Meteor Hammer
Meteor Hammer B | |||||||||||||
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An enchanted hammer forged of metals discovered in the ruins of a village destroyed by a great star storm. | |||||||||||||
Cost
2350 (250) Bought From
Weapons | |||||||||||||
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The Meteor Hammer is an item purchasable at the Main Shop, under Weapons. However, it requires an item from the Secret Shop to be completed.
Contents
Additional Information
- For strength heroes, it grants 160 health, 7.3 health regen, 1.33 armor, 8 attack speed, 96 mana, 2.9 mana regen and 8 attack damage.
- For agility heroes, it grants 160 health, 7.3 health regen, 1.33 armor, 8 attack speed, 96 mana, 2.9 mana regen and 8 attack damage.
- For intelligence heroes, it grants 160 health, 7.3 health regen, 1.33 armor, 8 attack speed, 96 mana, 2.9 mana regen and 8 attack damage.
Abilities
After a successful channel, summons a meteor that strikes a 315 AoE, stunning enemies for 1.75 seconds and dealing impact damage. Continues to deal damage over time to enemy units and buildings for 6 seconds.
Cast Range: 600
Channel Time: 2.5
Impact Radius: 315
Effect Delay: 0.5
Impact Damage (Units): 150
Impact Damage (Buildings): 75
Damage per Second (Units): 90
Damage per Second (Buildings): 50
Burn Duration: 6
Stun Duration: 1.75
Modifiers
Notes:
- When interrupted during the channeling, the spell does nothing, wasting the cooldown and mana.
- The visual effect at the target area during the channeling is visible to allies only.
- The visual effect around the caster is visible to everyone who has vision on the caster.
- The casting sound effect is audible to everyone who has vision on the caster.
- The meteor takes 0.5 seconds to hit the ground after the channeling.
- Upon landing, all enemies within the area, including buildings but excluding wards, get damaged, stunned and receive a damaging debuff.
- The meteor first applies the debuffs, then the impact damage.
- Deals damage in 1 second intervals, starting 1 second after the debuff is placed, resulting in 7 total instances, including the impact damage.
- Can deal a total of 690 damage to units and 375 to buildings (before reductions).
- Multiple casts on the same targets do not stack, but refresh the duration instead.
- Stacks with the debuff of Fallen Sky.
- Provides flying vision within the targeted area for 3.8 seconds, starting upon channel begin.
- This vision stays even when the channeling gets canceled.
- Destroys trees within the radius upon impact.
- Does not share cooldown with Fallen Sky.
Recommended Heroes
Disablers
Heroes with non-standard or long duration disables have extra time to channel Meteor Hammer, allowing the wielder to extend the time the target is disabled.
- Berserker's Call prevents enemies from moving out of Meteor Hammer's AoE or interrupting the channel (except with bashes). Meteor Hammer can also be used to offset Axe's lack of anti-structure damage.
- Nightmare keeps enemies from moving out of Meteor Hammer's AoE.
- In certain circumstances where he doesn't need to drag enemies anywhere, Flaming Lasso provides just enough time to land Meteor Hammer, ideally when the affected enemy has many Sticky Napalm stacks for bonus damage.
- Frostbite roots an opponent long enough to set up Meteor Hammer.
- Crystal Maiden's cast range increasing talent allows her to channel Meteor Hammer from a safer distance.
- Cursed Crown is a good setup for Meteor Hammer, and increases Dark Willow's overall nuke damage.
- Shadow Realm can be used to stay safe while channeling Meteor Hammer.
- The Kinetic Field + Static Storm combo traps enemies while preventing them from interrupting the channel; in return, Meteor Hammer augments Disruptor's initiation with damage and a stun.
- Echo Stomp allows for safe channeling of Meteor Hammer after opponents have been put to sleep. Can be used along with Earth Splitter to deal large amounts of damage.
- X Marks the Spot provides a way to reliably reposition the enemy under the meteor, and can be combined with his other AoE stuns for a large amount of lockdown.
- Ensnare roots an opponent long enough to set up Meteor Hammer.
- Song of the Siren sets up Meteor Hammer. During the song, start channeling Meteor Hammer, and shift-queue Song of the Siren's sub-spell, giving enemies just a split second of time to cast spells.
- It is possible to do the combo frame-perfect with the help of a toggle item, like Ring of Basilius. While channeling the item, shift-queue the toggle item three times before shift-queuing the song's sub-spell.
- Note that this combo is quite obvious when executed, since Meteor Hammer's channeling sound and cast animation are visible and audible to enemies, which gives them more than enough time to prepare for it. Even with a frame-perfect timing, enemies can still cast non-targeted instant-cast spells and items.
- Impale, in certain circumstances, has enough disable duration to fully channel Meteor Hammer on a whole group of enemies, made better with items such as Blink Dagger and Aghanim's Scepter.
- Telekinesis or a stolen stunn with Spell Steal can set up Meteor Hammer.
- Arcane Supremacy causes enemies to take more damage from Meteor Hammer.
- Sand Storm's invisiblity sets up for an easy Meteor Hammer.
- Disruption sets up Meteor Hammer.
- Soul Catcher leaves the target very vulnerable to follow-up damage.
- Pit of Malice traps enemies in a small area to nuke with Meteor Hammer.
- Firestorm adds to Meteor Hammer's AoE nuke damage.
- Can be used after successfully casting Paralyzing Cask on multiple heroes (or a single hero close to a creep for the cask to bounce to) extend the stun and gain more time for an effective Death Ward.
- The damage dealt by Meteor hammer makes Maledict more impactful.
Siegers
Heroes with abilities that damage buildings can use Meteor Hammer to quickly bring down structures.
- Bloodrage increases Meteor Hammer's damage perfect for pushing towers.
- Liquid Fire adds to Meteor Hammer's building damage.
- In addition, Ice Path, when properly timed, has enough disable time on a whole team without status resistance to land perfectly, potentially on Macropyre.
- Nether Blast adds to Meteor Hammer's building damage.
Hiders
Heroes who hide or go invisible can channel Meteor Hammer safely given enemy heroes lack detection or ground target disables.
- Tree Dance lets Monkey King use Meteor Hammer while out of vision.
- Cloak and Dagger allows the item to be channeled while hidden by invisibility, allowing him to stealthily initiate targets or push towers.
- During Nature's Guise, Treant Protector can use Meteor Hammer while hidden in the tree line.
- Treant can also channel Meteor Hammer while opponents are rooted under Overgrowth.
Special
These heroes can use Meteor Hammer during certain circumstances.
- Meteor Hammer can be used during Icarus Dive. This means you can start channeling while near an enemy tower and fly back to safety while the channel completes.
Tips
- Meteor Hammer can be hard to aim, as the long and obvious casting allows most opponents to interrupt or dodge the ability. Use the active in conjunction with disables, or after the target has expended their escape abilities.
- If you find yourself vulnerable to disables, you wanna invest for a Black King Bar or a Linken's Sphere to prevent your channelling from getting interrupted easily.
- Meteor Hammer can be considered a situational item for teams that require extra siege power, as it deals 375 damage against buildings (about 1/4 of the HP of a Tier 1 tower).
- Meteor Hammer can be used to quickly clear jungle stacks and creep waves.
Gallery
Recent Changes
Main Article: Meteor Hammer/Changelogs
Version
Description
- Meteor Hammer
- Reduced stun duration from 2 to 1.75.
- Reduced cooldown from 28 to 24.
- Reworked recipe and stats.
Recipe: Ogre Axe (1000
), Staff of Wizardry (1000
), Ring of Regen (225
), Sage's Mask (225
)
Total cost: 2450
Strength bonus: 12
Intelligence bonus: 12
Health regeneration bonus: 5
Mana regeneration bonus: 3




Total cost: 2450

Strength bonus: 12
Intelligence bonus: 12
Health regeneration bonus: 5
Mana regeneration bonus: 3
Recipe: Perseverance (1650
), Crown (450
), Recipe (250
)
Total cost: 2350
Strength bonus: 8
Agility bonus: 8
Intelligence bonus: 8
Health regeneration bonus: 6.5
Mana regeneration bonus: 2.5



Total cost: 2350

Strength bonus: 8
Agility bonus: 8
Intelligence bonus: 8
Health regeneration bonus: 6.5
Mana regeneration bonus: 2.5
- Item cost changes:
- Reduced Ring of Regen cost from 250
to 225
.
- Reduced Sage's Mask cost from 250
to 225
.
- Total gold cost decreases from 2500
to 2450
.
- Reduced Ring of Regen cost from 250
- No longer builds into Fallen Sky.
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