Meteor Hammer

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Meteor Hammer
Meteor Hammer icon.png
An enchanted hammer forged of metals discovered in the ruins of a village destroyed by a great star storm.
2350 (250)
Bought From
Active Meteor
Bonus [?] +8 Strength
+8 Agility
+8 Intelligence
+6.5 Health regeneration
+2.5 Mana regeneration
Disassemble? No
Alert allies? No
Meteor Hammer (2350)Components3.png
Perseverance (1650)
Crown (450)
Recipe (250)

The Meteor Hammer is an item purchasable at the Main Shop, under Weapons. However, it requires an item from the Secret Shop to be completed.

Additional information[edit]


Meteor Hammer
After a successful channel, summons a meteor that strikes a 315 AoE, stunning enemies for 1.75 seconds and dealing impact damage. Continues to deal damage over time to enemy units and buildings for 6 seconds.
Cast Range: 600
Channel Time: 2.5
Impact Radius: 315
Effect Delay: 0.5
Impact Damage (Units): 150
Impact Damage (Buildings): 75
Damage per Second (Units): 90
Damage per Second (Buildings): 50
Burn Duration: 6
Stun Duration: 1.75
Cooldown: 24
Mana: 125
Buff modifier_item_meteor_hammer_land: Undispellable. Persists death.
Debuff modifier_item_meteor_hammer_burn: Dispellable with any dispel.
Debuff modifier_stunned: Dispellable with strong dispels.


  • When interrupted during the channeling, the spell does nothing, wasting the cooldown and mana.
  • The visual effect at the target area during the channeling is visible to allies only.
  • The visual effect around the caster is visible to everyone who has vision on the caster.
  • The casting sound effect is audible to everyone who has vision on the caster.
  • The meteor takes 0.5 seconds to hit the ground after the channeling.
  • Upon landing, all enemies within the area, including buildings but excluding wards, get damaged, stunned and receive a damaging debuff.
  • The meteor first applies the debuffs, then the impact damage.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is placed, resulting in 7 total instances, including the impact damage.
  • Multiple casts on the same targets do not stack, but refresh the duration instead.
  • Provides flying vision within the targeted area for 3.8 seconds, starting upon channel begin.
    • This vision stays even when the channeling gets canceled.
  • Destroys trees within the radius upon impact.

Recommended heroes[edit]


Heroes with non-standard disables have extra time to channel Meteor Hammer, allowing the wielder to extend the time the target is disabled.

Bane icon.png
  • Nightmare keeps enemies from moving out of Meteor Hammer's AoE.
Crystal Maiden icon.png
  • Frostbite roots an opponent long enough to set up Meteor Hammer.
  • Crystal Maiden's cast range increasing talent allows her to channel Meteor Hammer from a safer distance.
Dark Willow icon.png
  • Cursed Crown is a good setup for Meteor Hammer, and increases Dark Willow's overall nuke damage.
  • Shadow Realm can be used to stay safe while channeling Meteor Hammer.
Disruptor icon.png
  • The Kinetic Field + Static Storm combo traps enemies while preventing them from interrupting the channel; in return, Meteor Hammer augments Disruptor's initiation with damage and a stun.
Elder Titan icon.png
  • Echo Stomp allows for safe channeling of Meteor Hammer after opponents have been put to sleep. Can be used along with Earth Splitter to deal large amounts of damage.
Kunkka icon.png
  • X Marks the Spot provides a way to reliably reposition the enemy under the meteor, and can be combined with his other AoE stuns for a large amount of lockdown.
Naga Siren icon.png
  • Ensnare roots an opponent long enough to set up Meteor Hammer.
  • Song of the Siren sets up Meteor Hammer. During the song, start channeling Meteor Hammer, and shift-queue Song of the Siren's sub-spell, giving enemies just a split second of time to cast spells.
    • It is possible to do the combo frame-perfect with the help of a toggle item, like Ring of Basilius (Active) icon.png Ring of Basilius. While channeling the item, shift-queue the toggle item three times before shift-queuing the song's sub-spell.
    • Note that this combo is quite obvious when executed, since Meteor Hammer's channeling sound and cast animation are visible and audible to enemies, which gives them more than enough time to prepare for it. Even with a frame-perfect timing, enemies can still cast non-targeted instant-cast spells and items.
Rubick icon.png
Shadow Demon icon.png
Underlord icon.png
  • Pit of Malice traps enemies in a small area to nuke with Meteor Hammer.
  • Firestorm adds to Meteor Hammer's AoE nuke damage.
Witch Doctor icon.png
  • Can be used after successfully casting Paralyzing Cask on multiple heroes (or a single hero close to a creep for the cask to bounce to) extend the stun and gain more time for an effective Death Ward.
  • The damage dealt by Meteor hammer makes Maledict more impactful.


Heroes with abilities that damage buildings can use Meteor Hammer to quickly bring down structures.

Bloodseeker icon.png
  • Bloodrage increases Meteor Hammer's damage perfect for pushing towers.
Jakiro icon.png
Pugna icon.png


Heroes who hide or go invisible can channel Meteor Hammer safely.

Monkey King icon.png
  • Tree Dance lets Monkey King use Meteor Hammer while out of vision.
Riki icon.png
  • Cloak and Dagger allows the item to be channeled while hidden by invisibility, allowing him to stealthily initiate targets or push towers.
Treant Protector icon.png
  • During Nature's Guise, Treant Protector can use Meteor Hammer while hidden in the tree line.


These heroes can use Meteor Hammer during certain circumstances.

Phoenix icon.png
  • Meteor Hammer can be used during Icarus Dive. This means you can start channeling while near an enemy tower and fly back to safety while the channel completes.


  • Meteor Hammer can be hard to aim, as the long and obvious casting allows most opponents to interrupt or dodge the ability. Use the active in conjunction with disables, or after the target has expended their escape abilities.
  • If you find yourself vulnerable to disables, you wanna invest for a Black King Bar icon.png Black King Bar or a Linken's Sphere icon.png Linken's Sphere to prevent your channelling from getting interrupted easily.
  • Meteor Hammer can be considered a situational item for teams that require extra siege power, as it deals 375 damage against buildings (about 1/4 of the HP of a Tier 1 tower).
  • Meteor Hammer can be used to quickly clear jungle stacks and creep waves.