Meteor Hammer is an item purchasable at the Base Shop, under Weapons. However, it requires an item from the Secret Shop to be completed.
An enchanted hammer forged of metals discovered in the ruins of a village destroyed by a great star storm. | ||||||||||||||||||||||||||||||
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Additional Information[]
- The item's attributes grants the following additional bonuses:
- 132 health and 0.6 health regeneration.
- 288 mana, 1.2 mana regeneration and 2.4% flat base magic resistance.
- 6 attack speed and 1 main armor.
- 6, 6 and 24 main attack damage to all / / heroes respectively.
- 25.2 main attack damage to universal heroes.
Ability[]
After a successful channel, summons a meteor that strikes a 400 AoE, stunning enemies for 0.5 seconds and dealing impact damage. Continues to deal damage over time to enemy units and buildings for 6 seconds. Non-building units are also slowed for 20% for the duration of the burn.
Building Impact Damage: 90
Non-Building Impact Damage: 130
Damage per Second: 50
Channel Time: 2
Landing Time: 0.5
Move Speed Slow: 20%
Debuff Duration: 6
Stun Duration: 0.5
- If the channeling is interrupted, the ability does nothing, and goes into cooldown while consuming mana.
- The visual effect at the target area during the channeling is visible to allies only.
- The visual effect around the caster is visible to everyone who has vision of the caster.
- The casting sound effect is audible to everyone who has vision on the caster.
- The meteor takes 0.5 seconds to hit the ground after the channeling.
- Upon landing, all enemies within the impact radius, including buildings but excluding wards, get damaged, stunned, and receive a damaging debuff.
- The meteor first applies the debuffs, then the impact damage.
- Deals damage in 1-second intervals, starting 1 second after the debuff is placed, resulting in 7 total instances, including the impact damage.
- Can deal a total of 390 ( 430) damage (before reductions).
- Multiple casts on the same targets do not stack, but refresh the duration instead.
- Stacks with the debuff of Fallen Sky.
- Provides flying vision within the targeted area for 3.8 seconds, starting upon channel beginning.
- This vision stays even when the channeling gets canceled.
- Does not share cooldown with Fallen Sky.
- This ability's cooldown is not refreshed by Rearm.
Recommended Heroes[]
Disablers[]
Heroes with non-standard or long duration disables have extra time to channel Meteor Hammer, allowing the wielder to extend the time the target is disabled.
- Power Cogs trap enemies inside of them and make them face Meteor Hammer without much resistance.
- In certain circumstances where he doesn't need to drag enemies anywhere, Flaming Lasso provides just enough time to land Meteor Hammer, ideally when the affected enemy has many Sticky Napalm stacks for bonus damage.
- The Kinetic Field + Static Storm combo traps enemies while preventing them from interrupting the channel; in return, Meteor Hammer augments Disruptor's initiation with damage and a stun.
- X Marks the Spot provides a way to reliably reposition the enemy under the meteor, and can be combined with his other AoE stuns for a large amount of lockdown.
- Ensnare roots an opponent long enough to set up Meteor Hammer.
- Song of the Siren sets up Meteor Hammer. During the song, start channeling Meteor Hammer, and shift-queue Song of the Siren's sub-spell, giving enemies just a split second of time to cast spells.
- It is possible to do the combo frame-perfect with the help of a toggle item, like Ring of Basilius. While channeling the item, shift-queue the toggle item three times before shift-queuing the song's sub-spell.
- Note that this combo is quite obvious when executed, since Meteor Hammer's channeling sound and cast animation are visible and audible to enemies, which gives them more than enough time to prepare for it. Even with a frame-perfect timing, enemies can still cast non-targeted instant-cast spells and items.
- Impale, in certain circumstances, has enough disable duration to fully channel Meteor Hammer on a whole group of enemies, made better with items such as Blink Dagger and Aghanim's Scepter.
- Sand Storm's invisiblity sets up for an easy Meteor Hammer.
- Disruption sets up Meteor Hammer.
- Pit of Malice traps enemies in a small area to nuke with Meteor Hammer.
- Firestorm adds to Meteor Hammer's AoE nuke damage.
Siegers[]
Heroes with abilities that damage buildings can use Meteor Hammer to quickly bring down structures.
- Bloodrage increases Meteor Hammer's damage perfect for pushing towers.
- Liquid Fire adds to Meteor Hammer's building damage.
- In addition, Ice Path, when properly timed, has enough disable time on a whole team without status resistance to land perfectly, potentially on Macropyre.
- Nether Blast adds to Meteor Hammer's building damage.
Hiders[]
Heroes who hide or go invisible can channel Meteor Hammer safely given enemy heroes lack detection or ground target disables.
- Tree Dance lets Monkey King use Meteor Hammer while out of vision.
- Cloak and Dagger allows the item to be channeled while hidden by invisibility, allowing him to stealthily initiate targets or push towers.
- During Nature's Guise, Treant Protector can use Meteor Hammer while hidden in the tree line.
- Treant can also channel Meteor Hammer while opponents are rooted under Overgrowth.
Special[]
These heroes can use Meteor Hammer during certain circumstances.
- Meteor Hammer can be used during Icarus Dive. This means you can start channeling while near an enemy tower and fly back to safety while the channel completes.
Tips[]
- Meteor Hammer can be hard to aim, as the long and obvious casting allows most opponents to interrupt or dodge the ability. Use the active in conjunction with disables, or after the target has expended their escape abilities.
- If you find yourself vulnerable to disables, you want to invest for a Black King Bar or a Linken's Sphere to prevent your channelling from getting interrupted easily.
- Meteor Hammer can be considered a situational item for teams that require extra siege power, as it deals 375 damage against buildings (about 1/4 of the HP of a Tier 1 tower).
- Meteor Hammer can be used to quickly clear jungle stacks and creep waves.
Gallery[]
Recent Changes[]
Main Article: Meteor Hammer/Changelogs
Version
Description
- Reworkedrecipe and stats.
Recipe: Perseverance (1400 ), Crown (450 ), Recipe (550 )
Total cost: 2400
Strength bonus: 8
Agility bonus: 8
Intelligence bonus: 8
Health regeneration bonus: 6.5
Mana regeneration bonus: 2.5
Total cost: 2400
Strength bonus: 8
Agility bonus: 8
Intelligence bonus: 8
Health regeneration bonus: 6.5
Mana regeneration bonus: 2.5
Recipe: Kaya (2050 ), Crown (450 ), Recipe (800 )
Total cost: 3300
Strength bonus: 6
Agility bonus: 6
Intelligence bonus: 24
Spell damage bonus: 10%
Mana regen amplification bonus: 75%
Spell lifesteal amplification bonus: 24%
Total cost: 3300
Strength bonus: 6
Agility bonus: 6
Intelligence bonus: 24
Spell damage bonus: 10%
Mana regen amplification bonus: 75%
Spell lifesteal amplification bonus: 24%
- Meteor Hammer
- Reduced Impact Damage to Units/Buildings from 150/95 to 130/90.
- Reduced Damage over time from 60/60 to 50/50.
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