Movement speed

From Dota 2 Wiki
Jump to: navigation, search
Skeleton Walk icon.png
▶️ Speed is the heart of battle.
Dark Seer
Movement speed advantage required for a given attack efficiency when chasing

Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move over a second. The default movement speed caps are at 100 on the low end, and 550 on the high end, which can be bypassed by only a few abilities. Only units capable of moving can have a movement speed. This means granting a non-mobile unit movement speed with an ability does not allow them to move still. A unit's movement speed can be increased by abilities and by items. Some items grant passive speed bonuses to the wielder. Heroes also gain 0.05% movement speed for each point of Agility attribute symbol.png agility they have.

Commands[edit]

There are several different orders which make the unit move.

Move command[edit]

The default move command is bound to the right mouse key, but can also be bound to a hotkey (default: M). Targeting the ground with this command makes the unit move to that point, or until unable to get closer to the point (i.e. target is out of reach). During a move command, the unit does not automatically attack enemies on the way.

Follow command[edit]

The follow command is merged in with the default move command, and is executed with the same keys. To follow a unit, the move command has to be targeted on the desired unit to follow. Targeting an allied unit with the move command makes the unit follow the allied unit, until a new order is given or until the targeted unit dies. The follow range for most units is 100, meaning a unit ordered to follow another unit attempts to stay within 100 range of the targeted unit. Mobile ward type summons (such as { Healing Ward) have a follow range of 250. In order to follow enemy units, the move command hotkey must be used, since a right-click on an enemy automatically orders an attack on it.

Units Follow range
Alpha Wolf, Ancient Black Dragon, Ancient Black Drake, Ancient Granite Golem, Ancient Prowler Acolyte, Ancient Prowler Shaman, Ancient Rock Golem, Ancient Rumblehide, Ancient Thunderhide, Animal Courier, Astral Spirit, Boar, Centaur Conqueror, Centaur Courser, Dark Troll Summoner, Earth, Eidolon, Familiar, Fell Spirit, Fire, Flying Courier, Forged Spirit, Ghost, Giant Wolf, Greater Treant, Harpy Scout, Harpy Stormcrafter, Hawk, Hellbear, Hellbear Smasher, Hill Troll, Hill Troll Berserker, Hill Troll Priest, Kobold, Kobold Foreman, Kobold Soldier, Lycan Wolf, Lycan Wolf (Aghanim's Scepter), Mega Melee Creep, Mega Ranged Creep, Melee Creep, Mud Golem, Necronomicon Archer, Necronomicon Warrior, Ogre Bruiser, Ogre Frostmage, Pandemona, Proximity Mine, Ranged Creep, Remote Mine, Roshan, Satyr Banisher, Satyr Mindstealer, Satyr Tormenter, Shard Golem, Siege Creep, Skeleton Warrior, Spiderite, Spiderling, Spirit Bear, Stasis Trap, Storm, Super Melee Creep, Super Ranged Creep, Super Siege Creep, Tornado, Treant, Undying Zombie, Vhoul Assassin, Warlock's Golem, Wildwing, Wildwing Ripper, Wraith King Skeleton 100
Healing Ward 250

Patrol command[edit]

The patrol command (no default hotkey set), makes the unit move back and forth between its starting location and the targeted point, until it is given another order. A unit can be given multiple points to patrol. When doing so, the unit moves to the targeted points in the same order in which they were given. Upon reaching the last point, it moves back in reversed order. Just like the move command, the unit does not automatically attack enemies it crosses while patrolling.

Attack-move command[edit]

Identical to the move command, with the difference being the ordered unit attacking any enemy they cross while moving. This order can be given by giving an attack order onto the ground. To do this, the attack hotkey must be used (default: A). If the unit crosses no enemies during an attack move order, it essentially acts as a move order. When an enemy gets within the unit's acquisition range, it goes towards that enemy and attacks it. If the target can no longer be attacked for any reason (dies, becomes ethereal or invulnerable, turns invisible or loss of sight over target), the unit resumes moving towards the targeted point, continuing from its current location. It does not trace its way back to where it left the path to attack an enemy.

Movement speed stacking[edit]

Flat movement speed bonuses are simply added to the base movement speed of the unit, while percentage based bonuses get all summed up and then applied to the unit's total movement speed. However, most item-based speed bonuses have stacking restrictions. Passive movement speed bonuses from items are separated into groups. The movement speed bonuses of the items in their groups do not stack with each other or with multiple of themselves, but do stack with the bonuses from items from the other groups.

Formula

Movement Speed = (Base + Σ Flat Bonuses) × (1 + Σ Percentage Bonuses - Σ Slows)

Base movement speed[edit]

Every unit capable of moving has a base movement speed value. This value is fixed, and can only be altered by very few abilities.

Heroes[edit]

The following list shows the base movement speed of all heroes, and their movement speeds with any of the items based on Boots of Speed icon.png Boots of Speed

Heroes (melee) Heroes (ranged) Base MS Boots of Speed (500)Power Treads (1450)Phase Boots (1480)Arcane Boots (1400) Guardian Greaves (5475) Tranquil Boots (1050) / Tranquil Boots (Broken) (1050) Boots of Travel 1 (2500) Boots of Travel 2 (4500) Phase Boots (1480) Phased
(melee/ranged)
Legion Commander, Meepo Keeper of the Light, Pugna 330 380 386 416 / 389 436 446 452 / 413
Abaddon, Lifestealer, Ursa Leshrac, Lone Druid, Luna, Skywrath Mage 325 374 380 410 / 384 429 439 445 / 406
Chaos Knight, Naga Siren 320 368 374 403 / 378 422 432 438 / 400
Bounty Hunter, Clockwerk, Lycan, Wraith King Enchantress, Gyrocopter 315 362 369 397 / 372 416 425 432 / 394
Anti-Mage, Earthshaker, Elder Titan, Mars, Sven, Terrorblade Death Prophet, Outworld Devourer, Techies 310 357 363 391 / 366 409 419 425 / 388
Alchemist, Axe, Beastmaster, Brewmaster, Ember Spirit, Magnus, Monkey King, Nyx Assassin, Pangolier, Phantom Assassin, Tusk Bane, Dazzle, Shadow Fiend, Templar Assassin 305 351 357 384 / 360 403 412 418 / 381
Bloodseeker, Centaur Warrunner, Faceless Void, Juggernaut, Kunkka, Omniknight, Slark, Tidehunter, Undying Chen, Witch Doctor 300 345 351 378 / 354 396 405 411 / 375
Dark Seer, Dragon Knight, Night Stalker, Underlord Disruptor, Lich, Oracle, Zeus 295 339 345 372 / 348 389 398 404 / 369
Bristleback, Earth Spirit, Ogre Magi, Phantom Lancer, Riki, Sand King, Slardar, Spectre, Timbersaw, Tiny Batrider, Clinkz, Dark Willow, Enigma, Grimstroke, Huskar, Jakiro, Lina, Lion, Mirana, Nature's Prophet, Puck, Queen of Pain, Rubick, Shadow Demon, Silencer, Tinker, Troll Warlord, Vengeful Spirit, Warlock, Windranger 290 334 339 365 / 342 383 392 397 / 363
Doom, Spirit Breaker Ancient Apparition, Drow Ranger, Razor, Shadow Shaman, Sniper, Storm Spirit, Visage, Winter Wyvern 285 328 333 359 / 336 376 385 390 / 356
Pudge Arc Warden, Invoker, Io, Morphling, Necrophos, Phoenix 280 322 328 353 / 330 370 378 384 / 350
Broodmother Crystal Maiden, Medusa, Venomancer, Viper, Weaver 275 316 322 347 / 325 363 371 377 / 344
Treant Protector 270 311 316 340 / 319 356 365 370 / 338

Creeps[edit]

Units Movement speed
Ancient Granite Golem, Ancient Prowler Acolyte, Ancient Rock Golem, Ancient Rumblehide, Ancient Thunderhide, Hill Troll, Hill Troll Berserker, Kobold, Kobold Soldier, Ogre Bruiser, Ogre Frostmage, Roshan, Satyr Mindstealer, Vhoul Assassin 270
Harpy Scout 280
Hill Troll Priest, Satyr Tormenter 290
Ancient Black Dragon, Ancient Prowler Shaman, Dark Troll Summoner, Satyr Banisher, Wildwing 300
Harpy Stormcrafter, Mud Golem, Shard Golem 310
Centaur Conqueror, Centaur Courser, Ghost, Hellbear, Hellbear Smasher, Wildwing Ripper 320
Mega Melee Creep, Mega Ranged Creep, Melee Creep, Ranged Creep, Siege Creep, Super Melee Creep, Super Ranged Creep, Super Siege Creep 325
Kobold Foreman 330
Alpha Wolf, Ancient Black Drake, Fell Spirit, Giant Wolf 350

Summons[edit]

Summons Movement speed
Skeleton Warrior 270
Eidolon 280/310/340/370
Hawk 300/340/380/420
Astral Spirit 315
Forged Spirit 320
Warlock's Golem 320/340/360
Earth, Greater Treant, Lycan Wolf (Aghanim's Scepter), Treant 325
Necronomicon Archer 330/360/390
Spirit Bear 340/360/380/400
Boar, Necronomicon Warrior, Spiderite, Spiderling, Storm, Wraith King Skeleton 350
Undying Zombie 375
Lycan Wolf 400/420/440/460
Familiar 430
Fire 550

Overriding base movement speed[edit]

The following abilities are able to override a unit's base movement speed.

  • The units are still fully affected by flat and percentage-based movement speed changes.
  • The movement speed is still bound to the minimum and maximum movement speed limits.
  • If a unit is affected by multiple abilities in this list, the lowest value takes priority.
Base movement speed overriding abilities

Modifying movement speed[edit]

There are several properties that affect a unit's movement speed in different ways.

Flat movement speed changes[edit]

This property increases (or decreases) a unit's movement speed by a constant value.

  • These cannot exceed the minimum and maximum movement speed limits.
  • These are applied before percentage-based movement speed bonuses and reductions.
Flat bonuses from abilities
Flat reductions from abilities

Flat movement speed granting items[edit]

These items passively grant the wielder a flat movement speed bonus.

Flat bonuses from items
Item Value Item cost Cost per value point
Drum of Endurance icon.png Drum of Endurance 20 1625 81.25
Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity 20 2750 137.5
Manta Style icon.png Manta Style 20 4700 235
Sange and Yasha icon.png Sange and Yasha 30 4100 136.67
Solar Crest icon.png Solar Crest 20 3975 198.75
Spirit Vessel icon.png Spirit Vessel 20 2975 148.75
Wind Lace icon.png Wind Lace 20 250 12.5
Yasha icon.png Yasha 20 2050 102.5
Yasha and Kaya icon.png Yasha and Kaya 30 4100 136.67

Flat movement speed granting talents[edit]

The following heroes have a talent that grants them a flat movement speed bonus.

Bonus Level 10 Level 15 Level 20 Level 25
Left Right Left Right Left Right Left Right
Flat movement speed
  • Beastmaster minimap icon.png +20
  • Centaur Warrunner minimap icon.png +20
  • Chaos Knight minimap icon.png +20
  • Clockwerk minimap icon.png +20
  • Enchantress minimap icon.png +20
  • Juggernaut minimap icon.png +20
  • Lich minimap icon.png +20
  • Mars minimap icon.png +20
  • Keeper of the Light minimap icon.png +25
  • Nature's Prophet minimap icon.png +25
  • Underlord minimap icon.png +30
  • Abaddon minimap icon.png +20
  • Bounty Hunter minimap icon.png +20
  • Bristleback minimap icon.png +20
  • Drow Ranger minimap icon.png +20
  • Elder Titan minimap icon.png +20
  • Naga Siren minimap icon.png +20
  • Pugna minimap icon.png +20
  • Sand King minimap icon.png +20
  • Skywrath Mage minimap icon.png +20
  • Terrorblade minimap icon.png +20
  • Tidehunter minimap icon.png +20
  • Tiny minimap icon.png +20
  • Enigma minimap icon.png +25
  • Grimstroke minimap icon.png +30
  • Lifestealer minimap icon.png +25
  • Nyx Assassin minimap icon.png +25
  • Axe minimap icon.png +30
  • Leshrac minimap icon.png +30
  • Luna minimap icon.png +30
  • Shadow Fiend minimap icon.png +30
  • Dark Willow minimap icon.png +35
  • Shadow Demon minimap icon.png +25
  • Templar Assassin minimap icon.png +25
  • Earthshaker minimap icon.png +30
  • Sven minimap icon.png +30
  • Zeus minimap icon.png +30
  • Batrider minimap icon.png +40
  • Bane minimap icon.png +50
  • Legion Commander minimap icon.png +35
  • Dazzle minimap icon.png +40
  • Gyrocopter minimap icon.png +40
  • Night Stalker minimap icon.png +40
  • Oracle minimap icon.png +45
  • Techies minimap icon.png +50
  • Ogre Magi minimap icon.png +75

Besides these, the following heroes have talents which increase the movement speed of the units they summon by a flat amount.

Specific flat movement speed talents

Percentage movement speed changes[edit]

This property increases (or decreases) a unit's movement speed by a percentage.

  • These cannot exceed the minimum and maximum movement speed limits.
  • These are applied after flat movement speed bonuses and reductions.

Besides with abilities and items, heroes also gain 0.05% movement speed for each point of Agility attribute symbol.png agility they have.

Percentage bonuses from abilities
  • Battle Hunger icon.png
    Speed bonus per stack: 12%
    Duration: 0%
    Grants the caster movement speed for every debuffed enemy.
  • Culling Blade icon.png
    Speed Bonus: 30
    Duration:
    When below the health threshold, grants all nearby allies movement speed.
  • Firefly icon.png
    Speed bonus: 4%/7%/10%/13%
    Duration: 15
    Grants the caster movement speed.
  • Primal Roar icon.png
    Speed bonus: 40%
    Duration: 3
    Grants all nearby allies movement speed.
  • Thirst icon.png
    Max speed bonus: 12%/24%/36%/48% (Talent 30%/42%/54%/66%)
    Grants the hero movement speed based on the percentage of enemy heroes' missing health.
  • Track icon.png
    Speed bonus: 16%/18%/20%
    Duration: 30
    Aura-based. Grants the caster movement speed when staying within range of debuffed enemies. The speed buff lingers for 0.5 seconds.
  • Drunken Brawler icon.png
    Speed bonus: 40%
    Duration: 5
    Switches between a movement speed bonus and a movement speed slow every second over the duration.
  • Warpath icon.png
    Speed bonus per stack: 3%/4%/5%
    Duration: 14
    Grants the caster movement speed for each stack. Stacks are gained by casting spells. Max 5/7/9 stacks.
  • Spin Web icon.png
    Speed bonus: 25%/40%/55%/70%
    Aura-based. Grants the caster and all their Broodmother Spiderling icon.png Spiderlings and Unknown Unit icon.png Spiderites movement speed when staying within the webs. The speed buff lingers for 0.2 seconds.
  • Skeleton Walk icon.png
    Speed bonus: 15%/25%/35%/45%
    Duration: 0
    Grants the caster movement speed.
  • Surge icon.png
    Speed bonus: 25%/40%/55%/70%
    Duration: 6
    Grants the target (Talent all allies within the target area) movement speed.
  • Spirit Siphon icon.png
    Speed bonus: 4%/6%/8%/10%
    Duration: 6
    Grants the caster movement speed for each link.
  • Scorched Earth icon.png
    Speed bonus: 11%/12%/13%/14% (Talent 27%/28%/29%/30%)
    Duration: 10/12/14/16
    Grants the caster and all their units within range movement speed. The buff lingers for 0.5 seconds.
  • Drum of Endurance icon.png
    Speed bonus: 13%
    Duration: 6
    Grants all allied units within range movement speed.
  • Astral Spirit icon.png
    Speed bonus per hero: 7%
    Speed bonus per non-hero: 1%
    Duration: 10
    Upon returning to the caster, grants the caster movement speed based on how many enemies the spirit contacted. The movement speed bonus is capped at 40%.
  • Ink Swell icon.png
    Speed bonus: 12%/14%/16%/18%
    Duration: 3
    Grants the target ally movement speed.
  • Ghost Walk icon.png
    Speed bonus: -30%/-20%/-10%/0%/+10%/+20%/+30% (Upgradable by Aghanim's Scepter. /+40%)
    Duration: 100
    Grants the caster movement speed.
  • Wex icon.png
    Speed bonus per Wex instance: 1%/2%/3%/4%/5%/6%/7%
    Max instances: 3
    Grants the caster movement speed for each active reagent. Lasts until switching reagents to something other than Wex.
  • Tether icon.png
    Speed bonus: 5%/8%/11%/14%
    Grants the target movement speed.
  • Speed Aura (Kobold Foreman) icon.png
    Speed bonus: 12%
    Aura-based. Grants all allies within range movement speed. The buff lingers for 0.5 seconds.
  • Ghostship icon.png
    Speed bonus: 10%
    Duration: 10
    Grants all allies buffed by the rum movement speed.
  • Overwhelming Odds icon.png
    Speed bonus per hero: 9%
    Speed bonus per non-hero: 3%
    Duration: 7
    Grants the caster movement speed based on how many enemies were hit.
  • Fiery Soul icon.png
    Speed bonus per stack: 5%/6%/7%/8% (Talent 7%/8%/9%/10%)
    Duration: 10
    Grants the caster movement speed for each stack. Stacks are gained by casting spells. Max 3 stacks.
  • Savage Roar icon.png
    Speed bonus: 20%
    Duration: 1.2/1.6/2/2.4
    Grants all hit enemies movement speed.
  • Leap icon.png
    Speed bonus: 8%/16%/24%/32%
    Duration: 2.5
    Grants the caster movement speed.
  • Moonlight Shadow icon.png
    Speed bonus: 15%
    Duration: 18
    Grants all buffed allies movement speed, after the fade delay.
  • Archer Aura (Necronomicon Archer) icon.png
    Speed bonus: 5%/7%/9%
    Aura-based. Grants all allies within range movement speed. The buff lingers for 0.5 seconds.
  • Hunter in the Night icon.png
    Speed bonus: 22%/28%/34%/40%
    Grants the hero movement speed at nighttime.
  • Vendetta icon.png
    Speed bonus: 16%/18%/20%
    Duration: 40/50/60
    Grants the caster movement speed.
  • Bloodlust icon.png
    Speed bonus: 8%/10%/12%/14%
    Duration: 30
    Grants the target movement speed.
  • Phase Boots icon.png
    Speed bonus (melee): 22%
    Speed bonus (ranged): 10%
    Duration: 3
    Grants the caster movement speed. Melee heroes gain more.
  • Unstable Current icon.png
    Speed bonus: 4%/8%/12%/16% (Talent 8%/12%/16%/20%)
    Passively grants the hero movement speed.
  • Shadow Blade icon.png
    Speed bonus: 20%
    Duration: 14
    Grants the caster movement speed.
  • Silver Edge icon.png
    Speed bonus: 25%
    Duration: 14
    Grants the caster movement speed.
  • Guardian Sprint icon.png
    Speed bonus: 5%/20%/35%/50%
    Duration: 0
    Grants the caster movement speed.
  • Shadow Dance icon.png
    Speed bonus: 20%/35%/50%
    Passively grants the caster movement speed when outside of enemy vision.
  • Smoke of Deceit icon.png
    Speed bonus: 15%
    Duration: 35
    Grants all allies within range movement speed.
  • Solar Crest icon.png
    Speed bonus: 10%
    Duration: 7
    Grants the target ally movement speed.
  • Spectral Dagger icon.png
    Speed bonus: 10%/14%/18%/22% (Talent 28%/32%/36%/40%)
    Duration: 12
    Grants the caster movement speed while staying on the dagger's shadow paths. The speed lingers for 4 seconds.
  • Bulldoze icon.png
    Speed bonus: 14%/20%/26%/32%
    Duration: 8
    Grants the caster movement speed.
  • Wind Walk (Storm) icon.png
    Speed bonus: 50%
    Duration: 20
    Grants the caster movement speed.
  • Warcry icon.png
    Speed bonus: 5%/10%/15%/20%
    Duration: 10
    Grants all allies within range movement speed.
  • Nature's Guise icon.png
    Speed bonus: 20%/22%/24%/26%
    Grants the hero movement speed as long as they stay within proximity of trees.
  • Battle Trance icon.png
    Speed bonus: 40%/60%/80%
    Duration: 140/170/200
    Grants the caster movement speed.
  • Grave Chill icon.png
    Speed bonus: 17%/23%/29%/35%
    Duration: 6
    Grants the caster and their Visage Familiar icon.png Familiars within range movement speed.
  • Windrun icon.png
    Speed bonus: 60%
    Duration: 3/4/5/6
    Grants the caster movement speed.
Percentage reductions from abilities
  • Curse of Avernus icon.png
    Initial debuff slow: 4
    Curse debuff slow: 10%/15%/20%/25%
    Initial debuff duration: 40/60/80/100
    Curse debuff duration: 5
    Slows every unit attacked by this hero. When attacking the same enemy 4 times within the intial debuff's duration, they get cursed.
  • Ice Vortex icon.png
    Slow: 15%/20%/25%/30% (Talent 23%/28%/33%/38%)
    Duration: 16
    Aura-based. Slows all enemies within the target area. The debuff lingers for 0.5 seconds.
  • Chilling Touch icon.png
    Slow: 100%
    Duration: 0.5
    Slows the target enemy.
  • Slam (Ancient Thunderhide) icon.png
    Slow: 25%
    Hero duration: 2
    Creep duration: 4
    Slows all enemies within range.
  • Flux icon.png
    Slow: 20%/30%/40%/50%
    Duration: 6
    Slows the target enemy if they are alone.
  • Spark Wraith icon.png
    Slow: 100%
    Duration: 0.4/0.5/0.6/0.7
    Slows the target enemy.
  • Battle Hunger icon.png
    Slow: 16/24/32/40
    Duration: 0%
    Slows the target enemy.
  • Sticky Napalm icon.png
    Slow per stack: 3%/5%/7%/9%
    Duration: 8
    Slows all enemies within the area. Can be stacked up to 10 times.
  • Primal Roar icon.png
    Slow: 60%
    Duration: 3/3.5/4
    Slows all enemies hit as secondary targets.
  • Poison (Boar) icon.png
    Slow: 10%/20%/30%/40%
    Duration: 3
    Slows every unit attacked by this unit.
  • Shadow Walk icon.png
    Slow: 14%/20%/26%/32%
    Duration: 4
    Slows the enemy attacked out of the invisibility.
  • Thunder Clap icon.png
    Slow: 25%/35%/45%/55%
    Hero Duration: 4 (Talent 7)
    Creep Duration: 8 (Talent 11)
    Slows all enemies within range.
  • Cinder Brew icon.png
    Slow: 25%
    Duration: 5
    Slows all enemies within the target area.
  • Drunken Brawler icon.png
    Slow: 40%
    Duration: 5
    Switches between a movement speed bonus and a movement speed slow every second over the duration.
  • Viscous Nasal Goo icon.png
    Base slow: 20%
    Slow per stack: 3%/6%/9%/12%
    Hero Duration: 5
    Creep Duration: 10
    Slows the target enemy (Upgradable by Aghanim's Scepter. all enemies within range). Can be stacked up to 4 (Talent 10) times.
  • Incapacitating Bite icon.png
    Slow: 16%/26%/36%/46%
    Duration: 2
    Slows every unit attacked by this hero.
  • Stampede icon.png
    Slow: 100%
    Duration: 2.3
    Slows every enemy trampled by a stampeding ally.
  • Reality Rift icon.png
    Slow: 10%/20%/30%/40%
    Duration: 3
    Slows the target enemy.
  • Penitence icon.png
    Slow: 18%/24%/30%/36%
    Duration: 5/6/7/8
    Slows the target enemy.
  • Crystal Nova icon.png
    Slow: 20%/30%/40%/50%
    Duration: 4.5
    Slows all enemies within the target area.
  • Freezing Field icon.png
    Slow: 30%
    Max channel time: 10
    Continuosly slows all enemies within range while channeling. The slow lingers for 1 seconds.
  • Wall of Replica icon.png
    Slow: 50%/60%/70%
    Wall duration: 45
    Continuosly slows all enemies within range of the wall. The slow lingers for 0.75 seconds.
  • Poison Touch icon.png
    Slow: 14%/16%/18%/20% (Talent 54%/56%/58%/60%)
    Duration: 4/5/6/7
    Slows all hit enemies. Multiple instances fully stack.
  • Spirit Siphon icon.png
    Slow: 4%/6%/8%/10%
    Duration: 6
    Slows the target enemy.
  • Diffusal Blade 1 icon.png
    Max slow: 100%
    Duration: 4
    Slows the target enemy. The slow decays over the duration.
  • Elder Dragon Form icon.png
    Slow: 300
    Duration: 0/0/40
    Slows all enemies hit by the splash damage of each attack.
  • Frost Arrows icon.png
    Slow: 16%/32%/48%/64%
    Hero Duration: 1.5
    Creep Duration: 7
    Slows the target enemy.
  • Dust of Appearance icon.png
    Slow: 20%
    Duration: 12
    Slows all enemies within range.
  • Boulder Smash icon.png
    Slow: 60%
    Duration: 1.25/2.5/3.25/4
    Slows all enemies hit by a smashed Stone Remnant, or by an enchanted hero.
  • Echo Sabre icon.png
    Slow: 100%
    Duration: 0.8
    Slows every enemy Echo Strike triggers on.
  • Earth Splitter icon.png
    Slow: 30%/40%/50%
    Duration: 3/4/5 (Upgradable by Aghanim's Scepter. )
    Slows all hit enemies.
  • Enchant icon.png
    Slow: 55%
    Duration: 3.75/4.5/5.25/6
    Slows the target enemy if it cannot be taken control over.
  • Ethereal Blade icon.png
    Slow: 80%
    Duration: 4
    Slows the target enemy.
  • Eye of Skadi icon.png
    Slow: 20%
    Duration (melee): 20
    Duration (ranged): 45
    Slows every unit attacked by the wielding unit. Melee wielders slow for longer.
  • Time Dilation icon.png
    Slow per cooldown: 14%
    Duration: 6/8/10/12
    Slows all hit enemies based on how many spells they had on cooldown.
  • Frost Attack (Ghost) icon.png
    Slow: 20%
    Duration: 1.5
    Slows every unit attacked by this unit.
  • Stroke of Fate icon.png
    Slow: 50%/60%/70%/80%
    Duration: 1.5
    Slows every hit enemy.
  • Soulbind icon.png
    Slow: 6/7/8
    Duration:
    Slows the target enemy, and the enemy they got bound to.
  • Call Down icon.png
    Missile one slow: 100/150/200
    Missile two slow: 30%
    Missile one slow duration: 60%
    Missile two slow duration: 2
    Slows every enemy unit hit by the rockets' explosions.
  • Thunder Clap (Hellbear Smasher) icon.png
    Slow: 25%
    Duration: 3
    Slows all enemies within range.
  • Life Break icon.png
    Slow: 60%
    Duration: 4/5/6
    Slows the target enemy.
  • Ghost Walk icon.png
    Slow: 20%/25%/30%/35%/40%/45%/50% (Upgradable by Aghanim's Scepter. /55%)
    Ghostwalk duration: 100
    Aura-based. Slows every enemy unit within range of the caster. The slow lingers for 2 seconds.
  • Ice Wall icon.png
    Slow: 20%/40%/60%/80%/100%/120%/140% (Upgradable by Aghanim's Scepter. /160%)
    Wall duration: 3/4.5/6/7.5/9/10.5/12 (Upgradable by Aghanim's Scepter. /13.5)
    Continuosly slows all enemies within range of the wall. The slow lingers for 2 seconds.
  • Spirits icon.png
    Slow: 0%
    Duration: 0
    Slows all enemies hit by an exploding spirit.
  • Dual Breath icon.png
    Slow: 28%/32%/36%/40%
    Duration: 5
    Slows all hit enemies.
  • Torrent icon.png
    Slow: 35%
    Duration: 3.35/4.1/4.85/5.6
    Slows all hit enemies.
  • Lightning Storm icon.png
    Slow: 75%
    Duration: 0.4/0.6/0.8/1 (Talent 3.4/3.6/3.8/4)
    Slows all hit enemies.
  • Frost Blast icon.png
    Slow: 30%
    Duration: 4
    Slows the target enemy, and enemies around it.
  • Frost Shield icon.png
    Slow: 20%/25%/30%/35%
    Slow duration: 0.5
    Shield duration: 6 (Talent 9)
    Releases pulses over its duration in 1 second intervals, which slow all enemies within range.
  • Chain Frost icon.png
    Slow: 65%
    Duration: 2.5
    Slows all enemies the projectile bounces on.
  • Talent Left 4.png
    Slow: 60%
    Duration: 3
    Requires a Talent. Slows every unit attacked by this hero.
  • Open Wounds icon.png
    Max slow: 70%
    Duration: 8
    Slows the target enemy. The slow decays over the duration.
  • Mana Drain icon.png
    Slow: 20%/24%/28%/32%
    Max channel time: 5
    Slows the target enemy while channeling.
  • Shockwave icon.png
    Slow: 60%
    Slow duration: 0.75
    Returning slow duration: 0 (Upgradable by Aghanim's Scepter. 2)
    Slow all hit enemies. When upgraded, the shockwave returns to the caster, which has a longer lasting slow.
  • Skewer icon.png
    Slow: 10%/20%/30%/40%
    Duration: 3.25
    Slows the skewered enemy after the dragging.
  • Stone Gaze icon.png
    Slow: 35%
    Gaze duration: 5/6/7 (Talent 7.5/8.5/9.5)
    Slows every enemy who faces the caster.
  • Primal Spring icon.png
    Max slow: 20%/40%/60%/80%
    Duration: 4
    Slows every hit enemy unit. The slow value scales based on the time spent channeling.
  • Purge (Necronomicon Archer) icon.png
    Max slow: 100%
    Duration: 4
    Slows the target enemy. The slow decays over the duration.
  • Ghost Shroud icon.png
    Slow: 6%/12%/18%/24% (Talent 36%/42%/48%/54%)
    Shroud duration: 3/3.5/4/4.5
    Aura-based. Slows every enemy unit within range of the caster. The slow lingers for 0.5 seconds.
  • Void icon.png
    Slow: 90/160/255/335
    Daytime duration: 50
    Nighttime duration: 1.25
    Slows the target enemy.
  • Nullifier icon.png
    Slow: 100%
    Slow duration: 0.4
    Nullify duration: 6
    The target enemy unit gets slowed when getting hit by an attack.
  • Ice Armor (Ogre Frostmage) icon.png
    Slow: 30%
    Duration: 5
    Slows every melee unit attacking the buffed ally.
  • Ignite icon.png
    Slow: 20%/22%/24%/26%
    Duration: 5/6/7/8
    Slows all enemies hit by the projectiles.
  • Degen Aura icon.png
    Slow: 10%/18%/26%/34% (Talent 22%/30%/38%/46%)
    Aura-based. Slows all enemies within range. The debuff lingers for 1 seconds.
  • Orb of Venom icon.png
    Slow (melee): 12%
    Slow (ranged): 4%
    Duration: 3
    Slows every unit attacked by the wielding unit. Melee wielders slow for more.
  • Equilibrium icon.png
    Slow: 33%/54%/75%/96%
    Slow duration: 12%/22%/32%/42%
    Equilibrium duration: 1.75
    Slows every enemy damaged by the caster with spell damage.
  • Lucky Shot icon.png
    Slow: 35%
    Duration: 3/4/5/6
    Slows every enemy Lucky Shot procs on.
  • Stifling Dagger icon.png
    Slow: 50%
    Duration: 1.75/2.5/3.25/4
    Slows every enemy hit by the projectiles.
  • Spirit Lance icon.png
    Slow: 10%/18%/26%/34%
    Duration: 3.25
    Slows every enemy hit by the projectiles.
  • Icarus Dive icon.png
    Slow: 19%/22%/25%/28%
    Duration: 4
    Slows every hit enemy.
  • Rot icon.png
    Slow: 11%/18%/25%/32% (Talent 31%/38%/45%/52%)
    Can be toggled. Aura-based. Slows every enemy within range of the caster. The debuff lingers for 0.5 seconds.
  • Decrepify icon.png
    Slow: 30%/40%/50%/60%
    Duration: 3.5 (Talent 5.5)
    Slows the target enemy.
  • Shadow Strike icon.png
    Max slow: 20%/30%/40%/50%
    Duration: 15
    Slows all enemies hit by the projectiles. The slow decays over the duration.
  • Plasma Field icon.png
    Minimum slow: 5%
    Maximum slow: 25%/30%/35%/40%
    Duration: 1.5
    Slows every hit enemy. The slow grows stronger the further away the enemy was as they got hit. Slows upon expanding and retracting. The debuff fully stacks.
  • Smoke Screen icon.png
    Slow: 8%/12%/16%/20%
    Duration: 6
    Aura-based. Slows all enemies within the target area. The debuff lingers for 0.5 seconds.
  • Slam (Roshan) icon.png
    Slow: 50%
    Hero duration: 2
    Creep duration: 4
    Slows all enemies within range.
  • Sand Storm icon.png
    Slow: 0 (Talent 50%)
    Duration: 20/25/30/35
    Aura-based. Slows all enemies within range. The debuff lingers for 0.5 seconds.
  • Caustic Finale icon.png
    Slow: 15%/20%/25%/30%
    Duration: 3
    Slows all enemies hit by the explosion.
  • Epicenter icon.png
    Slow: 30%
    Duration: 3
    Slows every enemy hit by the individual pulses.
  • Demonic Purge icon.png
    Max slow: 100%
    Min slow: 20%
    Duration: 7
    Slows the target enemy. The slow decays over the duration to the given value.
  • Requiem of Souls icon.png
    Slow: 25%
    Duration: 5
    Slows every hit enemy.
  • Purge (Satyr Banisher) icon.png
    Max slow: 50%
    Duration: 5
    Slows the target enemy. The slow decays over the duration.
  • Shiva's Guard icon.png
    Slow: 40%
    Duration: 4
    Slows all enemies hit by the expanding blast
  • Arcane Curse icon.png
    Slow: 9%/12%/15%/18%
    Base duration: 6
    Penalty duration: 5
    Slows all hit enemies. Multiple instances fully stack.
  • Concussive Shot icon.png
    Slow: 30%/35%/40%/45%
    Duration: 4
    Slows all hit enemies.
  • Slithereen Crush icon.png
    Slow: 80/140/200/260
    Duration: 1.0007619047619
    Slows all enemies within range.
  • Shrapnel icon.png
    Slow: 15%/20%/25%/30% (Talent 35%/40%/45%/50%)
    Duration: 10
    Aura-based. Slows all enemies within the target area. The debuff lingers for 0.5 seconds.
  • Headshot icon.png
    Slow: 30/60/90/120
    Duration: 10
    Slows every enemy Headshot procs on.
  • Solar Crest icon.png
    Slow: 10%
    Duration: 7
    Slows the target enemy.
  • Spectral Dagger icon.png
    Slow: 10%/14%/18%/22%
    Duration: 12
    Slows all enemies while staying on the dagger's shadow paths. The slow lingers for 4 seconds.
  • Poison Sting (Spiderling) icon.png
    Slow: 8%
    Hero duration: 2
    Creep duration: 6
    Slows every unit attacked by this unit.
  • Overload icon.png
    Slow: 80%
    Duration: 0.6
    Slows the target enemy, and enemies around it.
  • Psionic Trap icon.png
    Minimum slow: 30%
    Maximum slow: 60%
    Duration: 5
    Slows all enemies within range upon springing the trap. To apply maximum, the trap must be at least 4 seconds old.
  • Reflection icon.png
    Slow: 20%
    Duration: 2.5/3.5/4.5/5.5
    Slows every enemy within range.
  • Gush icon.png
    Slow: 40%
    Duration: 4
    Slows the target enemy (Upgradable by Aghanim's Scepter. all enemies hit by the wave).
  • Chakram icon.png
    Slow per missing 5% health: 5%
    Aura-based. Slows every enemy in contact with the chakram. The slow lingers for 0.5 seconds.
  • Chakram 2 icon.png
    Slow per missing 5% health: 5%
    Aura-based. Slows every enemy in contact with the chakram. The slow lingers for 0.5 seconds.
  • Tempest (Tornado) icon.png
    Slow: 15%
    Max channel time: 40
    Aura-based. Slows every enemy within range of the tornado. The debuff lingers for 0.5 seconds.
  • Leech Seed icon.png
    Slow: 16%/20%/24%/28%
    Duration: 5.25
    Slows the target enemy.
  • Whirling Axes (Ranged) icon.png
    Slow: 40%
    Duration: 2.5/3/3.5/4
    Slows all enemies hit by the axes.
  • Tag Team icon.png
    Slow: 75%
    Slow duration: 0.4
    Tag Team duration: 5
    Every enemy unit within range of the caster gets slowed when getting hit by an attack. The slow debuff fully stacks.
  • Walrus Punch icon.png
    Slow: 40%
    Duration: 3/4/5
    Slows the target enemy.
  • Walrus Kick icon.png
    Slow: 40%
    Duration: 5
    Slows the target enemy.
  • Flesh Golem icon.png
    Slow: 24%/32%/40%
    Duration: 30
    Aura-based. Slows every enemy unit within range of the caster. The slow lingers for 0.5 seconds.
  • Deathlust (Undying Zombie) icon.png
    Slow: 7%
    Duration: 2.5
    Slows every unit attacked by this unit. The slow from multiple attacks fully stack.
  • Earthshock icon.png
    Slow: 25%/35%/45%/55%
    Duration: 4
    Slows all enemies within range.
  • Venomous Gale icon.png
    Max slow: 50%
    Duration: 15
    Slows all enemies hit by the projectile. The slow decays over the duration.
  • Poison Sting icon.png
    Slow: 11%/13%/15%/17% (Talent 23%/25%/27%/29%)
    Duration: 6/9/12/15
    Slows every unit attacked by this hero.
  • Poison Attack icon.png
    Slow: 10%/20%/30%/40%
    Duration: 3
    Slows the target enemy.
  • Viper Strike icon.png
    Max slow: 40%/60%/80%
    Duration: 5
    Slows the target enemy. The slow decays over the duration.
  • Grave Chill icon.png
    Slow: 17%/23%/29%/35%
    Duration: 6
  • Upheaval icon.png
    Slow increase per second: 7%/14%/21%/28%
    Max slow: 84%
    Max channel time: 16
    Continuosly slows all enemies within the target area while channeling. The slow is applied, and grows stronger every second. The slow lingers for 3 seconds.
  • Windrun icon.png
    Slow: 15%/20%/25%/30% (Talent )
    Windrun duration: 3/4/5/6
    Aura-based. Slows every enemy unit within range of the caster. The slow lingers for 2.5 seconds.
  • Arctic Burn icon.png
    Slow: 22%/28%/34%/40% (Talent 37%/43%/49%/55%)
    Duration: 5
    Slows every attacked unit during Arctic Burn. A unit may only be debuffed once per cast (Aghanim's Scepter icon.png Aghanim's Scepter removes this limit).
  • Splinter Blast icon.png
    Slow: 30%
    Duration: 4
    Slows every enemy around the targeted unit.
  • Wraithfire Blast icon.png
    Slow: 20%
    Duration: 3.1/3.4/3.7/4 (Talent 4.6/4.9/5.2/5.5
    Slows all enemies hit by the projectiles.
  • Reincarnation icon.png
    Slow: 75%
    Duration: 5
    Slows all enemies within range.

Percentage movement speed granting items[edit]

These items passively grant the wielder a percentage movement speed bonus.

Percentage bonuses from items
Item Value Item cost Cost per value point
Arcane Boots icon.png Arcane Boots 15 1400 93.33
Boots of Speed icon.png Boots of Speed 15 500 33.33
Boots of Travel 1 icon.png Boots of Travel 1 32 2500 78.13
Boots of Travel 2 icon.png Boots of Travel 2 35 4500 128.57
Guardian Greaves icon.png Guardian Greaves 17 5475 322.06
Phase Boots icon.png Phase Boots 15 1480 98.67
Power Treads (Agility) icon.png Power Treads (Agility) 15 1450 96.67
Power Treads (Intelligence) icon.png Power Treads (Intelligence) 15 1450 96.67
Power Treads (Strength) icon.png Power Treads (Strength) 15 1450 96.67
Tranquil Boots (Active) icon.png Tranquil Boots 26 1050 40.38

Movement speed limits[edit]

By default, the lower limit for movement speed is at 100, while the upper limit lies at 550. These values are the same for all units and cannot be exceeded by flat or percentage movement speed bonuses or reductions. Base movement speed changes cannot exceed these either.

Minimum movement speed[edit]

The following abilites are able to change a unit's minimum movement speed, preventing it from ever being lower than the set value. If a unit is affected by multiple abilities that change the minimum value, the higher value takes priority.

Minimum movement speed changing abilities
  • Surge icon.png
    Duration: 6
    Sets the targets' minimum movement speed equal to their current base movement speed.

Maximum movement speed[edit]

The following abilites are able to change a unit's maximum movement speed, allowing it to reach higher values. If a unit is affected by multiple abilities that change the maximum value, the higher value takes priority.

Maximum movement speed changing abilities

Haste[edit]

Hastes increase a unit's minimum and maximum movement speed to a specific value.

Minimum and maximum movement speed changing abilities

Absolute movement speed[edit]

The following abilites set a unit's movement speed to an absolute value, so that nothing can change them, with the only exception of abilities that increase the minimum movement speed limit, which includes all hastes.

Absolute movement speed setters
  • Mischief icon.png
    Movement speed (default): 200
    Movement speed (courier): 380
    Sets the caster's movement speed to a fixed value based on what they transformed into.

Version history[edit]

Version
Description
  • Movement speed bonus from Agility attribute symbol.png agility now applies to all heroes, instead of only to agility heroes.
  • Reduced agility movement speed bonus from 0.06% to 0.05%.
  • Agility attribute symbol.png Agility heroes now gain 0.06% movement speed per agility point.
  • Maximum movement speed increased from 522 to 550.
  • Agility attribute symbol.png Agility no longer grants 0.01 movement speed per point.
  • Move speed bonuses no longer stack.

See also[edit]