“ | ▶️ Speed is the heart of battle.
— Dark Seer
|
” |
Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move over a second. The default movement speed caps are at 100 on the low end, and 550 on the high end, which can be bypassed by only a few abilities. Only units capable of moving can have a movement speed. This means granting a non-mobile unit movement speed with an ability does not allow them to move still. A unit's movement speed can be increased by abilities and by items. Some items grant passive speed bonuses to the wielder.
Commands
There are several different orders which make the unit move.
Move command
The default move command is bound to the right mouse key, but can also be bound to a hotkey (default: M). Targeting the ground with this command makes the unit move to that point, or until unable to get closer to the point (i.e. target is out of reach). During a move command, the unit does not automatically attack enemies on the way.
Follow command
The follow command is merged in with the default move command, and is executed with the same keys. To follow a unit, the move command has to be targeted on the desired unit to follow. Targeting an allied unit with the move command makes the unit follow the allied unit, until a new order is given or until the targeted unit dies. The follow range for most units is 100, meaning a unit ordered to follow another unit attempts to stay within 100 range of the targeted unit. Mobile ward type summons (such as Healing Ward) have a follow range of 250. In order to follow enemy units, the move command hotkey must be used, since a right-click on an enemy automatically orders an attack on it.
Patrol command
The patrol command (no default hotkey set), makes the unit move back and forth between its starting location and the targeted point, until it is given another order. A unit can be given multiple points to patrol. When doing so, the unit moves to the targeted points in the same order in which they were given. Upon reaching the last point, it moves back in reversed order. Just like the move command, the unit does not automatically attack enemies it crosses while patrolling.
Attack-move command
Identical to the move command, with the difference being the ordered unit attacking any enemy they cross while moving. This order can be given by giving an attack order onto the ground. To do this, the attack hotkey must be used (default: A). If the unit crosses no enemies during an attack move order, it essentially acts as a move order. When an enemy gets within the unit's acquisition range, it goes towards that enemy and attacks it. If the target can no longer be attacked for any reason (dies, becomes ethereal or invulnerable, turns invisible or loss of sight over target), the unit resumes moving towards the targeted point, continuing from its current location. It does not trace its way back to where it left the path to attack an enemy.
Movement speed stacking
Flat movement speed bonuses are simply added to the base movement speed of the unit, while percentage based bonuses get all summed up and then applied to the unit's total movement speed. However, most item-based speed bonuses have stacking restrictions. Passive movement speed bonuses from items are separated into groups. The movement speed bonuses of the items in their groups do not stack with each other or with multiple of themselves, but do stack with the bonuses from items from the other groups.
- Group 1: Boots of Speed based items.
- Group 2: Yasha based items.
- Group 3: Wind Lace itself.
- Drum of Endurance, Eul's Scepter of Divinity, and Solar Crest are in no group, so they fully stack with each other, with multiple of themselves, and with all other item bonuses, including Wind Lace.
- Bonuses from Abilities and Talents have no such restrictions and stack with all other bonuses.
Group 1 | Group 2 | Group 3 | No Group | No Restrictions |
---|---|---|---|---|
Boots of Speed based. | Yasha based. | Wind Lace only. | Abilities & Talent based. | |
Movement speed is defined as
Base movement speed
Every unit capable of moving has a base movement speed value. This value is fixed, and can only be altered by very few abilities.
Heroes
The following list shows the base movement speed of all heroes, and their movement speeds with any of the items based on Boots of Speed
Creeps
Summons
Summons | Movement speed |
---|---|
Mars Soldier | 0 |
Spirit Bear | 300/330/360/390 |
Astral Spirit | 315 |
Warlock Golem | 320/340/360 |
Earth | 330/350/370 |
Storm | 350 |
Familiar | 420 |
Void | 450 |
Fire | 550 |
Overriding base movement speed
The following abilities are able to override a unit's base movement speed.
- The units are still fully affected by flat and percentage-based movement speed changes.
- The movement speed is still bound to the minimum and maximum movement speed limits.
- If a unit is affected by multiple abilities in this list, the lowest value takes priority.
- Duration: 10
Sets the spirit's base movement speed equal to the caster's movement speed upon cast. - Movement speed: 380
Permanently changes the target's base movement speed. - If the target is a creep, periodically sets its base movement speed equal to that of the caster.
- Movement speed: 2/2.4/2.8/3.2
Duration: - Movement speed: 140
Duration: 1.5
This is an old ability. - Movement speed: 140
Duration: 2.8 - Movement speed: 100
Duration: 10%/15%/20%/25%
Modifying movement speed
There are several properties that affect a unit's movement speed in different ways.
Flat movement speed changes
This property increases (or decreases) a unit's movement speed by a constant value.
- These cannot exceed the minimum and maximum movement speed limits.
- These are applied before percentage-based movement speed bonuses and reductions.
- Brewlings speed bonus: 16/18/20 ( )
Requires Aghanim's Scepter. Grants the brewlings a movement speed bonus. - Speed Bonus:
Increases the convereted creep's movement speed. - Speed bonus: 30/35/40/45
Duration: 3 - Speed bonus: 30
Duration: 6 - Speed Bonus: 275/325/375/425
Lasts until the charge ends in any way. - Speed Bonus: 15/25/35/45
Can be toggled. - Speed Bonus: 20/30/40
Duration:
Flat movement speed granting items
These items passively grant the wielder a flat movement speed bonus.
Flat movement speed granting talents
The following heroes have a talent that grants them a flat movement speed bonus.
Bonus | Level 10 | Level 15 | Level 20 | Level 25 | ||||
---|---|---|---|---|---|---|---|---|
Left | Right | Left | Right | Left | Right | Left | Right | |
Flat movement speed |
Besides these, the following heroes have talents which increase the movement speed of the units they summon by a flat amount.
- -0.8s Proximity Mines Activation Delay:
Grants movement speed to Proximity Mines, Lua error in Module:VarQuery at line 21: No results found.. Stasis Traps, and Remone Mines.
Percentage movement speed changes
This property increases (or decreases) a unit's movement speed by a percentage.
- These cannot exceed the minimum and maximum movement speed limits.
- These are applied after flat movement speed bonuses and reductions.
- Speed bonus per stack: 0.5
Duration: 12
Grants the caster movement speed for every debuffed enemy. - Speed Bonus: 900
Duration: 20/25/30
When below the health threshold, grants all nearby allies movement speed. - Speed bonus: 60%
Duration: 2.75/3.25/3.75
Grants all nearby allies movement speed. - Speed bonus: 140%/170%/200%
Duration: 0.5
Aura-based. Grants the caster movement speed when staying within range of debuffed enemies. The speed buff lingers for 30 seconds. - Speed bonus: 20%
Duration: 120%/140%/160%/180%
Switches between a movement speed bonus and a movement speed slow every second over the duration. - Speed bonus per stack: 15/20/25
Duration: 2%/3%/4%
Grants the caster movement speed for each stack. Stacks are gained by casting spells. Max 8/10/12 stacks. - Speed bonus: 0.2 ( )
Aura-based. Grants the caster and all their Spiderlings and Spiderites movement speed when staying within the webs. The speed buff lingers for 1% seconds. - Speed bonus: 25%/40%/55%
Duration:
Grants the caster movement speed. - Speed bonus: 275
Duration: 2
Grants the caster movement speed. - Speed bonus: 6
Duration:
Grants the caster movement speed for each link. - Speed bonus: 13%
Duration: 6
Grants all allied units within range movement speed. - Speed bonus per hero: 5%/6%/7%/8%
Speed bonus per non-hero: 1.5%
Duration: 10
Upon returning to the caster, grants the caster movement speed based on how many enemies the spirit contacted. The movement speed bonus is capped at 40%. - Speed bonus: 20%
Duration: 2.5
Grants the target ally movement speed. - Illusion speed bonus:
Grants the created illusion movement speed. - Speed bonus per Wex instance: 0.6%/1.2%/1.8%/2.4%/3%/3.6%/4.2%
Max instances: 3
Grants the caster movement speed for each active reagent. Lasts until switching reagents to something other than Wex. - Speed bonus: 0.6/0.8/1/1.2
Grants the target movement speed. - Speed bonus: 1200
Aura-based. Grants all allies within range movement speed. The buff lingers for 12%/13%/14%/16% seconds. - Speed bonus: 1.2
Duration:
Grants all allies buffed by the rum movement speed. - Speed bonus per hero:
Speed bonus per non-hero: 5
Duration:
Grants the caster movement speed based on how many enemies were hit. - Speed bonus: 15%/20%/25%
Grants the target movement speed. - Speed bonus: 20%
Duration: 0.8/1.2/1.6/2
Grants all hit enemies movement speed. - Speed bonus: 8%/16%/24%/32%
Duration: 4
Grants the caster movement speed. - Speed bonus: 9%/12%/15%
Duration: 18
Grants all buffed allies movement speed, after the fade delay. - Speed bonus: 22%/28%/34%/40%
Grants the hero movement speed at nighttime. - Speed bonus: 20%
Duration: 35
Grants the caster movement speed. - Speed bonus: 16%/18%/20%
Duration: 70%
Grants the caster movement speed. - Speed bonus: 7%/9%/11%/13%
Duration: 30
Grants the target movement speed. - Speed bonus (melee): 20%
Speed bonus (ranged): 10%
Duration: 3
Grants the caster movement speed. Melee heroes gain more. - Ally speed bonus: 18%
Self speed bonus: 700
Aura-based. Grants all allies within range movement speed. The buff lingers for 2 seconds. - Speed bonus: 20%
Duration: 17
Grants the caster movement speed. - Speed bonus: 25%
Duration: 17
Grants the caster movement speed. - River speed bonus: 18%
Active speed bonus: 1/2/3/4
Active duration:
Passively grants the hero movement speed while inside the river or a Slithereen Crush puddle. Also grants the caster movement speed when cast. - Speed bonus: 24%/36%/48%
Passively grants the caster movement speed when outside of enemy vision. - Speed bonus: 0
Duration: 2
Grants all allies within range movement speed. - Speed bonus: 15%
Duration:
Grants the target ally movement speed. - Spider Legs - [[Spider Legs#|]]Speed bonus: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
Duration: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value). - Speed bonus: 10%/15%/20%/25%
Duration: 8
Grants the caster movement speed. - Speed bonus: 50%
Duration: 20
Grants the caster movement speed. - Self speed bonus: 10%/14%/18%/22%
Duration:
Grants the caster movement speed. - Speed bonus: 3
Grants the hero movement speed as long as they stay within proximity of trees. - Speed bonus: 50/60/70/80
Grants the unit movement speed bonus if their dedicated target is below a certain health threshold. - Speed bonus: 15%/20%/25%/30%
Duration: 6
Grants the caster and their Familiars within range movement speed.
- Initial debuff slow: 10%/15%/20%/25%
Curse debuff slow: 15%/30%/45%/60%
Initial debuff duration: 20/30/40/50
Curse debuff duration: 0.7
Slows every unit attacked by this hero. When attacking the same enemy 4 times within the intial debuff's duration, they get cursed. - Slow: 100%
Duration: 0.7/0.8/0.9/1
Slows the target enemy. - Slow: 60%
Hero duration: 2/2.25/2.5/3
Creep duration: 4
Slows all enemies within range. - Slow: 14%/21%/28%/35%
Duration: 6
Slows the target enemy if they are alone. - Slow: 400
Duration: 1.4
Slows the target enemy. - Slow: 11%/19%/27%/35%
Duration: 12
Slows the target enemy. - Slow per stack: 0.5
Duration: 10%/30%/50%/70%
Slows all enemies within the area. Can be stacked up to 10 times. - Slow: 1
Duration: 60
Slows all enemies hit as secondary targets. - Slow: 10%/18%/26%/34%
Duration: 3
Slows every unit attacked by this unit. - Slow: 20/25/30/35
Duration:
Slows the enemy attacked out of the invisibility. - Slow: 24%/28%/32%/36%
Duration: 5
Slows all enemies within the target area. - Slow: 5%/7%/9%/11%
Duration: 120%/140%/160%/180%
Switches between a movement speed bonus and a movement speed slow every second over the duration. - Broodmother - [[Broodmother#|]]Slow: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
Duration: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
Slows every unit attacked by this hero. - Slow: 100%
Duration: 3
Slows every enemy trampled by a stampeding ally. - Slow: 12%/18%/24%/30%
Duration: 50/150/250/350
Slows the target enemy. - Slow: 20%/30%/40%/50%
Duration: 5
Slows all enemies within the target area. - Slow: 105/170/250
Max channel time: 10
Continuously slows all enemies within range while channeling. The slow lingers for 60 second. - Slow: 1
Wall duration: 30
Continuously slows all enemies within range of the wall. The slow lingers for seconds. - Slow: 6
Duration:
Slows the target enemy. - Slow: ( 1.5)
Duration: ( 1)
Requires Aghanim's Scepter. The spirits created by dealing damage slow enemies upon hitting them. - Max slow: 100%
Duration: 4
Slows the target enemy. The slow decays over the duration. - Slow: 100%
Duration: 0.4
Slows all enemies hit by each strike. - Slow: 10%/25%/40%/55%
Duration: 1.5
Slows the target enemy. - Slow: 25
Duration: 20%
Slows all enemies within range. - Slow: 100%
Duration: 0.8
Slows every enemy Echo Strike triggers on. - Slow: 30%/40%/50%
Duration: 3/4/5
Slows all hit enemies. - Slow: 30%/40%/50%/60%
Duration: 5
Slows the target enemy if it cannot be taken control over. - Slow: 60%
Duration: 40%
Slows the target enemy. - Slow (melee): 20%
Slow (ranged): 50%
Duration: 20%
Slows every unit attacked by the wielding unit. Melee targets slow for more. - Slow per cooldown: 7%/8%/9%/10%
Duration: 7/8/9/10
Slows all hit enemies based on how many spells they had on cooldown. - Slow: 25%/28%/31%/37%
Duration: 1.5
Slows every unit attacked by this unit. - Slow: 50%/60%/70%/80%
Duration: 1.75
Slows every hit enemy. - Missile one slow: 250/400/550
Missile two slow: 50%
Missile one slow duration: 4
Missile two slow duration:
Slows every enemy unit hit by the rockets' explosions. - Slow: 50%
Duration: 0.2
Slows all enemies within range. - Slow: 25%
Duration: 3
Slows all enemies within range. - Slow: 60/100/140
Duration: 3/4/5
Slows the target enemy. - Slow: 6%/8%/10%/12%
Continuously slows all enemies within range of the tether. The slow lingers for 15/25/35/45 seconds. - Slow: 25%/30%/35%/40%
Duration: 5
Slows all hit enemies. - Slow: 40%
Duration: 2.6/3.6/4.6/5.6
Slows all hit enemies. - Slow: 25%
Duration: 4
Slows the target enemy, and enemies around it. - Slow: 65%
Duration: 2.5
Slows all enemies the projectile bounces on. - Max slow: 500
Duration: 50%
Slows the target enemy. The slow decays over the duration. - Slow: 75%
Slow duration: 0.9
Slows all hit enemies. - Slow: 6%/9%/12%/15%
Duration: 10/20/30/40
Slows the skewered enemy after the dragging. - Self slow: 200
Slows the caster until toggling it off again. - Slow: 1.35
Duration: 30%
Slows all enemies hit by the snake. - Max slow: 20%/40%/60%/80%
Duration: 4
Slows every hit enemy unit. The slow value scales based on the time spent channeling. - Max slow: 100%
Duration: 4
Slows the target enemy. The slow decays over the duration. - Slow: 5
Slow duration:
Nullify duration:
The target enemy unit gets slowed when getting hit by an attack. - Slow: 22%/24%/26%/30%
Duration: 5
Slows every melee unit attacking the buffed ally. - Slow: 20%/23%/26%/29%
Duration: 5/6/7/8
Slows all enemies hit by the projectiles. - Omniknight - [[Omniknight#|]]Slow: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value). ( Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).)
Aura-based. Slows all enemies within range. The debuff lingers for Lua error in Module:Show at line 70: attempt to index field '?' (a nil value). second. - Slow (melee): 20%
Slow (ranged): 10%
Duration: 4
Slows every unit attacked by the wielding unit. Melee wielders slow for more. - Slow (melee): 13%
Slow (ranged): 4%
Duration:
Slows every unit attacked by the wielding unit. Melee wielders slow for more. - Slow:
Slow duration:
Essence Flux duration:
Slows every enemy damaged by the caster while active. - Slow: 2/4/6/8
Duration: 2.5/3/3.5/4
Slows every enemy Lucky Shot procs on. - Slow: 2.2/2.8/3.4/4
Duration:
Slows every enemy hit by the projectiles. - Slow: 70/140/210/280
Duration:
Slows target enemy on projectile hit. - Slow: 4
Duration:
Slows every hit enemy. - Max slow: 0.5
Duration: 20%/35%/50%/65%
Slows all enemies hit by the projectiles. The slow decays over the duration. - Minimum slow: 5%
Maximum slow: 25%/30%/35%/40%
Duration: 1.5
Slows every hit enemy. The slow grows stronger the further away the enemy was as they got hit. Slows upon expanding and retracting. The debuff fully stacks. - Slow: 10
Hero duration: 50
Creep duration: 2
Slows all enemies within range. - Slow: 20/25/30/35 ( )
Duration: 0.5
Requires a Talent. Aura-based. Slows all enemies within range. The debuff lingers for seconds. - Slow: 14%/18%/22%/26%
Duration:
Slows all enemies hit by the explosion. - Slow: 30%/40%/50%
Duration: 3
Slows every enemy hit by the individual pulses. - Max slow: 300/450/600
Min slow: 20%
Duration: 100%
Slows the target enemy. The slow decays over the duration to the given value. - Slow: 0.7
Duration per line: 2.15
Max duration:
Slows every hit enemy with each line they get hit. - Max slow: 50%
Duration: 5
Slows the target enemy. The slow decays over the duration. - Slow: 1.5
Duration: 40%
Slows all enemies hit by the expanding blast - Slow: 16/24/32/40
Base duration: 10%/15%/20%/25%
Penalty duration: 1.5
Slows all hit enemies. Multiple instances fully stack. - Slow: 4
Duration: 300
Slows all hit enemies. - Slow: 20%/25%/30%/35%
Duration: 3.8/4.8/5.8/6.8
Slows all enemies within range. - Slow: 100%
Duration: 100
Slows all hit enemies. - Slow: 15%/20%/25%
Duration: 1
Slows all enemies standing within the lava pools. The pools last for 3 seconds. - Slow: 100%
Duration: 0.5
Slows every enemy Headshot procs on. - Slow:
Duration:
Slows the target enemy. - Slow: 2
Hero duration: 6
Creep duration:
Slows every unit attacked by this unit. - Slow: 80%
Duration: 0.8
Slows the target enemy, and enemies around it. - Minimum slow: 30%
Maximum slow: 60%
Duration: 5
Slows all enemies within range upon springing the trap. To apply maximum, the trap must be at least 3.5 seconds old. - Slow: 15%/20%/25%/30%
Duration:
Slows every enemy hero within the target area. - Slow per missing 5% health: 5%
Aura-based. Slows every enemy in contact with the chakram. The slow lingers for 100% seconds. - Slow per missing 5% health: 5%
Aura-based. Slows every enemy in contact with the chakram. The slow lingers for 100% seconds. - Slow: 15%
Max channel time: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
Aura-based. Slows every enemy within range of the tornado. The debuff lingers for 0.5 seconds. - Slow: 25%/30%/35%/40%
Duration: 9/10/11/12
Aura-based. Slows every enemy in contact with the thickets. The slow lingers for 0.5 seconds. - Slow: 20/35/50/65
Duration: 8%/14%/20%/26%
Slows a random enemy within range every 650 seconds. - Slow: 40%
Duration: 2.5/3/3.5/4
Slows all enemies hit by the axes. - Slow: 75%
Slow duration: 0.5
Tag Team duration: 5
Every enemy unit within range of the caster gets slowed when getting hit by an attack. The slow debuff fully stacks. - Slow: 250%/325%/400%
Duration: 40%
Slows the target enemy. - Slow: 350
Duration: 40%
Slows the target enemy. - Slow: 20/30/40
Duration: 6
Slows the attacked enemy. The debuff does not stack. - Slow: 2.5
Duration:
Slows every unit attacked by this unit. The slow from multiple attacks fully stack. - Slow: 22%/28%/34%/40%
Duration: 4
Slows all enemies within range. - Max slow: 50%
Duration: 15
Slows all enemies hit by the projectile. The slow decays over the duration. - Slow per stack: 5
Max stacks: 3%/6%/9%/12%
Duration: 4%/6%/8%/10%
Slows the attacked enemy. - Max slow: 60%/70%/80%
Duration: 6
Slows the target enemy. The slow decays over the duration. - Slow: 15%/20%/25%/30%
Duration: 6 - Slow: 40%/60%/80%
Duration:
Slows all enemies hit by Astral Step. - Slow increase per second: 10
Max slow: 35/60/85/110
Max channel time: 10/12/14/16
Continuously slows all enemies within the target area while channeling. The slow is applied, and grows stronger every second. The slow lingers for 11%/14%/17%/20% seconds. - Slow: 3/4/5/6
Windrun duration:
Aura-based. Slows every enemy unit within range of the caster. The slow lingers for seconds. - Slow: 4%/6%/8%/10% ( )
Duration: 16%/24%/32%/40%
Slows every attacked unit during Arctic Burn. A unit may only be debuffed once per cast ( Aghanim's Scepter removes this limit). - Slow: 30%
Duration: 4
Slows every enemy around hit by the splinter projectiles. - Slow: 20%
Duration: 50
Slows all enemies hit by the projectiles. - Slow: 75%
Duration: 5
Slows all enemies within range.
Percentage movement speed granting items
These items passively grant the wielder a percentage movement speed bonus.
Movement speed limits
By default, the lower limit for movement speed is at 100, while the upper limit lies at 550. These values are the same for all units and cannot be exceeded by flat or percentage movement speed bonuses or reductions. Base movement speed changes cannot exceed these either.
Minimum movement speed
The following abilites are able to change a unit's minimum movement speed, preventing it from ever being lower than the set value. If a unit is affected by multiple abilities that change the minimum value, the higher value takes priority.
Maximum movement speed
The following abilites are able to change a unit's maximum movement speed, allowing it to reach higher values. If a unit is affected by multiple abilities that change the maximum value, the higher value takes priority.
- Completely removes the speed limit for the hero once learnt.
- Aghanim's Scepter completely removes the speed limit for the three spirits.
- When upgraded, completely removes the speed limit for all affected units.
- Completely removes the speed limit for the wielding unit.
- Periodically sets the caster's maximum movement speed equal to the target's current speed.
- While inside the river or on a puddle, completely removes the speed limit for the hero.
- Completely removes the speed limit for the caster.
- Duration:
When upgraded, completely removes the speed limit for the caster.
Haste
Hastes increase a unit's minimum and maximum movement speed to a specific value.
- Haste speed: 550
Duration: 3.5/4/4.5
Affects all allied player-controlled units. - Haste speed: 3/4/5/6
Duration: - Haste speed: 1000
Duration: 3.75/4.25/4.75
Affects the caster and all their units within the Chronosphere. - Haste speed: 550
Duration: 22
Affects the unit activating the rune. - Haste speed: 800
Max duration: 5
Affects the triggering unit. Lasts until reaching the target, or until canceled.
Absolute movement speed
The following abilites set a unit's movement speed to an absolute value, so that nothing can change them, with the only exception of abilities that increase the minimum movement speed limit, which includes all hastes.
- Movement speed (default): 200
Movement speed (courier): 300
Sets the caster's movement speed to a fixed value based on what they transformed into. - Movement speed: 60
Sets all affected enemies' movement speed to the given value. Has priority over hastes. - Distance as movement speed: 12%
Duration: 250
Sets all affected enemies' movement speed to a percentage of the distance between them and the caster based on the duration. Has priority over hastes. - Movement speed: 0
Sets the caster's movement speed to 0. Has priority over hastes. - Distance as movement speed: 1/1.2/1.4/1.6
Duration: 20
Sets all affected enemy's movement speed to a percentage of the distance between them and the remnant based on the duration. Has priority over hastes.
Abilities based on movement speed
The following abilities have effects based on movement speed.
Version history
- Reworked agility bonuses
- Agility heroes now gain 25% more of all agility stats than strength and intelligence heroes.
- Movement speed bonus is now granted to all heroes, instead of agility heroes only.
- Maximum movement speed increased from 522 to 550.
- Move speed bonuses no longer stack.
- Increased minimum movement speed from 1 to 100.
- Increased maximum movement speed from 400 to 522.
- Reduced minimum movement speed from 150 to 1.
See also