Night Stalker/Old Abilities

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Old Abilities
 
 
 

Crippling Fear (Pre 7.20)
Crippling Fear icon.png
Affects
Enemies
Night Stalker horrifies the target enemy Hero, causing it to miss attacks and become silenced. The effect lasts longer at night.
Cast Animation: 0.3+0.33
Cast Range: 500 (Talent 650)
Day Miss Chance: 10%
Night Miss Chance: 50%
Day Duration: 3
Night Duration: 5/6/7/8
Cooldown: 24/20/16/12 (With talent: 16/12/8/4)
Mana: 50
Does not pierce spell immunity. Silence and blind persist if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Crippling Fear: Dispellable with any dispel.
A vision of the twisted maw of Balanar etches itself into the minds of the poor souls unlucky enough to cross his path.

Notes:

  • The miss chance and silence duration do not update when it turns day or night while the debuff is on. The values are set upon cast.
  • Also uses the night values during the night from Eclipse.


Hunter in the Night (7.06-7.19d)
Can be used by illusions. Disabled by Break. Pierces spell immunity.
E
G
Hunter in the Night icon.png
Affects
Self
Night Stalker is in his element at night, attacking and moving with great swiftness. Can be activated during night to grant Night Stalker flying movement for 2 seconds.
Cast Animation: 0+0
Move Speed Bonus: 20%/25%/30%/35%
Attack Speed Bonus: 30/50/70/90 (Talent 170/190/210/230)
Night Flight Vision: 1000
Night Flight Duration: 2
Cooldown: 30/26/22/18
Mana: 80
Modifiers
Buff Hunter In The Night Flight: Dispellable with any dispel.
The hunting prowess of Balanar improves as the night beckons.

Notes:

  • Both the passive and the active part also work during the night from Eclipse.
  • Hunter in the Night turns into an active ability during nighttime, so it can only be cast during the night.
  • Hunter in the Night interrupts Night Stalker's channeling spells upon cast.
  • Temporarily grants Night Stalker flying movement and flying vision, allowing him to fly over and see past cliffs and trees. However, his vision is reduced to 1000.
  • During the active, Night Stalker can neither trigger nor take damage from Proximity Mines.
  • Hunter in the Night does not end prematurely when it becomes day while it is active.
  • Destroys trees within 200 radius around Night Stalker upon landing.


Darkness
Darkness icon.png
Ability
No Target
Affects
Enemies
Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. While Darkness is in effect, enemy heroes, units and wards have their vision range reduced.
Cast Animation: 0.3+0.5
Enemy Vision Reduction: 25%
Aura Linger Duration: 0.5
Duration: 40
Cooldown: 160/120/80
Aghanim's upgrade: Grants unobstructed vision in the night. The improved vision does not depend on using Darkness.
Not disabled by Break. Unobstructed night vision is not disabled by Break.
Modifiers
Buff Darkness: Undispellable.
Debuff Darkness Blind: Undispellable.
It is a humbling sight to see when the mightiest of warriors become afraid of the dark.

Notes:

  • The vision reduction only occurs during Darkness nights. Regular nights and the night from Eclipse do not reduce vision when Night Stalker is in the game.
  • The vision reduction affects every non-neutral enemy unit, including wards, excluding buildings.
  • Does not reduce vision granted by spells.
  • Darkness has a lower priority than the daytime caused by Supernova. During it, the vision reduction is not applied either.
  • The vision limitation is provided by a global aura and thus the debuff lingers for 0.5 seconds after Darkness' night ends.
  • The unobstructed vision from the Aghanim's Scepter icon.png Aghanim's Scepter upgrade is not bound to any of Night Stalker's spells
    • It is also not bound to Darkness nights, and is active during any night.