m (Small correction -- it previously didn't mention that the 7.19 Reaper's Scythe CD increase only applied with Aghanim's Scepter) |
mNo edit summary |
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__TOC__ |
__TOC__ |
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− | == Version |
+ | == Version History == |
{{VersionTableStart}} |
{{VersionTableStart}} |
||
+ | {{VersionTableElement|7.28| |
||
+ | * '''Added {{I|Aghanim's Shard}} upgrade for {{H|Necrophos}}:''' |
||
+ | ** Grants {{H|Necrophos}} the {{A|Death Seeker|Necrophos}} ability. |
||
+ | : {{A|Death Seeker|Necrophos}} |
||
+ | :: Launches a projectile onto the target enemy or ally, releasing a Death Pulse of the current level at their location upon impact. The target gets damaged/healed for 150% of the Death Pulse values. |
||
+ | :: Cast time: 0.2 |
||
+ | :: Cast range: 900 |
||
+ | :: Primary target damage/heal: 150% |
||
+ | :: Mana cost: 150 |
||
+ | :: Cooldown: 20 |
||
+ | :: Notes: The projectile travels at a speed of 900. Cannot be cast on self. |
||
+ | }} |
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+ | {{VersionTableElement|7.27b| |
||
+ | * '''Talents:''' |
||
⚫ | |||
+ | }} |
||
+ | {{VersionTableElement|7.26c| |
||
⚫ | |||
+ | * Reduced {{Attribute ID|intelligence}} gain from 2.9 to 2.7. |
||
+ | }} |
||
+ | {{VersionTableElement|7.26b| |
||
+ | * '''Talents:''' |
||
+ | :: Level 10 left talent: +10 {{Attribute ID|strength}} reduced to +8. |
||
+ | :: Level 10 right talent: +30 [[attack damage]] reduced to +25. |
||
⚫ | |||
⚫ | |||
+ | :: Level 20 left talent: 40% {{A|Heartstopper Aura|Necrophos}} health regen reduction reduced to +32%. |
||
+ | :: Level 20 right talent: +20% [[magic resistance]] reduced to +15%. |
||
+ | :: Level 25 left talent: -2.5s {{A|Death Pulse|Necrophos}} cooldown reduced to -2s. |
||
+ | :: Level 25 right talent: +0.6% {{A|Heartstopper Aura|Necrophos}} max health loss per second reduced to +0.5%. |
||
+ | }} |
||
+ | {{VersionTableElement|7.23| |
||
⚫ | |||
+ | * {{A|Reaper's Scythe|Necrophos}} |
||
+ | ** Can no longer be cast on spell immune enemies. |
||
⚫ | |||
+ | * '''Reworked''' {{I|Aghanim's Scepter}} upgrade. |
||
+ | ** Old: Reduces {{A|Reaper's Scythe|Necrophos}} cooldown from 120 to 60/50/40. |
||
+ | ** New: Reduces {{A|Ghost Shroud|Necrophos}} cooldown from 28/24/20/16 to 10 on each level and causes {{A|Heartstopper Aura|Necrophos}} to deal 2x damage during {{A|Ghost Shroud|Necrophos}}. |
||
+ | * '''Talents:''' |
||
+ | :: Level 20 left talent changed: +70 [[attack speed]] ➜ 40% {{A|Heartstopper Aura|Necrophos}} health regen reduction. |
||
+ | :: Level 25 right talent: +0.8% {{A|Heartstopper Aura|Necrophos}} max health loss per second reduced to +0.6%. |
||
+ | }} |
||
+ | {{VersionTableElement|7.22f| |
||
+ | * Increased base {{Attribute ID|intelligence}} from 20 to 21. |
||
+ | * Increased {{A|Death Pulse|Necrophos}} radius from 475 to 500. |
||
+ | }} |
||
+ | {{VersionTableElement|7.22e| |
||
+ | * Increased {{A|Heartstopper Aura|Necrophos}} max health loss per second from 0.5%/1.1%/1.7%/2.3% to 0.6%/1.2%/1.8%/2.4%. |
||
+ | }} |
||
+ | {{VersionTableElement|7.22c| |
||
+ | * {{A|Heartstopper Aura|Necrophos}} |
||
+ | ** Increased health regeneration per stack from 2/3.5/5/6.5 to 3.5/4.5/5.5/6.5. |
||
+ | ** Increased mana regeneration per stack from 3/4/5/6 to 3.5/4.5/5.5/6.5. |
||
+ | }} |
||
+ | {{VersionTableElement|7.22b| |
||
+ | * Changed {{A|Heartstopper Aura|Necrophos}} damage type from [[pure]] to [[magical]]. [{{tooltip|?|Still flagged as HP Removal.}}] |
||
+ | }} |
||
+ | {{VersionTableElement|7.22| |
||
+ | * Reduced {{A|Reaper's Scythe|Necrophos}} respawn time increase from 15/30/45 to 15/25/35. |
||
+ | }} |
||
+ | {{VersionTableElement|7.21| |
||
⚫ | |||
+ | * Increased {{A|Death Pulse|Necrophos}} damage from 100/140/180/220 to 100/150/200/250. |
||
+ | * '''Talents:''' |
||
+ | :: Level 15 right talent: +20% {{A|Ghost Shroud|Necrophos}} movement speed slow slow increased to +30%. |
||
+ | }} |
||
+ | {{VersionTableElement|7.20| |
||
+ | * Increased {{Attribute ID|strength}} gain from 2.6 to 2.8. |
||
+ | * Reduced base health regeneration from 1.5 to 0. |
||
+ | * Reduced base mana regeneration from 0.9 to 0. |
||
+ | * Reduced attack range from 550 to 500. |
||
+ | * {{A|Death Pulse|Necrophos}} |
||
+ | ** No longer passively grants health and mana regeneration bonus stacks per non-hero/hero killed. [{{tooltip|?|Moved the health and mana regeneration stacks from kills ability component from Death Pulse to Heartstopper Aura.}}] |
||
+ | ** No longer releases projectiles for spell immune enemies. |
||
+ | * {{A|Heartstopper Aura|Necrophos}} |
||
+ | ** Now passively grants health and mana regeneration bonus stacks per non-hero/hero killed for 7 seconds. |
||
+ | ** Increased health regeneration per stack from 2/3/4/5 to 2/3.5/5/6.5. |
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+ | ** Increased mana regeneration per stack from 2.25/2.5/2.75/3 to 3/4/5/6. |
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+ | }} |
||
+ | {{VersionTableElement|7.19d| |
||
+ | * '''Talents:''' |
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+ | :: Level 10 right talent: +40 [[attack damage]] reduced to +30. |
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+ | :: Level 20 left talent: +80 [[attack speed]] reduced to +70. |
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+ | }} |
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+ | {{VersionTableElement|7.19b| |
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+ | * Rescaled base {{Attribute ID|agility}} from 15 + 1.2 to 12 + 1.3. |
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+ | * Reduced [[movement speed]] from 285 to 280. |
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+ | }} |
||
{{VersionTableElement|7.19| |
{{VersionTableElement|7.19| |
||
* Increased {{A|Ghost Shroud|Necrophos}} self magic resistance reduction from 30% to 40%. |
* Increased {{A|Ghost Shroud|Necrophos}} self magic resistance reduction from 30% to 40%. |
||
− | * {{A|Reaper's Scythe|Necrophos}} |
+ | * Increased {{A|Reaper's Scythe|Necrophos}} cast time from 0.5 to 0.55. |
+ | * {{I|Aghanim's Scepter}} upgrade: |
||
⚫ | |||
− | ** Increased |
+ | ** Increased {{A|Reaper's Scythe|Necrophos}} from 55/40/25 to 60/50/40. |
}} |
}} |
||
{{VersionTableElement|7.18| |
{{VersionTableElement|7.18| |
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}} |
}} |
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{{VersionTableElement|7.17| |
{{VersionTableElement|7.17| |
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+ | * '''Talents:''' |
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⚫ | |||
− | + | :: Level 15 right talent: +16% {{A|Ghost Shroud|Necrophos}} movement speed slow increased to +20%. |
|
− | + | :: Level 25 left talent: -1.5s {{A|Death Pulse|Necrophos}} cooldown increased to -2.5s. |
|
+ | :: Level 25 right talent: +0.6% {{A|Heartstopper Aura|Necrophos}} max health loss per second increased to +0.8%. |
||
}} |
}} |
||
{{VersionTableElement|7.16| |
{{VersionTableElement|7.16| |
||
* Reduced [[attack point]] from 0.53 to 0.4. |
* Reduced [[attack point]] from 0.53 to 0.4. |
||
* Increased base [[attack damage]] from 24-28 to 26-30. |
* Increased base [[attack damage]] from 24-28 to 26-30. |
||
− | * Increased {{A|Death Pulse|Necrophos}} mana |
+ | * Increased {{A|Death Pulse|Necrophos}} mana regeneration bonus per stack from 2/2.25/2.5/2.75 to 2.25/2.5/2.75/3. |
}} |
}} |
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{{VersionTableElement|7.15| |
{{VersionTableElement|7.15| |
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}} |
}} |
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{{VersionTableElement|7.10| |
{{VersionTableElement|7.10| |
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+ | * '''Talents:''' |
||
⚫ | |||
− | + | :: Level 15 left talent changed: +30 [[movement speed]] ➜ +40 {{A|Death Pulse|Necrophos}} heal. |
|
+ | :: Level 15 right talent changed: +300 [[health]] ➜ +16% {{A|Ghost Shroud|Necrophos}} movement speed slow. |
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}} |
}} |
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{{VersionTableElement|7.07| |
{{VersionTableElement|7.07| |
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* Increased base mana regeneration from 0.01 to 0.9. |
* Increased base mana regeneration from 0.01 to 0.9. |
||
* {{A|Death Pulse|Necrophos}} |
* {{A|Death Pulse|Necrophos}} |
||
− | ** Rescaled health regeneration per stack from 1/3/5/7 to 2/3/4/5 |
+ | ** Rescaled health regeneration per stack from 1/3/5/7 to 2/3/4/5. |
** Rescaled mana regeneration per stack from 1/3/5/7 to 2/2.25/2.5/2.75. |
** Rescaled mana regeneration per stack from 1/3/5/7 to 2/2.25/2.5/2.75. |
||
** Reduced stacks per hero kill from 10 to 6. |
** Reduced stacks per hero kill from 10 to 6. |
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* '''Reworked talents:''' |
* '''Reworked talents:''' |
||
: ''Old:'' |
: ''Old:'' |
||
− | :: Level 10: +8 {{Attribute ID|strength}} '''or''' +40 attack damage |
+ | :: Level 10: +8 {{Attribute ID|strength}} '''or''' +40 [[attack damage]] |
− | :: Level 15: +20 movement speed '''or''' +6 all stats |
+ | :: Level 15: +20 [[movement speed]] '''or''' +6 all [[Attributes|stats]] |
− | :: Level 20: +10% magic resistance '''or''' +5% spell damage amplification |
+ | :: Level 20: +10% [[magic resistance]] '''or''' +5% [[spell damage amplification]] |
− | :: Level 25: -1s {{A|Death Pulse|Necrophos}} cooldown '''or''' +400 health |
+ | :: Level 25: -1s {{A|Death Pulse|Necrophos}} cooldown '''or''' +400 [[health]] |
: ''New:'' |
: ''New:'' |
||
− | :: Level 10: +10 {{Attribute ID|strength}} '''or''' +40 attack damage |
+ | :: Level 10: +10 {{Attribute ID|strength}} '''or''' +40 [[attack damage]] |
− | :: Level 15: +30 movement speed '''or''' +300 health |
+ | :: Level 15: +30 [[movement speed]] '''or''' +300 [[health]] |
− | :: Level 20: +80 attack speed '''or''' +20% magic resistance |
+ | :: Level 20: +80 [[attack speed]] '''or''' +20% [[magic resistance]] |
:: Level 25: -1.5s {{A|Death Pulse|Necrophos}} cooldown '''or''' +0.6% {{A|Heartstopper Aura|Necrophos}} max health loss per second |
:: Level 25: -1.5s {{A|Death Pulse|Necrophos}} cooldown '''or''' +0.6% {{A|Heartstopper Aura|Necrophos}} max health loss per second |
||
}} |
}} |
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{{VersionTableElement|7.06d| |
{{VersionTableElement|7.06d| |
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* Reduced {{A|Reaper's Scythe|Necrophos}} cooldown from 100/85/70 to 90/80/70. |
* Reduced {{A|Reaper's Scythe|Necrophos}} cooldown from 100/85/70 to 90/80/70. |
||
+ | * '''Talents:''' |
||
⚫ | |||
+ | :: Level 10 left talent: +6 {{Attribute ID|strength}} increased to +8. |
||
}} |
}} |
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{{VersionTableElement|7.06c| |
{{VersionTableElement|7.06c| |
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* Reduced {{Attribute ID|agility}} gain from 1.7 to 1.2. |
* Reduced {{Attribute ID|agility}} gain from 1.7 to 1.2. |
||
* Reduced movement speed from 290 to 285. |
* Reduced movement speed from 290 to 285. |
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+ | * '''Talents:''' |
||
⚫ | |||
+ | :: Level 15 left talent: +15 [[movement speed]] increased to +20. |
||
}} |
}} |
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{{VersionTableElement|7.01| |
{{VersionTableElement|7.01| |
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− | * Added |
+ | * Added to [[Captains Mode]]. |
}} |
}} |
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{{VersionTableElement|7.00| |
{{VersionTableElement|7.00| |
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** Reduced damage from 125/175/225/275 to 80/120/160/200. |
** Reduced damage from 125/175/225/275 to 80/120/160/200. |
||
** Reduced heal from 70/90/110/130 to 60/80/100/120. |
** Reduced heal from 70/90/110/130 to 60/80/100/120. |
||
− | * Replaced {{A|Sadist|Necrophos}} with a new ability {{A|Ghost Shroud|Necrophos}} |
+ | * '''Replaced''' {{A|Sadist (6.75–6.88f)|Necrophos|text=Sadist}} with a new ability {{A|Ghost Shroud|Necrophos}}. |
− | : ''{{A| |
+ | : ''Old {{A|Sadist (6.75–6.88f)|Necrophos|text=Sadist}}'' |
+ | : ''Necrophos gains health and mana regeneration for killing units. Hero Kills give 10 times the bonus.'' |
||
⚫ | |||
+ | :: Health regen bonus per Stack: 1/2/3/6 |
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+ | :: Mana regen bonus per Stack: 2/4/6/12 |
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+ | :: Stack duration: 6 |
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+ | |||
+ | : ''New {{A|Ghost Shroud|Necrophos}}'' |
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⚫ | |||
:: Slow radius: 600 |
:: Slow radius: 600 |
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:: Enemy movement speed slow: 12%/20%/28%/36% |
:: Enemy movement speed slow: 12%/20%/28%/36% |
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* {{A|Heartstopper Aura|Necrophos}} |
* {{A|Heartstopper Aura|Necrophos}} |
||
** Moved from the second into the third ability slot. [{{tooltip|?|Hotkey changed from W (T for legacy) to E (I for legacy).}}] |
** Moved from the second into the third ability slot. [{{tooltip|?|Hotkey changed from W (T for legacy) to E (I for legacy).}}] |
||
− | ** Is now bestowed by [[illusions]]. |
+ | ** Is now bestowed by {{H|Necrophos}}' [[illusions]]. |
− | * {{I|Aghanim's Scepter}} |
+ | * ''' Reworked''' {{I|Aghanim's Scepter}} upgrade: |
+ | ** Old: Increases {{A|Reaper's Scythe|Necrophos}} damage per missing health from 0.6/0.75/0.9 to 0.6/0.9/1.2, reduces mana cost from 175/340/500 to 150/340/500 and disables [[buyback]]. |
||
− | ** No longer disables [[Buyback]]. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
* '''Added talents:''' |
* '''Added talents:''' |
||
− | :: Level 10: + |
+ | :: Level 10: +6 {{Attribute ID|strength}} '''or''' +40 [[attack damage]] |
− | :: Level 15: + |
+ | :: Level 15: +15 [[movement speed]] '''or''' +6 all [[Attributes|stats]] |
− | :: Level 20: + |
+ | :: Level 20: +10% [[magic resistance]] '''or''' +5% [[spell damage amplification]] |
− | :: Level 25: |
+ | :: Level 25: -1s {{A|Death Pulse|Necrophos}} cooldown '''or''' +400 [[health]] |
}} |
}} |
||
{{VersionTableElement|6.88| |
{{VersionTableElement|6.88| |
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* Increased {{A|Death Pulse|Necrophos}} damage from 75/125/200/275 to 125/175/225/275. |
* Increased {{A|Death Pulse|Necrophos}} damage from 75/125/200/275 to 125/175/225/275. |
||
* {{A|Heartstopper Aura|Necrophos}} no longer affects [[ancient creeps]]. |
* {{A|Heartstopper Aura|Necrophos}} no longer affects [[ancient creeps]]. |
||
− | * {{A|Sadist|Necrophos}} |
+ | * {{A|Sadist (6.75–6.88f)|Necrophos|text=Sadist}} |
** Increased health regeneration per stack from 1/2/3/4 to 1/2/3/6. |
** Increased health regeneration per stack from 1/2/3/4 to 1/2/3/6. |
||
** Increased mana regeneration per stack from 2/4/6/10 to 2/4/6/12. |
** Increased mana regeneration per stack from 2/4/6/10 to 2/4/6/12. |
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{{VersionTableElement|6.81| |
{{VersionTableElement|6.81| |
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* Increased {{A|Heartstopper Aura|Necrophos}} radius from 1000 to 1200. |
* Increased {{A|Heartstopper Aura|Necrophos}} radius from 1000 to 1200. |
||
− | * {{A|Reaper's Scythe|Necrophos}} now adds |
+ | * {{A|Reaper's Scythe|Necrophos}} now adds 30% duration to the target's respawn timer when it dies to or during Reaper's Scythe. |
}} |
}} |
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{{VersionTableElement|6.80| |
{{VersionTableElement|6.80| |
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}} |
}} |
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{{VersionTableElement|6.78| |
{{VersionTableElement|6.78| |
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− | * {{A|Reaper's Scythe|Necrophos}} now always grants Necrophos the kill credit for that unit when it dies during it, regardless of who did the last hit. |
+ | * {{A|Reaper's Scythe|Necrophos}} now always grants {{H|Necrophos}} the kill credit for that unit when it dies during it, regardless of who did the last hit. |
+ | * {{I|Aghanim's Scepter}} upgrade: |
||
− | * |
+ | ** Now also causes {{A|Reaper's Scythe|Necrophos}} to disable the target hero's [[buyback]] for that death, if it dies to or during Reaper's Scythe. |
}} |
}} |
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{{VersionTableElement|6.77| |
{{VersionTableElement|6.77| |
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{{VersionTableElement|6.75| |
{{VersionTableElement|6.75| |
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* Increased {{A|Death Pulse|Necrophos}} heal from 50/75/100/130 to 70/90/110/130. |
* Increased {{A|Death Pulse|Necrophos}} heal from 50/75/100/130 to 70/90/110/130. |
||
− | * Reworked |
+ | * '''Reworked''' {{A|Sadist (6.75–6.88f)|Necrophos|text=Sadist}} |
− | : ''Old |
+ | : ''Old {{A|Sadist (Pre 6.75)|Necrophos|text=Sadist}}'' |
− | : Reveling in death and pain, the Necrophos gains mana back for killing units. |
+ | : ''Reveling in death and pain, the Necrophos gains mana back for killing units.'' |
:: Mana per non-hero kill: 12/24/36/60 |
:: Mana per non-hero kill: 12/24/36/60 |
||
:: Mana per hero kill: 12/24/36/600 |
:: Mana per hero kill: 12/24/36/600 |
||
:: Notes: Also works on denies. Illusions count as non-heroes. |
:: Notes: Also works on denies. Illusions count as non-heroes. |
||
− | : ''New {{A|Sadist|Necrophos}}'' |
+ | : ''New {{A|Sadist (6.75–6.88f)|Necrophos|text=Sadist}}'' |
− | : Necrophos gains health and mana regeneration for killing units. Hero |
+ | : ''Necrophos gains health and mana regeneration for killing units. Hero kills give 10 times the bonus.'' |
:: Health regeneration per kill: 1/2/3/4 |
:: Health regeneration per kill: 1/2/3/4 |
||
:: Mana regeneration per kill: 2/4/6/10 |
:: Mana regeneration per kill: 2/4/6/10 |
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{{VersionTableElement|6.74| |
{{VersionTableElement|6.74| |
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* Increased {{A|Heartstopper Aura|Necrophos}} max health loss per second from 0.5%/0.7%/0.9%/1.1% to 0.6%/0.8%/1%/1.2%. |
* Increased {{A|Heartstopper Aura|Necrophos}} max health loss per second from 0.5%/0.7%/0.9%/1.1% to 0.6%/0.8%/1%/1.2%. |
||
− | * Increased |
+ | * Increased {{A|Sadist (Pre 6.75)|Necrophos|text=Sadist}} mana per kill from 12/24/36/48 to 12/24/36/60. |
}} |
}} |
||
{{VersionTableElement|6.73| |
{{VersionTableElement|6.73| |
||
* Increased {{A|Death Pulse|Necrophos}} radius from 375/425/450/475 to 475 on each level. |
* Increased {{A|Death Pulse|Necrophos}} radius from 375/425/450/475 to 475 on each level. |
||
* Increased {{A|Heartstopper Aura|Necrophos}} max health loss per second from 0.4%/0.6%/0.8%/1% to 0.5%/0.7%/0.9%/1.1%. |
* Increased {{A|Heartstopper Aura|Necrophos}} max health loss per second from 0.4%/0.6%/0.8%/1% to 0.5%/0.7%/0.9%/1.1%. |
||
− | * |
+ | * {{A|Sadist (Pre 6.75)|Necrophos|text=Sadist}} now grants 600 mana on hero kills on its last level. |
}} |
}} |
||
{{VersionTableElement|6.72| |
{{VersionTableElement|6.72| |
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}} |
}} |
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{{VersionTableElement|6.58| |
{{VersionTableElement|6.58| |
||
− | * Replaced |
+ | * '''Replaced''' {{A|Diffusion Aura|Necrophos}} with {{A|Heartstopper Aura|Necrophos}}. |
− | : ''{{A| |
+ | : ''Old {{A|Diffusion Aura|Necrophos}}'' |
⚫ | |||
+ | :: Radius: 300 |
||
+ | :: Attack damage reduction: 9%/18%/27%/36% |
||
+ | :: Notes: Only reduces base damage and that granted by the primary attribute. |
||
+ | |||
+ | : ''{{A|Heartstopper Aura|Necrophos}}'' |
||
: The deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time. |
: The deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time. |
||
:: Radius: 250/500/750/1000 |
:: Radius: 250/500/750/1000 |
||
+ | :: Max health lost per second: 1% |
||
:: Notes: Damage type is HP Removal. Does not affect ancient units. |
:: Notes: Damage type is HP Removal. Does not affect ancient units. |
||
}} |
}} |
||
{{VersionTableElement|6.52| |
{{VersionTableElement|6.52| |
||
* Increased {{A|Reaper's Scythe|Necrophos}} mana cost from 150/340/500 to 175/340/500. |
* Increased {{A|Reaper's Scythe|Necrophos}} mana cost from 150/340/500 to 175/340/500. |
||
− | * {{I|Aghanim's Scepter}} |
+ | * {{I|Aghanim's Scepter}} upgrade: |
⚫ | |||
}} |
}} |
||
{{VersionTableElement|6.50| |
{{VersionTableElement|6.50| |
||
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** Reduced mana cost from 200/340/500 to 150/340/500. |
** Reduced mana cost from 200/340/500 to 150/340/500. |
||
** Reduced cooldown from 150/120/70 to 100/85/70. |
** Reduced cooldown from 150/120/70 to 100/85/70. |
||
− | * {{I|Aghanim's Scepter}} |
+ | * {{I|Aghanim's Scepter}} upgrade: |
− | ** Increased |
+ | ** Increased {{A|Reaper's Scythe|Necrophos}} damage per missing health from 0.6/0.9/1.1 to 0.6/0.9/1.2 and reduces cooldown from 120/70/70 to 70 on each level. |
− | ** Reduced mana cost from 120/70/70 to 70 on each level. |
||
}} |
}} |
||
{{VersionTableElement|6.47| |
{{VersionTableElement|6.47| |
||
* {{A|Death Pulse|Necrophos}} |
* {{A|Death Pulse|Necrophos}} |
||
** Fixed not affecting ancient units. |
** Fixed not affecting ancient units. |
||
− | ** Now releases projectiles towards spell immune units |
+ | ** Now releases projectiles towards spell immune units too (doesn't damage when still immune upon impact). |
}} |
}} |
||
{{VersionTableElement|6.46| |
{{VersionTableElement|6.46| |
||
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}} |
}} |
||
{{VersionTableElement|6.35| |
{{VersionTableElement|6.35| |
||
− | * Increased |
+ | * Increased {{A|Diffusion Aura|Necrophos}} radius from 350 to 450. |
}} |
}} |
||
{{VersionTableElement|6.29b| |
{{VersionTableElement|6.29b| |
||
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}} |
}} |
||
{{VersionTableElement|6.28| |
{{VersionTableElement|6.28| |
||
− | * |
+ | * {{A|Diffusion Aura|Necrophos}} |
** Increased radius from 300 to 350. |
** Increased radius from 300 to 350. |
||
− | ** Changed legacy hotkey from D to F (to prevent hotkey conflicts with Death Pulse). |
+ | ** Changed legacy hotkey from D to F (to prevent hotkey conflicts with {{A|Death Pulse|Necrophos}}). |
}} |
}} |
||
{{VersionTableElement|6.20| |
{{VersionTableElement|6.20| |
||
* Reduced movement speed from 300 to 290. |
* Reduced movement speed from 300 to 290. |
||
− | * Replaced {{A|Heartstopper Aura|Necrophos}} with |
+ | * '''Replaced''' {{A|Heartstopper Aura|Necrophos}} with {{A|Diffusion Aura|Necrophos}}. |
+ | : ''New {{A|Heartstopper Aura|Necrophos}}'' |
||
− | : [[Necrophos/Old Abilities#Diffusion Aura|''Diffusion Aura'']]: |
||
+ | : ''The Necrophos' deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.'' |
||
⚫ | |||
+ | :: Radius: 200/400/600/800 |
||
+ | :: Max health lost per second: 1% |
||
+ | |||
+ | : ''New {{A|Diffusion Aura|Necrophos}}'' |
||
+ | : ''An aura that makes the willpower and might of an enemy leak out in the presence of the Rotund'jere.'' |
||
:: Radius: 300 |
:: Radius: 300 |
||
:: Attack damage reduction: 9%/18%/27%/36% |
:: Attack damage reduction: 9%/18%/27%/36% |
||
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}} |
}} |
||
{{VersionTableElement|6.00| |
{{VersionTableElement|6.00| |
||
− | * Reworked |
+ | * '''Reworked''' {{A|Heartstopper|Necrophos}} |
− | : ''Old |
+ | : ''Old {{A|Heartstopper|Necrophos}}'' |
− | : Stills the heart of a target stopping all regeneration. |
+ | : ''Stills the heart of a target stopping all regeneration.'' |
:: Cast range: 600 |
:: Cast range: 600 |
||
:: Duration: 10/20/30/45 |
:: Duration: 10/20/30/45 |
||
:: Notes: Prevents the target's health from increasing for the duration. |
:: Notes: Prevents the target's health from increasing for the duration. |
||
− | : ''New {{A|Heartstopper Aura|Necrophos}}'' |
+ | : ''New {{A|Heartstopper Aura|Necrophos}}'' |
− | : The Necrophos' deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time. |
+ | : ''The Necrophos' deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.'' |
:: Radius: 200/400/600/800 |
:: Radius: 200/400/600/800 |
||
+ | :: Max health lost per second: 1% |
||
:: Notes: An aura which simply reduces enemy's health as long as they stand within range. Damage type is HP Removal. Does not affect ancient units. |
:: Notes: An aura which simply reduces enemy's health as long as they stand within range. Damage type is HP Removal. Does not affect ancient units. |
||
}} |
}} |
||
{{VersionTableElement|5.80| |
{{VersionTableElement|5.80| |
||
− | * Reduced |
+ | * Reduced {{A|Sadist (Pre 6.75)|Necrophos|text=Sadist}} mana per kill from 15/30/45/60 to 12/24/36/48. |
− | * Fixed an issue with Necrophos' {{I|Aghanim's Scepter}} upgrade. |
+ | * Fixed an issue with {{H|Necrophos}}' {{I|Aghanim's Scepter}} upgrade. |
}} |
}} |
||
{{VersionTableElement|5.79| |
{{VersionTableElement|5.79| |
||
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** Increased heal from 25/50/75/100 to 50/75/100/130. |
** Increased heal from 25/50/75/100 to 50/75/100/130. |
||
** Reduced cooldown from 9/8/7/6 to 8/7/6/5. |
** Reduced cooldown from 9/8/7/6 to 8/7/6/5. |
||
− | * Added {{I|Aghanim's Scepter}} upgrade |
+ | * '''Added {{I|Aghanim's Scepter}} upgrade ofr {{H|Necrophos}}:''' |
+ | ** Increases {{A|Reaper's Scythe|Necrophos}} damage per missing health from 0.4/0.6/0.9 to 0.6/0.9/1.1 and reduces cooldown from 150/120/70 to 120/70/70. |
||
}} |
}} |
||
{{VersionTableElement|5.78| |
{{VersionTableElement|5.78| |
||
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** Increased damage from 50/100/150/200 to 50/100/150/225. |
** Increased damage from 50/100/150/200 to 50/100/150/225. |
||
** Reduced cooldown from 10/9/8/7 to 9/8/7/6. |
** Reduced cooldown from 10/9/8/7 to 9/8/7/6. |
||
− | * Increased |
+ | * Increased {{A|Heartstopper|Necrophos}} duration from 10/20/30/40 to 10/20/30/45. |
}} |
}} |
||
{{VersionTableElement|5.77| |
{{VersionTableElement|5.77| |
||
Line 323: | Line 435: | ||
{{VersionTableEnd}} |
{{VersionTableEnd}} |
||
− | == Patch |
+ | == Patch History == |
{{PatchTableStart}} |
{{PatchTableStart}} |
||
+ | {{PatchTableElement|2020-12-17| |
||
+ | * Updated default hero model and animations. |
||
+ | }} |
||
+ | {{PatchTableElement|2020-05-25| |
||
+ | * Updated default hero model and animations. |
||
+ | }} |
||
+ | {{PatchTableElement|2020-04-22| |
||
+ | * Fixed [[heal manipulation]] affecting [[lifesteal]]. As a result, {{A|Ghost Shroud|Necrophos}} no longer amplifies [[lifesteal]]. |
||
+ | }} |
||
+ | {{PatchTableElement|2019-12-09| |
||
+ | * Fixed {{A|Heartstopper Aura|Necrophos}}'s health regeneration reduction talent affecting healing and lifesteal as well. |
||
+ | }} |
||
+ | {{PatchTableElement|2019-12-05| |
||
+ | * Fixed {{A|Ghost Shroud|Necrophos}} not amplifying healing and lifestealing anymore. |
||
+ | }} |
||
{{PatchTableElement|2017-02-16| |
{{PatchTableElement|2017-02-16| |
||
* Fixed {{A|Ghost Shroud|Necrophos}} not blocking [[physical]] damage from spells. |
* Fixed {{A|Ghost Shroud|Necrophos}} not blocking [[physical]] damage from spells. |
||
Line 360: | Line 487: | ||
* Fixed {{A|Death Pulse|Necrophos}} not healing allied magic immune units. |
* Fixed {{A|Death Pulse|Necrophos}} not healing allied magic immune units. |
||
}} |
}} |
||
− | + | {{PatchTableElement|2012-06-20| |
|
* Updated {{I|Aghanim's Scepter}} tooltips for {{H|Beastmaster}}, {{H|Necrophos}}, {{H|Queen of Pain}}, {{H|Warlock}}, and {{H|Windranger}}. |
* Updated {{I|Aghanim's Scepter}} tooltips for {{H|Beastmaster}}, {{H|Necrophos}}, {{H|Queen of Pain}}, {{H|Warlock}}, and {{H|Windranger}}. |
||
+ | }} |
||
− | |||
{{PatchTableElement|2012-05-17| |
{{PatchTableElement|2012-05-17| |
||
* Added healing overhead messages for {{I|Mekansm}}, {{H|Chen}}, {{H|Lifestealer}}, {{H|Necrophos}}, and {{H|Witch Doctor}}. |
* Added healing overhead messages for {{I|Mekansm}}, {{H|Chen}}, {{H|Lifestealer}}, {{H|Necrophos}}, and {{H|Witch Doctor}}. |
||
Line 381: | Line 508: | ||
* {{A|Death Pulse|Necrophos}} is no longer dodgeable. |
* {{A|Death Pulse|Necrophos}} is no longer dodgeable. |
||
* Illusions no longer have {{A|Heartstopper Aura|Necrophos}}. |
* Illusions no longer have {{A|Heartstopper Aura|Necrophos}}. |
||
− | * {{A|Heartstopper Aura|Necrophos}} |
+ | * {{A|Heartstopper Aura|Necrophos}} |
− | * |
+ | ** Is no longer purgeable. |
+ | ** Now works on magic immune enemies. |
||
⚫ | |||
+ | ** Now ignores the damage multiplier on Illusions. |
||
* {{A|Reaper's Scythe|Necrophos}} will now work properly with {{I|Refresher Orb}}. |
* {{A|Reaper's Scythe|Necrophos}} will now work properly with {{I|Refresher Orb}}. |
||
* Added stun value to {{A|Reaper's Scythe|Necrophos}} tooltip. |
* Added stun value to {{A|Reaper's Scythe|Necrophos}} tooltip. |
Revision as of 15:00, 16 January 2021
Changelogs
Version History
Version
Description
- Added Aghanim's Shard upgrade for Necrophos:
- Grants Necrophos the Death Seeker ability.
- Death Seeker
- Launches a projectile onto the target enemy or ally, releasing a Death Pulse of the current level at their location upon impact. The target gets damaged/healed for 150% of the Death Pulse values.
- Cast time: 0.2
- Cast range: 900
- Primary target damage/heal: 150%
- Mana cost: 150
- Cooldown: 20
- Notes: The projectile travels at a speed of 900. Cannot be cast on self.
- Talents:
- Level 25 left talent: -2s Death Pulse cooldown increased to -2.5s.
- Reduced strength gain from 2.8 to 2.6.
- Reduced intelligence gain from 2.9 to 2.7.
- Talents:
- Level 10 left talent: +10 strength reduced to +8.
- Level 10 right talent: +30 attack damage reduced to +25.
- Level 15 left talent: +40 Death Pulse heal reduced to +32.
- Level 15 right talent: +30% Ghost Shroud movement speed slow reduced to +24%.
- Level 20 left talent: 40% Heartstopper Aura health regen reduction reduced to +32%.
- Level 20 right talent: +20% magic resistance reduced to +15%.
- Level 25 left talent: -2.5s Death Pulse cooldown reduced to -2s.
- Level 25 right talent: +0.6% Heartstopper Aura max health loss per second reduced to +0.5%.
- Increased Heartstopper Aura radius from 700 to 800.
- Reaper's Scythe
- Can no longer be cast on spell immune enemies.
- Increased damage per missing health from 0.6/0.75/0.9 to 0.7/0.8/0.9.
- Reworked Aghanim's Scepter upgrade.
- Old: Reduces Reaper's Scythe cooldown from 120 to 60/50/40.
- New: Reduces Ghost Shroud cooldown from 28/24/20/16 to 10 on each level and causes Heartstopper Aura to deal 2x damage during Ghost Shroud.
- Talents:
- Level 20 left talent changed: +70 attack speed ➜ 40% Heartstopper Aura health regen reduction.
- Level 25 right talent: +0.8% Heartstopper Aura max health loss per second reduced to +0.6%.
- Increased base intelligence from 20 to 21.
- Increased Death Pulse radius from 475 to 500.
- Increased Heartstopper Aura max health loss per second from 0.5%/1.1%/1.7%/2.3% to 0.6%/1.2%/1.8%/2.4%.
- Heartstopper Aura
- Increased health regeneration per stack from 2/3.5/5/6.5 to 3.5/4.5/5.5/6.5.
- Increased mana regeneration per stack from 3/4/5/6 to 3.5/4.5/5.5/6.5.
- Changed Heartstopper Aura damage type from pure to magical. [?]
- Reduced Reaper's Scythe respawn time increase from 15/30/45 to 15/25/35.
- Increased intelligence gain from 2.5 to 2.9.
- Increased Death Pulse damage from 100/140/180/220 to 100/150/200/250.
- Talents:
- Level 15 right talent: +20% Ghost Shroud movement speed slow slow increased to +30%.
- Increased strength gain from 2.6 to 2.8.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Reduced attack range from 550 to 500.
- Death Pulse
- No longer passively grants health and mana regeneration bonus stacks per non-hero/hero killed. [?]
- No longer releases projectiles for spell immune enemies.
- Heartstopper Aura
- Now passively grants health and mana regeneration bonus stacks per non-hero/hero killed for 7 seconds.
- Increased health regeneration per stack from 2/3/4/5 to 2/3.5/5/6.5.
- Increased mana regeneration per stack from 2.25/2.5/2.75/3 to 3/4/5/6.
- Talents:
- Level 10 right talent: +40 attack damage reduced to +30.
- Level 20 left talent: +80 attack speed reduced to +70.
- Rescaled base agility from 15 + 1.2 to 12 + 1.3.
- Reduced movement speed from 285 to 280.
- Increased Ghost Shroud self magic resistance reduction from 30% to 40%.
- Increased Reaper's Scythe cast time from 0.5 to 0.55.
- Aghanim's Scepter upgrade:
- Increased Reaper's Scythe from 55/40/25 to 60/50/40.
- Death Pulse
- Increased damage from 80/120/160/200 to 100/140/180/220.
- Increased stacks duration from 6 to 7.
- Talents:
- Level 15 right talent: +16% Ghost Shroud movement speed slow increased to +20%.
- Level 25 left talent: -1.5s Death Pulse cooldown increased to -2.5s.
- Level 25 right talent: +0.6% Heartstopper Aura max health loss per second increased to +0.8%.
- Reduced attack point from 0.53 to 0.4.
- Increased base attack damage from 24-28 to 26-30.
- Increased Death Pulse mana regeneration bonus per stack from 2/2.25/2.5/2.75 to 2.25/2.5/2.75/3.
- Reduced base intelligence from 22 to 20.
- Increased base attack damage from 22-26 to 24-28.
- Increased Reaper's Scythe respawn time increase from 10/20/30 to 15/30/45.
- Reduced Death Pulse mana cost from 125/145/165/185 to 100/130/160/190.
- Increased Heartstopper Aura max health loss per second from 0.5%/1%/1.5%/2% to 0.5%/1.1%/1.7%/2.3%.
- Talents:
- Level 15 left talent changed: +30 movement speed ➜ +40 Death Pulse heal.
- Level 15 right talent changed: +300 health ➜ +16% Ghost Shroud movement speed slow.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Death Pulse
- Rescaled health regeneration per stack from 1/3/5/7 to 2/3/4/5.
- Rescaled mana regeneration per stack from 1/3/5/7 to 2/2.25/2.5/2.75.
- Reduced stacks per hero kill from 10 to 6.
- Reduced stacks duration from 7 to 6.
- Ghost Shroud
- Reduced movement speed slow from 12%/20%/28%/36% to 6%/12%/18%/24%.
- Increased self magic resistance reduction from 25% to 30%.
- Heartstopper Aura
- Reduced radius from 900 to 700.
- Rescaled max health loss per second from 0.6%/1%/1.4%/1.8% to 0.5%/1%/1.5%/2%.
- Reaper's Scythe
- Increased cooldown from 100 to 120.
- Increased mana cost from 175/340/500 to 200/350/500.
- Reworked talents:
- Old:
- Level 10: +8 strength or +40 attack damage
- Level 15: +20 movement speed or +6 all stats
- Level 20: +10% magic resistance or +5% spell damage amplification
- Level 25: -1s Death Pulse cooldown or +400 health
- New:
- Level 10: +10 strength or +40 attack damage
- Level 15: +30 movement speed or +300 health
- Level 20: +80 attack speed or +20% magic resistance
- Level 25: -1.5s Death Pulse cooldown or +0.6% Heartstopper Aura max health loss per second
- Increased Ghost Shroud self magic resistance reduction from 20% to 25%.
- Increased Reaper's Scythe cooldown from 90/80/70 to 100 on each level.
- Reduced Reaper's Scythe cooldown from 100/85/70 to 90/80/70.
- Talents:
- Level 10 left talent: +6 strength increased to +8.
- Increased Ghost Shroud slow radius from 600 to 750.
- Increased strength gain from 2 to 2.3.
- Reduced base health regeneration from 0.25 to 0.
- Increased Ghost Shroud self restoration amplification from 50% to 75%.
- Reduced agility gain from 1.7 to 1.2.
- Reduced movement speed from 290 to 285.
- Talents:
- Level 15 left talent: +15 movement speed increased to +20.
- Added to Captains Mode.
- Removed from Captains Mode.
- Death Pulse
- Now passively grants 1/3/5/7 health and mana regeneration for 7 seconds for each unit killed. [?]
- Reduced damage from 125/175/225/275 to 80/120/160/200.
- Reduced heal from 70/90/110/130 to 60/80/100/120.
- Replaced Sadist with a new ability Ghost Shroud.
- Old Sadist
- Necrophos gains health and mana regeneration for killing units. Hero Kills give 10 times the bonus.
- Health regen bonus per Stack: 1/2/3/6
- Mana regen bonus per Stack: 2/4/6/12
- Stack duration: 6
- New Ghost Shroud
- Necrophos slips into the realm that separates the living from the dead, emitting an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
- Slow radius: 600
- Enemy movement speed slow: 12%/20%/28%/36%
- Self restoration amplification: 50%
- Self magic resistance reduction: 20%
- Duration: 3/3.5/4/4.5
- Mana cost: 50
- Cooldown: 28/24/20/16
- Notes: Turns Necrophos ethereal. The restoration amplification affects any form of heal, health regenration, mana restorement and mana regeneration Necrophos receives. The slow is aura-based and lingers for 0.5 seconds. Has an instant cast time, but interrupts Necrophos' channeling spells on cast. This ability is in the second ability slot.
- Heartstopper Aura
- Reworked Aghanim's Scepter upgrade:
- Old: Increases Reaper's Scythe damage per missing health from 0.6/0.75/0.9 to 0.6/0.9/1.2, reduces mana cost from 175/340/500 to 150/340/500 and disables buyback.
- New: Reduces Reaper's Scythe cooldown from 70 on each level to 55/40/25.
- Added talents:
- Level 10: +6 strength or +40 attack damage
- Level 15: +15 movement speed or +6 all stats
- Level 20: +10% magic resistance or +5% spell damage amplification
- Level 25: -1s Death Pulse cooldown or +400 health
- Heartstopper Aura
- Reduced radius from 1200 to 900.
- Increased max health loss per second from 0.6%/0.9%/1.2%/1.5% to 0.6%/1%/1.4%/1.8%.
- Reaper's Scythe
- Reduced respawn time increase from 30 on each level to 10/20/30.
- Increased damage per missing health point from 0.4/0.6/0.9 to 0.6/0.75/0.9.
- Increased Death Pulse damage from 75/125/200/275 to 125/175/225/275.
- Heartstopper Aura no longer affects ancient creeps.
- Sadist
- Increased health regeneration per stack from 1/2/3/4 to 1/2/3/6.
- Increased mana regeneration per stack from 2/4/6/10 to 2/4/6/12.
- Heartstopper Aura no longer ignores ancient creeps and creep-heroes.
- Changed Reaper's Scythe respawn timer penalty from 30% to a constant 30 seconds increase.
- Increased Heartstopper Aura radius from 1000 to 1200.
- Reaper's Scythe now adds 30% duration to the target's respawn timer when it dies to or during Reaper's Scythe.
- Death Pulse no longer ignores invisible enemies and enemies in the Fog of War.
- Reaper's Scythe now always grants Necrophos the kill credit for that unit when it dies during it, regardless of who did the last hit.
- Aghanim's Scepter upgrade:
- Now also causes Reaper's Scythe to disable the target hero's buyback for that death, if it dies to or during Reaper's Scythe.
- Increased Reaper's Scythe stun/delay duration from 1 to 1.5.
- Increased Heartstopper Aura max health loss per second from 0.6%/0.8%/1%/1.2% to 0.6%/0.9%/1.2%/1.5%.
- Increased Death Pulse heal from 50/75/100/130 to 70/90/110/130.
- Reworked Sadist
- Old Sadist
- Reveling in death and pain, the Necrophos gains mana back for killing units.
- Mana per non-hero kill: 12/24/36/60
- Mana per hero kill: 12/24/36/600
- Notes: Also works on denies. Illusions count as non-heroes.
- New Sadist
- Necrophos gains health and mana regeneration for killing units. Hero kills give 10 times the bonus.
- Health regeneration per kill: 1/2/3/4
- Mana regeneration per kill: 2/4/6/10
- Stack duration: 6
- Notes: Each non-hero kill grants one stack, each hero kill grants 10 stacks. Each stack has its own, independent duration. Has no stack limit.
- Increased Heartstopper Aura max health loss per second from 0.5%/0.7%/0.9%/1.1% to 0.6%/0.8%/1%/1.2%.
- Increased Sadist mana per kill from 12/24/36/48 to 12/24/36/60.
- Increased Death Pulse radius from 375/425/450/475 to 475 on each level.
- Increased Heartstopper Aura max health loss per second from 0.4%/0.6%/0.8%/1% to 0.5%/0.7%/0.9%/1.1%.
- Sadist now grants 600 mana on hero kills on its last level.
- Reaper's Scythe
- Now calculates and deals its damage at the end of the stun duration, instead of instantly upon cast. This means any damage or heal taken during the stun duration does affect the final damage.
- Reduced stun duration from 1.5 to 1.
- Reduced attack range from 600 to 550.
- Reduced strength gain from 2 to 1.5.
- Heartstopper Aura
- Increased radius from 700/800/900/1000 to 1000 on each level.
- Reduced max health loss per second from 0.5%/0.75%/1%/1.25% to 0.4%/0.6%/0.8%/1%.
- Reaper's Scythe is now properly blocked by Linken's Sphere.
- Heartstopper Aura
- Increased radius from 250/500/750/1000 to 700/800/900/1000.
- Rescaled max health loss per second from 1% on each level to 0.5%/0.75%/1%/1.25%.
- Fixed Heartstopper Aura causing suicides.
- Replaced Diffusion Aura with Heartstopper Aura.
- Old Diffusion Aura
- An aura that makes the willpower and might of an enemy leak out in the presence of the Rotund'jere.
- Radius: 300
- Attack damage reduction: 9%/18%/27%/36%
- Notes: Only reduces base damage and that granted by the primary attribute.
- Heartstopper Aura
- The deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
- Radius: 250/500/750/1000
- Max health lost per second: 1%
- Notes: Damage type is HP Removal. Does not affect ancient units.
- Increased Reaper's Scythe mana cost from 150/340/500 to 175/340/500.
- Aghanim's Scepter upgrade:
- Now also reduces Reaper's Scythe mana cost from 175/340/500 to 150/340/500.
- Reaper's Scythe
- Reduced mana cost from 200/340/500 to 150/340/500.
- Reduced cooldown from 150/120/70 to 100/85/70.
- Aghanim's Scepter upgrade:
- Increased Reaper's Scythe damage per missing health from 0.6/0.9/1.1 to 0.6/0.9/1.2 and reduces cooldown from 120/70/70 to 70 on each level.
- Death Pulse
- Fixed not affecting ancient units.
- Now releases projectiles towards spell immune units too (doesn't damage when still immune upon impact).
- Fixed Death Pulse hitting enemies which are not visible upon cast.
- Fixed Death Pulse canceling allies' consumables upon healing them [?].
- Increased Diffusion Aura radius from 350 to 450.
- Fixed Death Pulse not healing units affected by Aphotic Shield.
- Diffusion Aura
- Increased radius from 300 to 350.
- Changed legacy hotkey from D to F (to prevent hotkey conflicts with Death Pulse).
- Reduced movement speed from 300 to 290.
- Replaced Heartstopper Aura with Diffusion Aura.
- New Heartstopper Aura
- The Necrophos' deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
- Radius: 200/400/600/800
- Max health lost per second: 1%
- New Diffusion Aura
- An aura that makes the willpower and might of an enemy leak out in the presence of the Rotund'jere.
- Radius: 300
- Attack damage reduction: 9%/18%/27%/36%
- Notes: Only reduces base damage and that granted by the primary attribute.
- Fixed some memory leak issues on Heartstopper Aura.
- Increased Death Pulse mana cost from 100/120/140/160 to 125/145/165/185.
- Reworked Heartstopper
- Old Heartstopper
- Stills the heart of a target stopping all regeneration.
- Cast range: 600
- Duration: 10/20/30/45
- Notes: Prevents the target's health from increasing for the duration.
- New Heartstopper Aura
- The Necrophos' deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
- Radius: 200/400/600/800
- Max health lost per second: 1%
- Notes: An aura which simply reduces enemy's health as long as they stand within range. Damage type is HP Removal. Does not affect ancient units.
- Reduced Sadist mana per kill from 15/30/45/60 to 12/24/36/48.
- Fixed an issue with Necrophos' Aghanim's Scepter upgrade.
- Death Pulse
- Increased damage from 50/100/150/225 to 75/125/200/275.
- Increased heal from 25/50/75/100 to 50/75/100/130.
- Reduced cooldown from 9/8/7/6 to 8/7/6/5.
- Added Aghanim's Scepter upgrade ofr Necrophos:
- Increases Reaper's Scythe damage per missing health from 0.4/0.6/0.9 to 0.6/0.9/1.1 and reduces cooldown from 150/120/70 to 120/70/70.
- Death Pulse
- Fixed allied creeps being scared and running away when healed by Death Pulse.
- Increased damage from 50/100/150/200 to 50/100/150/225.
- Reduced cooldown from 10/9/8/7 to 9/8/7/6.
- Increased Heartstopper duration from 10/20/30/40 to 10/20/30/45.
- Death Pulse
- Reduced damage from 75/150/225/300 to 50/100/150/200.
- Reduced heal from 35/75/115/150 to 25/50/75/100.
- Reduced mana cost from 115/135/155/185 to 100/120/1400/160.
- Created.
Patch History
Patch
Description
- Updated default hero model and animations.
- Updated default hero model and animations.
- Fixed heal manipulation affecting lifesteal. As a result, Ghost Shroud no longer amplifies lifesteal.
- Fixed Heartstopper Aura's health regeneration reduction talent affecting healing and lifesteal as well.
- Fixed Ghost Shroud not amplifying healing and lifestealing anymore.
- Fixed Ghost Shroud not blocking physical damage from spells.
- Fixed an interaction between Reaper's Scythe and Arc Warden's clone.
- Fixed a rare bug that could cause Reaper's Scythe to not credit Necrophos for the kill.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Sadist". buff icon now properly shows the remaining duration.
- Reaper's Scythe with Aghanim's Scepter will now show that Buyback is disabled on the hero bar.
- Name changed from Necrolyte to Necrophos.
- Fixed several specific heroes being unable to buy back for the rest of the game if they died to Reaper's Scythe.
- Fixed being able to dispel Reaper's Scythe.
- Fixed a bug with Reaper's Scythe.
- UAdded Teleport animations for Beastmaster, Bounty Hunter, Broodmother, Clinkz, Lifestealer, Necrophos and Shadow Shaman.
- UAdded Spawn animations for Beastmaster, Bounty Hunter, Necrophos and Shadow Shaman.
- Fixed HP Removal spells (like Heartstopper Aura & Urn of Shadows) draining Refraction.
- Fixed Death Pulse not healing allied magic immune units.
- Updated Aghanim's Scepter tooltips for Beastmaster, Necrophos, Queen of Pain, Warlock, and Windranger.
- Added healing overhead messages for Mekansm, Chen, Lifestealer, Necrophos, and Witch Doctor.
- UAdded injured run, injured attack and injured idle animations for Necrophos.
- Fixed Heartstopper Aura damaging wards.
- Fixed Heartstopper Aura being blocked by magic immunity.
- Fixed Reaper's Scythe not working on magic immune.
- Death Pulse is no longer dodgeable.
- Illusions no longer have Heartstopper Aura.
- Heartstopper Aura
- Is no longer purgeable.
- Now works on magic immune enemies.
- Now ignores the damage multiplier on Illusions.
- Reaper's Scythe will now work properly with Refresher Orb.
- Added stun value to Reaper's Scythe tooltip.
- Changed the tick interval of Heartstopper Aura to every half-second rather than every second.
- Fixed Reaper's Scythe on magic immune units.
- Fixed a number of abilities having incorrect interaction with Linken's Sphere: Slithereen Crush, Jinada, Shadow Walk, Echo Slam, Moon Glaives, Death Pulse, Purification, Scream of Pain and Fatal Bonds.
- Fixed Death Pulse hitting out of vision units.
- Fixed Necrophos's Death Pulse projectiles moving at 900 instead of 400.