November 06, 2017 Patch
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- Fixed an issue with Ogre Magi's multicast not doing any damage.
- Fix to Phantom Assassin's talent not dealing the amount of damage it needs to.
- Fix to Pangolier's not hitting ethereal units.
- The current gameplay version has been updated to 7.07b from 7.07.
- Fixed the custom Adaptive Strike icon of Blade of Tears cosmetic for Morphling.
- A new notification has been added for the 7.07b gameplay update.
- , and added to list of Ability Draft abilities for Tiny.
- Fixed base health regen for not being set to 2.5
- Ability layout value for has been added. Set to 5.
- Tusk's ability draft abilities changed from Shards, Sigil, Kick and Punch to Shards, Snowball, Sigil and Punch.
- Fixed the radius of being 900 instead of 700.
Update 2 & 3
- Fixed a bug where abilities with large network updates (e.g. Haunt, Wukong's Command) were causing lag spikes.
- Fixed an issue where Morphling would be in the location of the first Waveform when cast in quick succession.
- Issues with Ogre Magi's Unrefined Fireblast Damage seem to have been fixed.
- Fixed an issue with Drow's Gust talent not working properly.
- Fixed an issue with Windranger's %30 Windrun Slow talent.
- Fixed Rolling Thunder not being able to destroy Sprout trees.
- Fixed Global Swashbuckle exploit.
- Courier's ability order has been changed.
- All heroes and creep-heroes have been given two hidden ability entries.
- Empty ability column for the Spirit Bear now has an icon with the tooltip "Empty". This has been added to support a filler ability entry that is put into place when no abilities on the bear are active. Gets replaced by the respective ability when the Bear level hits 3.
- Fixed a typo in one of Luna's talent text where it read Luna Damage instead of Lunar Damage.
- Fixed Tiny's talent text reading +75 Avalanche Damage instead of +125 Avalanche Damage.
- Broodmother hero description has been updated to remove "invisibly" from it.
- Popular items listing has been updated.
- Updated bot builds for a few heroes.
- Currency exchange rates have been updated for ARS, CRC, ILS, KZT, KWD, PLN, QAR and UYU.
Model, Texture, Animation and Sound
- All skills on the backend now seem to have their animations controlled by an external trigger.
- A bunch of map, props, base logos, flags and many other supporting models and textures have been added, slightly updated and optimized across various terrains.
- Added a new particle for lamp glow on the dire side in the Reef Map.
- Techies mines now have a rolling animation when they move with the new talent (only working with Arcana).
- A particle issue with Sven's Warcry has been fixed.
- Fixed Rolling Thunder's end animation.
- Particles for Dark Willow abilities, Techies mines, Shadow Demon Purge and more been optimized.
- Terrorize's sound now fades out when cancelling the cast
- Dark Willow now shows Bedlam in the HUD even before having Terrorize leveled.
- Fix to the disappearing abilities on extra slots such as Rubick's Spell Steal.
- Some more minor texture tweaks and optimizations to some map related props, trees and etc.