Morphling

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Morphling
Morphling icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
20 + 2.3
24 + 3.7
13 + 1.1
Level Base 1 15 25
Health 200 560 1136 1550
H. regen amp 0% 11% 28.71% 41.36%
Magic res. 25% 25.78% 26.7% 27.36%
Mana 75 231 411 543
M. regen amp 0% 23.4% 51.12% 70.92%
Spell dmg 0% 0.91% 1.99% 2.76%
Armor -2 2.8 13.16 20.56
Att/sec 0.67 0.87 1.3 1.61
Move sp amp. 0% 1.5% 4.74% 7.05%
Damage 9‒18 33‒42 84‒93 121‒130
Base health regen 1.5
Base mana regen 0.9
Movement speed 280
Turn rate 0.6
Vision range 1800/800
Attack range 350
Projectile speed 1300
Attack animation 0.5+0.5
Base attack time 1.5
Collision size 24
Legs
Gib type Ethereal

Morphling is a ranged agility hero that has many flexible abilities, item builds and is leveled as a very strong hard carry. He relies strongly on his attributes, and is an effective ganker. Unlike other agility carries that rely on physical attacks, he relies on his powerful abilities to initiate and shift into a state from which he can make a kill. Waveform lets him surge directly forward to a location, damaging enemies on his path, working both as a nuke or an escape. Adaptive Strike is an interesting scaling two-part ability that blasts enemies with magical water, either stunning and knocking back or dealing damage. Its power is based on either agility or strength. Attribute Shift allows him to edit his physical being, switching it from Agility or Strength, transforming him into a strong damage dealer or a tank. His ultimate, Morph, transforms him into a copy of an enemy using their stats and basic abilities.

Bio[edit]

Morphling minimap icon.png Morphling
Play "You only miss the water when the well runs dry."
For dark eons the comet circled. Held in thrall to a distant sun, bound by gravity’s inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night, a sign both armies took for an omen. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. He entered the fight, instinctively taking the form of the first general who dared set foot across the water, and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these strange creatures--now a footsoldier, now an archer, now the cavalryman--until, by the time the last soldier fell, Morphling had played every part. The battle's end was his beginning.

Abilities[edit]

Waveform
Cannot be cast while rooted. Does not pierce spell immunity. Play
Q
W
Waveform icon.png
Affects
Enemies / Self
Damage
Magical
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform.
Cast Animation: 0.25+0
Cast Range: 1000 (Talent 1350)
Max Travel Distance: 1000 (Talent 1350)
Damage Radius: 200
Damage: 75/150/225/300
Number of Charges: 0 (Talent 2)
Charge Replenish Time: 0 (Talent 14/13/12/11)
Cooldown: 14/13/12/11 (With talent: 0)
Mana: 140/155/160/165
Modifiers
Buff Waveform: Undispellable.
Buff Waveform Charge Counter: Undispellable.
A torrential flood takes enemies by force.

Notes:

  • Surges with a speed of 1250 and disjoints projectiles upon cast.
  • Morphling is invulnerable, and his model cannot be selected with the mouse during Waveform.
    • However, Morphling can be selected by clicking the hero icon with the mouse.
  • Can hit units up to 1200 (Talent 1550) distance away (travel distance + radius).
  • Morphling can turn, attack, cast abilities, and use items during Waveform.
  • Does not travel the full distance, when targeting closer than the max distance.
  • When the level 20 Talent talent is chosen, Morphling performs instant attacks on every enemy hit by Waveform.
    • These instant attacks can proc every attack modifier normally. The attacks have no True Strike, but completely ignore disarms.


Adaptive Strike (Agility)
Can be disjointed. Blocked by Linken's Sphere. Does not pierce spell immunity. Play
W
E
Adaptive Strike (Agility) icon.png
Affects
Enemies
Damage
Magical
Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum damage is dealt.
Cast Animation: 0.25+0.67
Cast Range: 600/700/800/900
Secondary Target Range Buffer: 300
Number of Targets: 1 (Talent 4)
Base Damage: 100
Min Bonus Damage Agility Multiplier: 0.5
Max Bonus Damage Agility Multiplier: 1/1.5/2/2.5
Cooldown: 10
Mana: 80
Blocked by Linken's Sphere. Blocked upon impact.
The Morphling calls upon his elements to crush his opponents with waves.

Notes:

  • Adaptive Strike (Agility) and Adaptive Strike (Strength) are linked abilities; leveling up one automatically levels up the other as well.
  • The projectile travels at a speed of 1150.
  • The damage multiplier values are not fixed. They adapt linearly in smooth intervals depending on the difference between Morphling's agility and strength.
  • The values change with each percent difference between agility and strength, even when it is just a minimal change.
  • The multiplier also count bonus attributes, not only base attributes.
  • When the current agility is 50% higher than the strength, the damage multiplier is at its maximum at 1/1.5/2/2.5.
  • When the current strength is 50% higher than the agility, the damage multiplier is at its minimum at 0.5.
  • Checks Morphling's attributes upon projectile impact.
  • When choosing the level 25 talent, the spell launches three additional projectiles towards random visible valid targets within the range.
    • The search range is based on the cast range, plus the buffer, resulting in a search range of 900/1000/1100/1200.
    • Cannot target the primary target with the additional projectiles, so when no other targets are nearby, nothing happens.
    • The secondary targets are chosen randomly within the area. There are no priorities. The projectiles cannot choose both the same target.
    • Since the additional projectiles use the spell's cast range, cast range increasing effects increase their range as well.


Adaptive Strike (Strength)
Can be disjointed. Blocked by Linken's Sphere. Does not pierce spell immunity. Play
E
T
Adaptive Strike (Strength) icon.png
Affects
Enemies
Launches a surge of water toward an enemy unit, stunning and knocking back the target based on Morphling's strength. If his strength is 50% higher than his agility, the maximum stun/knockback is dealt.
Cast Animation: 0.25+0.67
Cast Range: 600/700/800/900
Secondary Target Range Buffer: 300
Number of Targets: 1 (Talent 4)
Min Knockback Distance: 100
Max Knockback Distance: 500
Min Stun Duration: 0.5
Max Stun Duration: 1.5/2/2.5/3
Cooldown: 10
Mana: 80
Blocked by Linken's Sphere. Blocked upon impact.
Modifiers
Debuff Adaptive Strike: Dispellable with strong dispels.
The Morphling calls upon his elements to crush his opponents with waves.

Notes:

  • Adaptive Strike (Strength) and Adaptive Strike (Agility) are linked abilities; leveling up one automatically levels up the other as well.
  • The projectile travels at a speed of 1150.
  • The knockback and stun values are not fixed. They adapt linearly in smooth intervals depending on the difference between Morphling's strength and agility.
  • The values change with each percent difference between strength and agility, even when it is just a minimal change.
  • The knockback and stun values also count bonus attributes, not only base attributes.
  • When the current strength is 50% higher than the agility, the knockback distance and stun duration are at their maximum at 500 and 1.5/2/2.5/3 respectively.
  • When the current agility is 50% higher than the strength, the knockback distance and stun duration are at their minimum at 100 and 0.5 respectively.
  • Knocks the target back at a speed of 1000, resulting in a knockback duration of 0.1-0.5.
  • Checks Morphling's stats upon projectile impact.
  • When choosing the level 25 talent, the spell launches three additional projectiles towards random visible valid targets within the range.
    • The search range is based on the cast range, plus the buffer, resulting in a search range of 900/1000/1100/1200.
    • Cannot target the primary target with the additional projectiles, so when no other targets are nearby, nothing happens.
    • The secondary targets are chosen randomly within the area. There are no priorities. The projectiles cannot choose both the same target.
    • Since the additional projectiles use the spell's cast range, cast range increasing effects increase their range as well.


Attribute Shift (Agility Gain)
Does not proc any on-cast effects when cast. Can be used by illusions. Pierces spell immunity. Play
D
D
Attribute Shift (Agility Gain) icon.png
Ability
Toggle
Affects
Self
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change. Passively grants bonus Agility.
Cast Animation: 0+0
Shift Rate: 1/0.25/0.1/0.04
Points per Shift: 1
Bonus Agility: 4/5/6/7
Cooldown: 0
Can be used by illusions. Illusions spawn with Morphling's current stats, not his original stats.
Modifiers
Buff Morph Agi: Undispellable.
Shifting water makes it difficult to discern the nature of Morphling.

Notes:

  • Attribute Shift (Agility Gain) and Attribute Shift (Strength Gain) are linked abilities; leveling up one automatically levels up the other as well.
  • Attribute Shift does not interrupt Morphling's channeling spells upon toggling.
  • Attribute Shift continues to convert attributes even if Morphling is disabled, but cannot be toggled while disabled.
    • Toggling one Attribute Shift ability on automatically toggles the other off.
    • If Attribute Shift cannot convert anymore due to lack of attribute points, it stays toggled, but the process is paused until it can continue.
  • Can only convert Morphling's base agility and strength. Bonus attributes cannot be converted.
    • The passively added strength and agility are not added to the base attributes, and can therefore not be converted either.
  • Shifted attributes are permanent and not reverted on death.
  • The passive strength bonus effectively grants Morphling 72/90/108/126 health and 2.2%/2.75%/3.3%/3.85% health regen amplification.
The custom HUD element for Attribute Shift, showing the current agility-strength ratio.

Attribute Shift (Strength Gain)
Does not proc any on-cast effects when cast. Can be used by illusions. Pierces spell immunity. Play
F
F
Attribute Shift (Strength Gain) icon.png
Ability
Toggle
Affects
Self
Morphling shifts its form, pulling points from Agility and pouring them into Strength. The process is reversible. Additional points in Attribute Shift increase the rate of stat change. Passively grants bonus Strength.
Cast Animation: 0+0
Shift Rate: 1/0.25/0.1/0.04
Points per Shift: 1
Bonus Strength: 4/5/6/7
Cooldown: 0
Can be used by illusions. Illusions spawn with Morphling's current stats, not his original stats.
Modifiers
Buff Morph Str: Undispellable.
Shifting water makes it difficult to discern the nature of Morphling.

Notes:


Morph
Blocked by Linken's Sphere. Pierces spell immunity.
R
R
Morph icon.png
Affects
Self
Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.
Cast Animation: 0.25+0.1
Cast Range: 1000
Duration: 20 (Talent 35)
Cooldown: 160/100/40
Mana: 50
Modifiers
Buff Replicate: Undispellable.
Staring into Morphling produces a reflection that mimics the beholder.

Notes:

  • Does not replace Morphling with a clone of the target. Morph only copies the target's model (including the cosmetic items they wear).
    • This means he is still registered as Morphling, so that innate passive abilities of the target are not gained.
    • For example, when morphing into Faceless Void minimap icon.png Faceless Void, Morphling still gets frozen by Chronosphere.
    • This also means that Morphling can still be killed normally in the morphed form, since it is still him and not a separate clone or illusion.
    • Buffs and debuffs Morphling receives during it stay on him upon unmorphing.
    • Most channeling abilities are interrupted upon unmorphing, except for Phase Shift, Upheaval, and item abilities.
  • Also copies the target's attribute values, primary attribute, movement speed, attack range and range type.
    • This means when targeting a melee strength hero, Morphling becomes a melee strength hero for the duration.
    • Only copies the target's base attributes. Bonus attributes from abilities and items are not copied.
    • Talent bonuses are generally not copied either.
    • All other base stats (e.g. attack values, armor, magic resistance, etc) are not copied either
  • Morphling keeps his current health and mana percentages upon morphing. He does not copy the target's current health/mana.
    • Upon unmorphing, Morphling's health and mana are set back to what they were before he morphed.
  • Removes Morphling's abilities and replaces them with the target's non-ultimate abilities, including their passive abilities.
    • This includes every sub-spell and even Aghanim's Scepter icon.png Aghanim's Scepter abilities, except for blue Chakram, since that one is bound to the ultimate.
    • This also includes spells Invoker minimap icon.png Invoker had invoked, or any non-ultimate Rubick minimap icon.png Rubick had stolen upon morphing into them.
  • Morphling keeps his own items during Morph, he does not copy the target's items.
    • This means when Morphling has Aghanim's Scepter icon.png Aghanim's Scepter, it upgrades every upgradable spell Morphling copies with Morph.
    • Since talents are not copied, any talent the target has which upgrades their abilities is not applied to Morphling's copied spells.
  • Can only be cast on enemy heroes, including illusions and clones. Cannot be cast on creep-heroes.
    • When cast on illusions, it copies the hero who owns the illusion, and not the hero the illusion is based on.
    • This means when targeting e.g. Disruption illusions, Morphling turns into Shadow Demon, and not the hero Disruption was cast on.
    • When the talent is chosen, can also target allied heroes, with the same rules as above.
    • However, it cannot target Morphling itself or illusions under Morphling's control.
    • When an enemy Enchants one of his illusions, it is still treated as an own illusion and can still not be targeted.


Morph Replicate
Does not proc any on-cast effects when cast. Play
R
?
Morph Replicate icon.png
Ability
No Target
Affects
Self
Morphling switches into his replication, instantly taking its position.
Cast Animation: 0+0
Cooldown: 1

Notes:

  • Takes Morphling's ultimate ability slot during Morph, until it expires.
    • The legacy key equals to the ultimate legacy key of the target Morphling morphed into.
  • Morph Replicate interrupts Morphling's channeling spells upon cast.
  • Casting this does not end Morph. Instead, it shifts Morphling back to his original form. When used again, it shifts Morphling back into the target.
    • Goes on cooldown whenever forms get shifted.
  • Whenever Morphling shifts back into the target, he re-copies all their abilities.
    • This means if the target leveled up their spells, Morphling now copies the new level as well.
    • This also means if the target got new spells (e.g. Invoker minimap icon.png Invoker invoked new spells), Morphling copies the new spells.


Talents[edit]

Hero Talents
+3 Multishot Adaptive Strike252 Waveform Charges
Waveform Attacks Targets20 Morph Targets Allies
+30 Attack Speed15+15s Morph Duration
+350 Waveform Range10+10 Agility attribute symbol.png Agility
Notes:

Recommended items[edit]

Starting items:

  • Tango icon.png Tango should always be picked up to give you sustain. If heading mid consider asking the supports to pool you Tangos.
  • Iron Branch icon.png Iron Branch gives cost efficient attributes and can be built into a Magic Wand icon.png Magic Wand.
  • Wraith Band icon.png Wraith Band should be considered if going mid rather than safe lane.

Early game:

  • Boots of Speed icon.png Boots of Speed are necessary on Morphling to improve his slow base movement speed.
  • Ring of Aquila (Active) icon.png Ring of Aquila provides damage, mana regeneration, and armor.
  • Magic Wand icon.png Magic Wand provides burst health and mana for sustain.

Mid game:

  • Power Treads icon.png Power Treads provide an affordable source of attributes. The cost of his abilities can be mitigated by casting on intelligence, and they can also provide agility or strength for more offensive or defensive power without needing to use Attribute Shift.
  • Linken's Sphere icon.png Linken's Sphere is a common early item for Morphling, providing a modest amount of attributes and regeneration, as well as giving protection against point-target spells, making it even harder for him to be successfully ganked during farming.
  • Ethereal Blade icon.png Ethereal Blade is an important and unique pickup for Morphling, and he is the strongest hero for this item in the game. Often referred as "Shotgun Morphling" build, Ethereal Blade allows to very quickly deal a very large amount of magic damage to a single target by using the E-Blade active, Adaptive Strike, and Waveform in quick succession while morphed to high agility.
    • Ethereal blade provides a large amount of agility and greatly amplifies magical damage to a target. This is best gotten as the first or second major item on Morphling, as its effectiveness falls off once enemy heroes tank up, get BKBs, or start to group up. It scales really well with Morphling and even in the late game can still output a lot of damage and effectively kill one squishy target at the start of a fight. It can be disassembled to make a Butterfly as well.

Late game:

  • Black King Bar icon.png Black King Bar is a vital item for late-game teamfights, providing Morphling with time to deal his damage without being disabled.
  • Eye of Skadi icon.png Eye of Skadi is the largest source of total attributes available in one item, providing a large amount of HP even when fully shifted to agility.

Situational items:

  • Dragon Lance icon.png Dragon Lance is a cheap source of attributes, and gives valuable attack range to improve Morphling's early fights. Later, it may be upgraded to Hurricane Pike icon.png Hurricane Pike for additional mobility, mana, and health regeneration, or it can be disassembled to make Black King Bar icon.png Black King Bar and/or Yasha icon.png Yasha.
  • Butterfly icon.png Butterfly gives a very large amount of attack damage and evasion, and so is most effective for a build focused on attacks instead of Adaptive Strike.
  • Satanic icon.png Satanic allows Morphling to use his high DPS to rapidly heal himself full, via the active. However, if you get stunned while trying to lifesteal, you can still be very easily killed, so it should be paired with Black King Bar icon.png Black King Bar or used against teams with little lockdown potential.
  • Manta Style icon.png Manta Style gives ability to dispel silences and debuffs and synergies well with his escape mechanisms.
  • Diffusal Blade 1 icon.png Diffusal Blade provides modest attributes, and allows his attacks to burn mana. Сan be effective if facing mana-related heroes (Medusa, Storm Spirit etc).

Gameplay[edit]

Roles: Carry Carry Escape Escape Durable Durable Nuker Nuker Disabler Disabler
Complexity: ★★★
Playstyle: After eons of travel in the darkness of space, the icy comet plunged to earth, and from there rose an elemental being of sentient liquid. Unbound by any permanent shape, the Morphling alters his attributes to match his needs, Shifting between potent attacker, and resilient survivor. He blasts enemies with Adaptive Strikes, violent bursts of water that sting or stun, depending on his composition. When needed, Morphling surges forward in Waveform, battering foes while passing through obstacles. The power to Morph into an exact replica of any hero is his greatest asset, confounding enemies before destroying them with their ally's abilities.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • In DotA, Morphling was the only hero without a hero name, being named "Morphling the Morphling".
  • The attack response Play "Wave of mutilation!" is a direct reference to a Pixies song of the same name.

Gallery[edit]

Promotional Content