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== Version history == |
== Version history == |
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+ | {{VersionTableElement|7.22b| |
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+ | * Heartstopper Aura damage type changed from Pure to Magical (still does not trigger damage events) |
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+ | }} |
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{{VersionTableElement|7.22| |
{{VersionTableElement|7.22| |
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*Reaper's Scythe respawn time reduced from 15/30/45 to 15/25/35 |
*Reaper's Scythe respawn time reduced from 15/30/45 to 15/25/35 |
Revision as of 02:03, 28 May 2019
Changelogs
Version history
Version
Description
- Heartstopper Aura damage type changed from Pure to Magical (still does not trigger damage events)
- Reaper's Scythe respawn time reduced from 15/30/45 to 15/25/35
- Increased intelligence gain from 2.5 to 2.9.
- Increased Death Pulse damage from 100/140/180/220 to 100/150/200/250.
- Level 15 right talent: Increased Ghost Shroud slow bonus from 20% to 30%.
- Increased strength gain from 2.6 to 2.8.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Reduced attack range from 550 to 500.
- Death Pulse
- Moved the health and mana regen stacks from kills from Death Pulse to Heartstopper Aura.
- No longer releases projectiles for spell immune enemies.
- Heartstopper Aura
- Increased health regen per stack from 2/3/4/5 to 2/3.5/5/6.5.
- Increased mana regen per stack from 2.25/2.5/2.75/3 to 3/4/5/6.
- Level 10 right talent: Reduced attack damage bonus from 40 to 30.
- Level 20 left talent: Reduced attack speed bonus from 80 to 70.
- Rescaled base agility and gain from 15 + 1.2 to 12 + 1.3.
- Reduced movement speed from 285 to 280.
- Increased Ghost Shroud self magic resistance reduction from 30% to 40%.
- Reaper's Scythe
- Increased cast time from 0.5 to 0.55.
- Increased cooldown with Aghanim's Scepter from 55/40/25 to 60/50/40.
- Death Pulse
- Increased damage from 80/120/160/200 to 100/140/180/220.
- Increased stacks duration from 6 to 7.
- Level 15 right talent: Increased Ghost Shroud slow bonus from 16% to 20%.
- Level 25 left talent: Increased Death Pulse cooldown reduction from 1.5 to 2.5.
- Level 25 right talent: Increased Heartstopper Aura max health loss per second bonus from 0.6% to 0.8%.
- Reduced attack point from 0.53 to 0.4.
- Increased base attack damage from 24-28 to 26-30.
- Increased Death Pulse mana regen bonus per stack from 2/2.25/2.5/2.75 to 2.25/2.5/2.75/3.
- Reduced base intelligence from 22 to 20.
- Increased base attack damage from 22-26 to 24-28.
- Increased Reaper's Scythe respawn time increase from 10/20/30 to 15/30/45.
- Reduced Death Pulse mana cost from 125/145/165/185 to 100/130/160/190.
- Increased Heartstopper Aura max health loss per second from 0.5%/1%/1.5%/2% to 0.5%/1.1%/1.7%/2.3%.
- Level 15 left talent: Replaced +30 movement speed bonus with +40 Death Pulse heal.
- Level 15 right talent: Replaced +300 health bonus with +16% Ghost Shroud movement speed slow.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Death Pulse
- Rescaled health regeneration per stack from 1/3/5/7 to 2/3/4/5
- Rescaled mana regeneration per stack from 1/3/5/7 to 2/2.25/2.5/2.75.
- Reduced stacks per hero kill from 10 to 6.
- Reduced stacks duration from 7 to 6.
- Ghost Shroud
- Reduced movement speed slow from 12%/20%/28%/36% to 6%/12%/18%/24%.
- Increased self magic resistance reduction from 25% to 30%.
- Heartstopper Aura
- Reduced radius from 900 to 700.
- Rescaled max health loss per second from 0.6%/1%/1.4%/1.8% to 0.5%/1%/1.5%/2%.
- Reaper's Scythe
- Increased cooldown from 100 to 120.
- Increased mana cost from 175/340/500 to 200/350/500.
- Reworked talents:
- Old:
- Level 10: +8 strength or +40 attack damage
- Level 15: +20 movement speed or +6 all stats
- Level 20: +10% magic resistance or +5% spell damage amplification
- Level 25: -1s Death Pulse cooldown or +400 health
- New:
- Level 10: +10 strength or +40 attack damage
- Level 15: +30 movement speed or +300 health
- Level 20: +80 attack speed or +20% magic resistance
- Level 25: -1.5s Death Pulse cooldown or +0.6% Heartstopper Aura max health loss per second
- Increased Ghost Shroud self magic resistance reduction from 20% to 25%.
- Increased Reaper's Scythe cooldown from 90/80/70 to 100 on each level.
- Reduced Reaper's Scythe cooldown from 100/85/70 to 90/80/70.
- Level 10 left talent: Increased strength bonus from 6 to 8.
- Increased Ghost Shroud slow radius from 600 to 750.
- Increased strength gain from 2 to 2.3.
- Reduced base health regeneration from 0.25 to 0.
- Increased Ghost Shroud self restoration amplification from 50% to 75%.
- Reduced agility gain from 1.7 to 1.2.
- Reduced movement speed from 290 to 285.
- Level 15 left talent: Increased movement speed bonus from 15 to 20.
- Added Necrophos to Captains Mode.
- Removed from Captains Mode.
- Death Pulse
- Now passively grants 1/3/5/7 health and mana regeneration for 7 seconds for each unit killed. [?]
- Reduced damage from 125/175/225/275 to 80/120/160/200.
- Reduced heal from 70/90/110/130 to 60/80/100/120.
- Replaced Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Sadist". with a new ability Ghost Shroud:
- Ghost Shroud:
- Necrophos slips into the realm that separates the living from the dead, emitting an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
- Slow radius: 600
- Enemy movement speed slow: 12%/20%/28%/36%
- Self restoration amplification: 50%
- Self magic resistance reduction: 20%
- Duration: 3/3.5/4/4.5
- Mana cost: 50
- Cooldown: 28/24/20/16
- Notes: Turns Necrophos ethereal. The restoration amplification affects any form of heal, health regenration, mana restorement and mana regeneration Necrophos receives. The slow is aura-based and lingers for 0.5 seconds. Has an instant cast time, but interrupts Necrophos' channeling spells on cast. This ability is in the second ability slot.
- Heartstopper Aura
- Moved from the second into the third ability slot. [?]
- Is now bestowed by illusions.
- Aghanim's Scepter upgraded Reaper's Scythe
- No longer disables Buyback.
- No longer increases damage per missing health from 0.6/0.75/0.9 to 0.6/0.9/1.2.
- No longer reduces mana cost from 175/340/500 to 150/340/500.
- Reduced cooldown from 70 on each level to 55/40/25.
- Added talents:
- Level 10: +40 attack damage or +6 strength
- Level 15: +6 all stats or +15 movement speed
- Level 20: +5% spell damage amplification or +10% magic resistance
- Level 25: +400 health or -1s Death Pulse cooldown
- Heartstopper Aura
- Reduced radius from 1200 to 900.
- Increased max health loss per second from 0.6%/0.9%/1.2%/1.5% to 0.6%/1%/1.4%/1.8%.
- Reaper's Scythe
- Reduced respawn time increase from 30 on each level to 10/20/30.
- Increased damage per missing health point from 0.4/0.6/0.9 to 0.6/0.75/0.9.
- Increased Death Pulse damage from 75/125/200/275 to 125/175/225/275.
- Heartstopper Aura no longer affects ancient creeps.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Sadist".
- Increased health regeneration per stack from 1/2/3/4 to 1/2/3/6.
- Increased mana regeneration per stack from 2/4/6/10 to 2/4/6/12.
- Heartstopper Aura no longer ignores ancient creeps and creep-heroes.
- Changed Reaper's Scythe respawn timer penalty from 30% to a constant 30 seconds increase.
- Increased Heartstopper Aura radius from 1000 to 1200.
- Reaper's Scythe now adds +30% duration to the target's respawn timer when it dies to or during Reaper's Scythe.
- Death Pulse no longer ignores invisible enemies and enemies in the Fog of War.
- Reaper's Scythe now always grants Necrophos the kill credit for that unit when it dies during it, regardless of who did the last hit.
- Aghanim's Scepter now also causes Reaper's Scythe to disable the target hero's Buyback for that death, if it dies to or during Reaper's Scythe.
- Increased Reaper's Scythe stun/delay duration from 1 to 1.5.
- Increased Heartstopper Aura max health loss per second from 0.6%/0.8%/1%/1.2% to 0.6%/0.9%/1.2%/1.5%.
- Increased Death Pulse heal from 50/75/100/130 to 70/90/110/130.
- Reworked Sadist
- Old Sadist:
- Reveling in death and pain, the Necrophos gains mana back for killing units.
- Mana per non-hero kill: 12/24/36/60
- Mana per hero kill: 12/24/36/600
- Notes: Also works on denies. Illusions count as non-heroes.
- New Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Sadist".:
- Necrophos gains health and mana regeneration for killing units. Hero Kills give 10 times the bonus.
- Health regeneration per kill: 1/2/3/4
- Mana regeneration per kill: 2/4/6/10
- Stack duration: 6
- Notes: Each non-hero kill grants one stack, each hero kill grants 10 stacks. Each stack has its own, independent duration. Has no stack limit.
- Increased Heartstopper Aura max health loss per second from 0.5%/0.7%/0.9%/1.1% to 0.6%/0.8%/1%/1.2%.
- Increased Sadist mana per kill from 12/24/36/48 to 12/24/36/60.
- Increased Death Pulse radius from 375/425/450/475 to 475 on each level.
- Increased Heartstopper Aura max health loss per second from 0.4%/0.6%/0.8%/1% to 0.5%/0.7%/0.9%/1.1%.
- Sadist now grants 600 mana on hero kills on its last level.
- Reaper's Scythe
- Now calculates and deals its damage at the end of the stun duration, instead of instantly upon cast. This means any damage or heal taken during the stun duration does affect the final damage.
- Reduced stun duration from 1.5 to 1.
- Reduced attack range from 600 to 550.
- Reduced strength gain from 2 to 1.5.
- Heartstopper Aura
- Increased radius from 700/800/900/1000 to 1000 on each level.
- Reduced max health loss per second from 0.5%/0.75%/1%/1.25% to 0.4%/0.6%/0.8%/1%.
- Reaper's Scythe is now properly blocked by Linken's Sphere.
- Heartstopper Aura
- Increased radius from 250/500/750/1000 to 700/800/900/1000.
- Rescaled max health loss per second from 1% on each level to 0.5%/0.75%/1%/1.25%.
- Fixed Heartstopper Aura causing suicides.
- Replaced Diffusion Aura with Heartstopper Aura
- Heartstopper Aura:
- The deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
- Radius: 250/500/750/1000
- Notes: Damage type is HP Removal. Does not affect ancient units.
- Increased Reaper's Scythe mana cost from 150/340/500 to 175/340/500.
- Aghanim's Scepter now also reduces Reaper's Sycthe mana cost from 175/340/500 to 150/340/500.
- Reaper's Scythe
- Reduced mana cost from 200/340/500 to 150/340/500.
- Reduced cooldown from 150/120/70 to 100/85/70.
- Aghanim's Scepter upgraded Reaper's Scythe
- Increased missing health as damage from 0.6/0.9/1.1 to 0.6/0.9/1.2.
- Reduced mana cost from 120/70/70 to 70 on each level.
- Death Pulse
- Fixed not affecting ancient units.
- Now releases projectiles towards spell immune units, too (doesn't damage when still immune upon impact).
- Fixed Death Pulse hitting enemies which are not visible upon cast.
- Fixed Death Pulse canceling allies' consumables upon healing them [?].
- Increased Diffusion Aura radius from 350 to 450.
- Fixed Death Pulse not healing units affected by Aphotic Shield.
- Diffusion Aura
- Increased radius from 300 to 350.
- Changed legacy hotkey from D to F (to prevent hotkey conflicts with Death Pulse).
- Reduced movement speed from 300 to 290.
- Replaced Heartstopper Aura with Diffusion Aura
- Diffusion Aura:
- An aura that makes the willpower and might of an enemy leak out in the presence of the Rotund'jere.
- Radius: 300
- Attack damage reduction: 9%/18%/27%/36%
- Notes: Only reduces base damage and that granted by the primary attribute.
- Fixed some memory leak issues on Heartstopper Aura.
- Increased Death Pulse mana cost from 100/120/140/160 to 125/145/165/185.
- Reworked Heartstopper
- Old Heartstopper:
- Stills the heart of a target stopping all regeneration.
- Cast range: 600
- Duration: 10/20/30/45
- Notes: Prevents the target's health from increasing for the duration.
- New Heartstopper Aura:
- The Necrophos' deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
- Radius: 200/400/600/800
- Notes: An aura which simply reduces enemy's health as long as they stand within range. Damage type is HP Removal. Does not affect ancient units.
- Reduced Sadist mana per kill from 15/30/45/60 to 12/24/36/48.
- Fixed an issue with Necrophos' Aghanim's Scepter upgrade.
- Death Pulse
- Increased damage from 50/100/150/225 to 75/125/200/275.
- Increased heal from 25/50/75/100 to 50/75/100/130.
- Reduced cooldown from 9/8/7/6 to 8/7/6/5.
- Added Aghanim's Scepter upgrade for Necrophos: Increases Reaper's Scythe damage per missing health from 0.4/0.6/0.9 to 0.6/0.9/1.1 and cooldown from 150/120/70 to 120/70/70.
- Death Pulse
- Fixed allied creeps being scared and running away when healed by Death Pulse.
- Increased damage from 50/100/150/200 to 50/100/150/225.
- Reduced cooldown from 10/9/8/7 to 9/8/7/6.
- Increased Heartstopper duration from 10/20/30/40 to 10/20/30/45.
- Death Pulse
- Reduced damage from 75/150/225/300 to 50/100/150/200.
- Reduced heal from 35/75/115/150 to 25/50/75/100.
- Reduced mana cost from 115/135/155/185 to 100/120/1400/160.
- Created.
Patch history
Patch
Description
- Fixed Ghost Shroud not blocking physical damage from spells.
- Fixed an interaction between Reaper's Scythe and Arc Warden's clone.
- Fixed a rare bug that could cause Reaper's Scythe to not credit Necrophos for the kill.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Sadist". buff icon now properly shows the remaining duration.
- Reaper's Scythe with Aghanim's Scepter will now show that Buyback is disabled on the hero bar.
- Name changed from Necrolyte to Necrophos.
- Fixed several specific heroes being unable to buy back for the rest of the game if they died to Reaper's Scythe.
- Fixed being able to dispel Reaper's Scythe.
- Fixed a bug with Reaper's Scythe.
- UAdded Teleport animations for Beastmaster, Bounty Hunter, Broodmother, Clinkz, Lifestealer, Necrophos and Shadow Shaman.
- UAdded Spawn animations for Beastmaster, Bounty Hunter, Necrophos and Shadow Shaman.
- Fixed HP Removal spells (like Heartstopper Aura & Urn of Shadows) draining Refraction.
- Fixed Death Pulse not healing allied magic immune units.
- Updated Aghanim's Scepter tooltips for Beastmaster, Necrophos, Queen of Pain, Warlock, and Windranger.
- Added healing overhead messages for Mekansm, Chen, Lifestealer, Necrophos, and Witch Doctor.
- UAdded injured run, injured attack and injured idle animations for Necrophos.
- Fixed Heartstopper Aura damaging wards.
- Fixed Heartstopper Aura being blocked by magic immunity.
- Fixed Reaper's Scythe not working on magic immune.
- Death Pulse is no longer dodgeable.
- Illusions no longer have Heartstopper Aura.
- Heartstopper Aura now works on magic immune enemies.
- Heartstopper Aura is no longer purgeable.
- Heartstopper Aura now ignores the damage multiplier on Illusions.
- Reaper's Scythe will now work properly with Refresher Orb.
- Added stun value to Reaper's Scythe tooltip.
- Changed the tick interval of Heartstopper Aura to every half-second rather than every second.
- Fixed Reaper's Scythe on magic immune units.
- Fixed a number of abilities having incorrect interaction with Linken's Sphere: Slithereen Crush, Jinada, Shadow Walk, Echo Slam, Moon Glaives, Death Pulse, Purification, Scream of Pain and Fatal Bonds.
- Fixed Death Pulse hitting out of vision units.
- Fixed Necrophos's Death Pulse projectiles moving at 900 instead of 400.