Morphling

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Morphling
Morphling icon.png
Strength attribute symbol.png
19 + 2.3
Agility primary attribute symbol.png
24 + 3.7
Intelligence attribute symbol.png
13 + 1.1
Level Base 1 15 25
Health 200 580 1220 1680
H. regen amp 0% 13.57% 36.57% 53%
Mana 75 231 411 543
M. regen amp 0% 26% 56.8% 78.8%
Armor -2 2 10.63 16.8
Spell dmg 0% 0.93% 2.03% 2.81%
Att/sec 0.67 0.83 1.17 1.42
Damage 9‒18 33‒42 84‒93 121‒130
Move sp amp. 0% 1.44% 4.55% 6.77%
Base health regen 1.5
Base mana regen 0.9
Movement speed 280
Turn rate 0.6
Vision range 1800/800
Attack range 350
Projectile speed 1300
Attack animation 0.5+0.5
Base attack time 1.5
Magic resistance 25%
Collision size 24
Legs 0

Morphling is a ranged agility hero that has many flexible abilities, item builds and is leveled as a very strong hard carry. He relies strongly on his attributes, and is an effective ganker. Unlike other agility carries that rely on physical attacks, he relies on his powerful abilities to initiate and shift into a state from which he can make a kill. Waveform lets him surge directly forward to a location, damaging enemies on his path, working both as a nuke or an escape. Adaptive Strike is an interesting scaling two-part ability that blasts enemies with magical water, either stunning and knocking back or dealing damage. Its power is based on either agility or strength. Attribute Shift allows him to edit his physical being, switching it from Agility or Strength, transforming him into a strong damage dealer or a tank. His ultimate, Morph, transforms him into a copy of an enemy using their stats and basic abilities.

Bio[edit]

Morphling Morphling
Play "You only miss the water when the well runs dry."
Lore: For dark eons the comet circled. Held in thrall to a distant sun, bound by gravity’s inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night, a sign both armies took for an omen. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. He entered the fight, instinctively taking the form of the first general who dared set foot across the water, and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these strange creatures--now a footsoldier, now an archer, now the cavalryman--until, by the time the last soldier fell, Morphling had played every part. The battle's end was his beginning.
Voice: David Scully (Responses)

Abilities[edit]

Waveform
Cannot be cast while rooted. Does not pierce spell immunity. Play
Q
W
Waveform icon.png
Ability
Target Point
Affects
Enemies / Self
Damage
Magical
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform.
Cast Animation: 0.25+0
Cast Range: 1000 (Talent 1300)
Max Travel Distance: 1000 (Talent 1300)
Damage Radius: 200
Damage: 75/150/225/300
Number of Charges: 0 (Talent 2)
Charge Replenish Time: 0 (Talent 11)
Cooldown symbol.png 11 (Talent 0)
Mana symbol.png 140/155/160/165
Modifiers
Buff Waveform: Undispellable.
A torrential flood takes enemies by force.

Notes:

  • Surges with a speed of 1250 and disjoints projectiles upon cast.
  • Morphling is invulnerable, and his model cannot be selected with the mouse during Waveform.
    • However, Morphling can be selected by clicking the hero icon with the mouse.
  • Can hit units up to 1200 (Talent 1500) distance away (travel distance + radius).
  • Morphling can turn, attack, cast abilities, and use items during Waveform.
  • Does not travel the full distance, when targeting closer than the max distance.
  • When the level 20 Talent talent is chosen, Morphling performs instant attacks on every enemy hit by Waveform.
    • These instant attacks can proc every attack modifier normally. The attacks have no True Strike, but completely ignore disarms.


Adaptive Strike (Agility)
Can be disjointed. Blocked by Linken's Sphere. Does not pierce spell immunity. Play
W
E
Adaptive Strike (Agility) icon.png
Ability
Target Unit
Affects
Enemies
Damage
Magical
Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum damage is dealt.
Cast Animation: 0.25+0.67
Cast Range: 600/700/800/900
Base Damage: 100
Min Bonus Damage Agility Multiplier: 0.5
Max Bonus Damage Agility Multiplier: 1/1.5/2/2.5
Cooldown symbol.png 10
Mana symbol.png 80
Blocked by Linken's Sphere. Blocked upon impact.
The Morphling calls upon his elements to crush his opponents with waves.

Notes:

  • Adaptive Strike (Agility) and Adaptive Strike (Strength) are linked abilities; leveling up one automatically levels up the other as well.
  • The projectile travels at a speed of 1150.
  • The damage multiplier values are not fixed. They adapt linearly in smooth intervals depending on the difference between Morphling's agility and strength.
  • The values change with each percent difference between agility and strength, even when it is just a minimal change.
  • The multiplier also count bonus attributes, not only base attributes.
  • When the current agility is 50% higher than the strength, the damage multiplier is at its maximum at 1/1.5/2/2.5.
  • When the current strength is 50% higher than the agility, the damage multiplier is at its minimum at 0.5.
  • Checks Morphling's attributes upon projectile impact.


Adaptive Strike (Strength)
Can be disjointed. Blocked by Linken's Sphere. Does not pierce spell immunity. Play
E
D
Adaptive Strike (Strength) icon.png
Ability
Target Unit
Affects
Enemies
Launches a surge of water toward an enemy unit, stunning and knocking back the target based on Morphling's strength. If his strength is 50% higher than his agility, the maximum stun is dealt.
Cast Animation: 0.25+0.67
Cast Range: 600/700/800/900
Min Knockback Distance: 100
Max Knockback Distance: 500
Min Stun Duration: 0.5
Max Stun Duration: 1.5/2/2.5/3
Cooldown symbol.png 10
Mana symbol.png 80
Blocked by Linken's Sphere. Blocked upon impact.
Modifiers
Debuff Adaptive Strike: Dispellable with strong dispels.
The Morphling calls upon his elements to crush his opponents with waves.

Notes:

  • Adaptive Strike (Strength) and Adaptive Strike (Agility) are linked abilities; leveling up one automatically levels up the other as well.
  • The projectile travels at a speed of 1150.
  • The knockback and stun values are not fixed. They adapt linearly in smooth intervals depending on the difference between Morphling's strength and agility.
  • The values change with each percent difference between strength and agility, even when it is just a minimal change.
  • The knockback and stun values also count bonus attributes, not only base attributes.
  • When the current strength is 50% higher than the agility, the knockback distance and stun duration are at their maximum at 500 and 1.5/2/2.5/3 respectively.
  • When the current agility is 50% higher than the strength, the knockback distance and stun duration are at their minimum at 100 and 0.5 respectively.
  • Knocks the target back at a speed of 1000, resulting in a knockback duration of 0.1-0.5.
  • Checks Morphling's stats upon projectile impact.


Attribute Shift (Agility Gain)
Does not proc any on-cast effects when cast. Can be used by illusions. Pierces spell immunity. Play
D
F
Attribute Shift (Agility Gain) icon.png
Ability
Toggle
Affects
Self
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change. Passively grants bonus Agility.
Cast Animation: 0+0
Shift Rate: 1/0.25/0.1/0.04
Points per Shift: 1
Bonus Agility: 4/5/6/7
Cooldown symbol.png 0
Can be used by illusions. Illusions spawn with Morphling's current stats, not his original stats.
Modifiers
Buff Morph Agi: Undispellable.
Shifting water makes it difficult to discern the nature of Morphling.

Notes:

  • Attribute Shift (Agility Gain) and Attribute Shift (Strength Gain) are linked abilities; leveling up one automatically levels up the other as well.
  • Attribute Shift does not interrupt Morphling's channeling spells upon toggling.
  • Converts 1/4/10/25 attribute points per second, resulting in the following changes per second:
    • Agility attribute symbol.png Agility: Morphling gains/loses 0.17/0.67/1.67/4.17 armor, 0.06%/0.24%/0.6%/1.5% movement speed, and 1/4/10/25 attack speed and attack damage.
    • Strength attribute symbol.png Strength: Morphling gains/loses 20/80/200/500 maximum health and 0.71%/2.86%/7.14%/17.86% health regen amplification.
    • The strength bonus/loss does not keep the current health percentage, but instead adds/removes 20 health per strength to/from the current health pool.
    • This health bonus does not count as a heal, so it is unaffected by amplifications, but still does not bypass Ice Ice Blast icon.png Ice Blast or False Promise icon.png False Promise.
  • Attribute Shift continues to convert attributes even if Morphling is disabled, but cannot be toggled while disabled.
    • Toggling one Attribute Shift ability on automatically toggles the other off.
    • If Attribute Shift cannot convert anymore due to lack of attribute points, it stays toggled, but the process is paused until it can continue.
  • Can only convert Morphling's base agility and strength. Bonus attributes cannot be converted.
    • The passively added strength and agility are not added to the base attributes, and can therefore not be converted either.
  • Shifted attributes are permanent and not reverted on death.
  • The passive strength bonus effectively grants Morphling 80/100/120/140 health and 2.86%/3.57%/4.29%/5% health regen amplification.
The custom HUD element for Attribute Shift icon.png Attribute Shift, showing the current agility-strength ratio.

Attribute Shift (Strength Gain)
Does not proc any on-cast effects when cast. Can be used by illusions. Pierces spell immunity. Play
F
T
Attribute Shift (Strength Gain) icon.png
Ability
Toggle
Affects
Self
Morphling shifts its form, pulling points from Agility and pouring them into Strength. The process is reversible. Additional points in Attribute Shift increase the rate of stat change. Passively grants bonus Strength.
Cast Animation: 0+0
Shift Rate: 1/0.25/0.1/0.04
Points per Shift: 1
Bonus Strength: 4/5/6/7
Cooldown symbol.png 0
Can be used by illusions. Illusions spawn with Morphling's current stats, not his original stats.
Modifiers
Buff Morph Str: Undispellable.
Shifting water makes it difficult to discern the nature of Morphling.

Notes:


Morph
Blocked by Linken's Sphere. Pierces spell immunity.
R
R
Morph icon.png
Ability
Target Unit
Affects
Self
Morphling changes his form to match the targeted enemy, gaining their basic abilities.
Cast Animation: 0.25+0.1
Cast Range: 600
Duration: 20 (Talent 35)
Cooldown symbol.png 160/100/40
Mana symbol.png 75/100/125
Modifiers
Buff Replicate: Undispellable.
Staring into Morphling produces a reflection that mimics the beholder.

Notes:

  • Does not replace Morphling with a clone of the target. Morph only copies the target's model (including the cosmetic items they wear).
    • This means he is still registered as Morphling, so that innate passive abilities of the target are not gained.
    • For example, when morphing into Faceless Void Faceless Void, Morphling still gets frozen by Chronosphere icon.png Chronosphere.
    • This also means that Morphling can still be killed normally in the morphed form, since it is still him and not a separate clone or illusion.
    • Most buffs and debuffs Morphling receives during it stay on him upon unmorphing.
    • Most channeling abilities are interrupted upon unmorphing, expect for Phase Shift icon.png Phase Shift, Upheaval icon.png Upheaval, and item abilities.
  • Also copies the target's attributes values, primary attribute, movement speed, attack range and range type.
    • This means when targeting a melee strength hero, Morphling becomes a melee strength hero for the duration.
    • Only copies the target's base attributes. Bonus attributes from abilities and items are not copied.
    • Talent bonuses are generally not copied either.
    • All other base stats (e.g. attack values, armor, magic resistance, etc) are not copied either
  • Morphling keeps his current health and mana percentages upon morphing. He does not copy the target's current health/mana.
    • Upon unmorphing, Morphling's health and mana are set back to what they were before he morphed.
  • Removes Morphling's abilities and replaces them with the target's non-ultimate abilities, including their passive abilities.
    • This includes every sub-spell and even Aghanim's Scepter icon.png Aghanim's Scepter abilities, except for Chakram 2 icon.png blue Chakram, since that one is bound to the ultimate.
    • This also includes spells Invoker Invoker had invoked, or any non-ultimate Rubick Rubick had stolen upon morphing into them.
  • Morphling keeps his own items during Morph, he does not copy the target's items.
    • This means when Morphling has Aghanim's Scepter icon.png Aghanim's Scepter, it upgrades every upgradable spell Morphling copies with Morph.
    • Since talents are not copied, any talent the target has which upgrades their abilities is not applied to Morphling's copied spells.
  • Can only be cast on enemy heroes, including illusions and clones. Cannot be cast on creep-heroes.
    • When cast on illusions, it copies the hero who owns the illusion, and not the hero the illusion is based on.
    • This means when targeting e.g. Disruption icon.png Disruption illusions, Morphling turns into Shadow Demon, and not the hero Disruption was cast on.
    • When the talent is chosen, can also target allied heroes, with the same rules as above.
    • However, it cannot target Morphling itself or illusions under Morphling's control.
    • When an enemy Enchant icon.png Enchants one of his illusions, it is still treated as an own illusion and can still not be targeted.


Morph Replicate
Play
R
?
Morph Replicate icon.png
Ability
No Target
Affects
Self
Morphling switches into his replication, instantly taking its position.
Cast Animation: 0.35+0.5
Cooldown symbol.png 0

Notes:

  • Takes Morphling's ultimate ability slot during Morph.
    • The legacy key equals to the ultimate legacy key of the target Morphling morphed into.


Talents[edit]

Hero Talents
+2 Multishot Adaptive Strike icon.png Adaptive Strike 25 2 Waveform icon.png Waveform Charges
Waveform icon.png Waveform Attacks Targets 20 Morph icon.png Morph Targets Allies
+30 Attack Speed 15 +15s Morph icon.png Morph Duration
+300 Waveform icon.png Waveform Range 10 +10 Agility attribute symbol.png Agility
Notes:

Recommended items[edit]

Starting items:

  • Tango icon.png Tango should always be picked up to give you sustain. If heading mid consider asking the supports to pool you Tangos.
  • Iron Branch icon.png Iron Branch gives cost efficient attributes and can be built into a Magic Wand icon.png Magic Wand.
  • Ring of Protection icon.png Ring of Protection improves Morphling's rather low starting armor, and can make an early Ring of Basilius (Active) icon.png Ring of Basilius for more damage and mana regeneration.
  • Wraith Band icon.png Wraith Band should be considered if going mid rather than safe lane.

Early game:

  • Boots of Speed icon.png Boots of Speed are necessary on Morphling to improve his slow 285 base movement speed.
  • Infused Raindrop icon.png Infused Raindrop brings mana regeneration and protection against magical damage nukes.
  • Magic Stick icon.png Magic Stick provides burst health and mana for sustain.

Mid game:

  • Ring of Aquila (Active) icon.png Ring of Aquila provides damage, mana regeneration, and armor.
  • Power Treads icon.png Power Treads provide an affordable source of attributes. The cost of his abilities can be mitigated by casting on intelligence, and they can also provide agility or strength for more offensive or defensive power without needing to use Attribute Shift.
  • Linken's Sphere icon.png Linken's Sphere is a common early item for Morphling, providing a modest amount of attributes and regeneration, as well as giving protection against point-target spells, making it even harder for him to be successfully ganked during farming.
  • Ethereal Blade icon.png Ethereal Blade is a the most important and unique pickup for Morphling, and he is the strongest hero for this item in the game. Often referred to as "Shotgun Morphling", Ethereal Blade allows to very quickly deal a very large amount of magic damage to a single target by using the E-Blade active, Adaptive Strike, and Waveform in quick succession while morphed to high agility.
    • Ethereal blade provides a large amount of agility and greatly amplifies magical damage to a target. This is best gotten as the first or second major item on Morphling, as its effectiveness falls off once enemy heroes tank up, get BKBs, or start to group up.
    • If you feel this item has outlived its usefulness, consider disassembling it to make a Butterfly. Keep in mind it scales really well with Morphling and can still output loads of damage late game. Considering Morphling's normally short-ranged attacks, even in the late game the Ethereal Blade and Adaptive strike can effectively kill an enemy support at the start of a fight.

Late game:

  • Black King Bar icon.png Black King Bar is a vital item for late-game teamfights, providing Morphling with time to deal his damage without being disabled.
  • Eye of Skadi icon.png Eye of Skadi is the largest source of total attributes available in one item, providing a large amount of HP even when fully shifted to agility.

Situational items:

  • Dragon Lance icon.png Dragon Lance is a cheap source of attributes, and gives valuable attack range to improve Morphling's early fights. Later, it may be upgraded to Hurricane Pike icon.png Hurricane Pike for additional mobility, mana, and health regeneration, or it can be disassembled to make Black King Bar icon.png Black King Bar and/or Yasha icon.png Yasha.
  • Butterfly icon.png Butterfly gives a very large amount of attack damage and evasion, and so is most effective for a build focused on attacks instead of Adaptive Strike.
  • Satanic icon.png Satanic allows Morphling to use his high DPS to rapidly heal himself full, via the active. However, if you get stunned while trying to lifesteal, you can still be very easily killed, so it should be paired with Black King Bar icon.png Black King Bar or used against teams with little lockdown potential.
  • Manta Style icon.png Manta Style gives ability to purge silences and debuffs and synergizes well with his escape mechanisms.
  • Diffusal Blade 1 icon.png Diffusal Blade provides modest attributes, and allows his attacks to burn mana. Сan be effective if facing mana-related heroes (Medusa, Storm Spirit etc).


Gameplay[edit]

Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • In DotA, Morphling was the only hero without a hero name, being named "Morphling the Morphling".
  • The attack response Play "Wave of mutilation!" is a direct reference to a Pixies song of the same name.

Gallery[edit]