Monkey King Bar/Old Abilities

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Old Abilities
 
 

Mini-Bash
Ability
Passive
Affects
Enemies
Damage
Magical
Grants each attack a 35% chance to mini-stun and deal 160 bonus damage.
Proc Chance: 35%
Damage: 160
Stun Duration: 0.01
Modifiers
Debuff Bashed: Dispellable with strong dispels.

Notes:

  • This ability was removed in the 7.07 gameplay patch.
  • The proc chances of Mini-Bash from multiple Monkey King Bars work fully independently from each other.
    • However, in case of multiple procs happening on the same attack, the damage does not stack.
  • The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
    • It can be lifestealed off of, but it is not considered by crit or cleave.
    • It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
  • Does not work against wards and buildings, but works against allied units.


True Strike
Can be used by illusions. Pierces spell immunity.
Ability
Passive
Affects
Self
Prevents your attacks from missing enemy units.

Notes:

  • This ability was removed in the 7.07 gameplay patch.
  • Also prevents melee attacks from missing due to the target moving more than 350 range away before the attack.
  • Does not work against buildings, works against any other unit, including wards and allied units.
  • Does not prevent attacks from getting canceled when the target gets too far away during the attack animation (motion buffer range).


Critical Strike
Can be used by illusions. Pierces spell immunity.
Ability
Passive
Affects
Enemies
Grants each attack a chance to deal additional damage.
Proc Chance: 10%
Critical Damage: 300%
Can be used by illusions. Red critical numbers are before illusion and armor reduction.

Notes:

  • This ability was removed in the 5.41-5.50 gameplay patch.
  • Increases attack damage by an average of 20%.
  • The proc chance of multiple crit sources stack, the damage multiplier do not.


Cleave
Cannot be used by illusions. Pierces spell immunity.
Ability
Passive
Affects
Enemies
Damage
Physical
Deals a percent of attack damage in an area around the target. Ranged units cannot Cleave.
Cleave Radius: 185
Cleave Damage: 80%

Notes:

  • This ability was removed in the 5.41-5.50 gameplay patch.
  • The complete area is shaped like a circle in front of the attacking hero.
  • Fully stacks with other sources of cleaves. Each source of cleave works completely independent.
  • Does not cleave upon attacking wards, buildings or allied units. Wards and buildings are unaffected by cleave.
  • Ranged units cannot cleave.