Meteor Hammer

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Meteor Hammer
Meteor Hammer icon.png
An enchanted hammer forged of metals discovered in the ruins of a village destroyed by a great star storm.
Bought From
Active Meteor
Bonus +12 Strength
+12 Intelligence
+4 Health regeneration
+1.5 Mana regeneration
Disassemble? No
Alert allies? No
Meteor Hammer (2625)Components4.png
Ogre Axe (1000)
Staff of Wizardry (1000)
Ring of Regen (300)
Sage's Mask (325)

The Meteor Hammer is an item purchasable at the Main Shop, under Weapons.

Additional information[edit]


Meteor Hammer
After a successful channel, summons a meteor that strikes a 300 AoE, stunning enemies for 2 seconds and dealing impact damage. Continues to deal damage over time to enemy units and buildings for 6 seconds.
Cast Range: 600
Channel Time: 2.5
Impact Radius: 300
Effect Delay: 0.5
Impact Damage (Units): 150
Impact Damage (Buildings): 75
Damage per Second (Units): 90
Damage per Second (Buildings): 50
Burn Duration: 6
Stun Duration: 2
Cooldown symbol.png 28
Mana symbol.png 125
Debuff Meteor Hammer Burn: Dispellable with any dispel.
Debuff Stunned: Dispellable with strong dispels.


  • When interrupted during the channeling, the spell does nothing, wasting the cooldown and mana.
  • The visual effect at the target area during the channeling is visible to allies only.
  • The visual effect around the caster is visible to everyone who has vision on the caster.
  • The casting sound effect is audible to everyone who has vision on the caster.
  • The meteor takes 0.5 seconds to hit the ground after the channeling.
  • Upon landing, all enemies within the area, including buildings but excluding wards, get damaged, stunned and receive a damaging debuff.
  • The meteor first applies the debuffs, then the impact damage.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is placed, resulting in 7 total instances, including the impact damage.
  • Multiple casts on the same targets do not stack, but refresh the duration instead.
  • Provides flying vision within the targeted area for 3.8 seconds, starting upon channel begin.
    • This vision stays even when the channeling gets canceled.
  • Destroys trees within the radius upon impact.

Recommended Heroes[edit]


Heroes with non-standard disables have extra time to channel Meteor Hammer, allowing the wielder to extend the time the target is disabled.

Bane icon.png
  • Nightmare icon.png Nightmare keeps enemies from moving out of Meteor Hammer's AoE.
Disruptor icon.png
  • Kinetic Field icon.png Kinetic Field traps enemies in a small area to nuke with Meteor Hammer.
Elder Titan icon.png
Elder Titan
  • Echo Stomp icon.png Echo Stomp allows for safe channeling of Meteor Hammer after opponents have been put to sleep. Can be used along with Earth Splitter icon.png Earth Splitter to deal large amounts of damage.
Kunkka icon.png
  • X Marks the Spot icon.png X Marks the Spot provides a way to reliable reposition the enemy under the meteor, and can be combined with his other AoE stuns for a large amount of lockdown.
Naga Siren icon.png
Naga Siren
  • Ensnare icon.png Ensnare roots an opponent long enough to set up Meteor Hammer.
  • Song of the Siren icon.png Song of the Siren sets up Meteor Hammer giving opponents little time to react. During the song, start channeling Meteor Hammer, and shift-queue Song of the Siren's sub-spell, giving enemies just a split second of time to cast spells.
    • It is possible to do the combo frame-perfect with the help of a toggle item, like Ring of Basilius (Active) icon.png Ring of Basilius. While channeling the item, shift-queue the toggle item three times before shift-queuing the song's sub-spell.
    • Note that this combo is quiet obvious when executed, since Meteor Hammer's channeling sound and cast animation are visible and audible to enemies, which gives them more than enough time to prepare for it. Even with a frame-perfect timing, enemies can still cast non-targeted instant-cast spells and items.
Outworld Devourer icon.png
Outworld Devourer
  • Astral Imprisonment icon.png Astral Imprisonment sets up Meteor Hammer and improves Outworld Devourer's early game damage, as well as his low building damage.
  • Sanity's Eclipse icon.png Sanity's Eclipse can be used after Meteor Hammer for burst area damage, and is easier to aim against stunned enemies.
Shadow Demon icon.png
Shadow Demon
  • Disruption icon.png Disruption sets up Meteor Hammer.
  • Soul Catcher icon.png Soul Catcher causes enemies to take more damage from Meteor Hammer, and leaves the target very vulnerable to follow-up damage.
Underlord icon.png
  • Pit of Malice icon.png Pit of Malice traps enemies in a small area to nuke with Meteor Hammer.
  • Firestorm icon.png Firestorm adds to Meteor Hammer's AoE nuke damage.


Heroes with abilities that damage buildings can use Meteor Hammer to quickly bring down structures.

Jakiro icon.png
Pugna icon.png


Heroes who hide or go invisible can channel Meteor Hammer safely.

Dark Willow icon.png
Dark Willow
  • Cursed Crown icon.png Cursed Crown is a good setup for Meteor Hammer, and increases Dark Willow's overall nuke damage.
  • Shadow Realm icon.png Shadow Realm can be used to stay safe while channeling Meteor Hammer.
Monkey King icon.png
Monkey King
  • Tree Dance icon.png Tree Dance lets Monkey King use Meteor Hammer while out of vision.
Riki icon.png
  • Cloak and Dagger icon.png Cloak and Dagger allows the item to be channeled while hidden by invisibility, allowing him to stealthily initiate targets or push towers.
Treant Protector icon.png
Treant Protector


These heroes can use Meteor Hammer during certain circumstances.

Phoenix icon.png
  • Meteor Hammer can be used during Icarus Dive icon.png Icarus Dive. This means you can start channeling while near an enemy tower and fly back to safety while the channel completes.
Storm Spirit icon.png
Storm Spirit
  • Electric Vortex icon.png Electric Vortex set ups Meteor Hammer.
  • Meteor Hammer can be used during Ball Lightning icon.png Ball Lightning, allowing Storm Spirit to use it on a tower while zipping past.


  • Meteor Hammer can be hard to aim, as the long and obvious casting allows most opponents to interrupt or dodge the ability. Use the active in conjunction with disables, or after the target has expended their escape abilities.
  • Meteor Hammer can be considered a situational item for teams that require extra sieging power, as it deals 375 damage against buildings (about 1/4 of the HP of a Tier 1 tower).
  • Meteor Hammer can be used to quickly clear jungle stacks.


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