Morphling/Old Abilities

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Old Abilities
 
 
 

Adaptive Strike (6.60-7.06f)
Adaptive Strike (Agility) icon.png
Affects
Enemies
Damage
Magical
Launches a surge of water toward an enemy unit, stunning the target while dealing base damage plus additional damage based on Morphling's Agility times a multiplier. If Morphling's Agility is 50% higher than Strength, the maximum damage and the minimum stun is dealt. If his Strength is 50% higher than his Agility, the maximum stun and minimum damage are dealt.
Cast Animation: 0.25+0.67
Cast Range: 600/700/800/900
Base Damage: 100
Min Bonus Damage Agility Multiplier: 0.25
Max Bonus Damage Agility Multiplier: 0.5/1/1.5/2
Min Stun Duration: 0.25
Max Stun Duration: 1.25/2.25/3.25/4.25
Cooldown: 10
Mana: 80
Blocked by Linken's Sphere. Blocked upon impact.
Modifiers
Debuff Adaptive Strike: Dispellable with strong dispels.
Debuff Disable Aggro: Unknown dispel interaction.
The Morphling calls upon his elements to crush his opponents with waves.

Notes:

  • The projectile travels at a speed of 1150.
  • The multiplier and stun values are not fixed. They adapt linearly in smooth intervals depending on the difference between Morphling's agility and strength.
  • The values change with each percent difference between agility and strength, even when it is just a minimal change.
  • The multiplier and stun values also count bonus attributes, not only base attributes.
  • When the current agility is 50% higher than the strength, the damage multiplier stops increasing and the stun duration stops decreasing.
  • When the current strength is 50% higher than the agility, the damage multiplier stops decreasing and the stun duration stops increasing.
  • The knock back uses the same rules as the stun, it stops decreasing when agility is 50% higher than strength, and stops increasing when strength is 50% higher.
  • Knock back distance ranges from 100 to 300 units, knock back speed is 1000.
  • Checks Morphling's stats upon projectile impact.
  • Targeted neutral creeps do not draw aggro from lane creeps and towers and are ignored by auto-attacks and attack-move orders for 6 seconds.


Replicate
Morph icon.png
Morphling replicates any hero, friend or foe, dealing 80% of the original Hero's outgoing damage while taking 100% of any incoming damage. At any time, Morphling can instantly take the position of the Replicate for 150 mana. If Morphling dies, the Replicate will expire.
Cast Animation: 0.25+0.33
Cast Range: 700/1100/1500
Illusion Damage Dealt: 80%
Illusion Damage Taken: 100%
Illusion Duration: 30/45/60
Cooldown: 80
Mana: 25
Aghanim's upgrade: Grants the Hybrid ability.
Modifiers
Buff Replicate Timer: Undispellable.
Staring into Morphling produces a reflection that mimics the beholder.

Notes:

  • This ability was replaced by Morph in the 7.07 gameplay patch.
  • Replicate cannot be cast on the caster themselves or any illusions under their control.
    • However, any illusion under allied or enemy control can be targeted, including illusions of Morphling under their control.
  • Both, the illusion and Morphling have a timer above them, showing how many seconds are left for the illusion to expire. This timer is only visible to Morphling.
  • When replicating an ally, the illusion carries the ally's name, instead of Morphling's, so enemies cannot tell if it is just a replicate, or the real hero.
  • The illusion spawns 108 range away from the target if the hero has a collision size of 24, and 72 if the collision size is 8. It appears either north, east, south or west from the target.
  • Faceless Void minimap icon.png Faceless Void replicates are able to walk inside any Chronosphere. A replicate created from an allied Faceless Void is even granted the phased movement and haste inside it.
    • This also goes for replicates from an allied Rubick minimap icon.png Rubick and his stolen Chronosphere.


Morph Replicate (pre 7.07)
Morph Replicate icon.png
Ability
No Target
Affects
Self
Morphling switches into his replication, instantly taking its position.
Cast Animation: 0.35+0.23
Cooldown: 0
Mana: 150

Notes:

  • This ability belonged to Replicate and was removed together with it in the 7.07 gameplay patch.
  • Replaces Replicate until the illusion expires or this ability is cast.
  • Despite being a sub-spell, Morph Replicate does proc all on-cast effects like a regular spell.
  • The illusion disappears when Morphling uses this ability.
  • When the illusion's ownership changes, Morph Replicate still fully works.


Hybrid
Hybrid icon.png
Morphling creates a hybrid replication of a target allied hero, which can cast all of that hero's current, non-ultimate abilities. Enemies are able to see which unit is a Hybrid.
Cast Animation: 0.25+0.43
Cast Range: 600
Illusion Damage Dealt: 50%
Illusion Damage Taken: 100%
Illusion Duration: 20
Cooldown: 60
Mana: 200

Notes:

  • This ability was added in the 6.84 gameplay patch and removed in 7.07.
  • Can only be cast on allied heroes, including their illusions. Cannot be cast on any illusion of Morphling.
  • The Hybrid illusion can use any ability of its source, except for ultimates and abilities granted by Aghanim's Scepter.
  • The abilities follow the same rules as Rubick's Spell Steal. The rules can be viewed here.
  • It cannot level up any abilities. Their levels are equal to what the original hero had them on as the Hybrid was created.
  • The Hybrid can fully use any passive ability of the hero, if they can affect illusions. This includes passive ultimates.
  • If a buff gets carried over to illusions upon creation (like most transformation spells), the Hybrid illusion gets it as well. This includes buffs from ultimates.
  • If the targeted ally has Aghanim's Scepter, the Hybrid gets its spells upgraded as well.
  • The illusion's attributes mirror Morphling's base attributes. They are set upon cast and do not adapt dynamically. Attributes gained from Morphling's items do not affect the illusion.
  • The illusion spawns 108 range away from the target if the hero has a collision size of 24, and 72 if the collision size is 8. It appears either north, east, south or west from the target.
  • The illusion has a timer above it, showing how many seconds are left for the illusion to expire. This timer is only visible to Morphling.
  • Unlike most other illusions, illusions created by Hybrid have no bounty.


Adaptive Strike (pre 6.60)
Adaptive Strike (Agility) icon.png
Affects
Enemies
Damage
Physical
Blasts a target with magical energy, dealing damage or disabling the target based on Morphling's dominant attribute between agility and strength.
Cast Animation: 0.25+0.51
Cast Range: 600/700/800/900
Base Damage: 30/60/90/120
Damage Agi Multiplier: 1.4/1.8/2.2/2.6
Stun Duration: 1.4/1.8/2.2/2.6
Knockback Distance: 100
Cooldown: 20
Mana: 100
Modifiers
Debuff Knockback: Undispellable.
Debuff Stun: Dispellable with strong dispels.
The Morphling calls upon his elements to crush his opponents with waves.

Notes:

  • Either damages, or stuns and knocks back.
  • Damages if agility is higher than strength, stuns and knocks back if strength is higher than agility, even if it is just 1 point higher.
  • If agility and strength are even, it applies all effects, damage, stun and knockback.


Waveform (6.05-6.30b)
Does not pierce spell immunity.
Q
W
Waveform icon.png
Affects
Enemies / Self
Damage
Magical
The Morphling dissolves into his components and surges forward, dealing damage to everything in his wake.
Cast Animation: 0.25+0.51
Cast Range: 700
Max Blink Distance: 700
Damage Starting Width: 110
Damage Travel Distance: 810
Damage End Width: 300
Damage: 75/150/225/300
Cooldown: 11
Mana: 175
A torrential flood takes enemies by force.

Notes:

  • This ability got reworked into the current Waveform in the 6.31 gameplay patch.
  • Does not blink for the full distance when targeting closer than the max distance. However, the damaging wave always travels the full distance.
  • When targeting a unit, the wave is released towards its current location upon cast.
  • The wave travels at a speed of 1100, while the blink is instant.
  • Can hit units up to 1110 range away (810 travel distance + 300 end radius).
  • The complete area is shaped like a cone.


Morph Attack
Not blocked by Linken's Sphere. Does not pierce spell immunity.
W
E
Unknown icon.png
Affects
Enemies
Damage
Physical
Morphling focuses his next attack to reach further targets.
Cast Animation: 0.25+0.51
Cast Range: 550/650/750/850
Base Damage: 30
Agility as Bonus Damage: 140%/180%/220%/260%
Cooldown: 20
Mana: 50
Not blocked by Linken's Sphere. Procs Linken's Sphere but is not blocked.

Notes:

  • This ability gets replaced by Crushing Wave when using Adapt to switch to intelligence form.
  • Despite launching a projectile, the damage is dealt instantly upon cast.


Crushing Wave
Can be disjointed. Partially blocked by Linken's Sphere. Does not pierce spell immunity.
W
E
Unknown icon.png
Affects
Enemies
Damage
Magical
Summons a wave to blast an enemy unit. Deals damage, stuns for a short duration and moves the unit slightly backward.
Cast Animation: 0.25+0.51
Cast Range: 800
Damage: 100/150/200/250
Stun Duration: 1/1.25/1.5/1.75
Knockback Distance: 100
Cooldown: 9
Mana: 75
Partially blocked by Linken's Sphere. Blocks the damage and stun, but not the knockback.
Modifiers
Debuff Knockback: Undispellable.
Debuff Stun: Dispellable with strong dispels.

Notes:

  • Launches a projectile, which travels at a speed of 3000.
  • The knockback is applied instantly upon cast, while the damage and stun are applied when the projectile hits.
  • Destroys trees within a 200 radius around the target.


Unstable Power
Does not pierce spell immunity.
W
E
Unknown icon.png
Affects
Allies
Increases the attack damage and armor of a target unit.
Cast Animation: 0.25+0.51
Cast Range: 750
Attack Damage Bonus: 30%/40%/50%/60%
Armor Bonus: 4/5/6/7
Duration: 12
Cooldown: 15
Mana: 75/85/95/105
Modifiers
Buff Unstable Power: Dispellable with any dispel.

Notes:

  • This ability gets replaced by Morph Attack when using Adapt to switch to agility form.
  • Can be set to autocast.
    • When set to autocast, Morphling automatically casts this on an attacking allied unit within range.
    • Autocast cannot occur while Morphling is executing an order.
  • In the version 6.05, this ability dealt damage over time and was castable on enemies. The damage caused a deny if the target died to it.


Adapt
Can be used by illusions. Pierces spell immunity.
R
D
Unknown icon.png
Affects
Self
Allows Morphling to adapt to his circumstances by altering his hero type. Switches Morphling from agility to intelligence to strength.
Cast Animation: 0.25+0
Channel Time: 5/4/3
Cooldown: 10
Mana: 300/350/400

Notes:

  • This ability got replaced by Replicate in the 6.31 gameplay patch.
  • Switches Morphling's primary attribute. On each attribute, Morphling has a different second ability and different attack range.
  • On agility, he has Morph Attack, 350 attack range and 275 movement speed.
  • On intelligence, he has Crushing Wave, 500 attack range and 275 movement speed.
  • On strength, he has Unstable Power, 175 attack range and 290 movement speed.
  • Upon successfully switching, all buffs and debuffs on Morphling are dispelled. Disjoints projectiles and resets all of Morphling's ability and item cooldowns.
  • Also causes Morphling to forget queued commands and cancel any spell or attack targeted at him.


Attribute Bonus
U
U
Attribute Bonus icon.png
Ability
Passive
Affects
Self
The Morphling's Attribute Bonus adds a straight up 2 points to agility, strength and intelligence. You don't see the icon and bonus points become part of Morphling's base attributes.
Strength Bonus: 2/4/6/8/10/12/14/16/18/20
Agility Bonus: 2/4/6/8/10/12/14/16/18/20
Intelligence Bonus: 2/4/6/8/10/12/14/16/18/20

Notes:

  • Unlike the regular Attribute Bonus of all other heroes, this one directly added the attributes to Morphling's base attributes.
  • This means these extra attributes could be used by Morph.
  • In the gameplay patches 6.04 and 6.04b, this had 14 levels. It required level 1/3/5/7/9/11/13/15/17/19/21/23/25/27 to learn.
    • This means the last level was not learnable since the level cap is at 25.
  • This used to not grant intelligence in the gameplay patches 6.04, 6.04b and 6.20-6.28. It used to grant 1 intelligence in 6.05.


Tidal Wave
Does not pierce spell immunity.
Q
W
Unknown icon.png
Affects
Enemies
Damage
Magical
Creates a large wave of water, dealing damage to enemy units in a line.
Cast Animation: 0.25+0.51
Cast Range: 700
Starting Radius: 110
Travel Distance: 810
End Radius: 300
Damage: 75/150/225/300
Cooldown: 11
Mana: 100/115/135/165

Notes:

  • When targeting a unit, the wave is released towards its current location upon cast.
  • The wave travels at a speed of 1100.
  • Can hit units up to 1110 range away (810 travel distance + 300 end radius).
  • The complete area is shaped like a cone.


Blink
Cannot be cast while rooted or leashed. Pierces spell immunity.
W
B
Unknown icon.png
Affects
Self
Short distance teleportation that allows Morphling to move in and out of combat.
Cast Animation: 0.3+0.51
Cast Range: Global
Max Blink Distance: 700/800/900/1000
Cooldown: 9/8/7/6
Mana: 60

Notes:

  • Does not blink for the full distance when targeting closer than the max distance.
  • When targeting beyond the max blink distance, it blinks for 560/640/720/800 range towards the targeted direction, instead of the full distance.


Spellsteal
R
T
Unknown icon.png
Ability
Toggle
Affects
Self
The Morphling can steal a spell cast by any nearby unit. The copied spell is of the same level as it spell was copied from.
Cast Animation: 0+0
Steal Radius: 775
Steal Duration: Permanent
Cooldown: 0
Mana: 150/75/0

Notes:

  • This ability got removed in the 6.04 gameplay patch.
  • When toggled on, Morphling gains the next spell a hero casts within the radius. This includes allied heroes.
  • In order to steal a new spell, Spell Steal must be toggled off and then on again. Only 1 ability is stolen per toggle.
  • Can only steal hero spells. Every other spell cast within the radius is not registered.
  • Words of the developer back then: "Yeah, I'm really sad but we ended up removing Spellsteal. It afforded a lot of troubles, and we decided that it was just too much trouble to cope with. We actually are at a complete loss as to a 4th skill for him; right now he can just get 4 more levels of stats because he cannot reasonably use anything else: attack bonuses he doesn't need, defense bonuses he doesn't need since he keeps Blink, more nuking he doesn't need, superior farming he doesn't need...etc etc. We decided 4 more levels of stats is all he wants anyway."


Undercover
Blocked by Linken's Sphere. Pierces spell immunity.
R
V
Morph icon.png
The morphling goes Undercover indefinitely, enabling him to go behind the enemy lines. Select a hero and you will temporarily look like him. Last until you attack a (true) enemy unit.
Backstab damage: 100/200/300
Stun duration: 2/3/4
Cooldown: 120/120/60
Mana: 250/350/450
Modifiers
Buff Undercover: Undispellable.

Notes:

  • Morph was able to use enemy abilities during undercover but it was removed in patch 5.55
  • Due to warcraft 3 engine limitations you will be granted a second hero while morph is removed, this second hero will have its own items and exp bar
  • You are able to get exp while undercover however the exp will be granted to your second hero, so u can actually levelup
  • The "second hero" will temporarily place on the enemy team until you hit an "allied hero"
  • Your second hero will have to level up the skills each time undercover is removed and reseted
  • Your second hero will have the items from the hero you copied
  • While undercovered you will gain vision of the enemy units and map
  • At force attacking an "allied hero" or an "allied creep" you will get removed from undercover dealing the backstab damage and losing your second hero, also will get you a "blah" message in the ui