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Neutral Items

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In-game model of neutral items.

Neutral items are items dropped by neutral creeps. They cannot be purchased or sold at shops, but are fully shareable.

Drop mechanics[edit]

  • Drops begin after 7 minutes into the game.
  • Neutral items come in 5 tiers. Items from each tier start dropping based on the time on the game clock.
  • Drop chance is calculated by pseudo-random distribution, and rolled individually for each team and each tier. Higher tiered items are rolled first.
  • Drop chance is only rolled when there is a hero within 750 radius of the killed creep.
  • A neutral creep loses its ability to drop an item when it gets taken over by a player. It must belong to the neutral team to drop items.
  • Neutral items do not drop if there is an enemy of the killing player within 600 radius of the killed neutral unit.
    • Only counts the five picked heroes of the enemy team. Any other enemy unit (including clones and illusions) is ignored.
  • The same item may only drop once for each team.
  • A maximum of three items per tier can drop for each team.
  • Items within a single tier have a diminishing chance of dropping.
    • First drop: 9% chance
    • Second drop: 6% chance
    • Third drop: 3% chance
Tier/Time
7-15 Mins
15-25 Mins
25-40 Mins
40-70 Mins
70+ Mins
Tier 1 Drop Drop Drop Drop Drop
Tier 2 No Drop Drop Drop Drop Drop
Tier 3 No Drop No Drop Drop Drop Drop
Tier 4 No Drop No Drop No Drop Drop Drop
Tier 5 No Drop No Drop No Drop No Drop Drop

List[edit]

Tier 1[edit]

Tier 2[edit]

Tier 3[edit]

Tier 4[edit]

Tier 5[edit]

Version history[edit]

Version
Description
  • Neutral items no longer drop if there is an enemy of the killing player within 600 radius of the killed neutral unit.
  • Tier 1 neutral items now drop at 7 minutes instead of 5.
  • Neutral items will now always drop only 3 items per tier, rather than having a chance to get more.
  • Neutral items no longer have an end period in terms of when they can drop, just a start period (now 5/15/25/40/70). Higher tier items will always roll first.
  • Neutral items drop rate changed from 10%/5%/2.5%/1.25%/etc to 9%/6%/3%.
  • Neutrals can now drop unique "neutral items" on death.
    • There are 62 neutral items within 5 tiers of items. The chances for each tier are based on the game time.
    • The drop chance of the tiers get halved whenever an item of that tier drops.
    • Items of a specific type may only drop once for each team.
    • Items may only drop when there is a hero within 750 radius of the dying neutral creep.
    • Item drop chance is determined by pseudo-random distribution.
    • Tier 1 items initially have a 10% to drop between the 5th and 15th minute mark.
    • Tier 2 items initially have a 10% to drop between the 15th and 25th minute mark.
    • Tier 3 items initially have a 10% to drop between the 25th and 35th minute mark, and a 5% chance to drop between the 35th and 45th minute mark.
    • Tier 4 items initially have a 10% to drop between the 35th and 45th minute mark, and a 5% chance to drop between the 45th and 70th minute mark.
    • Tier 5 items initially have a 10% to drop starting at the 70th minute mark.
    • For further details and following changes, see Neutral items.