Model pictures

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The goal of the Model Pictures project is to create a collection of pictures that show the in-game models of the heroes of Dota 2.
All pictures are made through the use of the Counter Strike:Global Offensive SDK's model viewer, until such time that Dota 2 has its own SDK and we can start taking pictures in there. The current SDK, however, does not support particle effects, which in some cases leads to a noticeably different looking hero, with Morphling, Enigma and Wisp being most prominent.
A guide to hooking up Dota 2 models to the CS:GO SDK can be found here
All feedback and discussions go to the talk page so that this page will remain clear for the pictures and potentially expanded explanation on this page. When you give feedback on one or more pictures, please be precise in what you dislike.


This is merely a first draft for the guidelines, and can all be discussed for change.

  • Heroes are in action poses. What pose differs per hero, as some poses look better for some heroes than others. The normal BindPose can already been seen in-game as well, thus further motivating us to use different poses.
    • Try to go for poses that are high rather than wide, as infoboxes are limited in width, not in height.
  • In due to some heroes having transparent bodyparts (AA's arms, VS's weapon), and in due to how the human eye work, where dark images on a white background appear even darker and lose detail, all backgrounds are a dark gray. The dark gray used is one of the basiscolours, the fourth colour from the left on the lowermost row, in the colourselection box.


Hero Picture Comment
Abaddon Abaddon model.png Looks a bit funky without particle effects.
Alchemist Alchemist model.png
Ancient Apparition Ancient Apparition model.png
Anti-Mage Anti-Mage model.png
Axe Axe model.png
Bane Bane Elemental model.png
Batrider Batrider model.png
Beastmaster Beastmaster model.png
Bloodseeker Bloodseeker model.png
Bounty Hunter Bounty Hunter model.png
Brewmaster Brewmaster model.png Spot on, wouldn't you say?
Bristleback Bristleback model.png
Broodmother Broodmother model.png
Centaur Warrunner Centaur Warrunner model.png
Chaos Knight Chaos Knight model.png
Chen Chen model.png
Clinkz Clinkz model.png
Clockwerk Clockwerk model.png
Crystal Maiden Crystal Maiden model.png
Dark Seer Dark Seer model.png
Dazzle Dazzle model.png
Death Prophet Death Prophet model.png Doesn't she look excited.
Disruptor Disruptor model.png
Doom Doom Bringer model.png
Dragon Knight Dragon Knight model.png
Drow Ranger Drow Ranger model.png
Earth Spirit Earth Spirit model.png
Earthshaker Earthshaker model.png
Elder Titan Elder Titan model.png
Ember Spirit Ember Spirit model.png
Enchantress Enchantress model.png
Enigma Enigma model v2.png Particle effects can't be loaded into the SDK.
Faceless Void Faceless Void model.png
Gyrocopter Gyrocopter model.png So many moving parts!
Huskar Huskar model.png
Invoker Invoker model.png
Io Wisp model.png Io has no actual model, it is solely particle effects.
Jakiro Jakiro model.png
Juggernaut Juggernaut model.png
Keeper of the Light Keeper of the Light model.png
Kunkka Kunkka model.png
Leshrac Leshrac model.png
Lich Lich model.png
Lifestealer Lifestealer model.png
Lina Lina model.png
Lion Lion model.png
Lone Druid Lone Druid model.png
Luna Luna model.png
Lycan Lycanthrope model.png
Magnus Magnus model.png
Medusa Medusa model.png
Meepo Meepo model.png
Mirana Mirana model.png
Morphling Morphling model.png Similar issue as with Enigma.
Naga Siren Naga Siren model.png
Nature's Prophet Nature's Prophet model.png This one's for Matt.
Necrophos Necrolyte model.png
Nyx Assassin Nyx Assassin model.png
Night Stalker Night Stalker model.png
Ogre Magi Ogre Magi model.png Scritch, scritch.
Omniknight Omniknight model.png
Outworld Devourer Outworld Devourer model.png Model was really broken, this was cleaned up externally.
Phantom Assassin Phantom Assassin model.png
Phantom Lancer Phantom Lancer model.png His weapon freaks out whenever he lets go of it. One of the few good shots I could make.
Phoenix Phoenix model v2.png Similar issue as with Enigma.
Puck Puck model.png
Pudge Pudge model.png 'Hey there mea-uh, I mean, mate!'
Pugna Pugna model.png
Queen of Pain Queen of Pain model.png
Razor Razor model.png Similar issue as with Enigma.
Riki Riki model.png
Rubick Rubick model.png
Sand King Sand King model.png
Shadow Demon Shadow Demon model.png Similar issue as with Enigma.
Shadow Fiend Shadow Fiend model.png Similar issue as with Enigma.
Shadow Shaman Shadow Shaman model.png
Silencer Silencer model.png
Skeleton King Skeleton King model.png No particle effects mean no eyes. He is arguably more creepy this way.
Skywrath Mage Skywrath Mage model.png
Slardar Slardar model.png In between his nose looking like that of a clown and the HAHA! pose, this is one of the few animations where he atleast looked reasonable.
Slark Slark model.png
Sniper Sniper model.png
Spectre Spectre model.png Similar issue as with Enigma.
Spirit Breaker Spirit Breaker model.png
Storm Spirit Storm Spirit model.png
Sven Sven model.png
Templar Assassin Templar Assassin model.png
Terrorblade Terrorblade model v2.png
Tidehunter Tidehunter model.png Doesn't he look cute?
Timbersaw Timbersaw model.png
Tinker Tinker model.png
Tiny Tiny model.png
Treant Protector Treant Protector model.png
Troll Warlord Troll Warlord model.png
Tusk Tusk model.png
Undying Undying model.png
Ursa Ursa model.png
Vengeful Spirit Vengeful Spirit model.png
Venomancer Venomancer model.png I believe Valve was going for 'Nightmare Fuel', just a guess though.
Viper Viper model.png Not a lot of animation variation.
Visage Visage model.png No particles.
Warlock Warlock model.png
Weaver Weaver model.png
Windranger Windrunner model.png
Witch Doctor Witch Doctor model.png
Wraith King Wraith king model v2.png
Zeus Zeus model.png