Fixed Arcane Curse having its duration reduced, instead of slow value
Fixed Orb of Venom having its duration reduced, instead of slow value
Fixed Fiend's Grip dmg/mana drain being reduced by status resistance
Fixed Life Drain being reduced by status resistance
Psionic Trap now has the slow value reduced, instead of the duration (since it can deal damage over time as well)
Fixed Purifying Flames being reduced by status res
The following damage debuffs now speed up their damage interval when reduced by status resistance (to keep the total damage the same): Ice Blast, Flaming Lasso, Bramble Maze, Doom, Shackles, Overgrowth, Entangling Claws
Fixed the following spells being reduced for the entire team, instead of only the units with status resistance: Blood Rite, Hookshot, Vacuum, Fissure, Searing Chains, Ice Path, Torrent slow, Frost Blast, AoE Mana Drain, Savage Roar, Boundless Strike, Rip Tide, Fortune's End, Concussive Shot, Overload, Anchor Smash, Fatal Bonds, Reincarnation, Veil of Discord
Fixed the following stack-based debuffs not being reduced after the first stack: Sticky Napalm, Jingu Mastery,
Shadow Poison is no longer affected by status resistance
Fixed the following debuffs being reduced twice: Telekinesis stun on primary target, Last Word silence, Grave Chill slow, Ethereal Blade slow
Fixed Arcane Orb dealing 100/100/100/100 bonus damage to summons and illusions rather than 100/200/300/400 on each level.
This page was last edited on 1 December 2017, at 04:50.
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