Night Stalker
Night Stalker | ||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||||||||
|
Balanar, the Night Stalker, is a melee strength hero, renowned for being a very potent ganker once night falls.
Unlike most other heroes in the game, Night Stalker's strength greatly fluctuates depending on the time of day. He is relatively innocuous during the day, with one of his abilities being completely disabled then while two others are heavily weakened in potency, but he quickly becomes a force to be reckoned with once the moon rises. He has a slow in Void, which allows him to hound and nuke down lone enemies who are unfortunate enough to encounter him; the slow effect is considerably more debilitating at night where a mini stun is also applied. He also has the ability to silence his foes with Crippling Fear, which drastically increases in duration at night, preventing spellcasters and even carries from retaliating against him while he lashes at them with relative impunity. His passive, Hunter In the Night, greatly boosts his movement speed and attack speed at night, allowing him to easily move around the map, to pursue and tear apart his prey. Finally, his ultimate, Dark Ascension, summons instant nighttime and hampers enemy night vision, making even the strongest enemy heroes sitting ducks for the Night Stalker and his allies. A terror in darkness, Night Stalker is the embodiment of heroes' nightmares, and one of the last things they will ever wish to encounter alone at night.
Contents
Bio[edit]
Abilities[edit]
Notes:
- Also uses the night values during the night from Eclipse.
- Void first applies the slow debuff, then the damage, then the stun debuff.
- Has a cast backswing of 0.57 during Hunter in the Night.
- The Aghanim's Scepter upgraded version still uses the same cast time.
- Does not target invisible units, and units inside the Fog of War.
No Target
Enemies
Notes:
- The silence is provided by an aura, its debuff lingers for 0.5 seconds.
- The aura's duration does not update when it turns day or night while the buff is on.
- Also uses the night values during the night from Eclipse.
- Has a cast backswing of 0.67 during Hunter in the Night.
Notes:
- Also works during the night from Eclipse.
- With Aghanim's Shard, can be cast on allied and enemy lane creeps, and on neutral creeps, as long as they are not controlled by any player.
- Neutral creeps include ancient creeps as well, but exclude Roshan.
- The targeted creep is instantly killed, granting its gold and experience bounties like a regular last hit.
- Despite the visual effect, the heal and mana restore are applied instantly on cast.
No Target
Self
Notes:
- Dark Ascension has a lower priority than the daytime caused by Supernova.
- During it, Night Stalker still flies, has the damage bonus and unobstructed vision, but the vision is limited to his default daytime vision.
- Has a cast backswing of 0.5 seconds when cast during the night.
Talents[edit]
Hero Talents | ||
---|---|---|
-60s Dark Ascension Cooldown | 25 | +80 Hunter In The Night Attack Speed |
+35 Damage | 20 | +30 Movement Speed |
+10% Hunter In The Night Movement Speed | 15 | +12 Strength |
+4 Armor | 10 | +45 Void Damage |
- The strength talent effectively grants Night Stalker 240 health, 1.2 health regen, and 12 attack damage.
- This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
Recent Changes[edit]
- Added Aghanim's Shard upgrade for Night Stalker:
- Adds an active component to Hunter in the Night.
- Can be cast on a non-player unit to instantly kill it and restore a portion of Night Stalker's maximum health and mana.
- Cast time: 0
- Cast range: 150
- Max health and mana restore: 25%
- Mana cost: 0
- Cooldown: 20
- Notes: The targeted creep is intsantly killed. Can be cast on neutral creeps (including ancient creeps) and lane creeps (enemy and allies alike), as long as they are not controlled by any player.
- Can be cast on a non-player unit to instantly kill it and restore a portion of Night Stalker's maximum health and mana.
- Talents:
- Level 10 left talent changed: +7% Hunter in the Night movement speed bonus ➜ +4 armor.
- Level 15 left talent changed: 20% lifesteal ➜ +10% Hunter in the Night movement speed bonus.
- Talents:
- Level 10 left talent changed: +150 mana ➜ +7% Hunter in the Night movement speed bonus.
- Level 10 right talent changed: +150 health +45 Void damage.
- Talents:
- Level 25 left talent: -50s Dark Ascension cooldown increased to -60s.
Recommended items[edit]
Starting items:
- Tango gives health regeneration to stay alive.
- Healing Salve restores health in the early game.
- Enchanted Mango restores mana so Night Stalker may use one more Void in the early game to secure kill.
Early game:
- Magic Stick stores charges that restore HP and mana for Night Stalker to stay alive and use abilities during ganks.
- Boots of Speed, combined with Hunter in the Night, increase Night Stalker base movement speed, granting him unparalleled mobility at night.
- Urn of Shadows fits the active Night Stalker, giving him charges that heal or hurt heroes. It also increases mana regeneration and armor so Night Stalker can stay alive to contribute to ganks.
- Observer Ward grants vision so Night Stalker can set up ganks; his high mobility at night makes placing wards deep inside enemy territory easy.
Mid game:
- Magic Wand provides attributes and restores HP and mana to Night Stalker.
- Solar Crest gives Night Stalker solid stats all around and a powerful debuff for ganking.
- Phase Boots grant Night Stalker extra movement speed and attack damage, synergizing well with Hunter in the Night's movement and attack speed boost.
- Spirit Vessel gives useful health and movement speed, as well as ability to counter enemy healing and health regeneration which may make ganking easier.
- Aghanim's Scepter grants Night Stalker a spammable area-of-effect nuke and ministun, greatly improving his teamfight presence and letting him push and farm with impunity.
Late game:
- Assault Cuirass gives Night Stalker both offensive and defensive power. The extra armor makes him much tankier, synergizing well with his high strength growth, and the attack speed bonus combines with the enemy armor reduction to greatly improve Night Stalker's and teammates' physical damage output.
Situational items:
- Lotus Orb gives Night Stalker a blend of self-sustain and survivability through the health and mana regeneration. The active applies dispel which can be very useful against several heroes or just to help sustain your team. It should be noted most the time you will want something like a Spirit Vessel or even a Blade Mail.
- Smoke of Deceit helps Night Stalker get crucial kills by masking his and allies' presence from enemy wards.
- Gem of True Sight reveals invisible enemies and wards. Combined with Dark Ascension unobstructed vision during nighttime, Night Stalker commands great vision over the map.
- Blade Mail's Damage Return can keep Night Stalker alive as enemies may choose not to deal any damage to him, lest losing HP themselves.
- Heaven's Halberd's disarm works well with Crippling Fear's silence to completely prevent an enemy from fighting back. It also increases survivability with bonuses to strength, evasion, and status resistance.
- Black King Bar makes Night Stalker immune to most disables in team fights so he can focus on using abilities and attacking the enemies without interruption; it also gives him more health and attack damage.
- Nullifier this item would be considerable to anticipate the enemies from building BKB that can gives spell immune so they still can cast spell under Night Stalker's 2nd ability and good against enemy with depends on item like Manta Style + Skull Basher like Anti Mage, Spectre, etc. and since the projectile is slow Nullifier would be good to pair with Blink Dagger or Shadow Blade (If the enemy depends on his passive ability better upgrade to Silver Edge).
- Silver Edge gives Night Stalker bonuses to attributes, attack speed, and attack damage. Shadow Walk, combined with Hunter in the Night, allows him to gank while moving at maximum speed, inflicting bonus damage and break to ruin enemy powerful passive abilities.
- Abyssal Blade helps Night Stalker lock down targets with stun and bash; its damage block and bonus health also add to his tankiness.
- Heart of Tarrasque greatly increases the size of Night Stalker's health pool, making him much harder to bring down in fights. The extra strength gives him more base damage as well, and the passive health regeneration makes staying active on the map easy.
Gameplay[edit]
Roles: | Carry Initiator Durable Disabler Nuker |
---|---|
Complexity: | ★☆☆ |
Playstyle: | The beast of bedtime tales, Balanar is the primal terror that every child knows to fear. When night falls, Balanar goes on the hunt, moving and striking with devilish swiftness. He inflicts a debilitating Void, slowing and forcing his quarry to flee, arms withering and spells fizzling as their hearts are stricken with Crippling Fear. Even the lighted hours provide no safety from the Night Stalker. When needed, Balanar transforms through a Dark Ascension, spreads his wings under the blackened veil of night, and goes on the prowl for ever more victims. |
Audio[edit]
History[edit]
Equipment[edit]
|
Trivia[edit]
- Many of Night Stalker's responses that refer to his vampiric qualities make reference to Bram Stoker's Dracula, a film adaptation of the classic novel starring Gary Oldman.
- Night stalker's line ▶️ "If I ever get my claws on that bird." is likely a reference to the rooster that crows when the game transitions from nighttime to daytime.
- Additionally it is a reference to a line used by "Looney Tunes" character Sylvester the cat when describing "Tweety Bird."
- Night Stalker's deep and raspy voice is a possible reference to Batman.
- In an earlier version DotA, there existed a hero similar to Night Stalker called Void Demon. His first ability "Time Void" had similar effects to the present Void ability, except it also stunned the target for 5 seconds. Void Demon also had an ability similar to Omniknight's Degen Aura, though it had a larger radius of 600 units. His third ability was a pushing spell called "Quake" which was useful for destroying towers. Finally, his ultimate was called "Mass Haste". This aura gave Void Demon and nearby allies benefits similar to Night Stalker's Hunter in the Night, except that it had no conditions and enabled Void Demon and his team to hunt Heroes relentlessly both day and night. Ultimately, Void Demon was replaced with Night Stalker as his skill set was deemed too powerful.
- Night Stalker's response "In the forest of the night" is a reference to the poem The Tyger by William Blake.
Gallery[edit]
Low Violence model