Night Stalker

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Night Stalker
Night Stalker icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
23 + 3.1
18 + 2.25
13 + 1.6
Level Base 1 15 25
Health 200 717.5 1685 2382.5
H. regen amp 0% 15.81% 45.65% 66.96%
Magic res. 25% 25.98% 27.66% 28.86%
Mana 75 231 495 687
M. regen amp 0% 23.4% 63.72% 92.52%
Spell dmg 0% 0.91% 2.48% 3.6%
Armor 2 4.88 9.92 13.52
Att/sec 0.59 0.69 0.88 1.01
Move sp amp. 0% 0.9% 2.48% 3.6%
Damage 38‒42 61‒65 104‒108 135‒139
Base health regen 3.25
Base mana regen 0.9
Movement speed 285
Turn rate 0.5
Vision range 800/1800
Attack range 150
Projectile speed Instant
Attack animation 0.55+0.55
Base attack time 1.7
Collision size 24
Gib type Default

Balanar, the Night Stalker, is a melee strength hero, renowned for being a very potent ganker once night falls.

Unlike most other heroes in the game, Night Stalker's strength greatly fluctuates depending on the time of day. He is relatively innocuous during the day, with one of his abilities being completely disabled then while two others are heavily weakened in potency, but he quickly becomes a force to be reckoned with once the moon rises. He has a slow in Void, which allows him to hound and nuke down lone enemies who are unfortunate enough to encounter him; the slow effect is considerably more debilitating at night where a mini stun is also applied. He also has the ability to silence and blind his foes with Crippling Fear, which drastically increases in duration at night, preventing spellcasters and even carries from retaliating against him while he lashes at them with relative impunity. His passive, Hunter In the Night, greatly boosts his movement speed and attack speed at night, allowing him to easily move around the map, to pursue and tear apart his prey. Finally, his ultimate, Darkness, summons instant nighttime and hampers enemy night vision, making even the strongest enemy heroes sitting ducks for the Night Stalker and his allies. A terror in darkness, Night Stalker is the embodiment of heroes' nightmares, and one of the last things they will ever wish to encounter alone at night.


Night Stalker minimap icon.png Balanar, the Night Stalker
Play "I feed the darkness and the darkness feeds me."
Of the Night Stalker, there is no history, only stories. There are ancient tales woven into the lore of every race and every culture, of an impossible time before sunlight and daytime, when night reigned alone and the world was covered with the creatures of darkness--creatures like Balanar the Night Stalker. It is said that on the dawn of the First Day, all the night creatures perished. All, that is, save one. Evil's embodiment, Night Stalker delights in his malevolence. He created the primal role of the Night Terror, the Boogeyman, and as long as there have been younglings, his is the specter summoned to terrify them. This is a role he relishes; nor are these empty theatrics. He does indeed stalk the unwary, the defenseless, those who have strayed beyond the lighted paths or denied the warnings of their communities. Night Stalker serves as living proof that every child's worst true.


Blocked by Linken's Sphere. Does not pierce spell immunity. Play
Void icon.png
Creates a damaging void that slows an enemy unit and deals damage. Void also mini-stuns, interrupting channeling abilities. The slowing effect lasts longer at night. Deals half damage during day.
Cast Animation: 0.3+0.33
Cast Range: 525 (Talent 675)
Damage: 90/160/255/335
Move Speed Slow: 50%
Attack Speed Slow: 50
Day Slow Duration: 1.25
Night Slow Duration: 2.5/3/3.5/4
Night Stun Duration: 0.1
Cooldown: 11/10/9/8
Mana: 80/90/100/110
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Debuff Void: Dispellable with any dispel.
Debuff Stunned: Dispellable with strong dispels.
Balanar creates a vortex of infinite night, tearing opponents violently into the eternal darkness that once was.


  • Deals 45/80/127.5/167.5 damage during the day.
  • The mini-stun is only applied during the night.
  • Also uses the night values during the night from Eclipse.
  • Void first applies the slow debuff, then the damage, then the stun debuff.

Crippling Fear
Blocked by Linken's Sphere. Does not pierce spell immunity. Play
Crippling Fear icon.png
Night Stalker horrifies the target enemy Hero, causing it to miss attacks and become silenced. The effect lasts longer at night.
Cast Animation: 0.3+0.33
Cast Range: 500 (Talent 650)
Day Miss Chance: 10%
Night Miss Chance: 50%
Day Duration: 3
Night Duration: 5/6/7/8
Cooldown: 24/20/16/12 (With talent: 16/12/8/4)
Mana: 50
Does not pierce spell immunity. Silence and blind persist if debuff was placed before spell immunity and when not dispelled.
Debuff Crippling Fear: Dispellable with any dispel.
A vision of the twisted maw of Balanar etches itself into the minds of the poor souls unlucky enough to cross his path.


  • The miss chance and silence duration do not update when it turns day or night while the debuff is on. The values are set upon cast.
  • Also uses the night values during the night from Eclipse.

Hunter in the Night
Can be used by illusions. Disabled by Break. Pierces spell immunity.
Hunter in the Night icon.png
Night Stalker is in his element at night, attacking and moving with great swiftness. Can be activated during night to grant Night Stalker flying movement for 2 seconds.
Cast Animation: 0+0
Move Speed Bonus: 20%/25%/30%/35%
Attack Speed Bonus: 30/50/70/90 (Talent 170/190/210/230)
Night Flight Vision: 1000
Night Flight Duration: 2
Cooldown: 30/26/22/18
Mana: 80
Buff Hunter In The Night Flight: Dispellable with any dispel.
The hunting prowess of Balanar improves as the night beckons.


  • Both the passive and the active part also work during the night from Eclipse.
  • Hunter in the Night turns into an active ability during nighttime, so it can only be cast during the night.
  • Hunter in the Night interrupts Night Stalker's channeling spells upon cast.
  • Temporarily grants Night Stalker flying movement and flying vision, allowing him to fly over and see past cliffs and trees. However, his vision is reduced to 1000.
  • During the active, Night Stalker can neither trigger nor take damage from Proximity Mines.
  • Hunter in the Night does not end prematurely when it becomes day while it is active.
  • Destroys trees within 200 radius around Night Stalker upon landing.

The appearance of the game clock changes when Darkness is cast.

Not disabled by Break. Pierces spell immunity. Play
Darkness icon.png
No Target
Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. While Darkness is in effect, enemy heroes, units and wards have their vision range reduced.
Cast Animation: 0.3+0.5
Enemy Vision Reduction: 25%
Aura Linger Duration: 0.5
Duration: 40
Cooldown: 160/120/80
Aghanim's upgrade: Grants unobstructed vision in the night. The improved vision does not depend on using Darkness.
Not disabled by Break. Unobstructed night vision is not disabled by Break.
Buff Darkness: Undispellable.
Debuff Darkness Blind: Undispellable.
It is a humbling sight to see when the mightiest of warriors become afraid of the dark.


  • The vision reduction only occurs during Darkness nights. Regular nights and the night from Eclipse do not reduce vision when Night Stalker is in the game.
  • The vision reduction affects every non-neutral enemy unit, including wards, excluding buildings.
  • Does not reduce vision granted by spells.
  • Darkness has a lower priority than the daytime caused by Supernova. During it, the vision reduction is not applied either.
  • The vision limitation is provided by a global aura and thus the debuff lingers for 0.5 seconds after Darkness' night ends.
  • The unobstructed vision from the Aghanim's Scepter icon.png Aghanim's Scepter upgrade is not bound to any of Night Stalker's spells
    • It is also not bound to Darkness nights, and is active during any night.


Hero Talents
-8s Crippling Fear Cooldown25+140 Hunter in the Night Attack Speed
+50 Damage20+45 Movement Speed
+150 Cast Range15+15 Strength attribute symbol.png Strength
+200 Mana10+200 Health
  • The mana talent increases maximum mana capacity, and keeps the current mana percentage.
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango gives health regeneration to stay alive.
  • Healing Salve icon.png Healing Salve restores health in the early game.
  • Enchanted Mango icon.png Enchanted Mango restores mana so Night Stalker may use one more Void in the early game to secure kill.
  • Clarity icon.png Clarity allows Night Stalker with low base intelligence to maintain his early mana pool so he can use Void to harass and gank.
  • Stout Shield icon.png Stout Shield provides damage block that can greatly increase survivability in lane, and can upgrade into Vanguard icon.png Vanguard later.

Early game:

  • Orb of Venom icon.png Orb of Venom adds movement speed slow to attacks. Together with Void's 50% movement speed slow, it greatly reduces the target's chances of escaping.
  • Magic Stick icon.png Magic Stick stores charges that restore HP and mana for Night Stalker to stay alive and use abilities during ganks.
  • Boots of Speed icon.png Boots of Speed, combined with Hunter in the Night, increase Night Stalker base movement speed, granting him unparalleled mobility at night.
  • Urn of Shadows icon.png Urn of Shadows fits the active Night Stalker, giving him charges that heal or hurt heroes. It also increases mana regeneration and armor so Night Stalker can stay alive to contribute to ganks.
  • Town Portal Scroll icon.png Town Portal Scroll allows Night Stalker to move around the map, looking for gank opportunities.
  • Observer Ward icon.png Observer Ward grants vision so Night Stalker can set up ganks; his high mobility at night makes placing wards deep inside enemy territory easy.

Mid game:

  • Magic Wand icon.png Magic Wand provides attributes and restores HP and mana to Night Stalker.
  • Phase Boots icon.png Phase Boots grant Night Stalker extra movement speed and damage, synergizing well with Hunter in the Night's attack speed and movement speed boost.
  • Spirit Vessel icon.png Spirit Vessel gives useful health and movement speed, as well as ability to counter enemy healing and health regeneration which may make ganking easier.

Late game:

  • Aghanim's Scepter icon.png Aghanim's Scepter removes terrain restrictions on Night Stalker's night vision, allowing him to take full advantage of his mobility and giving him a critical edge in map control, particularly when Darkness is active. It also gives him more health to build tankiness, and more mana to use abilities.
  • Lotus Orb icon.png Lotus Orb gives Night Stalker a blend of self-sustain and survivability through the health and mana regeneration as well as the additional armor. The active applies dispel and may discourage enemies from using targeted abilities on him or allies, prolonging their lives during team fights or preventing gank targets from easily using disables to escape.
  • Assault Cuirass icon.png Assault Cuirass gives Night Stalker both offensive and defensive power. The extra armor makes him much tankier, synergizing well with his high strength growth, and the attack speed bonus combines with the enemy armor reduction to greatly improve Night Stalker's and teammates' physical damage output.

Situational items:

  • Smoke of Deceit icon.png Smoke of Deceit helps Night Stalker get crucial kills by masking his and allies' presence from enemy wards.
  • Gem of True Sight icon.png Gem of True Sight reveals invisible enemies and wards. Combined with Aghanim's Scepter icon.png Aghanim's Scepter's unobstructed vision during nighttime, Night Stalker commands great vision over the map.
  • Blade Mail icon.png Blade Mail's Damage Return can keep Night Stalker alive as enemies may choose not to deal any damage to him, lest losing HP themselves.
  • Solar Crest icon.png Solar Crest gives Night Stalker armor and evasion, hardening his resistance against physical attacks, as well as mana regeneration to sustain his mana pool. The active decreases a gank target's armor and induces a miss chance that stacks alongside Crippling Fear, reducing their ability to fight back and increasing the damage they take from allies' attacks.
  • Heaven's Halberd icon.png Heaven's Halberd's disarm works well with Crippling Fear's silence to completely prevent an enemy from fighting back. It also provides a chance to proc Maim on an enemy, further slowing their attack and movement speed on top of Void.
  • Black King Bar icon.png Black King Bar makes Night Stalker immune to most disables in team fights so he can focus on using abilities and attacking the enemies without interruption; it also gives him more health and attack damage.
  • Silver Edge icon.png Silver Edge gives Night Stalker bonuses to attributes, attack speed, and attack damage. Shadow Walk, combined with Hunter in the Night, allows him to gank while moving at maximum speed, inflicting bonus damage and break to ruin enemy powerful passive abilities.
  • Abyssal Blade icon.png Abyssal Blade helps Night Stalker locking down targets with stun and bash; its damage block and bonus health also add to his tankiness.
  • Heart of Tarrasque icon.png Heart of Tarrasque greatly increases the size of Night Stalker's health pool, making him much harder to bring down in fights. The extra strength gives him more base damage as well, and the passive health regeneration makes staying active on the map easy.
  • Octarine Core icon.png Octarine Core lowers cooldowns of Night Stalker's already spammable abilities and items. More importantly, it reduces Darkness's cooldown to only 60 seconds with a 40 second duration, effectively keep up near-permanent nighttime, which, in conjunction with Aghanim's Scepter icon.png Aghanim's Scepter upgrade and Gem of True Sight icon.png Gem of True Sight, means enemies will have next to no hope of obtaining map control ever again.


Roles: Carry Carry Initiator Initiator Durable Durable Disabler Disabler Nuker Nuker
Complexity: ★☆☆
Playstyle: The beast of bedtime tales, Balanar is the primal terror that every child knows to fear. When night falls, Balanar goes on the hunt, moving and striking with devilish swiftness. He inflicts a debilitating Void, slowing and forcing his quarry to flee, arms withering and spells fizzling as their hearts are stricken with Crippling Fear. Even the lighted hours provide no safety from the Night Stalker. When needed, Balanar turns day to Darkness, spreads his wings under the blackened veil of night, and goes on the prowl for ever more victims.





  • Many of Night Stalker's responses that refer to his vampiric qualities make reference to Bram Stoker's Dracula, a film adaptation of the classic novel starring Gary Oldman.
  • Night stalker's line Play "If I ever get my claws on that bird." is likely a reference to the rooster that crows when the game transitions from nighttime to daytime.
  • Night Stalker's deep and raspy voice is a possible reference to Batman.
  • In an earlier version DotA, there existed a hero similar to Night Stalker called Void Demon. His first ability "Time Void" had similar effects to the present Void ability, except it also stunned the target for 5 seconds. Void Demon also had an ability similar to Omniknight's Degen Aura, though it had a larger radius of 600 units. His third ability was a pushing spell called "Quake" which was useful for destroying towers. Finally, his ultimate was called "Mass Haste". This aura gave Void Demon and nearby allies benefits similar to Night Stalker's Hunter in the Night, except that it had no conditions and enabled Void Demon and his team to hunt Heroes relentlessly both day and night. Ultimately, Void Demon was replaced with Night Stalker as his skill set was deemed too powerful.
  • Night Stalker's response "In the forest of the night" is a reference to the poem The Tyger by William Blake.
  • You can hear the line "Sinless Demon" when you activate Night Stalker's Play Darkness.


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