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Necrophos icon.png
Strength attribute symbol.png
16 + 2.3
Agility attribute symbol.png
15 + 1.2
Intelligence attribute symbol.png
22 + 2.5
Level Base 1 15 25
Health 200 520 1160 1620
H. regen amp 0% 11.43% 34.43% 50.86%
Mana 75 339 759 1059
M. regen amp 0% 44% 114% 164%
Armor 1 3.5 6.3 8.3
Spell dmg 0% 1.57% 4.07% 5.86%
Att/sec 0.59 0.68 0.78 0.85
Damage 22‒26 44‒48 79‒83 104‒108
Magic res. 25% 27.48% 31.41% 34.23%
Base health regen 1.5
Base mana regen 0.9
Movement speed 285
Turn rate 0.5
Vision range 1800/800
Attack range 550
Projectile speed 900
Attack animation 0.53+0.47
Base attack time 1.7
Collision size 24
Legs 2

Rotund'jere, the Necrophos, is a ranged intelligence hero. His abilities are most effective in team fights where he can damage enemies and heal allies simultaneously, while picking off key enemy heroes with his ultimate. Necrophos is most dangerous when his enemy is severely injured, instantly killing them with his ultimate while recovering over time after killing his foe. Necrophos is naturally fragile, but his mechanics require him to stay in the midst of encounters; it is for this reason that he depends on items to prevent his death. Ideally, by casting Death Pulse repeatedly, he and his team are able to stay alive, while regenerating his health and mana for each life his takes, while the enemy team's health is gradually decaying by those same pulses and his Heartstopper Aura, which reduces enemy health by a small percentage each second. Because his abilities are suited to prolonged encounters, he must build items which allow him to survive for as long as possible against his enemies, as well as utilizing his Ghost Shroud to dodge physical damage and crippling the movement of his enemies, allowing his team to catch up and surround them. When the time is right, his ultimate, Reaper's Scythe, has its damage increased by how much of their maximum health the target is missing; meaning that an enemy that is close to death will be killed outright by it. Necrophos is best understood as a hero who is weak at the beginning of a fight but becomes more dangerous with each passing second.


Necrophos Rotund'jere, the Necrophos
Play "Behold the Pope of Pestilence."
Lore: In a time of great plague, an obscure monk of dark inclinations, one Rotund'jere, found himself promoted to the rank of Cardinal by the swift death of all his superiors. While others of the order went out to succor the ill, the newly ordained cardinal secluded himself within the Cathedral of Rumusque, busily scheming to acquire the property of dying nobles, promising them spiritual rewards if they signed over their terrestrial domains. As the plague receded to a few stubborn pockets, his behavior came to the attention of the greater order, which found him guilty of heresy and sentenced him to serve in the plague ward, ensorcelled with spells that would ensure him a slow and lingering illness. But they had not counted on his natural immunity. Rotund'jere caught the pox, but instead of dying, found it feeding his power, transforming him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself the Necrophos, he travels the world, spreading plague wherever he goes, and growing in terrible power with every village his pestilential presence obliterates.
Voice: Sam A. Mowry (Responses)


Death Pulse
Can be used by illusions. Cannot be disjointed. Disabled by Break. Pierces spell immunity. Play
Death Pulse icon.png
Enemies / Allies
Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units. Passively provides regen for 6 seconds for each unit Necrophos kills.
Cast Animation: 0+0.77
Search Radius: 475
Damage: 80/120/160/200
Heal: 60/80/100/120
Stacks per Hero Kill: 6
Stacks per Non-Hero Kill: 1
Health Regen Bonus per Stack: 2/3/4/5
Mana Regen Bonus per Stack: 2/2.25/2.5/2.75
Stack Duration: 6
Cooldown symbol.png 8/7/6/5 (Talent 6.5/5.5/4.5/3.5)
Mana symbol.png 125/145/165/185
Pierces spell immunity. Releases projectiles for spell immune units. Can heal spell immune allies. Attempts to damage spell immune enemies.
Disabled by Break. Prevents gaining new stacks. Already existing stacks still provide bonus health and mana regeneration.
Buff Death Pulse Counter: Dispellable with any dispel.
Poor souls who succumb to Rotund'jere's plagues are recycled for future use.


  • Death Pulse interrupts Necrophos' channeling spells upon cast.
  • The pulses travel at a speed of 400.
  • Affects couriers, healing allied couriers, but dealing zero damage to enemy couriers.
  • The passive component triggers on every kill Necrophos makes, including denying allied units, but excluding illusions and Tempest Double icon.png Tempest Doubles.
    • All stacks work fully independently from each other. They do not refresh each other, but share a status buff. The number of current stacks is visible on the buff.
    • Restores health and mana in the form of health and mana regeneration, so it regenerates 0.2/0.3/0.4/0.5 health and 0.2/0.225/0.25/0.275 mana in 0.1-second intervals per stack.
    • Each stack can restore a total of 12/18/24/30 health and 12/13.5/15/16.5 mana.
    • Hero kills add 6 stacks at once, regenerating a total of 72/108/144/180 health and 72/81/90/99 mana.
    • Although the Death Pulse counter buff is dispellable, doing so has no effect, as it gets immediately reapplied.

Ghost Shroud
Does not pierce spell immunity. Play
Ghost Shroud icon.png
No Target / Aura
Self / Enemies
Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
Cast Animation: 0+0
Slow Radius: 750
Enemy Movement Speed Slow: 6%/12%/18%/24%
Self Restoration Amplification: 75%
Self Magic Resistance Reduction: 30%
Duration: 3/3.5/4/4.5
Cooldown symbol.png 28/24/20/16
Mana symbol.png 50
Does not pierce spell immunity. Can be cast while spell immune. However, the buff gets immediately removed if spell immunity is detected. Slow persists if debuff was placed before spell immunity.
Buff Sadist Active: Dispellable with any dispel.
Debuff Sadist Aura Effect: Undispellable.
Rotund'jere uses the souls of his victims as bridge from life to afterlife.


  • Interrupts Necrophos' channeling spells upon cast.
  • Turns Necrophos ethereal, rendering him unable to attack and be attacked, and granting 100% physical damage resistance.
  • Ghost Shroud's magic resistance reduction does not stack with other ethereal effects, the one with higher value takes priority.
  • Any heal and mana restoration applied to Necrophos gets amplified by 75%.
    • This includes regeneration. The regen numbers in the HUD show the amplified values.
    • Effectively causes Death Pulse icon.png Death Pulse to heal Necrophos for 105/140/175/210 health per cast.
    • Effectively increases the health regeneration bonus from Death Pulse per stack to 3.5/5.25/7/8.75.
    • Effectively increases the mana regeneration bonus from Death Pulse per stack to 3.5/3.9375/4.375/4.8125.
    • Does not amplify the effects of Sunder icon.png Sunder, Decay icon.png Decay, Time Lapse icon.png Time Lapse, Howl icon.png Howl, Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian or the health gained upon buying strength/health items.
    • Amplifies healings before False Promise icon.png False Promise blocks them, meaning False Promise blocks the amplified value.
    • Also amplifies the healing which may happen at the end of False Promise.
    • Does not amplify the mana restoration from Essence Aura icon.png Essence Aura.
  • The slow is provided by an aura. Its debuff lingers for 0.5 seconds.

Heartstopper Aura
Can be used by illusions. Disabled by Break. Pierces spell immunity.
Heartstopper Aura icon.png
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
Radius: 700
Max Health Lost per Second: 0.5%/1%/1.5%/2% (Talent 1.1%/1.6%/2.1%/2.6%)
Debuff Heartstopper Aura Effect: Undispellable.
Those who come within a short distance of the Necrophos can feel pestilence and plague in the air.


  • The debuff from Heartstopper Aura lingers for 0.5 seconds.
  • Deals 0.1%/0.2%/0.3%/0.4% (Talent 0.22%/0.32%/0.42%/0.52%) of the affected unit's max health as damage in 0.2-second intervals, starting 0.2 seconds after the ability was learnt.
  • Theoretically, affected units die when they stay in range for 200/100/67/50 (Talent 91/63/48/39) seconds (assuming nothing else affects their health).
  • The status debuff icon on enemies only shows up when the affected unit has vision over Necrophos.
  • Choosing the damage upgrading talent does not upgrade the damage for already affected units until they get rid of it and then get affected again.

Reaper's Scythe
Blocked by Linken's Sphere. Pierces spell immunity. Play
Reaper's Scythe icon.png
Stuns the target enemy hero, then deals damage based on how much life it is missing. Heroes killed by Reaper's Scythe will have 10/20/30 seconds added to their respawn timer. Any kill under this effect is credited to Necrophos.
Cast Animation: 0.5+1.33
Cast Range: 600
Damage per Missing Health: 0.6/0.75/0.9
Respawn Time Increase: 10/20/30
Stun Duration: 1.5
Cooldown symbol.png 120 (Upgradable by Aghanim's Scepter. 55/40/25)
Mana symbol.png 200/350/500
Upgradable by Aghanim's Scepter. Reduces cooldown.
Debuff Reapers Scythe: Undispellable.
Debuff Reapers Scythe Respawn Time: Undispellable.
The amount of death and suffering in the air increases the power of the Necrophos's plague magic.


  • Damage is calculated and dealt at the end of the stun duration.
  • Deals enough damage to kill a hero (before reductions) when it is at maximum 38%/43%/47% of its health.
  • When the targeted unit dies to Ice Blast icon.png Ice Blast shatter, Necrophos is not credited for the kill if he did not cause the shatter.
  • When the targeted unit is killed by an ally, it does not count as a deny and Necrophos is still credited for the kill.
    • However, if Reaper's Scythe is cast on a Meepo clone and the original then uses the suicide of Bloodstone icon.png Bloodstone, it counts as a suicide, not as a kill for Necrophos.


Hero Talents
-1.5s Death Pulse icon.png Death Pulse Cooldown 25 +0.6 Heartstopper Aura icon.png Heartstopper Aura
+80 Attack Speed 20 +20% Magic Resistance
+30 Movement Speed 15 +300 Health
+10 Strength attribute symbol.png Strength 10 +40 Damage
  • The health talent increases maximum health capacity, and keeps the current health percentage.
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
  • The magic resistance talent increases Necrophos's magic resistance to 40%.

Recommended items[edit]

Starting items:

  • Iron Branch icon.png Iron Branch Improves Necrophos's early stats as well as damage and can be built into Magic Wand icon.png Magic Wand or Mekansm icon.png Mekansm later on.
  • Clarity icon.png Clarity to keep being able to cast Death Pulse when needed.
  • Mantle of Intelligence icon.png Mantle of Intelligence gives a little boost to Necrophos' mana pool and damage.
  • Tango icon.png Tango helps Necrophos stay in the lane.
  • Healing Salve icon.png Healing Salve for quick regeneration of health.
  • Faerie Fire icon.png Faerie Fire helps Necrophos' somewhat low base damage and clutch heal if running mid.

Early game:

  • Magic Wand icon.png Magic Wand is needed in emergencies or for a clutch Death Pulse or Reaper's Scythe. This item is triply effective on Necrophos : on top of the burst heal it provides, the burst mana can also be used for an extra Death pulse, and it can be amplified by Ghost Shroud. As a hypothetical but likely scenario, using Ghost Shroud, then a 17-charges Wand, then a Death Pulse will heal you for (17 * 15 + 120) * 1.75 = 656 HP.
  • Power Treads icon.png Power Treads for more damage output and faster attack speed.
  • Arcane Boots icon.png Arcane Boots for extra mana pool.
  • Buckler icon.png Buckler for extra armor.
  • Infused Raindrop icon.png Infused Raindrop for extra magic resistance and mana regeneration.
  • Wind Lace icon.png Wind Lace if extra mobility is needed.
  • Bottle (Full) icon.png Bottle if running Mid Necrophos.

Core items:

  • Aghanim's Scepter icon.png Aghanim's Scepter reduces the cooldown of Reaper's Scythe dramatically, while giving nice attributes, health, and mana.
  • Blink Dagger icon.png Blink Dagger will solve his mobility problem and great chasing/initiating item.
  • Mekansm icon.png Mekansm for extra heal and an upgrade from Buckler icon.png Buckler. Used during Ghost Shroud, it will heal you for 437 HP.

Situational items:

  • Force Staff icon.png Force Staff is an alternative for Blink Dagger icon.png Blink Dagger, as it gives Intelligence, health regeneration, and gives a quick method of movement while under attack. Use it to save yourself allies or push enemy heroes.
  • Veil of Discord icon.png Veil of Discord is a good early-mid game item, and will amplify your spell damage. The two Null Talisman icon.png Null Talismans it's built from are perfect for the laning phase. It also provides some much-needed armor, 6.
  • Rod of Atos icon.png Rod of Atos is also highly viable for Necrophos. It gives Health, Intelligence, and a long range root with a short cooldown. The two Bracer icon.png Bracers it's built from can help secure your early game.
  • Blade Mail icon.png Blade Mail is good if you get focused in fights. It is better if you're ahead on farm and/or levels compared to your opponents as you're otherwise not that tanky.
  • Guardian Greaves icon.png Guardian Greaves would be the better choice for supporting your team since you would have already built a Mekansm icon.png Mekansm. Consider building Arcane Boots icon.png Arcane Boots instead of Power Treads if you are planning to build this.
  • Shiva's Guard icon.png Shiva's Guard the armor and the aura will slow the enemy carry's attack, while its active ability places a slowing debuff on enemies.
  • Pipe of Insight icon.png Pipe of Insight gives much more health regeneration and increases your magic resistance.
  • Ghost Scepter icon.png Ghost Scepter can be purchased to counter an enemy Nullifier icon.png Nullifier or other dispels. Indeed, once they've purged Ghost Shroud, you can then use Ghost Scepter to remain immune to physical damage. It also upgrades into an Ethereal Blade icon.png Ethereal Blade
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity is a decent choice on most intelligence heroes. It is usually bought when Force Staff is a bad option, for example against Slark Slark or Disruptor Disruptor, or even to run away from Doom Doom's Doom ability icon.png Doom.
  • Scythe of Vyse icon.png Scythe of Vyse gives good attributes and mana regeneration. Its disable makes it easier to kill a powerful carry or an annoying support/initiator.
  • Octarine Core icon.png Octarine Core lowers the cooldown of Necrophos' abilities, allowing him to spam Reaper's Scythe and Death Pulse. If purchased with Radiance, you will heal every second.
  • Lotus Orb icon.png Lotus Orb if Necrophos finds himself to be a high priority target for the enemy.
  • Radiance (Active) icon.png Radiance synergizes well with Heartstopper Aura. Acquiring this will make your presence very strong during teamfights and help keep your lanes clear of enemy creeps.
  • Heart of Tarrasque icon.png Heart of Tarrasque makes you a lot more tanky. A very important item to obtain if the enemy has highly mobile heroes who deal high damage.
  • Boots of Travel 1 icon.png Boots of Travel can be bought to make you faster and able to push the lanes more effectively and present in teamfights.
  • Bloodstone icon.png Bloodstone makes you tankier and gives much more mana, making you almost unkillable and able to spam your Death Pulse if you stay behind your allies, thanks to the regeneration it provides.


Roles: Carry Carry Nuker Nuker Durable Durable Disabler Disabler


Playstyle: Sentenced to a slow death by plague, the corrupt cardinal Rotund'jere instead found himself infected, but miraculously immune. A sadist by nature, this strange circumstance gave him the opportunity to carry out his morbid ambitions. Proclaiming himself the Necrophos, he set out to spread disease far and wide. Cloaked in a Ghost Shroud, the cardinal's ethereal presence chills his surroundings, while those who wander too close are struck by waves of Death Pulse. The most afflicted are often the first to die. Marking a head for death, the Pope of Pestilence culls the infirm with a single swing of the Reaper's Scythe.





  • Necrophos's response, Play "My name is lesion!" probably has to do with the Bible passage Mark 5:9, that reads in the NIV, "Then Jesus asked him, 'What is your name?' 'My name is Legion,' he replied, 'for we are many.' "
  • Necrophos's response, Play "You reap what you sow." might be from the Bible's passage Galatians 6:7 "Do not be deceived, God cannot be mocked. You reap what you sow."
  • Necrophos's response Play "Red Death." may be a reference to the Edgar Allen Poe short story of the same name.
  • Necrophos' response Play "Die young and leave a purulent corpse." is a reference to the James Dean quote: "Live fast, die young, leave a good looking corpse."
  • Necrophos's alternate/fun name was "A Phoe Gyi", which means "an old man" in the Burmese language. It also sounds similar to 'a fogey', which is an elderly, normally grumpy individual.
  • Necrophos's original title in DotA was "Necrophiliac"; his designer altered the name to "Necrolyte" (a portmanteau of nekros (νεκρός), the Greek word for corpse, and acolyte, a religious attendant) upon realizing its implied sexual connotation.
    • In the November 21, 2013 Patch, Necrolyte's name was changed to Necrophos, likely to avoid copyright issues with Blizzard. As phos (φῶς) is the Greek word for light, it is a pun on the homonym of "Necrolight" of his former name.
    • In the same update, extra filters were added to Necrophos' voice, along with a 10% higher pitch, to make him sound more distinct from Warlock Warlock. However, (most likely) a typo caused his voice to be played at 10% pitch, instead at the desired 110% pitch, causing his voice to be much deeper and slower than intended.