Movement speed

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Skeleton Walk icon.png
Play Speed is the heart of battle.
Dark Seer
Movement speed advantage required for a given attack efficiency when chasing

Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move over a second. The default movement speed caps are at 100 on the low end, and 550 on the high end, which can be bypassed by only a few abilities. Only units capable of moving can have a movement speed. This means granting a non-mobile unit movement speed with an ability does not allow them to move still. A unit's movement speed can be increased by abilities and by items. Some items grant passive speed bonuses to the wielder. Heroes also gain 0.05% movement speed for each point of Agility attribute symbol.png agility they have.

Commands[edit]

There are several different orders which make the unit move.

Move command[edit]

The default move command is bound to the right mouse key, but can also be bound to a hotkey (default: M). Targeting the ground with this command makes the unit move to that point, or until unable to get closer to the point (i.e. target is out of reach). During a move command, the unit does not automatically attack enemies on the way.

Follow command[edit]

The follow command is merged in with the default move command, and is executed with the same keys. To follow a unit, the move command has to be targeted on the desired unit to follow. Targeting an allied unit with the move command makes the unit follow the allied unit, until a new order is given or until the targeted unit dies. The follow range for most units is 100, meaning a unit ordered to follow another unit attempts to stay within 100 range of the targeted unit. Mobile ward type summons (such as { Healing Ward) have a follow range of 250. In order to follow enemy units, the move command hotkey must be used, since a right-click on an enemy automatically orders an attack on it.

Units Follow range
Alpha Wolf, Ancient Black Dragon, Ancient Black Drake, Ancient Granite Golem, Ancient Prowler Acolyte, Ancient Prowler Shaman, Ancient Rock Golem, Ancient Rumblehide, Ancient Thunderhide, Animal Courier, Astral Spirit, Boar, Centaur Conqueror, Centaur Courser, Dark Troll Summoner, Earth, Eidolon, Familiar, Fell Spirit, Fire, Flying Courier, Forged Spirit, Ghost, Giant Wolf, Greater Treant, Harpy Scout, Harpy Stormcrafter, Hawk, Hellbear, Hellbear Smasher, Hill Troll, Hill Troll Berserker, Hill Troll Priest, Kobold, Kobold Foreman, Kobold Soldier, Lycan Wolf, Mega Melee Creep, Mega Ranged Creep, Melee Creep, Mud Golem, Necronomicon Archer, Necronomicon Warrior, Ogre Bruiser, Ogre Frostmage, Proximity Mine, Ranged Creep, Remote Mine, Roshan, Satyr Banisher, Satyr Mindstealer, Satyr Tormenter, Shard Golem, Siege Creep, Skeleton Warrior, Spiderite, Spiderling, Spirit Bear, Stasis Trap, Storm, Super Melee Creep, Super Ranged Creep, Super Siege Creep, Tornado, Treant, Undying Zombie, Vhoul Assassin, Warlock's Golem, Wildwing, Wildwing Ripper, Wraith King Skeleton 100
Healing Ward 250

Patrol command[edit]

The patrol command (no default hotkey set), makes the unit move back and forth between its starting location and the targeted point, until it is given another order. A unit can be given multiple points to patrol. When doing so, the unit moves to the targeted points in the same order in which they were given. Upon reaching the last point, it moves back in reversed order. Just like the move command, the unit does not automatically attack enemies it crosses while patrolling.

Attack-move command[edit]

Identical to the move command, with the difference being the ordered unit attacking any enemy they cross while moving. This order can be given by giving an attack order onto the ground. To do this, the attack hotkey must be used (default: A). If the unit crosses no enemies during an attack move order, it essentially acts as a move order. When an enemy gets within the unit's acquisition range, it goes towards that enemy and attacks it. If the target can no longer be attacked for any reason (dies, becomes ethereal or invulnerable, turns invisible or loss of sight over target), the unit resumes moving towards the targeted point, continuing from its current location. It does not trace its way back to where it left the path to attack an enemy.

Movement speed stacking[edit]

Flat movement speed bonuses are simply added to the base movement speed of the unit, while percentage based bonuses get all summed up and then applied to the unit's total movement speed. However, most item-based speed bonuses have stacking restrictions. Passive movement speed bonuses from items are separated into groups. The movement speed bonuses of the items in their groups do not stack with each other or with multiple of themselves, but do stack with the bonuses from items from the other groups.

Formula[edit]

Movement Speed = (Base + Σ Flat Bonuses) × (1 + Σ Percentage Bonuses - Σ Slows)

Movement speed comparison[edit]

Below is a comparison of the movement speeds of all heroes.

Heroes (melee) Heroes (ranged) Base MS Boots of Speed (500)Power Treads (1450)Phase Boots (1480)Arcane Boots (1400) Guardian Greaves (5475) Tranquil Boots (1050) / Tranquil Boots (Broken) (1050) Boots of Travel 1 (2500) Boots of Travel 2 (4500) Phase Boots (1480) Phased
(melee/ranged)
Legion Commander, Meepo Keeper of the Light, Pugna 330 379.5 386.1 415.8 / Expression error: Unexpected < operator. 435.6 445.5 Expression error: Unexpected < operator. / Expression error: Unexpected < operator.
Abaddon, Lifestealer, Ursa Leshrac, Lone Druid, Luna, Skywrath Mage 325 373.75 380.25 409.5 / Expression error: Unexpected < operator. 429 438.75 Expression error: Unexpected < operator. / Expression error: Unexpected < operator.
Chaos Knight, Naga Siren 320 368 374.4 403.2 / Expression error: Unexpected < operator. 422.4 432 Expression error: Unexpected < operator. / Expression error: Unexpected < operator.
Bounty Hunter, Lycan, Wraith King Enchantress, Gyrocopter 315 362.25 368.55 396.9 / Expression error: Unexpected < operator. 415.8 425.25 Expression error: Unexpected < operator. / Expression error: Unexpected < operator.
Anti-Mage, Clockwerk, Earthshaker, Elder Titan, Mars, Sven, Terrorblade Death Prophet, Outworld Devourer, Techies 310 356.5 362.7 390.6 / Expression error: Unexpected < operator. 409.2 418.5 Expression error: Unexpected < operator. / Expression error: Unexpected < operator.
Alchemist, Beastmaster, Brewmaster, Ember Spirit, Magnus, Monkey King, Nyx Assassin, Pangolier, Phantom Assassin Bane, Chen, Dazzle, Shadow Fiend, Templar Assassin 305 350.75 356.85 384.3 / Expression error: Unexpected < operator. 402.6 411.75 Expression error: Unexpected < operator. / Expression error: Unexpected < operator.
Centaur Warrunner, Dark Seer, Faceless Void, Juggernaut, Kunkka, Omniknight, Slark, Tidehunter, Tusk, Undying Oracle, Witch Doctor 300 345 351 378 / Expression error: Unexpected < operator. 396 405 Expression error: Unexpected < operator. / Expression error: Unexpected < operator.
Axe, Bloodseeker, Dragon Knight, Underlord Disruptor, Lich, Zeus 295 339.25 345.15 371.7 / Expression error: Unexpected < operator. 389.4 398.25 Expression error: Unexpected < operator. / Expression error: Unexpected < operator.
Bristleback, Earth Spirit, Night Stalker, Ogre Magi, Phantom Lancer, Riki, Sand King, Slardar, Spectre, Timbersaw, Tiny Ancient Apparition, Batrider, Clinkz, Dark Willow, Enigma, Grimstroke, Huskar, Jakiro, Lina, Lion, Mirana, Nature's Prophet, Puck, Queen of Pain, Rubick, Shadow Demon, Silencer, Tinker, Troll Warlord, Vengeful Spirit, Warlock, Windranger 290 333.5 339.3 365.4 / Expression error: Unexpected < operator. 382.8 391.5 Expression error: Unexpected < operator. / Expression error: Unexpected < operator.
Doom, Spirit Breaker Drow Ranger, Razor, Shadow Shaman, Sniper, Storm Spirit, Visage, Winter Wyvern 285 327.75 333.45 359.1 / Expression error: Unexpected < operator. 376.2 384.75 Expression error: Unexpected < operator. / Expression error: Unexpected < operator.
Pudge Arc Warden, Invoker, Io, Morphling, Necrophos, Phoenix 280 322 327.6 352.8 / Expression error: Unexpected < operator. 369.6 378 Expression error: Unexpected < operator. / Expression error: Unexpected < operator.
Broodmother Crystal Maiden, Medusa, Venomancer, Viper, Weaver 275 316.25 321.75 346.5 / Expression error: Unexpected < operator. 363 371.25 Expression error: Unexpected < operator. / Expression error: Unexpected < operator.
Treant Protector 270 310.5 315.9 340.2 / Expression error: Unexpected < operator. 356.4 364.5 Expression error: Unexpected < operator. / Expression error: Unexpected < operator.

Movement speed granting talents[edit]

The following heroes have a talent that grants them bonus movement speed.

Bonus Level 10 Level 15 Level 20 Level 25
Left Right Left Right Left Right Left Right
Movement speed

Besides these, the following heroes have other specific movement speed talents

Specific movement speed talents

Movement speed granting abilities[edit]

Flat bonuses[edit]

Percentage bonuses[edit]

  • Battle Hunger icon.png
    Speed bonus per stack: 12%
    Duration: 12
    Grants the caster movement speed for every debuffed enemy.
  • Culling Blade icon.png
    Speed Bonus: 30%
    Duration: 6
    When below the health threshold, grants all nearby allies movement speed.
  • Firefly icon.png
    Speed bonus: 4%/7%/10%/13%
    Duration: 15
    Grants the caster movement speed.
  • Primal Roar icon.png
    Speed bonus: 40%
    Duration: 3
    Grants all nearby allies movement speed.
  • Thirst icon.png
    Max speed bonus: 12%/24%/36%/48% (Talent Lua error in Module:Calculate at line 35: Unexpected < operator in expression "( 12/100+<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-6">Lua er)
    Removes the movement speed cap for the hero, and grants them movement speed based on the percentage of enemy heroes' missing health.
  • Track icon.png
    Speed bonus: 16%/18%/20%
    Duration: 30
    Aura-based. Grants the caster movement speed when staying within range of debuffed enemies. The speed buff lingers for 0.5 seconds.
  • Drunken Brawler icon.png
    Speed bonus: 40%
    Duration: 5
    Switches between a movement speed bonus and a movement speed slow every second over the duration.
  • Warpath icon.png
    Speed bonus per stack: 3%/4%/5%
    Duration: 14
    Grants the caster movement speed for each stack. Stacks are gained by casting spells. Max 5/7/9 stacks.
  • Spin Web icon.png
    Speed bonus: 25%/40%/55%/70%
    Aura-based. Grants the caster and all their Broodmother Spiderling icon.png Spiderlings and Unknown Unit icon.png Spiderites movement speed when staying within the webs. The speed buff lingers for 0.2 seconds.
  • Skeleton Walk icon.png
    Speed bonus: 15%/25%/35%/45%
    Duration: 20/25/30/35
    Grants the caster movement speed.
  • Surge icon.png
    Speed bonus: 30%/45%/60%/75%
    Duration: 6
    Grants the target (Talent all allies within the target area) movement speed.
  • Spirit Siphon icon.png
    Speed bonus: 4%/6%/8%/10%
    Duration: 6
    Grants the caster movement speed for each link.
  • Scorched Earth icon.png
    Speed bonus: 11%/12%/13%/14% (Talent Lua error in Module:Calculate at line 35: Unexpected < operator in expression "( 11/100+<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-4">Lua er)
    Duration: 10/12/14/16
    Grants the caster and all their units within range movement speed. The buff lingers for 0.5 seconds.
  • Drum of Endurance icon.png
    Speed bonus: 13%
    Duration: 6
    Grants all allied units within range movement speed.
  • Astral Spirit icon.png
    Speed bonus per hero: 7%
    Speed bonus per non-hero: 1%
    Duration: 10
    Upon returning to the caster, grants the caster movement speed based on how many enemies the spirit contacted. The movement speed bonus is capped at 40%.
  • Ink Swell icon.png
    Speed bonus: 12%/14%/16%/18%
    Duration: 3
    Grants the target ally movement speed.
  • Ghost Walk icon.png
    Speed bonus: -30%/-20%/-10%/0%/+10%/+20%/+30% (Upgradable by Aghanim's Scepter. /+40%)
    Duration: 100
    Grants the caster movement speed.
  • Wex icon.png
    Speed bonus per Wex instance: 1%/2%/3%/4%/5%/6%/7%
    Max instances: 3
    Grants the caster movement speed for each active reagent. Lasts until switching reagents to something other than Wex.
  • Tether icon.png
    Speed bonus: 5%/8%/11%/14%
    Grants the target movement speed.
  • Speed Aura (Kobold Foreman) icon.png
    Speed bonus: 12%
    Aura-based. Grants all allies within range movement speed. The buff lingers for 0.5 seconds.
  • Ghostship icon.png
    Speed bonus: 10%
    Duration: 10
    Grants all allies buffed by the rum movement speed.
  • Overwhelming Odds icon.png
    Speed bonus per hero: 9%
    Speed bonus per non-hero: 3%
    Duration: 7
    Grants the caster movement speed based on how many enemies were hit.
  • Fiery Soul icon.png
    Speed bonus per stack: 5%/6%/7%/8% (Talent 7%/8%/9%/10%)
    Duration: 10
    Grants the caster movement speed for each stack. Stacks are gained by casting spells. Max 3 stacks.
  • Savage Roar icon.png
    Speed bonus: 20%
    Duration: 1.2/1.6/2/2.4
    Grants all hit enemies movement speed.
  • Leap icon.png
    Speed bonus: 8%/16%/24%/32%
    Duration: 2.5
    Grants the caster movement speed.
  • Moonlight Shadow icon.png
    Speed bonus: 15%
    Duration: 18
    Grants all buffed allies movement speed, after the fade delay.
  • Archer Aura (Necronomicon Archer) icon.png
    Speed bonus: 5%/7%/9%
    Aura-based. Grants all allies within range movement speed. The buff lingers for 0.5 seconds.
  • Hunter in the Night icon.png
    Speed bonus: 22%/28%/34%/40%
    Grants the hero movement speed at nighttime
  • Vendetta icon.png
    Speed bonus: 16%/18%/20%
    Duration: 40/50/60
    Grants the caster movement speed.
  • Bloodlust icon.png
    Speed bonus: 8%/10%/12%/14%
    Duration: 30
    Grants the target movement speed.
  • Phase Boots icon.png
    Speed bonus (melee): 22%
    Speed bonus (ranged): 10%
    Duration: 3
    Grants the caster movement speed. Melee heroes gain more.
  • Unstable Current icon.png
    Speed bonus: 4%/8%/12%/16% (Talent 8%/12%/16%/20%)
    Passively grants the hero movement speed.
  • Shadow Blade icon.png
    Speed bonus: 20%
    Duration: 14
    Grants the caster movement speed.
  • Silver Edge icon.png
    Speed bonus: 25%
    Duration: 14
    Grants the caster movement speed.
  • Guardian Sprint icon.png
    Speed bonus: 20%/28%/36%/44%
    Duration: 10
    Grants the caster movement speed.
  • Shadow Dance icon.png
    Speed bonus: 20%/35%/50%
    Passively grants the caster movement speed when outside of enemy vision.
  • Smoke of Deceit icon.png
    Speed bonus: 15%
    Duration: 35
    Grants all allies within range movement speed.
  • Solar Crest icon.png
    Speed bonus: 10%
    Duration: 7
    Grants the target ally movement speed.
  • Spectral Dagger icon.png
    Speed bonus: 10%/14%/18%/22% (Talent Lua error in Module:Calculate at line 35: Unexpected < operator in expression "( 10/100+<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-1">Lua er)
    Duration: 12
    Grants the caster movement speed while staying on the dagger's shadow paths. The speed lingers for 4 seconds.
  • Bulldoze icon.png
    Speed bonus: 12%/18%/24%/30%
    Duration: 8
    Grants the caster movement speed.
  • Wind Walk (Storm) icon.png
    Speed bonus: 50%
    Duration: 20
    Grants the caster movement speed.
  • Warcry icon.png
    Speed bonus: 5%/10%/15%/20%
    Duration: 10
    Grants all allies within range movement speed.
  • Nature's Guise icon.png
    Speed bonus: 14%/18%/22%/26%
    Grants the hero movement speed as long as they stay within proximity of trees.
  • Battle Trance icon.png
    Speed bonus: 30%/35%/40%
    Duration: 6.5
    Grants the caster movement speed.
  • Grave Chill icon.png
    Speed bonus: 32%
    Duration: 3/4/5/6
    Grants the caster and their Visage Familiar icon.png Familiars within range movement speed.
  • Windrun icon.png
    Speed bonus: 60%
    Duration: 3/4/5/6
    Grants the caster movement speed.

Movement speed granting items[edit]

Items based on Boots of Speed[edit]

Multiple Boots of Speed icon.png Boots of Speed or other derived items do not stack.

Items based on Yasha[edit]

Multiple Yasha icon.png Yasha or other derived items do not stack.

Items based on Wind Lace[edit]

Haste[edit]

Haste sets the affected unit's minimum movement speed to a certain value. This means during its effect, a unit's movement speed cannot go below that value. So when a unit has more movement speed than the set value (e.g. Bloodseeker minimap icon.png Bloodseeker with his Thirst), slow effects cannot bring it below the value set by the haste.

  • Stampede icon.png
    Haste speed: 550
    Duration: 4
    Affects all allied player-controlled units.
  • Surge icon.png
    Duration: 6
    Surged units cannot be slowed. Has no set speed value, takes the current movement speed instead.
  • Exorcism icon.png
    Haste speed: 0 (Talent Lua error in Module:Show at line 24: attempt to index field '?' (a nil value).)
    Duration: 35
    Requires a Talent talent. Affects the caster.
  • Chronosphere icon.png
    Haste speed: 1000
    Duration: 4/4.5/5
    Affects the caster and all their units within the Chronosphere.
  • Bottle (Haste) icon.png
    Haste speed: 550
    Duration: 22
    Affects the unit activating the rune.
  • Shapeshift icon.png
    Haste speed: 650
    Duration: 18 (Talent 26)
    Affects the caster and all their units.
  • Phantom Rush icon.png
    Haste speed: 800
    Max duration: 5
    Affects the triggering unit. Lasts until reaching the target, or until canceled.
  • Guardian Sprint icon.png
    Haste speed: 700
    Duration: 10
    Affects the caster only when in the river and when on ability level 4.
  • Shukuchi icon.png
    Haste speed: 550 (Talent Expression error: Unexpected < operator.)
    Duration: 4
    Affects the caster.

Version history[edit]

Version
Description
  • Movement speed bonus from Agility attribute symbol.png agility now applies to all heroes, instead of only to agility heroes.
  • Reduced agility movement speed bonus from 0.06% to 0.05%.
  • Agility attribute symbol.png Agility heroes now gain 0.06% movement speed per agility point.
  • Maximum movement speed increased from 522 to 550.
  • Agility attribute symbol.png Agility no longer grants 0.01 movement speed per point.
  • Move speed bonuses no longer stack.

See also[edit]