Necrophos/Changelogs

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Changelogs
 
 

Version History[edit]

Version
Description
Death Seeker
Launches a projectile onto the target enemy or ally, releasing a Death Pulse of the current level at their location upon impact. The target gets damaged/healed for 150% of the Death Pulse values.
Cast time: 0.2
Cast range: 900
Primary target damage/heal: 150%
Mana cost: 150
Cooldown: 20
Notes: The projectile travels at a speed of 900. Cannot be cast on self.
  • Talents:
Level 25 left talent: -2s Death Pulse cooldown increased to -2.5s.
  • Talents:
Level 10 left talent: +10 Strength attribute symbol.png strength reduced to +8.
Level 10 right talent: +30 attack damage reduced to +25.
Level 15 left talent: +40 Death Pulse heal reduced to +32.
Level 15 right talent: +30% Ghost Shroud movement speed slow reduced to +24%.
Level 20 left talent: 40% Heartstopper Aura health regen reduction reduced to +32%.
Level 20 right talent: +20% magic resistance reduced to +15%.
Level 25 left talent: -2.5s Death Pulse cooldown reduced to -2s.
Level 25 right talent: +0.6% Heartstopper Aura max health loss per second reduced to +0.5%.
Level 20 left talent changed: +70 attack speed ➜ 40% Heartstopper Aura health regen reduction.
Level 25 right talent: +0.8% Heartstopper Aura max health loss per second reduced to +0.6%.
  • Increased Heartstopper Aura max health loss per second from 0.5%/1.1%/1.7%/2.3% to 0.6%/1.2%/1.8%/2.4%.
  • Heartstopper Aura
    • Increased health regeneration per stack from 2/3.5/5/6.5 to 3.5/4.5/5.5/6.5.
    • Increased mana regeneration per stack from 3/4/5/6 to 3.5/4.5/5.5/6.5.
  • Increased Intelligence attribute symbol.png intelligence gain from 2.5 to 2.9.
  • Increased Death Pulse damage from 100/140/180/220 to 100/150/200/250.
  • Talents:
Level 15 right talent: +20% Ghost Shroud movement speed slow slow increased to +30%.
  • Increased Strength attribute symbol.png strength gain from 2.6 to 2.8.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Reduced attack range from 550 to 500.
  • Death Pulse
    • No longer passively grants health and mana regeneration bonus stacks per non-hero/hero killed. [?]
    • No longer releases projectiles for spell immune enemies.
  • Heartstopper Aura
    • Now passively grants health and mana regeneration bonus stacks per non-hero/hero killed for 7 seconds.
    • Increased health regeneration per stack from 2/3/4/5 to 2/3.5/5/6.5.
    • Increased mana regeneration per stack from 2.25/2.5/2.75/3 to 3/4/5/6.
  • Talents:
Level 10 right talent: +40 attack damage reduced to +30.
Level 20 left talent: +80 attack speed reduced to +70.
  • Death Pulse
    • Increased damage from 80/120/160/200 to 100/140/180/220.
    • Increased stacks duration from 6 to 7.
  • Talents:
Level 15 right talent: +16% Ghost Shroud movement speed slow increased to +20%.
Level 25 left talent: -1.5s Death Pulse cooldown increased to -2.5s.
Level 25 right talent: +0.6% Heartstopper Aura max health loss per second increased to +0.8%.
  • Reduced attack point from 0.53 to 0.4.
  • Increased base attack damage from 24-28 to 26-30.
  • Increased Death Pulse mana regeneration bonus per stack from 2/2.25/2.5/2.75 to 2.25/2.5/2.75/3.
  • Increased base Strength attribute symbol.png strength and gain from 16 + 2.3 to 18 + 2.6.
  • Reduced Death Pulse mana cost from 125/145/165/185 to 100/130/160/190.
  • Increased Heartstopper Aura max health loss per second from 0.5%/1%/1.5%/2% to 0.5%/1.1%/1.7%/2.3%.
  • Talents:
Level 15 left talent changed: +30 movement speed ➜ +40 Death Pulse heal.
Level 15 right talent changed: +300 health ➜ +16% Ghost Shroud movement speed slow.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Death Pulse
    • Rescaled health regeneration per stack from 1/3/5/7 to 2/3/4/5.
    • Rescaled mana regeneration per stack from 1/3/5/7 to 2/2.25/2.5/2.75.
    • Reduced stacks per hero kill from 10 to 6.
    • Reduced stacks duration from 7 to 6.
  • Ghost Shroud
    • Reduced movement speed slow from 12%/20%/28%/36% to 6%/12%/18%/24%.
    • Increased self magic resistance reduction from 25% to 30%.
  • Heartstopper Aura
    • Reduced radius from 900 to 700.
    • Rescaled max health loss per second from 0.6%/1%/1.4%/1.8% to 0.5%/1%/1.5%/2%.
  • Reaper's Scythe
    • Increased cooldown from 100 to 120.
    • Increased mana cost from 175/340/500 to 200/350/500.
  • Reworked talents:
Old:
Level 10: +8 Strength attribute symbol.png strength or +40 attack damage
Level 15: +20 movement speed or +6 all stats
Level 20: +10% magic resistance or +5% spell damage amplification
Level 25: -1s Death Pulse cooldown or +400 health
New:
Level 10: +10 Strength attribute symbol.png strength or +40 attack damage
Level 15: +30 movement speed or +300 health
Level 20: +80 attack speed or +20% magic resistance
Level 25: -1.5s Death Pulse cooldown or +0.6% Heartstopper Aura max health loss per second
  • Increased Ghost Shroud self magic resistance reduction from 20% to 25%.
  • Increased Reaper's Scythe cooldown from 90/80/70 to 100 on each level.
Level 10 left talent: +6 Strength attribute symbol.png strength increased to +8.
  • Increased Strength attribute symbol.png strength gain from 2 to 2.3.
  • Reduced base health regeneration from 0.25 to 0.
  • Increased Ghost Shroud self restoration amplification from 50% to 75%.
  • Reduced Agility attribute symbol.png agility gain from 1.7 to 1.2.
  • Reduced movement speed from 290 to 285.
  • Talents:
Level 15 left talent: +15 movement speed increased to +20.
  • Removed from Captains Mode.
  • Death Pulse
    • Now passively grants 1/3/5/7 health and mana regeneration for 7 seconds for each unit killed. [?]
    • Reduced damage from 125/175/225/275 to 80/120/160/200.
    • Reduced heal from 70/90/110/130 to 60/80/100/120.
  • Replaced Sadist with a new ability Ghost Shroud.
Old Sadist
Necrophos gains health and mana regeneration for killing units. Hero Kills give 10 times the bonus.
Health regen bonus per Stack: 1/2/3/6
Mana regen bonus per Stack: 2/4/6/12
Stack duration: 6
New Ghost Shroud
Necrophos slips into the realm that separates the living from the dead, emitting an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
Slow radius: 600
Enemy movement speed slow: 12%/20%/28%/36%
Self restoration amplification: 50%
Self magic resistance reduction: 20%
Duration: 3/3.5/4/4.5
Mana cost: 50
Cooldown: 28/24/20/16
Notes: Turns Necrophos ethereal. The restoration amplification affects any form of heal, health regenration, mana restorement and mana regeneration Necrophos receives. The slow is aura-based and lingers for 0.5 seconds. Has an instant cast time, but interrupts Necrophos' channeling spells on cast. This ability is in the second ability slot.
Level 10: +6 Strength attribute symbol.png strength or +40 attack damage
Level 15: +15 movement speed or +6 all stats
Level 20: +10% magic resistance or +5% spell damage amplification
Level 25: -1s Death Pulse cooldown or +400 health
  • Heartstopper Aura
    • Reduced radius from 1200 to 900.
    • Increased max health loss per second from 0.6%/0.9%/1.2%/1.5% to 0.6%/1%/1.4%/1.8%.
  • Reaper's Scythe
    • Reduced respawn time increase from 30 on each level to 10/20/30.
    • Increased damage per missing health point from 0.4/0.6/0.9 to 0.6/0.75/0.9.
  • Increased base armor from 0 to 1 (total armor is now 3.1).
  • Increased Death Pulse damage from 75/125/200/275 to 125/175/225/275.
  • Heartstopper Aura no longer affects ancient creeps.
  • Sadist
    • Increased health regeneration per stack from 1/2/3/4 to 1/2/3/6.
    • Increased mana regeneration per stack from 2/4/6/10 to 2/4/6/12.
  • Changed Reaper's Scythe respawn timer penalty from 30% to a constant 30 seconds increase.
  • Increased Heartstopper Aura radius from 1000 to 1200.
  • Reaper's Scythe now adds 30% duration to the target's respawn timer when it dies to or during Reaper's Scythe.
  • Increased base armor from -1 to 0 (total armor is now 2.1).
  • Increased Heartstopper Aura max health loss per second from 0.6%/0.8%/1%/1.2% to 0.6%/0.9%/1.2%/1.5%.
Old Sadist
Reveling in death and pain, the Necrophos gains mana back for killing units.
Mana per non-hero kill: 12/24/36/60
Mana per hero kill: 12/24/36/600
Notes: Also works on denies. Illusions count as non-heroes.
New Sadist
Necrophos gains health and mana regeneration for killing units. Hero kills give 10 times the bonus.
Health regeneration per kill: 1/2/3/4
Mana regeneration per kill: 2/4/6/10
Stack duration: 6
Notes: Each non-hero kill grants one stack, each hero kill grants 10 stacks. Each stack has its own, independent duration. Has no stack limit.
  • Increased Heartstopper Aura max health loss per second from 0.5%/0.7%/0.9%/1.1% to 0.6%/0.8%/1%/1.2%.
  • Increased Sadist mana per kill from 12/24/36/48 to 12/24/36/60.
  • Increased Death Pulse radius from 375/425/450/475 to 475 on each level.
  • Increased Heartstopper Aura max health loss per second from 0.4%/0.6%/0.8%/1% to 0.5%/0.7%/0.9%/1.1%.
  • Sadist now grants 600 mana on hero kills on its last level.
  • Reaper's Scythe
    • Now calculates and deals its damage at the end of the stun duration, instead of instantly upon cast. This means any damage or heal taken during the stun duration does affect the final damage.
    • Reduced stun duration from 1.5 to 1.
  • Reduced attack range from 600 to 550.
  • Heartstopper Aura
    • Increased radius from 250/500/750/1000 to 700/800/900/1000.
    • Rescaled max health loss per second from 1% on each level to 0.5%/0.75%/1%/1.25%.
Old Diffusion Aura
An aura that makes the willpower and might of an enemy leak out in the presence of the Rotund'jere.
Radius: 300
Attack damage reduction: 9%/18%/27%/36%
Notes: Only reduces base damage and that granted by the primary attribute.
Heartstopper Aura
The deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
Radius: 250/500/750/1000
Max health lost per second: 1%
Notes: Damage type is HP Removal. Does not affect ancient units.
  • Reaper's Scythe
    • Reduced mana cost from 200/340/500 to 150/340/500.
    • Reduced cooldown from 150/120/70 to 100/85/70.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Increased Reaper's Scythe damage per missing health from 0.6/0.9/1.1 to 0.6/0.9/1.2 and reduces cooldown from 120/70/70 to 70 on each level.
  • Death Pulse
    • Fixed not affecting ancient units.
    • Now releases projectiles towards spell immune units too (doesn't damage when still immune upon impact).
  • Fixed Death Pulse hitting enemies which are not visible upon cast.
  • Fixed Death Pulse canceling allies' consumables upon healing them [?].
  • Diffusion Aura
    • Increased radius from 300 to 350.
    • Changed legacy hotkey from D to F (to prevent hotkey conflicts with Death Pulse).
New Heartstopper Aura
The Necrophos' deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
Radius: 200/400/600/800
Max health lost per second: 1%
New Diffusion Aura
An aura that makes the willpower and might of an enemy leak out in the presence of the Rotund'jere.
Radius: 300
Attack damage reduction: 9%/18%/27%/36%
Notes: Only reduces base damage and that granted by the primary attribute.
  • Increased Death Pulse mana cost from 100/120/140/160 to 125/145/165/185.
Old Heartstopper
Stills the heart of a target stopping all regeneration.
Cast range: 600
Duration: 10/20/30/45
Notes: Prevents the target's health from increasing for the duration.
New Heartstopper Aura
The Necrophos' deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
Radius: 200/400/600/800
Max health lost per second: 1%
Notes: An aura which simply reduces enemy's health as long as they stand within range. Damage type is HP Removal. Does not affect ancient units.
  • Death Pulse
    • Increased damage from 50/100/150/225 to 75/125/200/275.
    • Increased heal from 25/50/75/100 to 50/75/100/130.
    • Reduced cooldown from 9/8/7/6 to 8/7/6/5.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade ofr Necrophos minimap icon.png Necrophos:
    • Increases Reaper's Scythe damage per missing health from 0.4/0.6/0.9 to 0.6/0.9/1.1 and reduces cooldown from 150/120/70 to 120/70/70.
  • Death Pulse
    • Fixed allied creeps being scared and running away when healed by Death Pulse.
    • Increased damage from 50/100/150/200 to 50/100/150/225.
    • Reduced cooldown from 10/9/8/7 to 9/8/7/6.
  • Increased Heartstopper duration from 10/20/30/40 to 10/20/30/45.
  • Death Pulse
    • Reduced damage from 75/150/225/300 to 50/100/150/200.
    • Reduced heal from 35/75/115/150 to 25/50/75/100.
    • Reduced mana cost from 115/135/155/185 to 100/120/1400/160.
  • Created.

Patch History[edit]

Patch
Description
  • Updated default hero model and animations.
  • Updated default hero model and animations.
  • Fixed Heartstopper Aura's health regeneration reduction talent affecting healing and lifesteal as well.
  • Fixed Ghost Shroud not amplifying healing and lifestealing anymore.
  • Fixed a rare bug that could cause Reaper's Scythe to not credit Necrophos for the kill.
  • Name changed from Necrolyte to Necrophos.
  • Fixed Death Pulse not healing allied magic immune units.
  • [U] Added injured run, injured attack and injured idle animations for Necrophos minimap icon.png Necrophos.
  • Changed the tick interval of Heartstopper Aura to every half-second rather than every second.