Night Stalker/Old Abilities

From Dota 2 Wiki
Jump to: navigation, search
 
 
 
 
 
 
 
 
 
 
Old Abilities
 
 
 

Crippling Fear (Pre 7.20)
Crippling Fear icon.png
Affects
Enemies
Night Stalker horrifies the target enemy Hero, causing it to miss attacks and become silenced. The effect lasts longer at night.
Cast Animation: 0.3+0.33
Cast Range: 500 (Talent 650)
Day Miss Chance: 10%
Night Miss Chance: 50%
Day Duration: 3
Night Duration: 5/6/7/8
Cooldown: 24/20/16/12 (With talent: 16/12/8/4)
Mana: 50
Does not pierce spell immunity. Silence and blind persist if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff modifier_night_stalker_crippling_fear: Dispellable with any dispel.
A vision of the twisted maw of Balanar etches itself into the minds of the poor souls unlucky enough to cross his path.

Notes:

  • The miss chance and silence duration do not update when it turns day or night while the debuff is on. The values are set upon cast.
  • Also uses the night values during the night from Eclipse.


Hunter in the Night (7.06-7.19d)
Can be used by illusions. Disabled by Break. Pierces spell immunity.
E
G
Hunter in the Night icon.png
Affects
Self
Night Stalker is in his element at night, attacking and moving with great swiftness. Can be activated during night to grant Night Stalker flying movement for 2 seconds.
Cast Animation: 0+0
Move Speed Bonus: 20%/25%/30%/35%
Attack Speed Bonus: 30/50/70/90 (Talent 170/190/210/230)
Night Flight Vision: 1000
Night Flight Duration: 2
Cooldown: 30/26/22/18
Mana: 80
Modifiers
Buff modifier_night_stalker_hunter_in_the_night: Undispellable. Persists death.
Buff modifier_night_stalker_hunter_in_the_night_flight: Dispellable with any dispel.
The hunting prowess of Balanar improves as the night beckons.

Notes:

  • Both the passive and the active part also work during the night from Eclipse.
  • Hunter in the Night turns into an active ability during nighttime, so it can only be cast during the night.
  • Hunter in the Night interrupts Night Stalker's channeling spells upon cast.
  • Temporarily grants Night Stalker flying movement and flying vision, allowing him to fly over and see past cliffs and trees. However, his vision is reduced to 1000.
  • During the active, Night Stalker can neither trigger nor take damage from Proximity Mines.
  • Hunter in the Night does not end prematurely when it becomes day while it is active.
  • Destroys trees within 200 radius around Night Stalker upon landing.


Darkness (5.61-7.20)
Darkness icon.png
Ability
No Target
Affects
Enemies
Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. While Darkness is in effect, enemy heroes, units and wards have their vision range reduced.
Cast Animation: 0.3+0.5
Enemy Vision Reduction: 25%
Aura Linger Duration: 0.5
Duration: 40
Cooldown: 160/120/80
Aghanim's upgrade: Grants unobstructed vision in the night. The improved vision does not depend on using Darkness.
Not disabled by Break. Unobstructed night vision is not disabled by Break.
Modifiers
Buff modifier_night_stalker_darkness: Dispellable with death only.
Debuff modifier_nightstalker_darkness_blind: Dispellable with death only.
It is a humbling sight to see when the mightiest of warriors become afraid of the dark.

Notes:

  • The vision reduction only occurs during Darkness nights. Regular nights and the night from Eclipse do not reduce vision when Night Stalker is in the game.
  • The vision reduction affects every non-neutral enemy unit, including wards, excluding buildings.
  • Does not reduce vision granted by spells.
  • Darkness has a lower priority than the daytime caused by Supernova. During it, the vision reduction is not applied either.
  • The vision limitation is provided by a global aura and thus the debuff lingers for 0.5 seconds after Darkness' night ends.
  • The unobstructed vision from the Aghanim's Scepter icon.png Aghanim's Scepter upgrade is not bound to any of Night Stalker's spells
    • It is also not bound to Darkness nights, and is active during any night.


Darkness (Pre 5.61)
Darkness icon.png
Ability
N/A
Affects
Enemies
Creates a period of darkness for Night Stalker to thrive in.
Cast Animation: 0.3+0.5
Time: 2PM/10PM/6PM
Cooldown: 260/160/120
Mana: 140/220/325
Modifiers
Buff Darkness: Undispellable. Persists death.

Notes:

  • This ability got replaced by following Darkness in the 5.61 gameplay patch.
Level 1: Turns day into night.
Level 2: Turns day into a longer night, with a shorter cooldown.
Level 3: Turns day into a full night, with a short cooldown.


Thirst for Blood
Can be used by illusions. Disabled by Break. Pierces spell immunity.
T
T
Vampiric Aura (Skeleton King) icon.png
Ability
Aura / Passive
Affects
Self
The Night Stalker thirst for blood. Attacks against enemy units restore his hit points.
Lifesteal: 7%/14%/21%/28%
Modifiers
Buff Thirst For Blood: Dispellable with death only.

Notes:

  • In patch 5.31 Thirst for Blood got changed. Now lifesteal only worked during Night Time, but its value go increased to 12%/24%/36%/48%.
  • Thirst for Blood it is technically an aura but only affects Night stalker.


Crippling Fear (Ultimate-Pre 5.35)
Blocked by Linken's Sphere. Does not pierce spell immunity.
F
F
Crippling Fear icon.png
Affects
Enemies
In the night, the Night Stalker can use intese fear in the enemy units, causing them to miss attacks, move slower and be unable to cast spells.
Cast Animation: 0.98+0.0
Cast Range: 500
Miss Chance: 20%/40%/60%
Slow: 15%/25%/35%
Radius: 200
Hero Duration: 6/8/10
Creep Duration: 12/16/20
Cooldown: 75
Mana: 250/325/400
Does not pierce spell immunity. Silence and blind persist if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Crippling Fear: Dispellable with any dispel.

Notes:

  • This ability is not selectable nor clickable during daytime, it becomes a passive spell with no effect on night stalker.
  • Day-Time Crippling Fear description is: "Nobody fears the Night Stalker during the day".