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Nature's Prophet

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Nature's Prophet
Nature's Prophet icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
21 + 2.6
22 + 3.6
23 + 3.7
Level 0 1 15 25 30
Health 200 620 1340 1860 2120
Health regen 0 2.1 5.74 8.34 9.64
Mana 75 351 963 1407 1635
Mana regen 0 1.15 3.74 5.59 6.52
Armor 0 3.67 12.07 18.07 21.07
Att/sec 0.59 0.72 1.01 1.23 1.33
Damage 27‒37 50‒60 101‒111 138‒148 157‒167
Magic resistance 25%
▶️ Movement speed 290
▶️ Attack speed 100
Turn rate 0.6
Vision range 1800/800
Attack range 600
Projectile speed 1125
Attack animation 0.4+0.6
Base attack time 1.7
Damage block 0
Collision size 24
Legs
Gib type Wood

Nature's Prophet is a ranged intelligence hero, whose play style is different from most intelligence heroes, because he can be almost anywhere at any given time with his Teleportation. This ability allows him to participate in most ganks and pushes at a moment's notice. With Sprout, he creates a ring of trees, trapping anyone within them in place, serving to disable anyone caught within them. The trees around him serve as his objects of power; using them, he summons sentient tree beings known as Treants from trees on the map with his Nature's Call ability. Wrath of Nature is the main and only directly damaging spell in his arsenal, but it can potentially be very powerful, as it can inflict increased damage with each bounce off subsequent enemies and can clear out multiple creep waves with its moderate cooldown and mana cost. Commonly played as a ganker, offlaner and jungler and known as a strong pusher, Nature's Prophet has superb farming capabilities and global presence, giving him the power to be anywhere on the map. Late-game, Nature's Prophet makes himself useful by constantly distracting and annoying the enemy team by pushing. If attention is not given to him, he can single-handedly win the game by constantly taking several towers or even the Ancient.

Bio[edit]

Nature's Prophet minimap icon.pngNature's Prophet
▶️ "I woke within the seed and saw my destiny, and many were its branches."
When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally.

Abilities[edit]

Sprout icon.png
Sprouts a ring of trees around a unit, trapping it in place, and providing vision in a 500 radius.
Cast Animation: 0.35+1.14
Cast Range: 625/700/775/850
Trees Spawn Radius: 150
Duration: 3/4/5/6
Cooldown: 11/10/9/8 (With talent: 8.8/8/7.2/6.4)
Mana: 70/90/110/130
Partially pierces spell immunity. Cannot directly target spell immune enemies, targets ground instead. Can target spell immune allies.
Partially blocked by Linken's Sphere. Blocked fully only when directly targeted. Does not block when ground targeted.
Verdant overgrowth is a common ailment reported by Nature's Prophet's attackers.

Notes:

  • Creates a tree on every 45th degree of a 150 radius circle, resulting in 8 trees forming a ring and trapping the targeted unit.
  • Destroying one tree is enough to allow units to walk in and out of the ring of trees.
  • Trees created with Sprout act exactly like the other trees on the map. They block vision, pathing and interact with spells the same way.
  • Sprout grants 500 range flying vision around the targeted point for its duration.
  • Units not controlled by any player do not try to path around the Sprout trees, but simply walk against them as if they are not there.
    • This effectively causes them to get stuck, until they change directions (e.g. when aggro-ing them).
  • Sprout trees have a different model and are smaller than other trees on the map and they do not have a dying animation.
  • Tango icon.png Tango heals for twice as long when targeting a Sprout tree, using the ward duration instead of the tree duration.


Teleportation
Teleportation icon.png
Affects
Self
Teleports to any point on the map.
Cast Animation: 3+0
Cast Range: Global
Cooldown: 50/40/30/20 (With talent: 40/32/24/16)
Mana: 50
Modifiers
Buff modifier_teleporting: Dispellable with death only.
The Prophet keeps his sentinel over the forest, protecting it when in need.

Notes:

  • Double-tapping the ability automatically targets the team's Fountain.
  • During the cast time, a visual effect is created around Nature's Prophet and at the target location. These visual effects are visible to everyone.
  • Also plays a sound at the target location, however, this is only audible to enemies when Nature's Prophet is visible to them.


Treant
Nature's Prophet Treant model.png
Summon
Level 2
Duration 60
Health 550 (Talent 990)
Health regeneration 0.5
Armor 0
Magic resistance 0%
Status resistance 0%
Attack damage 22/26/30/34‒26/30/34/38 (Talent 41/48/56/63‒45/52/60/67)
Acquisition range 500
Attack range 100
Base attack time 1.75
Attack animation 0.467+0.533
Movement speed 325
Follow range 100
Turn rate 0.5
Collision size 16
Vision range 500 (G)
Bounty 8
Experience 12
Model scale 0.8

Nature's Call
Nature's Call icon.png
Affects
Trees
Converts an area of trees into Treants under the command of Nature's Prophet.
Cast Animation: 0.5+1.23
Cast Range: 750
Radius: 150/225/300/375 (Talent 275/350/425/500)
Number of Treants: 2/3/4/5 (Talent 6/7/8/9)
Treant Duration: 60
Cooldown: 37 (With talent: 29.6)
Mana: 130/140/150/160
Modifiers
Buff modifier_kill: Dispellable with death only.
Buff modifier_treant_bonus: Dispellable with death only.
Buff modifier_treant_large_bonus: Dispellable with death only.
Verodicia bestowed the Prophet with the ability to summon the Treant Guard, a mythical sentient army of the wild.

Notes:

  • Nature's Call can only create as many treants as there are trees in the targeted area.
  • Destroys all trees in the target area, regardless of how many treants are created.
  • Treants always spawn at the center of the area.
  • Must have at least 1 tree within its area to be castable. Targeting an area without trees gives an error message.
    • However, if trees within the targeted area disappear during the cast time, the spell is not canceled, wasting mana and cooldown.


Greater Treant
Nature's Prophet Treant model.png
Summon
Level 2
Duration 60
Health 1650 (Talent 2970)
Health regeneration 0.5
Armor 0
Magic resistance 0%
Status resistance 0%
Attack damage 66/78/90/102‒78/90/102/114 (Talent 123/144/168/189‒135/156/180/201)
Acquisition range 500
Attack range 100
Base attack time 1
Attack animation 0.467+0.533
Movement speed 325
Follow range 100
Turn rate 0.5
Collision size 16
Vision range 500 (G)
Bounty 18‒24
Experience 30
Model scale 1.2

Wrath of Nature
Wrath of Nature icon.png
Affects
Enemies
Damage
Magical
Damaging energy bounces around the map, striking enemies close to the cast point that are in vision. Each enemy hit beyond the first adds damage. Enemies that die under this spell grant you bonus damage for 50 seconds.
Cast Animation: 0.5+0.97
Cast Range: Global
Bounce Distance: Global
Number of Bounces: 18
Damage Increment per Bounce: 11%
Base Damage: 110/140/170 (Talent 135/165/195) (Upgradable by Aghanim's Scepter. 135/170/205, Talent 160/195/230)
Attack Damage Bonus per Kill: 4/5/6
Attack Damage Bonus Duration: 50
Debuff Duration: 0 (Upgradable by Aghanim's Scepter. 4)
Cooldown: 85 (With talent: 68)
Mana: 175/225/275
Aghanim's upgrade: Increases damage. If a unit is killed by Wrath of Nature, or within 4 seconds thereafter, a Nature's Call treant will spawn. These treants' health and damage are based on the current level of Nature's Call. If a hero is killed, a Greater Treant will be created, which has 1650 health and deals 72/84/96/108 damage.
Partially blocked by Linken's Sphere. Blocked fully only when directly targeted. Does not block when ground targeted.
Modifiers
Buff modifier_furion_wrath_of_nature_thinker: Undispellable. Persists death.
Buff modifier_furion_wrathofnature_buff: Dispellable with any dispel.
Buff modifier_furion_wrathofnature_buff_counter: Dispellable with death only.
Debuff modifier_furion_wrathofnature_spawn: Dispellable with any dispel.
Nature's Prophet calls Verodicia's fury to strike down those who might ravage the wilderness.

Notes:

  • Wrath of Nature can be cast on the ground. It automatically jumps on the closest visible enemy.
  • Bounces in 0.25-second intervals, so hitting all targets takes 4.25 seconds. Each bounce increases the current damage by 11%.
  • Can never hit the same unit twice per cast.
Level 1: 110 / 122.1 / 135.5 / 150.4 / 166.9 / 185.3 / 205.7 / 228.3 / 253.4 / 281.3 / 312.2 / 346.5 / 384.6 / 426.9 / 473.9 / 526 / 583.9 / 648.1
Level 2: 140 / 155.4 / 172.5 / 191.5 / 212.6 / 236 / 262 / 290.8 / 322.8 / 358.3 / 397.7 / 441.4 / 490 / 543.9 / 603.7 / 670.1 / 743.8 / 825.6
Level 3: 170 / 188.7 / 209.5 / 232.5 / 258.1 / 286.5 / 318 / 353 / 391.8 / 434.9 / 482.7 / 535.8 / 594.7 / 660.1 / 732.7 / 813.3 / 902.8 / 1002.1
Level 1: 135 / 149.9 / 166.4 / 184.7 / 205 / 227.6 / 252.6 / 280.4 / 311.2 / 345.4 / 383.4 / 425.6 / 472.4 / 524.4 / 582.1 / 646.1 / 717.2 / 796.1
Level 2: 170 / 188.7 / 209.5 / 232.5 / 258.1 / 286.5 / 318 / 353 / 391.8 / 434.9 / 482.7 / 535.8 / 594.7 / 660.1 / 732.7 / 813.3 / 902.8 / 1002.1
Level 3: 205 / 227.6 / 252.6 / 280.4 / 311.2 / 345.4 / 383.4 / 425.6 / 472.4 / 524.4 / 582.1 / 646.1 / 717.2 / 796.1 / 883.7 / 980.9 / 1088.8 / 1208.6
  • This is how much damage each bounce deals with the base damage increasing Talent talent on each level (before reductions):
Level 1: 135 / 149.9 / 166.4 / 184.7 / 205 / 227.6 / 252.6 / 280.4 / 311.2 / 345.4 / 383.4 / 425.6 / 472.4 / 524.4 / 582.1 / 646.1 / 717.2 / 796.1
Level 2: 165 / 183.2 / 203.4 / 225.8 / 250.6 / 278.2 / 308.8 / 342.8 / 380.5 / 422.4 / 468.9 / 520.5 / 577.8 / 641.4 / 712 / 790.3 / 877.2 / 973.7
Level 3: 195 / 216.5 / 240.3 / 266.7 / 296 / 328.6 / 364.7 / 404.8 / 449.3 / 498.7 / 553.6 / 614.5 / 682.1 / 757.1 / 840.4 / 932.8 / 1035.4 / 1149.3
Level 1: 160 / 177.6 / 197.1 / 218.8 / 242.9 / 269.6 / 299.3 / 332.2 / 368.7 / 409.3 / 454.3 / 504.3 / 559.8 / 621.4 / 689.8 / 765.7 / 849.9 / 943.4
Level 2: 195 / 216.5 / 240.3 / 266.7 / 296 / 328.6 / 364.7 / 404.8 / 449.3 / 498.7 / 553.6 / 614.5 / 682.1 / 757.1 / 840.4 / 932.8 / 1035.4 / 1149.3
Level 3: 230 / 255.3 / 283.4 / 314.6 / 349.2 / 387.6 / 430.2 / 477.5 / 530 / 588.3 / 653 / 724.8 / 804.5 / 893 / 991.2 / 1100.2 / 1221.2 / 1355.5
  • All bounces together can collectively deal up to 5543.6/7055.4/8567.3 (Upgradable by Aghanim's Scepter. 6803.5/8567.3/10331.2) (Talent 6803.5/8315.3/9827.2, Upgradable by Aghanim's Scepter. 8063.3/9827.2/11591.1) damage (before reductions).
  • The caster receives one stack of attack damage for each enemy killed by Wrath of Nature.
    • To gain a stack, enemies have to die to the damage. Killing an enemy with the Wrath of Nature debuff does not grant a stack.
    • Each instance has its own independent duration.
    • The status buff shows the current amount of damage the stack provides. There is no stack limit.
  • This is how much attack damage Wrath of Nature can grant with a certain amount of stacks on each level:
    • Level 1: 4 / 8 / 12 / 16 / 20 / 24 / 28 / 32 / 36 / 40 / 44 / 48 / 52 / 56 / 60 / 64 / 68 / 72 
    • Level 2: 5 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 / 70 / 75 / 80 / 85 / 90 
    • Level 3: 6 / 12 / 18 / 24 / 30 / 36 / 42 / 48 / 54 / 60 / 66 / 72 / 78 / 84 / 90 / 96 / 102 / 108 
  • When having Aghanim's Scepter icon.png Aghanim's Scepter, places a debuff on all hit enemies. When an enemy dies with the debuff on, a Nature's Prophet Treant icon.png Treant spawns at its location.


Talents[edit]

Hero Talents
1.8x Nature's Prophet Treant icon.png Treant HP/Damage25Removed Teleportation Cooldown
20% Cooldown Reduction20+8 Armor
+4 Nature's Prophet Treant icon.png Treants Summoned15+25 Attack Speed
+25 Wrath of Nature Base Damage10+20 Damage
Notes:
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.

Recent Changes[edit]

No results

Recommended items[edit]

Starting items:

  • Tango icon.png Tango provides health regeneration for Nature's Propet to survive his lane.
  • Healing Salve icon.png Healing Salve restores health as well.
  • Clarity icon.png Clarity restores mana to Nature's Prophet so he can continually use his spells in the early game, particularly Nature's Call, as his base intelligence and comparatively costly spells means that he will otherwise quickly run out.
  • Iron Branch icon.png Iron Branch is cheap attribute item that can shore up Nature's Prophet's health, damage, and mana.

Early game:

  • Magic Stick icon.png Magic Stick provides burst health and mana can give him the survivability to escape an enemy gank, or enough mana to cast one more spell.
  • Boots of Speed icon.png Boots of Speed provide Nature's Prophet with a boost to his movement speed, important for catching up to enemies to cast his spells during ganks. While he has strong global mobility in Teleportation, having enough speed to re-position during fights is crucial.
  • Town Portal Scroll icon.png Town Portal Scroll augments Nature's Prophet's global mobility. While Teleportation already grants him global presence without the need to target his destination at an allied building, a Town Portal Scroll allows him to zip between front and backline, defending a tower or ganking.

Mid game:

  • Magic Wand icon.png Magic Wand provide additional attribute bonuses to Nature's Prophet, and give him even more burst health and mana regeneration. A fully-charged Magic Wand can give Nature's Prophet enough mana to cast any of his spells even when completely empty.
  • Power Treads icon.png Power Treads provide Nature's Prophet with a boost to his attributes and additional attack speed. The attributes allow him to give himself more health, or mana and base damage.
  • Shadow Blade icon.png Shadow Blade gives Nature's Prophet more initiation and escape ability, augmenting his already formidable global presence due to Teleportation. Used offensively, Nature's Prophet can get in a powerful first strike on unwary enemies prior to disabling and focusing them down. Used defensively, the invisibility and increased movement speed allow him to evade any enemy rotations aimed at halting his pushes, and can allow him to invisibly cast Teleportation.

Late game:

  • Orchid Malevolence icon.png Orchid Malevolence is a powerful early aggression tool. Its low cost and easy buildup make it possible to obtain quickly in the early game, while the bonuses it provides augment Nature's Prophet's physical attacks and allow him to gank enemies to great effect by silencing them. The augmented mana regeneration also allows him to stay out in the field longer without needing to return to base as often.
  • Nullifier icon.png Nullifier complements Orchid Malevolence's silence with its dispel that shutdowns enemy's disengage options and slows them for you to catch up, nullifying the risk when going in combat against a dangerous enemy.
  • Assault Cuirass icon.png Assault Cuirass is a very powerful offensive and pushing item. By boosting his attack speed and inflicting the enemy units, including towers, with a negative armor aura, auto attacks become much deadlier. Increased armor also gives him survivability against physical damage.

Situational items:

  • Hand of Midas icon.png Hand of Midas, if obtained early, can greatly augment his late-game potential by accelerating gold and experience gain at the cost of early-game aggression. As well, the bonus attack speed will make use of disabler abilities to increase damage per second.
  • Scythe of Vyse icon.png Scythe of Vyse massively increases the ganking power of Nature's Prophet by giving him a hex ability, giving him another way to control enemies' movements on top of Sprout. It also provides a large increase to his intelligence, giving him more damage and mana, as well as all-around attributes and powerful mana regeneration.
  • Aghanim's Scepter icon.png Aghanim's Scepter augments the strength of Wrath of Nature, allowing it to deal more damage overall and sprouting Treants upon successfully killing an enemy unit, be it a creep or hero. This greatly augments Nature's Prophet's pushing power, since it will summon reinforcements upon striking down enemy lane creeps.
  • Phase Boots icon.png Phase Boots augment Nature's Prophet's attack damage and allows him to boost his movement speed, it can make him a bigger threat in ganks since he can maneuver into position more easily after casting Teleportation, to pen in an enemy with Sprout and deal heavily damaging attacks.
  • Desolator icon.png Desolator can greatly augment Nature's Prophet's offensive and pushing potential. The increased damage and armor reduction on targets make his physical attacks much deadlier, allowing him to soften up gank targets or reduce tower armor to hasten pushes.
  • Bloodthorn icon.png Bloodthorn upgrades from Orchid giving the much needed attack speed and some crit rating to amplify the end of duration after effect.
  • Silver Edge icon.png Silver Edge, when upgraded from Shadow Blade, can give Nature's Prophet additional ganking power when used properly. By applying a break on gank targets, enemy passives can be removed from play, increasing the odds of a successful kill. Also, the bonus attributes give Nature's Prophet increased resilience.
  • Drum of Endurance icon.png Drum of Endurance aids Nature's Prophet in ganks and pushes due to its active which boosts movement and attack speed of himself and allies.
  • Force Staff icon.png Force Staff can be a useful item to purchase on Nature's Prophet, depending on the situation. It can enhance his mobility by allowing him to quickly re-position himself, such as pushing himself over a cliff, re-positioning allies, or breaking Linken's Sphere on a gank target prior to other disables.
  • Blink Dagger icon.png Blink Dagger can tremendously increase Nature's Prophet's maneuverability and ability to evade enemy ganks. After using Teleportation to arrive at a lane for a push, Blink Dagger can be used to instantly jump away to evade any enemies attempting to rotate in. It can also be used to initiate more easily on gank targets.
  • Blade Mail icon.png Blade Mail is a very unorthodox early-game item. However, it can be a powerful offensive item, as it provides a large amount of attack damage and intelligence. As well, the armor increases his survivability and the active is useful, as any damage incurred can be replenished by returning to the fountain with Teleportation.
  • Dagon 1 icon.png Dagon gives Nature's Prophet significantly more ganking power as he can instantly burst down a portion a gank target's health, making successful kills more likely. His ability to farm and get kills also allows him to upgrade it to allow it to remain potent throughout a match.
  • Mjollnir icon.png Mjollnir is a strong all-around pushing and fighting item. The greatly increased attack speed as well as attack modifier allows Nature's Prophet to make short work of creep waves, and increases the potency of his attacks during ganks and teamfights. The active can be cast to increase damage output via proccing the shield.

Gameplay[edit]

Roles: Carry Carry Jungler Jungler Pusher Pusher Escape Escape Nuker Nuker
Complexity: ★★☆
Playstyle: Planted as a seed by the goddess Verodicia, and grown from the remnants of her own body, the Nature's Prophet rose on the vernal equinox to defend the verdant world. Gifted with foresight, he Teleports freely across the land to intercept and ambush trespassers. A ring of trees Sprout from the forest floor, trapping foes within its foliage. From the woods, he calls forth countless treants to act as sentient guardians. Channeling the goddess' fury, the Prophet strikes at every intruder in the land, bringing the Wrath of Nature down on all who would do harm to Verodicia's creation.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • Nature's Call was called Force of Nature in DotA.
  • In DotA, Nature's Prophet's name was Furion, a reference to Malfurion Stormrage from the Warcraft universe. His Dota 2 name had to be changed in order to avoid copyright issues with Blizzard. He is still called Furion by the majority of the player base and is referred to as "Furion" in the game files.
  • Nature's Prophet was originally named "Tequoia" in Dota 2, but this was changed for unspecified reasons.
  • "Nature's Profit" is a popular nickname for Nature's Prophet, due to his farming and splitpushing playstyle.
  • Nature's Prophet's early lore concept made him the father of Anti-Mage minimap icon.png Anti-Mage, and Terrorblade minimap icon.png Terrorblade (similar to how he was in DotA), but this idea was later scrapped.
  • Nature's Prophet's spawning response, ▶️ "I speak for the trees." is a direct reference and homage to Dr. Seuss' The Lorax.
  • One of Nature's Prophet's last hitting responses, ▶️ "Green is good.", is a reference to "greed is good," a quote from the 1987 film Wall Street, as well as the Warcraft III cheat code of the same name.
  • One of Nature's Prophet's Illusion Rune responses, "Leaves of three, let them be," is a traditional rhyme for identifying and avoiding Poison Ivy.

Gallery[edit]