
Description
  • Fixed Spiked Carapace charge not getting used when hurt by an invulnerable source.
  • Fixed Impale traveling too far.