Movement speed/slows
Source | Slow | Duration |
---|---|---|
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10%/15%/20%/25% (30%/40%/50%/60% for Curse) | 4 |
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15%/20%/25%/30% (![]() |
16 |
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100% | 0.5 |
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25% | 2 (4 on creeps) |
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20%/30%/40%/50% | 6 |
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100% | 0.4/0.5/0.6/0.7 |
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12% | 12 (or until enemy kills a unit) |
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3%/5%/7%/9% per stack | 8 |
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60% | 3/3.5/4 |
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10%/20%/30%/40% | 3 |
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14%/20%/26%/32% | 4 |
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25% | 7 |
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25%/35%/45%/55% | 4 (![]() ![]() |
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20% + 3%/6%/9%/12% per stack | 5 (10 on creeps) |
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16%/26%/36%/46% | 2 |
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100% | 1.8 |
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15%/25%/35%/45% | 2 |
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18%/24%/30%/36% | 5/6/7/8 |
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20%/30%/40%/50% | 4.5 |
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30% | 1 |
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50%/60%/70% | 0.75 |
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14%/16%/18%/20% (![]() |
4/5/6/7 |
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4%/6%/8%/10% | 6 |
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100%–20% | 4 |
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30% | 3 |
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16%/32%/48%/64% | 1.5 (7 on creeps) |
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20% (invisible units only) | 12 |
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80% (only when using a Stone Remnant) | 1.25/2.5/3.25/4 |
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100% | 0.8 |
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30/40/50% | 3/4/5 (![]() |
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55% | 3.75/4.5/5.25/6 |
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80% | 3 |
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35% | 5/2.5 (melee/ranged) |
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14% (for each cooldown frozen) | 6/8/10/12 |
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20% | 1.5 |
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50%/60%/70%/80% | 1.5 |
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15%/30%/45% | 6/7/8 |
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30%/60% (first/second missile) | 2/4 (first/second missile) |
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25% | 3 |
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40%/50%/60% | 4/5/6 |
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20%/25%/30%/35%/40%/45%/50% (![]() 30%/20%/10% self-slow on levels 1–3 |
100 (linger duration 2) |
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20%/40%/60%/80%/100%/120%/140% (![]() |
3/4.5/6/7.5/9/10.5/12 (![]() |
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20%/40%/60%/80% | 0.3 |
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28%/32%/36%/40% | 5 |
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35% | 3.35/4.1/4.85/5.6 (applied together with a stun) |
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75% | 0.4/0.6/0.8/1 (![]() |
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30% | 4 |
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35% | 0.5 |
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65% | 2.5 |
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70%–10% | 8 |
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20%/24%/28%/32% | 5 |
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60% | 0.75 |
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25%/30%/35%/40% | 3.25 |
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35% | 5/6/7 (only when facing Medusa) |
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0%–20%/40%/60%/80% | 4 |
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6%/12%/18%/24% (![]() |
3/3.5/4/4.5 (when in radius) |
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50% | 1.25 (day), 2.5/3/3.5/4 (night) |
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100% | 0.4 (can last up to 5) |
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30% (melee units only) | 5 |
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20%/22%/24%/26% | 5/6/7/8 |
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10%/18%/26%/34% (![]() |
Indefinite (lingers duration 1) |
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12%/4% (melee/ranged) | 3 |
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40% | 2/3/4/5 |
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50% | 1.75/2.5/3.25/4 |
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10%/18%/26%/34% | 3.25 |
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19%/22%/25%/28% | 4 |
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11%/18%/25%/32% (![]() |
Indefinite |
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30%/40%/50%/60% | 3.5 (![]() |
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20%/30%/40%/50%–0% | 15 |
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5%-25%/30%/35%/40% | 1.5 |
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8%/12%/16%/20% | 6 (linger duration 0.5) |
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50% | 2 (4 on creeps) |
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15%/20%/25%/30% | 3 |
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30% | 3 |
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50%–10% | 5 |
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100%–20% | 7 |
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25% | 5 |
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40% | 4 |
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9%/12%/15%/18% | 6 (+5 per ability cast) |
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30%/35%/40%/45% | 4 |
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20%/25%/30%/35% | 4/5/6/7 (applied together with a stun) |
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15%/20%/25%/30% | 10 (linger duration 0.5) |
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100% | 0.5 |
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8%/12%/16%/20% (![]() |
12 |
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8% | 2 (6 on creeps) |
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80% | 0.6 |
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30%–60% | 5 |
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20% | 2.5/3.5/4.5/5.5 |
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40% | 4 |
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5% (for every 5% of health missing) | Indefinite |
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5% (for every 5% of health missing) | Indefinite (linger duration 0.5) |
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15% | 40 (linger duration 0.5) |
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16%/20%/24%/28% | 5.25 |
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40% | 2.5/3/3.5/4 |
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75% | 0.5 (can last up to 5) |
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40% | 3/4/5 |
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40% | 5 |
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24%/32%/40% | 30 (linger duration 0.5) |
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7% | 2.5 |
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25%/35%/45%/55% | 4 |
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50%–0% | 15 |
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11%/13%/15%/17% (![]() |
6/9/12/15 |
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6%/8%/10%/12% (can be stacked up to 5 times) | 4 |
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40%/60%/80%–0% | 5 |
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32% | 3/4/5/6 |
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7%/14%/21%/28% per second channeled, max of 84% | 16 (linger duration 3) |
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15%/20%/25%/30% (![]() |
3/4/5/6 (linger duration 3) |
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22%/28%/34%/40% (![]() |
5 |
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30% | 4 |
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20% | 3.1/3.4/3.7/4 (![]() |
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75% (![]() |
5 (![]() |