November 26, 2019 Patch

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Patches (latest) November 20, 2019 Patch November 26, 2019 Patch November 27, 2019 Patch

Sources

Version notes

Updated to game version 7.23.

General

Couriers

  • Each player now has their own courier automatically
  • Courier now gains levels when your hero gains levels
  • Courier movement speed reduced from 380 to 275
  • Courier health reduced from 75 to 70
  • Courier now provides 85 GPM while it is alive (this replaces the base 91 GPM that previously existed)
  • Courier passively gains +10 movement speed, +10 health and +2 GPM increase per level
  • Courier gains flying movement at level 5
  • Courier gains Speed Burst active ability at level 10 (6-second duration +50% MS, 120 CD)
  • Courier gains ability to use wards at level 15
  • Courier gains Shield active ability at level 20 (2s duration, 200 CD)
  • Courier gains ability to use items in general at level 25
  • Courier vision reduced from 350 to 200
  • Courier team bounty is now 25 + 5 * Level, xp is 35 + 20 * Level
  • Courier respawn time changed from 120/180 ground/flying to 50 + 7 * Level
  • Courier Return Items ability will now cause the courier to return home even if it doesn't have items

Economy

  • Observer Wards no longer cost gold
  • Heroes now start with 3 Town Portal Scrolls
  • Gold earned from killing an Observer Ward will now always be given to the player that bought the true sight
  • Heroes that have recently applied damage or a debuff on an enemy hero that dies are now considered part of the area assist gold even if they are no longer alive or in that area
  • Assist gold distribution multiplier for Net Worth ranking factor in the area is changed from multiplying based on the heroes in the area, to globally.
  • Net Worth Ranking factor for Gold changed from 1.3->0.7 to 1.6->0.4

Neutrals

  • Cloak Aura no longer stacks
  • Harpy Stormcrafter: Max mana reduced from 400 to 150
  • Harpy Stormcrafter: Mana regeneration increased from 1 to 3
  • Mud Golem: Hurl Boulder damage reduced from 125 to 75
  • Ghost: Frost Attack move slow from 20 to 25%
  • Ghost: Frost Attack attack slow from 20 to 25%
  • Vhoul Assassin: Poison debuff now applies 35% Regen Reduction
  • Centaur Conqueror: War Stomp cooldown reduced from 20 to 12
  • Dark Troll Summoner: Ensnare cooldown reduced from 20 to 15
  • Dark Troll Summoner: Raise Dead cooldown reduced from 25 to 18
  • Ancient Thunderhide: War Drums Aura no longer provides attack damage bonus
  • Ancient Thunderhide: War Drums Aura now provides 40% Accuracy
  • Ancient Thunderhide: War Drums Aura attack speed bonus increased from 15 to 25
  • Ogre Frostmage: Armor bonus reduced from 8 to 6
  • Ogre Frostmage: Slow now works against ranged units as well
  • Ogre Frostmage: Attack slow increased from 20 to 30

Outposts

  • Added a new neutral building type - Outposts.
  • There are two Outposts on the map, located where the Side Shops were previously.
  • Gain control of an Outpost by right clicking and channeling for 6 seconds. Converts faster with more allies channeling.
  • Controlling an Outpost grants you bonus XP upon initially capturing it, and at 5-minute intervals on the game clock.
    • XP bonus is 25*Min XP to each player.
    • Grants the same bonus XP even if both Outpost are captured. XP is not doubled.
  • Controlled Outposts provide 500 AoE True Sight vision for your team.
  • Controlled Outposts can be teleported to, with a 6 second channel time.

Others

  • Map layout redesigned
    • Note: Both Ancient camps are now on the opposite side of the map from Roshan.
  • Heroes can now level up to 30. Once you get to level 30, you unlock the entire talent tree. XP requirement for the levels are 3500/4500/5500/6500/7500. Respawn time does not increase past 25. XP bounties max out at level 25 bounty values.
  • Spell Immunity no longer grants 100% Magic Resistance (this means that all spells that are able to pierce spell immunity now deal damage as well)
    • Note 1: A quick refresher on how this currently works: Spells have two properties: 1) whether it applies to Spell Immune targets, and 2) what the damage type is. These are listed in the ability tooltips.
    • Note 2: This change means that if something pierced immunity before, and was magical damage, it will now do damage. If it didn't pierce spell immunity before, it will still not deal any damage.
  • Removed Side Shops
  • Bottle has been removed from the Secret Shop
  • All Secret Shop items are now exclusively in the Secret Shop (this means Ring of Health and Void Stone are no longer in the base)
  • Tier 2 Towers HP increased from 1900 to 2000
  • Tier 2 Tower Armor increased from 15 to 16
  • Tier 2 Tower Damage increased from 152 to 175
  • Tier 2+ towers night vision increased from 800 to 1100
  • Tower Glyph multishot targets increased from 2 to 4
  • Glyph duration increased from 6 to 7
  • Improved input processing to feel snappier, as well as fixing some rare input drop bugs
  • Denied towers now give half of the bounty to the team that denies it and half to the other team (instead of 0 to both teams)
  • Siege damage against heroes increased from 85% to 100%
  • Fountain damage increased from 230 to 275
  • Fountain now has 20% Accuracy
  • Melee heroes now have a passive 8 Damage Block (stacks with other sources of Damage Block)

Heroes

New heroes

Snapfire icon.png
Snapfire
Void Spirit icon.png
Void Spirit

Hero changes

Abaddon icon.png
Alchemist icon.png
Ancient Apparition icon.png
Anti-Mage icon.png
  • Mana Break:
    • Now also burns 2/3/4/5% of the target's max mana
    • Now only has half effect by illusions
  • Mana Void:
    • No longer pierces Spell Immunity (previously only partially did)
    • Aghanim's Scepter icon.png Aghanim's Scepter duration increased from 70 to 100 seconds
  • Level 10 Talent increased from +10 Strength attribute symbol.png Strength to +13
Arc Warden icon.png
Axe icon.png
  • Counter Helix:
    • Cooldown improved from 0.45/0.4/0.35/0.3 to 0.3
    • Chance reduced from 20% to 17/18/19/20%
  • Culling Blade now deals damage through Spell Immunity (as a result of the Spell Immunity change)
Bane icon.png
Batrider icon.png
  • Flamebreak:
    • Projectile speed increased from 900 to 1200
    • Now has a 50/75/100/125 damage impact
    • Damage per second reduced from 25/30/35/40 to 20
    • Cooldown rescaled from 17 to 18/17/16/15
    • AoE increased from 375 to 500
    • Knockback duration from 0.25 to 0.35
    • Knockback distance is now a fixed 300 units
  • Firefly:
    • No longer provides flying vision
    • Movement speed increased from 4/7/10/13% to 5/10/15/20%
    • Now provides +200/400/600/800 Day/Night vision
  • Sticky Napalm
    • No longer has a cast point
    • No longer requires turning to cast
    • Slow per stack reduced from 3/5/7/9 to 2/4/6/8
  • Flaming Lasso now deals damage through Spell Immunity (as a result of the Spell Immunity change)
  • Level 15 Talent increased from +2s Flamebreak Burn Duration to +3s
  • Level 20 Talent changed from +40 Movement Speed to +30
  • Level 25 Talent reduced from -13s Flamebreak Cooldown to -9s
Beastmaster icon.png
Bloodseeker icon.png
  • Rupture duration reduced from 12 to 10/11/12
  • Agility attribute symbol.png Agility changed from 24 + 3.1 to 22 + 3.4
  • Bloodrage:
    • Outgoing damage increased from 10/15/20/25% to 12/18/24/30%
    • Incoming damage reduced from 10/15/20/25% to 10/14/18/22%
Bounty Hunter icon.png
  • Track bonus movement speed increased from 16/18/20% to 16/20/24%
Brewmaster icon.png
  • Cinder Brew:
    • Now extends the duration by 3 seconds rather than refreshing
    • Now deals a total amount of damage over the variable duration
    • No longer causes self attacks
    • Now ignites on any spell damage, rather than only damage above 80
    • Damage increased from 100/150/200/250 to 100/160/220/280
    • Slow rescaled from 25% to 24/28/32/36%
    • Cooldown reduced from 20/18/16/14 to 20/17/14/11
    • Mana cost increased from 50 to 80
Bristleback icon.png
Centaur Warrunner icon.png
  • Retaliate return damage increased from 16/32/48/65 to 16/36/56/76
  • Level 20 Talent increased from +80 Retaliate Damage to +90
Chaos Knight icon.png
  • Agility attribute symbol.png Agility gain reduced from 2.1 to 1.4
  • Chaos Bolt now releases fake projectiles from nearby illusions
  • Reality Rift no longer slows
    • Now reduces armor by 2/3/4/5 for 6 seconds
    • Cooldown from 14/11/8/5 to 15/12/9/6
  • Chaos Strike max crit reduced from 160/200/240/280% to 140/165/190/215%
  • Phantasm outgoing damage rescaled from 50/75/100 to 40/70/100%
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter:
    • When you cast Phantasm, causes every allied hero to create an illusion (same stats as Phantasm illusions)
    • Your hero gets an additional illusion as well
    • Does not interrupt allies
Chen icon.png
  • Holy Persuasion:
    • Minimum health reduced from 1000 to 700/800/900/1000
    • Mana cost increased from 70/90/110/130 to 90/110/130/150
  • Hand of God mana cost increased from 200/300/400 to 250/350/450
  • Level 10 Talent changed from +30% XP Gain to +200 Health
Clinkz icon.png
  • Base attack range reduced from 650 to 625
  • Skeleton Walk now provides 70/100/130/160 attack speed when coming out of invisibility. Lasts 4 seconds.
  • Replaced Strafe with Death Pact:
    • Consumes an enemy unit, skeleton, or a level 3/4/5/6 neutral
    • Gains 200/300/400/500 health and causes your attacks to have -2/3/4/5 armor debuff
    • If a hero dies under your attack debuff (lasts 3 seconds), you gain +5 damage permanently and Death Pact cooldown is refreshed
    • Lasts 55 seconds
    • Cooldown: 90
    • Cast Range: 900
    • Mana Cost: 60
  • Burning Army now deals 24/26/28% of your attack damage instead of 80/100/120% of your base damage.
  • Level 20 Talent changed from +16 Health Regen to +350 Death Pact Health
  • Level 25 Talent changed from +4s Strafe Duration to +4s Skeleton Walk Attack Speed Duration
Clockwerk icon.png
  • Hookshot
    • Now deals damage through Spell Immunity (as a result of the Spell Immunity change)
    • Cooldown reduced from 70/55/40 to 60/45/30
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter:
    • Grants you Overclocking, refreshing all of your abilities and granting you 40% bonus movement speed and +200 Attack Speed for 8 seconds
    • After the duration expires, you become stunned for 4 seconds
    • Cooldown: 60
    • Mana Cost: 150
Crystal Maiden icon.png
  • Base mana regen increased from 0 to 1
  • Arcane Aura
    • Self mana regen adjusted from 2.5/4.5/6.5/8.5 to double on yourself
    • Now provides 4/6/8/10% Magic Resistance and double on yourself
Dark Seer icon.png
Dark Willow icon.png
  • Bedlam damage increased from 60/110/160 to 75/125/175
  • Level 20 Talent increased from +10% Spell Lifesteal to +15%
Dazzle icon.png
Death Prophet icon.png
Disruptor icon.png
  • Thunder Strike now applies a 0.1 second 100% MS/AS slow
  • Level 10 Talent increased from +200 Health to +225
Doom icon.png
  • Base damage increased by 3
  • Devour
    • Max creep level rescaled from 3/4/5/6 to 4/5/6/6
    • Cooldown rescaled from 70/60/50/40 to 70
    • Gold bonus rescaled from 25/50/75/100 to 20/80/140/200
    • Digest duration now matches cooldown (rather than 80)
  • Scorched Earth
    • Duration rescaled from 10/12/14/16 to 16
    • Speed increased from 11/12/13/14% to 12/13/14/15%
    • Damage rescaled from 20/30/40/50 to 20/35/50/65
  • Infernal Blade base damage rescaled from 25 to 16/20/24/28
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter. Infernal Blade stun duration increased to 1.75 seconds and +2s DPS duration. Applies Break.
Dragon Knight icon.png
Drow Ranger icon.png
  • Agility attribute symbol.png agility reduced from 30 + 2.8 to 20 + 2.6 (base damage unchanged)
  • Frost Arrows
    • Now do 5/10/15/20 damage.
    • No longer last 7 seconds on creeps.
  • Gust max knockback distance increased from 350 to 450.
  • Replaced Precision Aura with Multishot.
Multishot
Channels for up to 1.75 seconds.
During that time, it releases a flurry of arrows in continuous salvos.
Releases 12 total arrows over 3 waves.
Arrows deal 95/125/155/185% of your base damage and apply Frost Arrows slow for 1/2/3/4 seconds.
Travel distance is twice your attack range.
Cooldown: 32/28/24/20.
Mana Cost: 50/60/70/80.
  • Marksmanship
    • No longer instantly kills creeps.
    • Proc damage is now 40/50/60 bonus (as a proc on top, non-critting).
    • Now also provides bonus Agility attribute symbol.png agility to you and nearby ranged heroes equal to 25%/30%/35% of your Agility attribute symbol.png agility.
  • Level 20 right talent changed from +25% Evasion to +35% Multishot Damage.
  • Level 25 right talent changed from +20% Precision Aura Damage to +15% Marksmanship Chance.
Earth Spirit icon.png
  • Base Intelligence attribute symbol.png Intelligence increased from 18 to 20
  • Level 10 Talent changed from +10 Intelligence attribute symbol.png Intelligence to +300 Rolling Boulder Distance
  • Level 10 Talent increased from +40 Damage to +50
  • Level 15 Talent increased from +7 Armor to +8
Earthshaker icon.png
Elder Titan icon.png
  • Earth Splitter now deals damage through Spell Immunity (as a result of the Spell Immunity change)
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter. Now grants you with Spell Immunity when the Astral Spirit returns to you, based on the number of heroes hit. Provides 2 seconds per hero.
Ember Spirit icon.png
  • Level 10 Talent increased from +250 Flame Guard Absorption to +275
  • Level 20 Talent changed from True Strike to +60 Sleight of Fist Hero Damage
  • Level 25 Talent reduced from -20 Fire Remnant Charge Restore Time to -16
Enchantress icon.png
  • Impetus is now a basic ability.
    • Damage: 8/12/16/20%.
    • Mana: 40/45/50/55.
    • Cooldown: 6/4/2/0.
    • No longer Pierces Spell Immunity.
  • Enchant
    • Increased cooldown from 20/16/12/8 to 20.
    • Increased creep duration from 26/44/62/80 to 30/60/90/120.
    • Can now control only one unit.
    • Can no longer target an already enchanted unit.
    • Upgrades creeps with +200/400/800/1200 Health and +10/30/50/70 Damage and fully heals it.
  • Untouchable is now an ultimate ability.
    • Slows attack speed by 100/140/180
    • Untouchable now pierces Spell Immunity
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter.
Grants Sproink, moving you backwards 400 units and disjointing projectiles.
Cooldown: 3.
Mana Cost: 50.
  • Level 20 right talent reduced from -100 Untouchable Slow to -80
Enigma icon.png
  • Midnight Pulse
    • Damage type changed from Pure to Magical (Still Pierces Spell Immunity).
    • Increased damage from 3.5/4/4.5/5% to 4.75/5.5/6.25/7%.
  • Level 10 right talent changed from +25 Movement Speed to +200 Enigma Eidolon icon.png Eidolon Attack Range.
Faceless Void icon.png
  • Reduced Time Lock stun duration from 0.75 to 0.65.
  • Increased Chronosphere cooldown from 140 to 160.
  • Time Dilation
    • Now causes affected enemies' spells to progress their cooldown 75% more slowly while under its effect, instead of increasing cooldowns by a flat amount.
    • Increased duration from 6/8/10/12 to 8/10/12/14.
    • Reduced slow per cooldown affected from 14% to 10%.
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter upgrade. Now causes Time Walk to apply Time Lock to enemies within 250 AoE of the destination. Does not pierce spell immunity.
  • Level 10 left talent: Reduced Strength attribute symbol.png strength bonus from 12 to 10.
  • Level 20 left talent: Reduced bonus Time Walk distance from +500 to +450.
Grimstroke icon.png
  • Increased Phantom's Embrace Rend damage from 75/150/225/300 to 80/170/260/350.
  • Increased Ink Swell cast range from 400/500/600/700 to 400/525/650/775.
Gyrocopter icon.png
Huskar icon.png
  • Burning Spear now costs 4% of current health instead of a fixed 15.
  • Life Break
    • Reduced slow duration from 4/5/6 to 3/4/5.
    • Now deals damage through Spell Immunity (as a result of the Spell Immunity change).
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter. Life Break now taunts the enemy for 2.5 seconds.
Invoker icon.png
Io icon.png
  • Increased base armor by 2.
  • Tether now slows enemies by 8/16/24/32%.
  • Overcharge
    • Reduced cooldown from 18 to 16.
    • Now provides 0.6/0.8/1/1.2% Max HP Regen per second instead of damage reduction.
    • Still provides attack speed.
    • (Note: regeneration is applied on both targets with Tether, and thus the Tether target regenerates for more).
  • Level 10 right talent changed from +90 Gold/Min to +5 Health Regen.
  • Level 15 left talent changed from +8 Health Regen to +13% Spell Lifesteal.
  • Level 15 right talent changed from Spirits Apply Slow to +120 Gold/Min.
Jakiro icon.png
  • Strength attribute symbol.png Strength gain increased from 2.8 to 3.0
Juggernaut icon.png
  • Level 15 Talent: Increased Blade Fury movement speed bonus from 50 to 75.
  • Level 20 Talent: Increased Blade Fury damage per second bonus from 100 to 130.
Keeper of the Light icon.png
  • Blinding Light
    • Increased mana cost from 100/125/150/175 to 130/145/160/175.
    • Reduced cast range from 575/650/725/800 to 475/550/625/700.
  • Reduced Will-O-Wisp cast range from 900 to 800.
  • Level 15 left talent reduced from +350 Cast Range to +250.
Kunkka icon.png
  • Increased X Marks the Spot cooldown from 34/26/18/10 to 38/30/22/14.
  • Increased Ghostship cooldown from 70/60/50 to 80/70/60.
  • Ghostship Rum damage reduction reduced from 40/45/50% to 40%.
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter. Provides the Torrent Storm ability.
    • Active, causes a visible torrent to spawn every 0.25 seconds for 5 seconds.
    • Torrents spawn randomly in a 1100 area around you (in alternating quadrants).
    • Cooldown: 70.
    • Mana Cost: 250.
Legion Commander icon.png
Leshrac icon.png
  • Level 20 Talent changed from +25% Evasion to +400 Health
Lich icon.png
Lifestealer icon.png
  • Reduced Strength attribute symbol.png strength gain from 2.9 to 2.4.
  • Improved base attack time from 1.85 to 1.7.
  • Improved base attack speed from 100 to 140.
  • Reduced base damage by 7.
  • Increased base armor by 1.
  • Rage
    • No longer increases attack speed.
    • Now provides +15% movement speed.
  • Reduced Open Wounds lifesteal from 50% to 35%.
  • Feast
    • Now passively provides +15/30/45/60 Attack Speed.
    • No longer deals damage based on the target's max health.
    • Now provides 1.5/2/2.5/3% lifesteal based on the target's max health.
  • Infest
    • Now automatically takes control over the target when it is allowed.
    • Infested heroes have bonus +30/40/50% movement speed and creeps have 15/20/25%.
    • Infested units also gain +750/1000/1250 bonus health (and heals that amount).
    • Now heals you for 3/4/5% of max health per second while you are in another unit instead of a burst heal on exit.
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter:
    • Reduces Infest cooldown to 20 seconds and increases cast range to 600. Causes the Infested target to get the Rage buff (lasts as long as Rage does)
  • Level 10 left talent increased from +20 Attack Speed to +30.
  • Level 25 right talent changed from +1% Feast Damage/Lifesteal to +1.5% Feast Lifesteal.
Lina icon.png
  • Strength attribute symbol.png Strength gain increased from 2.2 to 2.4
  • Level 10 Talent reduced from +125 Cast Range to +100
  • Level 10 Talent increased from +30 Damage to +35
Lion icon.png
  • Mana Drain slow from 20/24/28/32% to 20/25/30/35%
Lone Druid icon.png
  • Lone Druid Spirit Bear icon.png Spirit Bear
    • Attack range increased from 128 to 150.
    • Armor type changed from Basic to Hero.
    • Attack type changed from Basic to Hero.
    • No longer has Defender.
    • Demolish is now available at level 1.
    • Return is now available at level 1.
    • Entangle is now available at level 1.
    • Entangle duration is now 0.75/1.5/2.25/3.
    • Return is now a 3 second channeling ability. Cooldown: 30.
    • Demolish building bonus damage is now 10/20/30/40%.
    • Damage reduced from 35/55/75/95 to 30.
    • Now levels up when your hero does and gains +5 damage per level.
    • Health reduced from 1500/2000/2500/3000 to 1100/1400/1700/2000.
    • Now gains +75 HP per level of your hero.
    • Entangling Claws damage type changed from Physical to Magical.
  • Spirit Link
    • Spirit Link is now passive.
    • No longer heals the spirit bear when Lone Druid deals damage.
    • Reduced lifesteal from 40/50/60/70% to 20/35/50/65%.
    • Reduced attack speed from 20/40/60/80 to 15/30/45/60.
  • Reworked True Form.
Old True Form
Lone Druid learns to morph himself into a raging bear, losing his ranged advantage and some base movement speed, but gaining melee power as well as the Battle Cry ability. He can morph freely between druid and bear form.
Bonus Armor: 4/6/8.
Health Bonus: 300/700/1100.
Move Speed Loss: 45.
Attack Range Loss: 400 (Talent 525).
Mana Cost: 25.
Cooldown: 0.
New True Form
Lone Druid learns to morph himself into a raging bear, losing his ranged advantage, but gaining increased resistance, Entangling Roots, and Demolish.
Grants you Spirit Bear's Entangle and Demolish.
Sets your melee attack range to 225.
Gains 500/1000/1500 Health (healed on cast as well).
Bonus Armor: 10/15/20.
Duration: 40.
Mana Cost: 200.
Cooldown: 100.
Attack Range Loss: 325 (Talent 450).
  • Savage Roar
    • Now occurs both your hero and the Spirit Bear when cast on either.
    • Increased AoE from 325 to 375.
  • Level 20 right talent changed from -25s Battle Cry Cooldown to -40s True Form Cooldown.
  • Level 25 left talent changed from Battle Cry Grants Spell Immunity to +1000 True Form Health.
Luna icon.png
  • Increased base Strength attribute symbol.png strength by 2.
  • Increased base Intelligence attribute symbol.png intelligence by 2.
  • Increased base damage by 3.
  • Moon Glaives now works with critical strikes.
  • Lunar Blessing reworked.
    • Now provides allied player units +10/15/20/25% Attack Damage and +10/15/20/25% Total Armor Bonus.
    • Provides Luna with 200/400/600/800 night vision.
Lycan icon.png
  • Reworked Howl.
    • Now causes all enemies within 2000 AoE to have 5/6/7/8 reduced armor and deal less 25/30/35/40% less base attack damage.
    • Lasts 5/6/7/8 seconds.
    • Cooldown: 24/22/20/18.
    • Mana Cost: 50.
    • Now cast around your Lycan Wolf icon.png Wolves as well.
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter. Grants Wolf Bite:
    • Target an allied hero to convert them and provide Shapeshift properties (including melee).
    • Grants both of you 30% lifesteal, and a shared 30% lifesteal to heal the other one when within 1200 range of each other.
    • Cooldown: 80.
    • Mana Cost: 150.
Magnus icon.png
  • Increased Shockwave pull distance from 100 to 150.
  • Empower
    • Rescaled cleave damage from 14/34/54/74 to 15/25/35/45%.
    • Reduced damage from 10/20/30/40% to 10/15/20/25%.
    • Increased duration from 40 to 38/42/46/50.
    • Now provides double effect when cast on yourself.
  • Reverse Polarity now deals damage through Spell Immunity (as a result of the Spell Immunity change)
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter. Now reduces Skewer cooldown to 4 seconds, cast point by half and removes mana cost.
  • Level 25 right talent reduced from +20% Empower Cleave/Damage to +15%.
Mars icon.png
  • God's Rebuke knockback now adds a 40% slow for 1.5 seconds.
  • Bulwark reworked:
    • Can now be toggled on, putting your weapon away and causing the direction you're facing to be locked.
    • Your movement speed will be 20% slower while in this mode and 70% of attack projectiles will be redirected towards you instead of your allies.
    • Only affects attack projectiles that are within your shield block angles and within 800 range from the attacker.
  • Arena Of Blood now destroys trees inside the area.
Medusa icon.png
  • Increased Intelligence attribute symbol.png Intelligence gain from 2.6 to 3.4.
  • Mystic Snake
    • Now applies 30% movement slow and a 50% turn rate slow for 3 seconds.
    • No longer steals mana from the enemies (but still provides it for you).
  • Stone Gaze
    • Reduced duration on Medusa from 5/6/7 to 5/5.5/6.
    • Rescaled damage amplification from 50% to 40/45/50%.
    • Now provides you with 25% movement speed increase.
    • Increased range from 1000 to 1200.
  • Level 10 right talent increased from +15 Damage to +20.
  • Level 10 left talent increased from 15% Evasion to 20%.
  • Level 15 right talent increased from +30 Attack Speed to +40.
Meepo icon.png
  • Level 10 Talent increased from +15 Damage to +20
  • Level 15 Talent increased from +30 Poof Damage to +40
Mirana icon.png
  • Sacred Arrow max stun duration rescaled from 5 to 3.5/4/4.5/5
Monkey King icon.png
  • Tree Dance cooldown reduced from 1.2 to 1
  • Level 10 Talent increased from +300 Tree Dance Vision AoE to +400
Morphling icon.png
  • Morph no longer has two different health and mana amounts. The percentage of health and mana is maintained between both forms.
  • Morph now provides the Aghanim's Scepter icon.png Aghanim's Scepter 50% mana cost reduction as a base feature
  • Level 15 Talent increased from +30 Attack Speed to +40
Naga Siren icon.png
  • Reduced Agility attribute symbol.png agility gain from 3.7 to 3.5.
  • Level 20 right talent increased from -7s Ensnare Cooldown to -9s.
Nature's Prophet icon.png
Necrophos icon.png
Night Stalker icon.png
  • Aghanim's Scepter icon.png Aghanim's Scepter:
    • Void no longer reduces cooldown.
    • Reduced Void stun duration from 0.6 to 0.5.
  • Level 20 right talent reduced from +40 Movement Speed to +35.
Nyx Assassin icon.png
  • Movement speed increased from 305 to 315
Ogre Magi icon.png
  • Base Strength attribute symbol.png Strength reduced by 2
  • Ignite hitting an already affected unit now adds to the duration, rather than just refreshing it.
Omniknight icon.png
  • Level 10 left talent: increased Purification bonus AoE from +75 to +100.
Oracle icon.png
  • Increased base mana regen from 0 to 0.5.
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter:
    • Fortune's End Cast Range increased by 800, AoE by 150 and causes half of the Root duration to be a stun.
Outworld Devourer icon.png
  • Increased base attack time from 1.7 to 1.9.
  • Arcane Orb
    • Rescaled damage from 6/7/8/9% to 5/7/9/11%.
    • No longer has splash damage.
    • No longer steals intelligence.
  • Replaced Equilibrium with Essence Flux:
    • Passively grants you a 25% chance to restore 20/30/40/50% Max Mana when you cast an ability.
    • Can be activated for 6 seconds to cause all damage you deal to slow enemy movement speed by 11/22/33/44% for 1.75 seconds.
    • Cooldown: 25.
    • Mana Cost: 50.
  • Sanity's Eclipse
    • No longer deals damage based on intelligence difference.
    • No longer drains mana.
    • Now has 150/225/300 base damage.
    • Now deals 0.4/0.5/0.6x the difference between you and the enemy's max mana.
    • Now provides buff charges that increase your max mana by 30/40/50 per charge. You gain 1 charge per arcane orb hit, and 3 per astral imprisonment, against heroes. Lasts 35 seconds, each charge replenishes the existing stack duration.
  • Level 20 left talent changed from +2 Sanity's Eclipse Multiplier to +0.1 Sanity's Eclipse Mana Difference Multiplier.
  • Level 25 right talent changed from +60s Arcane Orb Int Steal to +2% Arcane Orb Damage.
Pangolier icon.png
  • Level 10 Talent increased from +300 Swashbuckle Slash Range to +400
  • Level 15 Talent increased from +2s Rolling Thunder Duration to +4s
Phantom Assassin icon.png
  • Level 20 Talent increased from +25% Blur Evasion to +30%
Phantom Lancer icon.png
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter:
    • Reduced Phantom Rush agility bonus duration from 2 to 1.5.
    • Phantom Rush speed boost is now always available when attacking enemy units, regardless of the cooldown (agility bonus is still cooldown limited).
Phoenix icon.png
  • Base Strength attribute symbol.png Strength increased by 2
  • Supernova now deals damage through Spell Immunity (as a result of the Spell Immunity change)
Puck icon.png
  • Fixed a bug that caused orders to not register sometimes
  • Waning Rift now has a 350 cast range (moves you to that location and silences there)
  • Dream Coil
    • Now deals an initial 100/150/200 damage
    • Aghanim's Scepter icon.png Aghanim's Scepter now deals damage through Spell Immunity (as a result of the Spell Immunity change)
  • Level 10 Talent changed from +6 All Stats to Phase Shift Attacks (immediately launches one attack on Phase Shift Cast at units within attack range + 200)
  • Level 10 Talent increased from +150 Cast Range to +200
Pudge icon.png
Reduced  Flesh Heap health regen from 6/9/12/15 to 4/7/10/13.
  • Rot self damage is no longer lethal.
  • Dismember now deals damage through Spell Immunity (as a result of the Spell Immunity change).
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter.
    • Reduces Dismember cooldown to 11. Allows you to target an ally with Dismember, instantly swallowing them in your belly and healing them for 4% of their max health per second. The ally can exit whenever they want by issuing a command.
  • Level 20 left talent changed from +15% Cooldown Reduction to -5s Meat Hook Cooldown.
  • Level 25 right talent changed from +3s Dismember Duration to Dismember Double Damage/Heal.
Pugna icon.png
  • Nether Ward
    • Now applies a base 50 damage to spells that trigger it
    • Scaling values reduced from 1.25/1.5/1.75/2 to 1/1.25/1.5/1.75
    • Now only procs against things that affect Magic Stick
Queen of Pain icon.png
Razor icon.png
  • Replaced Unstable Current with Storm Surge
    • Passive Aura.
    • Provides 4/6/8/10% movement speed to nearby allies. Has double values on your hero.
  • Static Link
    • Now causes Razor to continuously attack the linked target. You cannot attack other targets during this time. Your attack happens automatically while you are moving without interruption (as long as it's legal to attack).
    • Rescaled drain rate from 7/14/21/28 to 7/12/17/22.
    • Rescaled drain duration from 8 to 5/6/7/8.
  • Eye of the Storm now passively shocks every unit in a 500 radius around you for 80/110/140 damage every 3 seconds. Still has the active component.
  • Fixed Eye of the Storm targeting ethereal units when it cannot hurt them.
  • Level 15 right talent reduced from +7 Static Link Damage Steal to +6.
  • Level 15 left talent changed from +4% Unstable Current Movement Speed to +12 Strength.
  • Level 25 left talent changed from +200 Unstable Current Damage to +200 Eye of the Storm Passive Damage.
Riki icon.png
  • Reduced base Agility attribute symbol.png agility and gain from 30 + 2.5 to 18 + 1.4.
  • Increased Strength attribute symbol.png strength gain from 1.9 to 2.4.
  • Increased base attack damage from 21-25 to 41-45.
  • Increased base health regeneration from 1 to 2.
  • Increased base armor from 1 to 3.
  • Increased movement speed from 290 to 315.
  • Smoke Screen
    • No longer slows. [?]
    • No longer reduces vision.
    • Rescaled miss from 10/30/50/70% to 25/35/45/55%.
    • Rescaled radius from 325 to 280/310/340/370.
    • Increased cooldown from 17/15/13/11 to 20/17/14/11.
  • Blink Strike
    • Now has 2 charges [?]
    • Reduced damage from 75/90/105/120 to 25/50/75/100
  • Cloak and Dagger
    • Is now the Ultimate.
    • No longer has health regeneration bonus.
    • Fade delay: 4/3/2.
    • Backstab damage: 1/1.5/2x.
  • Tricks of the Trade
    • Is now a basic ability.
    • Attacks 4 times over 2 seconds, dealing 55/70/85/100% of your damage. Hits random units, including creeps.
    • Cast Range: 400.
    • Radius: 450.
    • Cooldown: 21/18/15/12.
    • Mana Cost: 50
    • Scepter has been updated. 1000 Cast range, +1 second duration, +2 attacks, targets allied units.
  • Level 10 left talent: Changed from +8 Agility attribute symbol.png agility to +25 attack Speed
  • Level 10 right talent: Increased health regeneration from +6 to +8
  • Level 15 left talent: Reduced Smoke Screen cooldown from -8s to -5s
  • Level 15 right talent: Changed from +20% Critical Strike (1.5x) to +35 Damage
  • Level 20 right talent: Increased Backstab multiplier from +0.3 to +0.5
  • Level 25 right talent: Changed from +300 Tricks of the Trade AoE to -7s Tricks of the Trade Cooldown
Rubick icon.png
  • Base armor increased by 1
  • Level 15 Talent increased from -60 Fade Bolt Hero Attack to -75
Sand King icon.png
  • Base attack speed increased from 100 to 110
Shadow Demon icon.png
  • Demonic Purge now deals damage through Spell Immunity (as a result of the Spell Immunity change)
Shadow Fiend icon.png
  • Requiem of Souls
    • Final radius reduced from 425 to 350
    • No longer reduces attack damage
    • Now causes units to run away from Shadow Fiend for 0.6 seconds per wave impacted (up to 2.2 max). Does not happen on death Requiem.
Shadow Shaman icon.png
  • Mass Serpent Ward damage increased from 50/75/100 to 50/80/110
  • Level 25 Talent reduced from +50 Wards Attack Damage to +40
Silencer icon.png
  • Agility attribute symbol.png Agility gain reduced from 3 to 2.4
  • Attack projectile speed reduced from 1000 to 900
  • Glaives of Wisdom
    • Now temporarily steals 1/1/2/3 Intelligence attribute symbol.png Intelligence for 10/20/30/40 seconds
    • Damage reduced from 25/45/65/85% to 15/35/55/75%
  • Last Word base damage reduced from 75/150/225/300 to 80/120/160/200
    • Now deals a bonus damage based on 1.5/2/2.5/3x the difference between your Intelligence attribute symbol.png Intelligence and theirs
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter. Last Word becomes a 600 AoE spell.
Skywrath Mage icon.png
  • Ancient Seal cast range rescaled from 750 to 700/750/800/850
  • Level 15 Talent increased from -8s Ancient Seal Cooldown to -9s
Slardar icon.png
Slark icon.png
Spectre icon.png
  • Dispersion now deals damage through Spell Immunity (as a result of the Spell Immunity change)
Sniper icon.png
  • Shrapneldamage increased from 15/35/55/75 to 20/40/60/80
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter. Reduces cast time on Assassinate from 2 to 1 and causes it to disable the target for 1.8 seconds.
  • Fixed Assassinate piercing Spell Immunity if you gain immunity while projectile is in the air
  • Level 20 Talent changed from -1.5s Assassinate Cast Time to +30 Shrapnel Damage
Spirit Breaker icon.png
  • Greater Bash now deals damage through Spell Immunity (as a result of the Spell Immunity change)
  • Nether Strike now deals damage through Spell Immunity (as a result of the Spell Immunity change)
Storm Spirit icon.png
  • Level 25 Talent Overload Pierces Immunity now deals damage through Spell Immunity (as a result of the Spell Immunity change)
Sven icon.png
  • Reworked Warcry.
    • Causes allied heroes within 700 range to have 6/9/12/15 increased Armor and 12/16/20/24 Bonus Damage.
    • Additionally increases your own movement speed by 6/10/14/18%.
    • Lasts 8 seconds.
    • Cooldown: 36/32/28/24.
    • Mana Cost: 60
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter:
    • Storm Hammer gains +500 cast range and you travel along it. Upon impact, it hits automatically lands an attack on the primary target.
Techies icon.png
Templar Assassin icon.png
Terrorblade icon.png
  • Reflection is now an AoE target ability. Has 700 cast range and 475 AoE.
  • Conjure Image incoming damage reduced from 360% to 320%
Tidehunter icon.png
  • Kraken Shell damage block reduced from 12/24/36/48 to 5/10/20/40 (stacks with passive base damage block)
Timbersaw icon.png
  • Agility attribute symbol.png Agility growth increased from 1.3 to 1.6
Tinker icon.png
  • Base Strength attribute symbol.png Strength increased from 17 to 18
  • Base mana regen increased from 0.25 to 0.75
Tiny icon.png
  • Base movement speed increased from 290 to 310
  • Base damage reduced by 15
  • Tree Grab
    • No longer has charges.
    • Now causes you to move 25 speed slower
    • Bonus damage no longer works on denies (denies already don't splash)
    • Building damage reduced from 80/120/160/200% to 50/80/110/140%
  • Level 20 Talent changed from -7s Tree Grab Cooldown to +20 Strength attribute symbol.png Strength
Treant Protector icon.png
  • Increased movement speed from 270 to 280.
  • Reworked Living Armor
      • Provides 7/10/13/16 Armor
      • Restores 60/120/180/240 health over the duration
      • Cast range 700
      • Lasts 8 seconds
    • Reduced cast point from 0.5 to 0.4.
    • Rescaled cooldown from 30/24/18/12 to 26/22/18/14.
  • Reworked Leech Seed
    • Now a self cast spell.
    • Drains the life from a random nearby enemy within 700 range every 0.5 seconds and restores your life.
    • Enemies affected by this are slowed by 26/34/42/50% for 0.5 seconds for each pulse. Prioritizes heroes.
    • Lasts 5 seconds.
    • Lifedrain per second: 15/30/45/60.
    • Duration: 5.
    • Cooldown: 16.
    • Mana Cost: 80
  • Nature's Guise has been replaced with Nature's Grasp.
    • Targets a location, creating vines along the way. If any vine touches a tree, all the vines have 50% better effect.
    • Vines slow down enemy heroes by 25/30/35/40%
    • Vines deal 30/40/50/60 damage per second. Deals half damage to creeps.
    • Vines last until up to 12 seconds.
    • Cast Range: 1500.
    • Cooldown: 20.
    • Mana Cost: 60/70/80/90
  • Overgrowth
    • Reduced duration from 3.5/4.25/5 to 3/4/5
    • Now does 50/75/100 DPS as part of the base skill instead of Scepter providing it
    • Now deals damage through spell immunity (as a result of the Spell Immunity change)
  • Level 10 right talent: Replaced +2 Living Armor instances bonus with +60 Living Armor heal bonus.
  • Level 15 left talent: Replaced reduced map tree spawn time to 2s with +30 Nature's Grasp damage per second.
  • Level 20 right talent: Replaced +2s Nature's Guise root duration with Gains Tree Walking.
  • Level 20 left talent: Reduced Leech Seed damage/heal bonus from 50 to 40.
  • Level 25 right talent: Replaced +350 Eyes and Overgrowth radius with +1s Overgrowth and +100 damage per second.
Troll Warlord icon.png
  • Agility attribute symbol.png Agility gain increased from 2.9 to 3.3
  • Berserker's Rage ensnare chance increased from 10/12/14/16% to 14/16/18/20%
Tusk icon.png
  • Base movement speed increased from 305 to 310
  • Base HP regen increased from 0 to 0.5
  • Walrus Kick now deals damage through Spell Immunity (as a result of the Spell Immunity change)
  • Level 15 Talent increased from +350 Health to +400
  • Level 20 Talent increased from -6s Ice Shards Cooldown to -8s
Underlord icon.png
  • Agility attribute symbol.png Agility gain increased from 1.3 to 1.6
  • Base armor increased by 1
  • Atrophy Aura damage reduction reduced from 7/18/29/40% to 5/15/25/35%
  • Level 15 Talent increased from +125 Cast Range to +150
Undying icon.png
Increases Strength: 30%/40%/50%
Attack applies debuff:
Slow enemy: 30%/35%/40%
Damage Per Second: 15/25/35
Duration: 5 seconds
Zombies do double damage to a unit under the effect of the attack debuff
Cooldown: 125
Mana Cost: 100/125/150
Ursa icon.png
  • Base movement speed reduced from 325 to 315
  • Earthshock
    • Now causes you to jump forward 250 units and slam the ground.
    • Cooldown increased from 5 to 9/8/7/6
Vengeful Spirit icon.png
  • Increased Wave of Terror vision duration from 3 to 4.
  • Vengeance Aura
    • Reworked. Now provides +60/100/140/180 Attack Range and +4/8/12/16 Primary Attributes to player units.
    • The aura illusion is now considered a Strong Illusion and cannot be instant killed with spells.
  • Nether Swap
    • Now works against invulnerable/sleeping targets.
    • Aghanim's Scepter icon.png Aghanim's Scepter reworked. Now fears enemies where you land in an area of 700 for 2 seconds.
  • Level 15 left talent: Replaced from -6s Wave of Terror cooldown with -3.5s Magic Missile cooldown.
  • Level 20 right talent: Replaced from -6s Magic Missile cooldown with Vengeance Aura Illusion Casts Spells.
  • Level 20 left talent: Replaced from +15% Vengeance Aura damage with +10 Vengeance Aura Attributes.
  • Level 25 left talent: Magic Missile Pierces Spell Immunity now deals damage through Spell Immunity (as a result of the Spell Immunity change).
Venomancer icon.png
  • Poison Sting now reduces regeneration by 30%
  • Poison Nova no longer Pierces Spell Immunity. (Note: it still places the buff and is undispellable, but has no effect)
Viper icon.png
  • Increased base attack speed from 100 to 120.
  • Viper Strike now deals damage through spell immunity (as a result of the spell immunity change).
  • Poison Attack
    • Reworked. Now reduces magic resistance by 3/5/7/9%, movement speed by 6/8/10/12% and deals 4/8/12/16 DPS. The debuff now can be incremented up to 5 times, each time refreshing the duration (not independent debuffs).
    • Lasts 4 seconds.
    • Mana Cost: 20.
    • Cooldown: 0.
    • Increased range from 600 to 600/640/680/720 on each level.
  • Nethertoxin
    • Now deals increasing amounts of damage the longer the target remains continuously in the area. It starts from base damage of 15/20/25/30 DPS and increases up to 60/80/100/120. Requires 4 seconds to reach maximum DPS. Damage Interval: 0.5.
    • No longer reduces magic resistance.
    • Increased cooldown from 6 to 14.
    • Increased radius from 380 to 400.
    • Break overhead effect now only shows up against heroes.
  • Level 20 left talent: Replaced Poison Attack affects buildings with 90 attack damage bonus.
  • Level 25 left talent: Replaced 160 attack damage bonus with Poison Attack affects buildings.
Visage icon.png
  • Stone Form helper ability on your hero now targets an area, causing the closest familiar to the target location to move and cast Stone Form at that location
Warlock icon.png
  • Level 15 Talent reduced from +60% XP Gain to +50%
  • Level 25 changed from Spell Immunity for Chaotic Offering Chaotic Offering Golems to 100% Magic Resistance for Chaotic Offering Golems
Weaver icon.png
  • Shukuchi
    • No longer grants haste
    • Now removes speed limit, causes you to be unslowable, and grants you 225 bonus speed
Windranger icon.png
  • Focus Fire attack speed increased from 450 to 475
  • Level 20 Talent changed from Windrun Grants Invisibility to -20% Focus Fire Damage Reduction
  • Level 25 Talent changed from -20% Focus Fire Damage Reduction to Windrun Grants Invisibility
Winter Wyvern icon.png
  • Winter's Curse no longer reduces damage on the targets from the Winter Wyvern player's hero or units
Witch Doctor icon.png
  • Maledict no longer Pierces Spell Immunity. (it still places the buff and is undispellable, but has no effect)
Wraith King icon.png
  • Mortal Strike skeletons damage reduced from 35-40 to 30-35
  • Vampiric Aura
    • No longer affects creeps (still affects your skeletons)
    • Lifesteal reduced from 18/22/26/30% to 6/12/18/24%
    • Now provides +6/12/18/24 Damage (half values for skeletons)
Zeus icon.png
  • Nimbus mana cost increased from 275 to 325
  • Level 25 Talent reduced from +155 Arc Lightning Damage to +145

Items

  • Backpack slots increased from 3 to 4.

Neutral items

  • Neutral creeps now drop 62 new items that cannot be sold, but can be shared with allies.
  • Drops begin after 5 minutes into the game.

Drop mechanics

  • Neutral items come in 5 tiers. Items from each tier drop depending on the time on the game clock.
  • Items of a specific type will only drop once for each team.
  • Drop chance is calculated by pseudo-random distribution, and rolled individually for each team and each tier.
  • Drop chance is only rolled when there is a hero near the killed creep.
  • After the first drop, the odds of each subsequent drop within that tier is halved.
    • For example, there is a 10% chance of getting the first drop within a tier, followed by 5%, then 2.5%, etc.
Tier/Time
5-15 Mins
15-25 Mins
25-35 Mins
35-45 Mins
45-70 Mins
70+ Mins
Tier 1 10% 0% 0% 0% 0% 0%
Tier 2 0% 10% 0% 0% 0% 0%
Tier 3 0% 0% 10% 5% 0% 0%
Tier 4 0% 0% 0% 5% 10% 0%
Tier 5 0% 0% 0% 0% 0% 10%

Tier 1

Keen Optic icon.png
  • +75 Cast Range, +1.5 Mana regen
Royal Jelly icon.png
  • Consumable that comes with 2 charges. Permanently grants +2.5 HP Regen and +1.25 Mana Regen to the target unit. Does not stack on the same unit. Sharing is caring.
Poor Man's Shield icon.png
  • Same as last version before removal.
Ocean Heart icon.png
  • Grants +4 All Stats. Additionally provides 10 HP Regen and 5 Mana Regen while in water.
Iron Talon icon.png
  • Same as last version before removal.
Mango Tree icon.png
  • Consumable that plants a mango tree. Provides unlimited mango power. Every 60 seconds a mango will drop. Provides 800 vision around it.
Arcane Ring icon.png
  • +8 INT, +3 Armor. Activate to Restore 75 Mana to All Allies in a 1200 AoE of You. Cooldown: 40 seconds.
Elixir 1 icon.png
  • 3 charges, restores 500 Health and 250 mana over 6 seconds
Broom Handle icon.png
  • +35 Melee Attack Range, +12 Damage and +3 Armor.
Ironwood Tree icon.png
  • Recipe can be used to combine with 3 Iron Branches to create an Ironwood Tree. Provides +7 All Stats and the ability to plant a special tree. Cooldown: 4. Cast Range: 800
Trusty Shovel icon.png
  • +150 Health. Activate to Dig with a 1 second channel. Can find a Bounty Rune, a Flask, a 2 charged TP Scroll bundle, or an enemy Kobold. The same reward doesn't appear back to back. Cooldown: 70 seconds.
Faded Broach icon.png
  • +225 Mana, +20 MS

Tier 2

Grove Bow icon.png
  • +100 Attack range. Adds a -12% Magic Resistance debuff on Attack
Vampire Fangs icon.png
  • +10% Lifesteal, +10% Spell Lifesteal, +450 Night Vision
Ring of Aquila (Active) icon.png
  • Same as last version before removal.
Repair Kit icon.png
  • 3 Charges. Consumable that targets a building, restoring 40% of it's health over 30 seconds. Provides +10 armor and +4 Multishot during this period.
Pupil's Gift icon.png
  • Grants you +14 Attributes for both of your secondary stats.
Helm of the Undying icon.png
  • Provides +6 Armor. Equipped hero survives an extra 5 seconds after receiving a killing blow.
Imp Claw icon.png
  • Passive. +18 Attack Damage. Causes your next attack to deal 1.6x damage. Cooldown: 10
Philosopher's Stone icon.png
  • +75 GPM, +200 Mana and -35 Attack Damage on yourself
Dragon Scale icon.png
  • +5 Armor and +5 HP Regen. Your attacks now add an afterburn that deals 12 dmg/sec for 3 seconds. Affects buildings.
Essence Ring icon.png
  • +6 Intelligence and 2.5 Mana Regen. Activate to Increases your Max HP by 375 for 15s (heals you). Costs 200 Mana, Cooldown: 25 seconds.
Nether Shawl icon.png
  • +8% Spell Amp, +20% Magic Resistance and -4 Armor on yourself
Tome of Aghanim icon.png
  • Consumable that temporarily grants you the Scepter buff for 3 minutes.

Tier 3

Craggy Coat icon.png
  • +13 Armor and -35 Attack Speed on yourself
Greater Faerie Fire icon.png
  • +30 Damage. Consume to instantly restore 500 health. 2 Charges. Cooldown: 10
Quickening Charm icon.png
  • +13% Cooldown Reduction and +9 HP Regen
Mind Breaker icon.png
  • Grants +30 Manabreak and +15% Magic Resistance. Mana burned this way is given to you. Illusions deal +6 Manabreak.
Third Eye icon.png
  • Grants truesight in a 500 radius and +300 day and night vision. Has 3 charges, after 3 deaths it disappears.
Spider Legs icon.png
  • Provides +24% Movement Speed (doesn't stack with boots) and +30% Turn Rate. Can be activated to gain free pathing and +24% Movement Speed for 3 seconds, destroys trees along the way. Cooldown: 10
Vambrace icon.png
  • Recipe combines 2 Bracers, 2 Wraith Bands or 2 Null Talismans to create a corresponding Strength, Agility or Intelligence Vambrace.
  • Grants +14 designated attribute, +8 all other attributes, and either +12% magic resistance, +12 attack speed or +8% spell amp based on the respective type of Vambrace.
Clumsy Net icon.png
  • +5 All Stats and +3 Mana Regen. Activate to ensnare yourself and the target enemy for 2 seconds. 900 Cast Range. Cooldown: 25
Enchanted Quiver icon.png
  • Passive Cooldown. Your next ranged attack has +400 range, does 175 magical damage and has True Strike. Cooldown: 8
Paladin Sword icon.png
  • +17 Damage, +17% Lifesteal, +17% Healing, Regen and Lifesteal Amp.
Orb of Destruction icon.png
  • Attacks apply a debuff that reduce armor by 6, slow for 30/15% for melee/ranged holders for 4 seconds.
Titan Sliver icon.png
  • Grants +22% Base Damage, +22% Magic Resistance and +22% Status Resistance

Tier 4

Witless Shako icon.png
  • Grants +28% Max Health and -40% Max Mana.
Timeless Relic icon.png
  • +35% Debuff Duration Amplification and +10% Spell Amp
Spell Prism icon.png
  • +8 All Stats. Can be activated to cause the next single target non-ultimate ability or item to be duplicated on a different nearby enemy (hero priority). Cooldown: 80
Prince's Knife icon.png
  • +60% Attack Projectile Speed. Your next attack hexes the enemy hero into a frog for 1.5 seconds. Cooldown: 12.
Flicker icon.png
  • Activate to dispell debuffs and blink in a random direction 600 range away. Cooldown: 5 seconds, Mana cost: 25. Does not get disabled on incoming damage.
Telescope icon.png
  • Lowers Scan cooldown by 50%. Increases attack and cast range of nearby allies by 125.
Ninja Gear icon.png
  • +20 Agility, +25 Movement Speed. Activate to cast Smoke of Deceit on just yourself. Cooldown: 45.
Illusionist's Cape icon.png
  • Increases illusions damage by 10%. Can be activated to create an illusion of you that deals 50% and takes 150% for 20 seconds. Cooldown: 30
Havoc Hammer icon.png
  • +60 Damage, +18 Strength, Increases BAT by 0.3. Can be activated to knock enemies within a 300 AoE back by a distance of 250, slowing their movement speed by 50% for 3 seconds.
Magic Lamp icon.png
  • Passive. +400 Health. Hard dispels and heals you for 300 when you drop below 15% health. Cooldown: 75.
The Leveller icon.png
  • +50 Attack Speed. Your attacks cleave or splash for 50% in a 400/250 area.
Minotaur Horn icon.png
  • +20 Strength. Activate to Gain Magic Immunity for 1.75s. Cooldown: 40 seconds.

Tier 5

Force Boots icon.png
  • +50% Movement Speed and unlocks max movement speed. Can be activated to self dispel and push you 800 distance forward. Cooldown: 6 seconds.
Seer Stone icon.png
  • +500 Cast Range, +800 Day and Night Vision.
Mirror Shield icon.png
  • 75% Chance to block and reflect targeted spells. +20 All Stats.
Fallen Sky icon.png
  • Recipe combines Blink Dagger and Meteor Hammer.
  • Grants +20 Strength, +20 Intelligence, +15 HP Regen and +10 Mana Regen.
  • Activate to disapear and turn into a Meteor, quickly falling on the target area, applying Meteor Hammer's stun and damage.
  • Cast Range: 1600.
  • Cooldown: 15.
  • Does not get disabled by incoming damage.
Fusion Rune icon.png
  • Consumable that can be activated to gain every Power Rune effect for 50 seconds. 3 Charges. Cooldown: 120 seconds.
Apex icon.png
  • Increases your Primary Attribute by 80%.
Ballista icon.png
  • +400 Attack Range. Attacks Knock the Enemy 50 Distance Back.
Woodland Striders icon.png
  • +50% Movement Speed, unlocks max movement speed and grants +50 HP Regen. Grants Treewalking. Activate to leave trees in your wake as you move for 3s. These trees last up to 60 seconds. Cooldown: 20 seconds.
Trident icon.png
  • Recipe combines Sange, Yasha and Kaya together. +33 Agility, +33 Strength, +33 Intelligence, +33 Movement Speed, +33 Attack Speed, +33 Status Resistance, +33% Mana Loss Reduction, +33% Regen and Lifesteal Amp, +33% Spell Amp
Book of the Dead icon.png
  • +35 Strength and Intelligence. Activates to summon 6 level 3 Necronomicon units for 90 seconds. Cooldown: 75 seconds.
Pirate Hat icon.png
  • Grant +250 Attack Speed. When you kill an enemy hero, a bounty rune spawns between you and the target.
Ex Machina icon.png
  • +25 Armor. Activate to refresh all item cooldowns (except Refresher Orb). Cooldown: 30 seconds.
Stygian Desolator icon.png
  • +100 Attack Damage and -12 Armor on attack
Phoenix Ash icon.png
  • +30 All Stats. Lethal damage is prevented and heals you to full HP. Gets consumed upon triggering. 1 Charge, gets destroyed after use.

Item changes

Stout Shield icon.png
  • Removed Stout Shield from the game
  • Melee heroes now have a passive 8 Damage Block (stacks with other sources of Damage Block)
Vanguard icon.png
  • Now requires a 200 gold recipe
Quelling Blade icon.png
  • Cost reduced from 200 to 150
  • Melee damage reduced from 24 to 18
  • Range bonus damage decreased from 7 to 5
Orb of Venom icon.png
  • Cost increased from 275 to 300
Circlet icon.png
  • Cost reduced from 165 to 155
Slippers of Agility icon.png
  • Cost increased from 135 to 145
Gauntlets of Strength icon.png
  • Cost increased from 135 to 145
Mantle of Intelligence icon.png
  • Cost increased from 135 to 145
Faerie Fire icon.png
  • Cost increased from 70 to 125
  • Damage increased from 2 to 3
  • Heal increased from 85 to 100
Enchanted Mango icon.png
  • In preparation for the upcoming Mango season, they can now be stacked up to 3 times in one slot.
Ring of Protection icon.png
  • Cost reduced from 175 to 150
Sage's Mask icon.png
  • Cost reduced from 325 to 250
Ring of Regen icon.png
  • Cost reduced from 300 to 250
Force Staff icon.png
  • Recipe increased by 50 gold
Soul Ring icon.png
  • Recipe increased by 50 gold
Buckler (Inactive) icon.png
  • Now requires Ring of Protection, 1 Iron Branch and a 250 Gold Recipe. Provides +3 All Stats and +2 Armor Aura. (no longer has an active castable buff)
Ring of Basilius (Active) icon.png
  • Now requires Sage's Mask, 1 Iron Branch and a 150 Gold Recipe. Provides +3 All Stats and +1.25 Mana Regen Aura.
Headdress icon.png
  • Now requires Ring of Regeneration, 1 Iron Branch and a 150 Gold Recipe. Provides +3 All Stats and +2 Health Regen Aura.
Vladmir's Offering icon.png
  • Item reworked
Old:
Requires:
Ring of Basilius (500)
Morbid Mask (900)
Recipe (525)
Total: 1925
Provides:
+15% Lifesteal Aura (Melee)
+10% Lifesteal Aura (Ranged)
+15% Attack Damage Aura
+1.5 Mana Regeneration Aura
+4 Armor Aura
New:
Requires:
Ring of Basilius (450)
Morbid Mask (900)
Buckler (450)
Recipe (350)
Total: 2150
Provides:
+6 All Stats
+25% Lifesteal Aura
+1.5 Mana Regeneration Aura
+3 Armor Aura
Helm of the Dominator icon.png
  • Dominate Aura bonuses are now 50% stronger on player units
  • Recipe reworked
Old:
Requires:
Headdress (525)
Gloves of Haste (500)
Ring of Health (850)
Recipe (300)
Total: 2175
Provides:
+2 All Stats
+20 Attack Speed Aura
+8.5 Health Regeneration Aura
New:
Requires:
Headdress (450)
Broadsword (1200)
Crown (450)
Recipe (300)
Total: 2400
Provides:
+7 All Stats
+20% Base Damage Aura
+5 Health Regeneration Aura
Drum of Endurance icon.png
  • Recipe reworked
Old:
Requires:
Crown (450)
Wind Lace (250)
Sage's Mask (325)
Recipe (600)
Total: 1625
Provides:
+6 All Stats
+20 Movement Speed
+1.25 Mana Regeneration
New:
Requires:
Crown (450)
Wind Lace ( 250)
Gloves of Haste (400)
Recipe (800)
Total: 1900
Provides:
+6 All Stats
+20 Movement Speed
+20 Attack Speed Aura
Mekansm icon.png
  • Now uses Chainmail instead of Buckler. Provides 6 armor, 4 all stats (no armor aura/armor on active)
  • Health regeneration aura reduced from 3.5 to 2.5
Crimson Guard icon.png
  • Now uses Helm of Iron Will instead of Buckler (provides +6 Armor, +10.5 HP regen, +3 All Stats)
  • No longer grants the active bonus armor the old Buckler active provided
Guardian Greaves icon.png
  • Now provides +6 armor, no base armor aura (still has the threshold armor/regen aura)
  • Recipe cost reduced from 1800 to 1600 (total cost is 625 cheaper due to component changes)
  • Health regeneration aura reduced from 3.5 to 2.5
Assault Cuirass icon.png
  • Now uses Buckler instead of Chainmail. Gains +5 All Stats.
Abyssal Blade icon.png
  • Now performs a blink strike. Has 600 cast range.
  • Bash now deals damage through Spell Immunity (as a result of the Spell Immunity change)
Bloodstone icon.png
  • Now combines from Kaya and Soul Booster. Provides the base bonuses from both, plus 200% Mana Regen. Each charge now grants +0.2 MP Regen and 0.35% Spell Amp, (instead of 0.3 HP/MP)
Sange icon.png
  • Now provides +24% Self HP Regen and Lifesteal Amp instead of +8 Damage
  • Status Resistance increased from 12% to 16%
Sange and Yasha icon.png
  • Now provides +30% Self HP Regen and Lifesteal Amp instead of +12 Damage
  • Status Resistance increased from 16% to 20%
Heaven's Halberd icon.png
  • Now provides +30% Self HP Regen and Lifesteal Amp instead of +25 Damage
  • Status Resistance increased from 14% to 20%
Kaya and Sange icon.png
  • Now provides +30% Self HP Regen and Lifesteal Amp instead of +12 Damage
  • Status Resistance increased from 16% to 20%
Holy Locket icon.png
  • No longer provides regeneration amplification
  • Heal amplification increased from 25% to 35%
  • Health increased from +200 to +250
  • Now requires a Magic Wand instead of Cloak (and provides Magic Wand benefits)
  • Recipe cost increased from 550 to 850
Gloves of Haste icon.png
  • Cost reduced from 500 to 400
Power Treads icon.png
  • Attack Speed increased from 20 to 25
Hand of Midas icon.png
  • Recipe cost increased by 100
Armlet of Mordiggian (Inactive) icon.png
  • Recipe cost increased by 100
Veil of Discord icon.png
  • Now requires Ring of Basilius instead of Helm of Iron Will
  • Recipe cost increased from 700 to 1150
  • Now amplifies incoming spell damage by 20% instead of reducing Magic Resistance (affects Pure damage as a result)
Urn of Shadows icon.png
  • Now requires Sage's Mask instead of Infused Raindrops
Infused Raindrops icon.png
  • Charge count increased from 5 to 6
Heart of Tarrasque icon.png
  • Now provides +10 Health Regen
Mask of Madness icon.png
  • Duration reduced from 8 to 6
  • Cooldown reduced from 22 to 16
Dust of Appearance icon.png
  • Now comes in single charges for 90 gold (instead of two for 180)
Sentry Ward icon.png
  • Duration increased from 6 to 8 minutes
  • Stock replenish cooldown increased from 85 to 95
  • Initial Stock reduced from 4 to 3
Smoke of Deceit icon.png
  • Initial stock reduced from 3 to 2
  • Stock replenish cooldown reduced from 10 to 7 minutes
Blade Mail icon.png
  • No longer pierces Spell Immunity
  • Armor increased from 5 to 6
Skull Basher icon.png
  • Bash now deals damage through Spell Immunity (as a result of the Spell Immunity change)
Maelstrom icon.png
  • No longer bounces on the primary target if it is Spell Immune
Mjollnir icon.png
  • No longer bounces on the primary target if it is Spell Immune
Javelin icon.png
  • No longer pierces Spell Immunity
Monkey King Bar icon.png
  • Now deals damage through Spell Immunity (as a result of the Spell Immunity change)
Divine Rapier icon.png
  • Now has True Strike
Shadow Blade icon.png
  • Damage increased from 22 to 27
Battle Fury icon.png
  • Damage increased from 45 to 54
Silver Edge icon.png
  • Damage increased from 30 to 36
Echo Sabre icon.png
  • Damage increased from 12 to 15
Linken's Sphere icon.png
  • Cooldown reduced from 13 to 12
  • All Stats increased from 13 to 14
  • Health regeneration increased from 6.5 to 7
Eul's Scepter of Divinity icon.png
  • Cyclone maintains a 24 collision blocker at the base
Shiva's Guard icon.png
  • No longer able to be disassembled
Manta Style icon.png
  • No longer able to be disassembled
Glimmer Cape icon.png
  • Can now be used on couriers/units

Patch notes

Update 2

  • Fixed XPM display being incorrect.

Update 3

  • Fixed couriers giving xp (was supposed to be reverted before).
  • Updated several particle effects.
  • Added several animation for Rubick minimap icon.png Rubick to use for the reworked and new spells.
  • Updated localization files: English

Update 4

Update 5

  • Added voice files Mars minimap icon.png Mars towards Void Spirit as ally and rival.
  • Enabled Mars minimap icon.png Mars rivalry and allied responses towards Snapfire minimap icon.png Snapfire.
  • Added a cast and stun sound to Overclocking.
  • Added a new cast sound for Force Boots icon.png Force Boots.
  • Unknown Unit icon.png Courier's delivery range is now a variable, instead of hardcoded.

Update 6

Update 7

  • Updated Lil' Shredder's buff description.
  • Added description to the Unknown Unit icon.png Outpost's invulnerability buff telling that they are not available yet.
  • Fixed Magnetize's tooltip claiming that it does not pierce spell immunity.

Update 8