Today, 9/19, is the 6th Anniversary of Gamepedia's launch. Join us for an all-day Mega Stream on the Gamepedia Twitch channel! In addition, all users who log in during the anniversary week will receive a special achievement.
Meepo, the Geomancer, is a melee agility hero who is notorious for being one of the hardest carries in the game to play effectively due to his heavy reliance on micromanagement. Meepo's defining ultimate, Divided We Stand, allows Meepo to create up to 3 additional clones of himself, (4 with Aghanim's Scepter), each of which has its own mana and hit points, as well as individual cooldowns on Meepo's spells. The clones cannot use any items besides the boots that the main Meepo himself wears, but each clone can gain experience and gold additively with the original Meepo, allowing him to gain levels and gold extremely fast. This means that a well-played Meepo can gain experience faster than any other hero, capable of reaching maximum level extremely early into the game and overpowering his unsuspecting opponents; however, Meepo's greatest strength is also his greatest weakness, as the death of any Meepo, including the clones, spells death for all Meepos.
Individually, each Meepo is very weak, but by combining their strength and spells Meepo can overwhelm opponents with their nukes and disables. A single cast of Earthbind is little more than an inconvenience, but multiple Earthbinds chained together can allow a Meepo army to keep an enemy permanently rooted to the ground. Poof is a short-ranged area nuke by itself, but combined with the clones allows any Meepo to globally teleport to any other Meepo, and deal increasing amounts of damage when stacked together on the same target. Geostrike deals small damage over time and little slow by itself, but combining the efforts of all clones can paralyze a foe and deal heavy magical damage over time. With this skill set, Meepo can be everywhere on the map at once, and can group up on an unsuspecting victim in a moment's notice. Meepo redefines the power of numbers, and managed properly can overwhelm the enemy as a one-man army.
- The net travels at a speed of 900.
- Earthbind can hit units up to 720/970/1220/1470 range away (maximum cast range + radius).
- Roots the targets, preventing them from moving and casting certain mobility spells.
- The net provides 300 radius flying vision around itself as it travels. This vision does not last.
- Poof does not disjoint projectiles.
- Poof can only target own Meepos and illusions.
- When targeting ground, the Meepo closest to the target point is chosen upon cast (which can be the same Meepo who casts it).
- Poof deals its damage twice, once at the cast location and once at the destination point.
- This is how much damage Poof can deal (before reductions) when a certain number of Meepos casts it at the same spot:
- Deals damages in 1 second intervals, starting 1 second after the debuff is placed, resulting in 2 damage instances.
- Successive attacks on the same target done by one Meepo do not stack, but refresh the duration.
- However, attacks from multiple Meepos (including illusions) fully stack with each other, each placing their own debuff.
- The attacks first apply the debuff, then their own damage.
- This is how much damage Geostrike can deal (before reductions) when a certain number of Meepos attacks a target at the same time:
- 1 Meepo: 20/40/60/80
- 2 Meepos: 40/80/120/160
- 3 Meepos: 60/120/180/240
- 4 Meepos: 80/160/240/320
- 5 Meepos: 100/200/300/400
- Unlike most other ultimates, Divided We Stand can be leveled up at level 3/10/17 instead of 6/12/18.
- Upon leveling, the Meepo clones always spawn with full health and mana next to Meepo prime, even when leveling from a clone.
- Meepo and his clones are represented by an icon with health and mana bars for each on the top left corner of the screen.
- When a Meepo is selected, its icon becomes brighter. When a Meepo takes damage, its icon blinks red.
- Meepo clones are treated exactly like heroes, with the only exception being , which does not hit Meepo clones.
- Clones benefit from talents bonuses, and from any attributes granted by items or buffs.
- However, they do not benefit from any other item bonuses (damage, health, armor, etc.).
- This also means the attribute bonus from and , as well as the +7 strength talent, are applied twice on Meepo clones.
- When Meepo prime loses attributes (to e.g.
or ), the clones' attributes adapt.
- However, Meepo clones themselves are still subject to attribute loss and the other Meepos do not adapt to a clone losing attributes.
- Meepo clones cannot pick up or drop any items. They can pick up and benefit from runes.
- It is not possible to give the clones es or . It is possible to heal them with e.g. .
- Meepo clones can only have a pair of boots in their inventory, copied from the original Meepo, with the following priorities:
> > > > > > > .
- The clones cannot cast Guardian Greaves, Arcane Boots and Power Treads. Phase Boots and Boots of Travel can be cast.
- If the original Meepo switches attributes of Power Treads, the treads of the clones switch as well.
- When Meepo respawns with , all clones respawn next to the Meepo prime, and not at their death location.
- Once purchased, Meepo cannot drop or sell his .
- Aghanim's Scepter upgrade of Divided We Stand does not require it to be leveled and always gives the extra Meepo.
- Acquiring Aghanim's Scepter while dead causes the new clone to instantly and respawn together with Meepo.
|+20 Damage||10||+7 Strength|
- Talents are fully copied by the .
- The strength talent effectively grants Meepo 126 health, 3.85% health regen amplification and 0.56% magic resistance.
- The lifesteal talent stacks additively with other sources of lifesteal.
- The evasion talent stacks multiplicatively with other sources of evasion.
- The health talent increases maximum health capacity, and keeps the current health percentage.
- provides basic health sustain, allowing Meepo to weather harass damage from his lane opponents.
- restores large amount of health in the laning stage.
- gives Meepo cheap attributes; you can use it with Tango to get more healing.
- grants bonus damage against creeps for easy last hits.
- blocks some damage from physical attacks
- gives cheap agility and build into Wraith Band later on.
- increase Meepo mobility in the early game to navigate to lanes and jungle.
- gives all Meepos attributes, especially agility, at a cheap price.
- offers cheap strength and other attributes to share with Meepo clones.
- gives sustain and stores runes for opportune moments. You can always Poof to fountain and back to refill Bottle.
- , combined with Poof, gives Meepo strong global presence since he can spread his clones all around the map and Poof them to each other as needed.
- provide attack speed and attributes to all Meepos. They can greatly increase Meepo's damage output and allow him to attribute switch as needed to give his clones more health, mana, or damage output. Because Meepo clones benefit fully from bonus attributes on Meepo prime, they effectively get twice the attribute boost from Power Treads (from both the shared attributes and the Power Treads they carry).
- gives all Meepos a good amount of bonus agility but not Manabreak. Use the active Inhibit with Earthbind to make netting a lot easier to execute.
- is a very strong initiation item that greatly augments Meepo's mobility and lethality. By combining the Blink with a Poof from all clones, Meepo can offensively cast Poof in order to deal nuke damage and jump himself and his clones on top of an enemy.
- is extremely powerful on Meepo, given his already formidable global mobility with Poof. As each clone has its own cooldown, Meepo can position any clone anywhere there are friendly buildings or creeps, and use Poof to bring them all to that location, further decreasing his turnaround time.
- gives 40 agility and 10 strength to each clone, greatly increasing their damage output and granting them more health. The active can be used to save a clone from being focused down by physical attacks, or on an enemy to slow them while weakening their magic resistance to deal more damage with Poof.
- provides all-around attributes that benefit all Meepos, and the active gives Meepo an instant hard-disable to use against targets who are too slippery to catch with Earthbind.
- gives cost-effective strength and agility so Meepo and clones can tank up as well as deal more damage.
- gives Meepo bonus attributes, giving each clone more damage, attack speed, health, and mana. Furthermore, Meepo prime will attack with movement speed slow modifier, which stacks with Geostrike to reduces enemy mobility.
- , when purchased on Meepo, it greatly increases the survivability of all of Meepo's clones, as all of them will benefit from the item's strength attribute. This makes each clone much more resilient, allowing Meepo to survive for much longer in fights.
- maximizes the power of Divided We Stand by giving Meepo an extra clone and giving +10 attributes to all Meepos.
- grants more attributes, especially agility, to all Meepos, increasing their damage output and survivability. The created illusions will benefit from Meepo's attributes and Geostrike, further increasing damage output. Most importantly however, the illusions can be used as decoys to trick the enemy into focusing them down and wasting abilities and time; and the illusions are valid targets for Poof, meaning that they can be used as scouts to safely locate enemies to gank and kill.
|Roles:||Carry Escape Nuker Disabler Initiator Pusher|
|Playstyle:||A scavenger's life is not easy. It was one thing to Earthbind a potential meal, but quite another to handle the Riftshadow crystals that, upon breaking, could splinter one's soul. They are valuable, though. And that's what matters most to Meepo. Seldom seen alone, Meepo commands up to five separate bodies, completing multiple tasks in record time. Tired clones are sent home to rest, and once refreshed, quickly rejoins his brethren with a simple Poof. Draining and bogging down foes with Geostrike, a swarm of angry, shovel-wielding Meepos can overwhelm even the mightiest of heroes.|
- Several of Meepo's lines reference the Scout from Team Fortress 2, another title by Valve.
- Play "Aww, didn't mean to hurt ya. Much." is referring to Scout's line "Oh, I'm sorry, I didn't mean to hit ya... No, wait, yeah I did."
- Play "I'm not even winded.", Play "Who's the tough guy now, tough guy?", Play "Freakin' unbelievable.", Play "This is a real freakin' embarrasment.", Play "No, seriously, you all suck!" and Play "Now that's what I'm talking about!" are direct quotes from Scout.
- His death lines Play Play "Hey, that hurt." are a reference to Scout's lines upon evading bullets while under the effect of his Bonk! Atomic Punch (as heard here and here).
- Play "You suck!" is also a line used frequently by the Scout.
- In his anger lines Play and Play, he's mumbling "You've got to be kidding me", another line frequently used by the Scout.
- His death line Play "You punched out all of my blood!" is a quote from the Scout in the shortfilm Meet the Sandvich.
- With Play "Ahh now that's the stuff!", he's also quoting one of the Demoman's lines, another character from Team Fortress 2 (as heard here).
- Meepo is named after the first kobold players meet in The Sunless Citadel Dungeons and Dragons 3.0 adventure.