|Hero||Strategy||Counters||Equipment||Gear||Responses||Sounds||Lore||Old Abilities||Changelogs||Known Bugs|
Morphling is a ranged agility hero that has many flexible abilities, item builds and is leveled as a very strong hard carry. He relies strongly on his attributes, and is an effective ganker. Unlike other agility carries that rely on physical attacks, he relies on his powerful abilities to initiate and shift into a state from which he can make a kill. Waveform lets him surge directly forward to a location, damaging enemies on his path, working both as a nuke or an escape. Adaptive Strike is an interesting scaling two-part ability that blasts enemies with magical water, either stunning and knocking back or dealing damage. Its power is based on either agility or strength. Attribute Shift allows him to edit his physical being, switching it from Agility or Strength, transforming him into a strong damage dealer or a tank. His ultimate, Morph, transforms him into a copy of an enemy using their stats and basic abilities.
|Play "You only miss the water when the well runs dry."|
|Lore:||For dark eons the comet circled. Held in thrall to a distant sun, bound by gravity’s inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night, a sign both armies took for an omen. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. He entered the fight, instinctively taking the form of the first general who dared set foot across the water, and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these strange creatures--now a footsoldier, now an archer, now the cavalryman--until, by the time the last soldier fell, Morphling had played every part. The battle's end was his beginning.|
|Voice:||David Scully (Responses)|
- Surges with a speed of 1250 and disjoints projectiles upon cast.
- Morphling is invulnerable, and his model cannot be selected with the mouse during Waveform.
- However, Morphling can be selected by clicking the hero icon with the mouse.
- Morphling can turn, attack, cast abilities, and use items during Waveform.
- Does not travel the full distance, when targeting closer than the max distance.
- Adaptive Strike (Agility) and Adaptive Strike (Strength) are linked abilities; leveling up one automatically levels up the other as well.
- The projectile travels at a speed of 1150.
- The damage multiplier values are not fixed. They adapt linearly in smooth intervals depending on the difference between Morphling's agility and strength.
- The values change with each percent difference between agility and strength, even when it is just a minimal change.
- The multiplier also count bonus attributes, not only base attributes.
- When the current agility is 50% higher than the strength, the damage multiplier is at its maximum at 1/1.5/2/2.5.
- When the current strength is 50% higher than the agility, the damage multiplier is at its minimum at 0.5.
- Checks Morphling's attributes upon projectile impact.
- Adaptive Strike (Strength) and Adaptive Strike (Agility) are linked abilities; leveling up one automatically levels up the other as well.
- The projectile travels at a speed of 1150.
- The knockback and stun values are not fixed. They adapt linearly in smooth intervals depending on the difference between Morphling's strength and agility.
- The values change with each percent difference between strength and agility, even when it is just a minimal change.
- The knockback and stun values also count bonus attributes, not only base attributes.
- When the current strength is 50% higher than the agility, the knockback distance and stun duration are at their maximum at 500 and 1.5/2/2.5/3 respectively.
- When the current agility is 50% higher than the strength, the knockback distance and stun duration are at their minimum at 100 and 0.5 respectively.
- Knocks the target back at a speed of 1000, resulting in a knockback duration of 0.1-0.5.
- Checks Morphling's stats upon projectile impact.
- Attribute Shift (Agility Gain) and Attribute Shift (Strength Gain) are linked abilities; leveling up one automatically levels up the other as well.
- Attribute Shift does not interrupt Morphling's channeling spells upon toggling.
- Converts 1/4/10/25 attribute points per second, resulting in the following changes per second:
- Agility: Morphling gains/loses 0.17/0.67/1.67/4.17 armor, 0.06%/0.24%/0.6%/1.5% movement speed, and 1/4/10/25 attack speed and attack damage.
- Strength: Morphling gains/loses 20/80/200/500 maximum health and 0.71%/2.86%/7.14%/17.86% health regen amplification.
- The strength bonus/loss does not keep the current health percentage, but instead adds/removes 20 health per strength to/from the current health pool.
- This health bonus does not count as a heal, so it is unaffected by amplifications, but still does not bypass Ice Ice Blast or False Promise.
- Attribute Shift continues to convert attributes even if Morphling is disabled, but cannot be toggled while disabled.
- Toggling one Attribute Shift ability on automatically toggles the other off.
- If Attribute Shift cannot convert anymore due to lack of attribute points, it stays toggled, but the process is paused until it can continue.
- Can only convert Morphling's base agility and strength. Bonus attributes cannot be converted.
- The passively added strength and agility are not added to the base attributes, and can therefore not be converted either.
- Shifted attributes are permanent and not reverted on death.
- The passive agility bonus effectively grants Morphling 0.67/0.83/1/1.17 armor, 0.24%/0.3%/0.36%/0.42% movement speed, and 4/5/6/7 attack speed and attack damage.
- The passive strength bonus effectively grants Morphling 80/100/120/140 health and 2.86%/3.57%/4.29%/5% health regen amplification.
- Same notes as for Attribute Shift (Agility Gain) apply.
- Applies a basic dispel on Morphling upon cast.
- Does not replace Morphling with a clone of the target. Morph only copies the target's model (including the cosmetic items they wear).
- This means he is still registered as Morphling, so that innate passive abilities of the target are not gained.
- For example, when morphing into Faceless Void, Morphling still gets frozen by Chronosphere.
- This also means that Morphling can still be killed normally in the morphed form, since it is still him and not a separate clone or illusion.
- Most buffs and debuffs Morphling receives during it stay on him upon unmorphing.
- Most channeling abilities are interrupted upon unmorphing, expect for Phase Shift, Upheaval, and item abilities.
- Also copies the target's attributes values, primary attribute, movement speed, attack range and range type.
- This means when targeting a melee strength hero, Morphling becomes a melee strength hero for the duration.
- Only copies the target's base attributes. Bonus attributes from abilities and items are not copied.
- Talent bonuses are generally not copied either.
- All other base stats (e.g. attack values, armor, magic resistance, etc) are not copied either
- Morphling keeps his current health and mana percentages upon morphing. He does not copy the target's current health/mana.
- Upon unmorphing, Morphling's health and mana are set back to what they were before he morphed.
- Removes Morphling's abilities and replaces them with the target's non-ultimate abilities, including their passive abilities.
- Morphling keeps his own items during Morph, he does not copy the target's items.
- This means when Morphling has Aghanim's Scepter, it upgrades every upgradable spell Morphling copies with Morph.
- Since talents are not copied, any talent the target has which upgrades their abilities is not applied to Morphling's copied spells.
- Can only be cast on enemy heroes, including illusions and clones. Cannot be cast on creep-heroes.
- When cast on illusions, it copies the hero who owns the illusion, and not the hero the illusion is based on.
- This means when targeting e.g. Disruption illusions, Morphling turns into Shadow Demon, and not the hero Disruption was cast on.
- When the talent is chosen, can also target allied heroes, with the same rules as above.
- However, it cannot target Morphling itself or illusions under Morphling's control.
- When an enemy Enchants one of his illusions, it is still treated as an own illusion and can still not be targeted.
- Takes Morphling's ultimate ability slot during Morph.
- The legacy key equals to the ultimate legacy key of the target Morphling morphed into.
- Despite being a sub-spell, Morph Replicate does proc all on-cast effects like a regular spell.
- Applies a basic dispel on Morphling upon cast.
|+2 Multishot Adaptive Strike||25||2 Waveform Charges|
|Waveform Attacks Targets||20||Morph Targets Allies|
|+30 Attack Speed||15||+15s Morph Duration|
|+300 Waveform Range||10||+10 Agility|
- Tango should always be picked up to give you sustain. If heading mid consider asking the supports to pool you Tangos.
- Iron Branch gives cost efficient attributes and can be built into a Magic Wand.
- Ring of Protection improves Morphling's rather low starting armor, and can make an early Ring of Basilius for more damage and mana regeneration.
- Wraith Band should be considered if going mid rather than safe lane.
- Boots of Speed are necessary on Morphling to improve his slow 285 base movement speed.
- Infused Raindrop brings mana regeneration and protection against magical damage nukes.
- Magic Stick provides burst health and mana for sustain.
- Ring of Aquila provides damage, mana regeneration, and armor.
- Power Treads provide an affordable source of attributes. The cost of his abilities can be mitigated by casting on intelligence, and they can also provide agility or strength for more offensive or defensive power without needing to use Attribute Shift.
- Linken's Sphere is a common early item for Morphling, providing a modest amount of attributes and regeneration, as well as giving protection against point-target spells, making it even harder for him to be successfully ganked during farming.
- Ethereal Blade is a the most important and unique pickup for Morphling, and he is the strongest hero for this item in the game. Often referred to as "Shotgun Morphling", Ethereal Blade allows to very quickly deal a very large amount of magic damage to a single target by using the E-Blade active, Adaptive Strike, and Waveform in quick succession while morphed to high agility.
- Ethereal blade provides a large amount of agility and greatly amplifies magical damage to a target. This is best gotten as the first or second major item on Morphling, as its effectiveness falls off once enemy heroes tank up, get BKBs, or start to group up.
- If you feel this item has outlived its usefulness, consider disassembling it to make a Butterfly. Keep in mind it scales really well with Morphling and can still output loads of damage late game. Considering Morphling's normally short-ranged attacks, even in the late game the Ethereal Blade and Adaptive strike can effectively kill an enemy support at the start of a fight.
- Black King Bar is a vital item for late-game teamfights, providing Morphling with time to deal his damage without being disabled.
- Eye of Skadi is the largest source of total attributes available in one item, providing a large amount of HP even when fully shifted to agility.
- Dragon Lance is a cheap source of attributes, and gives valuable attack range to improve Morphling's early fights. Later, it may be upgraded to Hurricane Pike for additional mobility, mana, and health regeneration, or it can be disassembled to make Black King Bar and/or Yasha.
- Butterfly gives a very large amount of attack damage and evasion, and so is most effective for a build focused on attacks instead of Adaptive Strike.
- Satanic allows Morphling to use his high DPS to rapidly heal himself full, via the active. However, if you get stunned while trying to lifesteal, you can still be very easily killed, so it should be paired with Black King Bar or used against teams with little lockdown potential.
- Manta Style gives ability to purge silences and debuffs and synergizes well with his escape mechanisms.
- Diffusal Blade provides modest attributes, and allows his attacks to burn mana. Сan be effective if facing mana-related heroes (Medusa, Storm Spirit etc).
- In DotA, Morphling was the only hero without a hero name, being named "Morphling the Morphling".
- The attack response Play "Wave of mutilation!" is a direct reference to a Pixies song of the same name.