Movement speed

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Skeleton Walk icon.png
Movement speed advantage required for a given attack efficiency when chasing

Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed can never be lower than 100, and is usually capped at 550. Some heroes have abilities that allow them to move above 550 movement speed. Every unit has a base movement speed, but it can be altered by abilities and items. The average base movement speed is 296. The Agility attribute symbol.png agility attribute grants 0.05% (0.0625% to agility heroes) movement speed per point.

Movement speed is expressed in units per second.

Commands[edit]

There are several different orders which make the unit move.

Move command[edit]

The default move command, bound to the right mouse key, but can also be bound to a hotkey (default: M). When targeting the ground, makes the unit move to that point, or until unable to get closer to the point (i.e. target is out of reach). During a move command, the unit does not automatically attack enemies on the way.

Follow command[edit]

The follow command is merged in with the default move command, and is executed with the same keys. To follow a unit, the move command has to be given on the desired target to follow. When targeting an allied unit with the move command, makes the unit follow the allied unit, until a new order is given or until the targeted unit dies. The follow range for most units is 100, meaning a unit ordered to follow another unit attempts to stay within 100 range of the targeted unit. Mobile ward type summons (such as Frozen Sigil and Healing Ward) have a follow range of 250. In order to follow enemy units, the move command hotkey must be used, since a right-click on an enemy automatically orders an attack on it.

Patrol command[edit]

The patrol command (no default hotkey set), makes the unit move back and forth between its starting location and the targeted point, until it is given another order. A unit can be given multiple points to patrol. When doing so, the unit moves to the targeted points in the same order in which they were given. Upon reaching the last point, it moves back in reversed order. Just like the move command, the unit does not automatically attack enemies it crosses while patrolling.

Attack-move command[edit]

Identical to the move command, with the difference being the ordered unit attacking any enemy they cross while moving. This order can be given by giving an attack order onto the ground. To do this, the attack hotkey must be used (default: A). If the unit crosses no enemies during an attack move order, it essentially acts as a move order. When an enemy gets within the unit's acquisition range, it goes towards that enemy and attacks it. If the target can no longer be attacked for any reason (dies, becomes ethereal or invulnerable, turns invisible or loss of sight over target), the unit resumes moving towards the targeted point, continuing from its current location. It does not trace its way back to where it left the path to attack an enemy.

Movement speed stacking[edit]

Flat movement speed bonuses are simply added to the base movement speed of the unit. However, most item-based flat bonuses have stacking restrictions. Passive movement speed bonuses from items are separated into groups. The movement speed bonuses of the items in their groups do not stack with each other or with multiple of themselves, but do stack with the bonuses from items from the other groups.

All Percentage based movement speed bonuses (including the agility bonus, and the bonus from Yasha-based items) and slows stack additively with each other, and are then applied all together to the unit's total movement speed.

Formula[edit]

Movement Speed = (Base + Flat Bonuses) × (1 + Σ Percentage Bonuses - Σ Slows)

Movement speed comparison[edit]

Below is a comparison of the movement speeds of all heroes.

Heroes (melee) Heroes (ranged) Base MS Boots of Speed (500)Power Treads (1450)Phase Boots (1360)Arcane Boots (1400) Guardian Greaves (5450) Tranquil Boots (1050) / Tranquil Boots (Inactive) icon.png Boots of Travel (2500) Phase Boots (1360) Phased
(melee/ranged)
Keeper of the Light, Pugna 335 385 390 425 / 400 435 462 / 435
Leshrac, Luna, Skywrath Mage 330 380 385 420 / 395 430 456 / 429
Chaos Knight Enchantress, Gyrocopter, Lone Druid 320 370 375 410 / 385 420 444 / 418
Bounty Hunter, Legion Commander, Naga Siren Lich, Outworld Devourer 315 365 370 405 / 380 415 438 / 412
Abaddon, Anti-Mage, Clockwerk, Earthshaker, Elder Titan, Lifestealer, Meepo, Terrorblade Bane, Chen, Dazzle, Shadow Fiend, Templar Assassin 310 360 365 400 / 375 410 432 / 407
Beastmaster, Ember Spirit, Magnus, Pangolier, Phantom Assassin, Undying, Ursa Death Prophet, Oracle, Witch Doctor 305 355 360 395 / 370 405 426 / 401
Lycan, Monkey King, Omniknight, Tidehunter Disruptor, Enigma, Zeus 300 350 355 390 / 365 400 420 / 396
Brewmaster, Centaur Warrunner, Dark Seer, Faceless Void, Juggernaut, Kunkka, Nyx Assassin, Slark, Tusk, Wraith King Ancient Apparition, Clinkz, Dark Willow, Grimstroke, Lina, Mirana, Puck, Queen of Pain, Shadow Demon, Silencer, Troll Warlord, Warlock, Windranger 295 345 350 385 / 360 395 414 / 390
Alchemist, Axe Batrider, Huskar, Jakiro, Lion, Nature's Prophet, Rubick, Tinker, Vengeful Spirit 290 340 345 380 / 355 390 408 / 384
Bloodseeker, Bristleback, Earth Spirit, Night Stalker, Ogre Magi, Phantom Lancer, Sand King, Slardar, Spectre, Sven, Timbersaw, Tiny, Underlord Drow Ranger, Razor, Shadow Shaman, Sniper, Storm Spirit, Visage, Winter Wyvern 285 335 340 375 / 350 385 402 / 379
Doom, Dragon Knight, Spirit Breaker Arc Warden, Invoker, Io, Morphling, Necrophos, Phoenix 280 330 335 370 / 345 380 396 / 373
Pudge, Riki Crystal Maiden, Medusa, Venomancer, Viper, Weaver 275 325 330 365 / 340 375 390 / 367
Broodmother Techies 270 320 325 360 / 335 370 384 / 362
Treant Protector 265 315 320 355 / 330 365 378 / 356

Movement speed increasing abilities[edit]

Movement speed increasing items[edit]

Items based on Boots of Speed[edit]

Multiple Boots of Speed icon.png Boots of Speed or other derived items do not stack.

Items based on Yasha[edit]

Multiple Yasha icon.png Yasha or other derived items do not stack.

Other items with passive bonuses[edit]

Active abilities of items[edit]

Haste[edit]

Haste sets the affected unit's minimum movement speed to a certain value. This means during its effect, a unit's movement speed cannot go below that value. So when a unit has more movement speed than the set value (e.g. Bloodseeker minimap icon.png Bloodseeker with his Thirst), slow effects cannot bring it below the value set by the haste.

Version history[edit]

Version
Description
  • Movement speed bonus from Agility attribute symbol.png agility now applies to all heroes, instead of only to agility heroes.
  • Reduced agility movement speed bonus from 0.06% to 0.05%.
  • Agility attribute symbol.png Agility heroes now gain 0.06% movement speed per agility point.
  • Maximum movement speed increased from 522 to 550.
  • Agility attribute symbol.png Agility no longer grants 0.01 movement speed per point.
  • Move speed bonuses no longer stack.

See also[edit]