Meepo

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Meepo
Meepo icon.png
Strength attribute symbol.png
23 + 1.6
Agility primary attribute symbol.png
23 + 2.2
Intelligence attribute symbol.png
20 + 1.6
Level Base 1 15 25
Health 200 660 1100 1420
H. regen amp 0% 16.43% 32.43% 43.86%
Mana 75 315 579 771
M. regen amp 0% 40% 84.8% 116.8%
Armor -1 2.83 7.97 11.63
Spell dmg 0% 1.43% 3.03% 4.17%
Att/sec 0.59 0.72 0.9 1.03
Damage 20‒26 43‒49 73‒79 95‒101
Move sp amp. 0% 1.38% 3.23% 4.55%
Base health regen 1.5
Base mana regen 0.9
Movement speed 310
Turn rate 0.65
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.38+0.6
Base attack time 1.7
Magic resistance 25%
Collision size 24
Legs 2

Meepo, the Geomancer, is a melee agility hero who is notorious for being one of the hardest carries in the game to play effectively due to his heavy reliance on micromanagement. Meepo's defining ultimate, Divided We Stand, allows Meepo to create up to 3 additional clones of himself, (4 with Aghanim's Scepter), each of which has its own mana and hit points, as well as individual cooldowns on Meepo's spells. The clones cannot use any items besides the boots that the main Meepo himself wears, but each clone can gain experience and gold additively with the original Meepo, allowing him to gain levels and gold extremely fast. This means that a well-played Meepo can gain experience faster than any other hero, capable of reaching maximum level extremely early into the game and overpowering his unsuspecting opponents; however, Meepo's greatest strength is also his greatest weakness, as the death of any Meepo, including the clones, spells death for all Meepos.

Individually, each Meepo is very weak, but by combining their strength and spells Meepo can overwhelm opponents with their nukes and disables. A single cast of Earthbind is little more than an inconvenience, but multiple Earthbinds chained together can allow a Meepo army to keep an enemy permanently rooted to the ground. Poof is a short-ranged area nuke by itself, but combined with the clones allows any Meepo to globally teleport to any other Meepo, and deal increasing amounts of damage when stacked together on the same target. Geostrike deals small damage over time and little slow by itself, but combining the efforts of all clones can paralyze a foe and deal heavy magical damage over time. With this skill set, Meepo can be everywhere on the map at once, and can group up on an unsuspecting victim in a moment's notice. Meepo redefines the power of numbers, and managed properly can overwhelm the enemy as a one-man army.

Bio[edit]

Meepo Meepo, the Geomancer
Play "All these fancy knights and scary monsters. Pff! What do they got that I ain't got? Nothing, that's what."
Role: Carry Carry / Escape Escape / Nuker Nuker / Disabler Disabler / Initiator Initiator / Pusher Pusher
Lore: "If you ask me, life is all about who you know and what you can find. When you live up in the Riftshadow Ruins, just finding food can be tough. So you need to cut corners, you need to scrounge, you need to know your strengths. Some of the beasts up there can kill you, so you need a way to trap the weak and duck the strong. On the upside, the ruins have history, and history is worth a lot to some people. There used to be a palace there, where they had all these dark rituals. Bad stuff. If you survived the ceremony, they would shatter a crystal and split your soul into pieces. They made great art though! Sculptures and such. Let me tell you: sometimes you stumble onto some of those old carvings. Take a pack full of those to town and sell them, then get yourself food for a few weeks. If luck is really on your side, you might find a Riftshadow crystal. Get it appraised and start asking around. Someone always knows some crazy fool looking for this kind of thing. If all else fails, sell it to a Magus the next time one's in town. They love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts."
Voice: Nolan North (Responses)

Abilities[edit]

Earthbind
Does not pierce spell immunity. Play
Q
E
Earthbind icon.png
Ability
Target Area
Affects
Enemies
Tosses a net at the target point, pinning down all enemy units. Earthbind prevents invisibility and blink.
Cast Animation: 0.3+0
Cast Range: 500/750/1000/1250
Radius: 220
Duration: 2
Cooldown symbol.png 20/16/12/8 (Talent 16/12/8/4)
Mana symbol.png 100
Does not pierce spell immunity. Root effect persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Earthbind: Dispellable with any dispel.
Catching dinner in the Riftshadow Ruins can be quite the task.

Notes:

  • The net travels at a speed of 857.
  • Earthbind can hit units up to 720/970/1220/1470 range away (maximum cast range + radius).
  • Roots the targets, preventing them from moving and casting certain mobility spells.
  • Does not target invisible units, but does target units inside the Fog of War.
  • The net provides 300 radius flying vision around itself as it travels. This vision does not last.


Poof
Cannot be cast while rooted. Does not pierce spell immunity. Play
W
F
Poof icon.png
Affects
Self / Enemies
Damage
Magical
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, dealing damage in both the departure and arrival locations.
Cast Animation: 1.5+0
Cast Range: Global
Damage Radius: 375
Damage: 80/100/120/140 (Talent 120/140/160/180)
Cooldown symbol.png 12/10/8/6 (Talent 7/5/3/1)
Mana symbol.png 80
Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self.

Notes:

  • Poof can only target own Meepos and illusions.
  • When targeting ground, the Meepo closest to the target point is chosen upon cast (which can be the same Meepo who casts it).
  • Poof deals its damage twice, once at the cast location and once at the destination point.
  • This is how much damage Poof can deal (before reductions) when a certain number of Meepos casts it at the same spot:
    • 1 Meepo: 160/200/240/280 (Talent 240/280/320/360)
    • 2 Meepos: 320/400/480/560 (Talent 480/560/640/720)
    • 3 Meepos: 480/600/720/840 (Talent 720/840/960/1080)
    • 4 Meepos: 640/800/960/1120 (Talent 960/1120/1280/1440)
    • 5 Meepos: 800/1000/1200/1400 (Talent 1200/1400/1600/1800)


Geostrike
Can be used by illusions. Disabled by Break. Pierces spell immunity. Play
E
G
Geostrike icon.png
Ability
Passive
Affects
Enemies
Damage
Magical
Meepo enchants his weapon to deal damage per second, as well as slow the movement speed of the attacked unit. Geostrikes from multiple Meepos stack.
Damage per Second: 10/20/30/40
Move Speed Slow: 5%/10%/15%/20%
Duration: 2
Modifiers
Debuff Geostrike Debuff: Dispellable with any dispel.
Keeping your pack light and having few but versatile tools is the best bet for survival.

Notes:

  • Geostrike damages in 1 second intervals, starting 1 second after the debuff is placed, resulting in 2 damage instances.
  • Successive attacks on the same target done by one Meepo do not stack, but refresh the duration.
    • However, attacks from multiple Meepos (including illusions) fully stack with each other, each placing their own debuff.
  • This is how much damage Geostrike can deal (before reductions) when a certain number of Meepos attacks a target at the same time:
    • 1 Meepo: 20/40/60/80
    • 2 Meepos: 40/80/120/160
    • 3 Meepos: 60/120/180/240
    • 4 Meepos: 80/160/240/320
    • 5 Meepos: 100/200/300/400


Divided We Stand
Not disabled by Break.
R
D
Divided We Stand icon.png
Ability
Passive
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience, attributes and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die.
Number of Meepo Clones: 1/2/3 (Upgradable by Aghanim's Scepter. 2/3/4)
Upgradable by Aghanim's Scepter. Adds an extra Meepo.
Do I know you?

Notes:

  • Unlike most other ultimates, Divided We Stand can be leveled up at level 3/10/17 instead of 6/12/18.
  • Upon leveling, the Meepo clones always spawn with full health and mana next to Meepo prime, even when leveling from a clone.
  • Meepo and his clones are represented by an icon with health and mana bars for each on the top left corner of the screen.
  • When a Meepo is selected, its icon becomes brighter. When a Meepo takes damage, its icon blinks red.
  • Meepo clones are treated exactly like heroes, with the only exception being Thundergod's Wrath icon.png Thundergod's Wrath, which does not hit Meepo clones.
  • Clones benefit from talents bonuses, and from any attributes granted by items or buffs.
    • However, they do not benefit from any other item bonuses (damage, health, armor, etc.).
  • When Meepo prime loses attributes (to e.g. Decay icon.png Decay or Glaives of Wisdom icon.png Intelligence Steal), the clones' attributes adapt.
    • However, Meepo clones themselves are still subject to attribute loss and the other Meepos do not adapt to a clone losing attributes.
  • Aghanim's Scepter upgrade of Divided We Stand does not require it to be leveled and always gives the extra Meepo.
  • Acquiring Aghanim's Scepter while dead causes the new clone to die instantly and respawn together with Meepo.


Talents[edit]

Hero Talents
-5s Poof icon.png Poof Cooldown 25 +600 Health
15% Evasion 20 -4s Earthbind icon.png Earthbind Cooldown
+40 Poof icon.png Poof Damage 15 10% Lifesteal
+20 Damage 10 +7 Strength attribute symbol.png Strength
Notes:
  • All talents affect Meepo prime and Meepo clones.
  • The attack damage is added as bonus attack damage, and therefore do not benefit illusions.
  • The lifesteal stacks additively with other sources of lifesteal.
  • The evasion stacks multiplicatively with other sources of evasion.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango provides basic health sustain, allowing Meepo to weather harass damage from his lane opponents.
  • Healing Salve icon.png Healing Salve restores large amount of health in the laning stage.
  • Iron Branch icon.png Iron Branch gives Meepo cheap attributes; you can use it with Tango to get more healing.
  • Quelling Blade icon.png Quelling Blade grants bonus damage against creeps for easy last hits.
  • Stout Shield icon.png Stout Shield blocks some damage from physical attacks
  • Slippers of Agility icon.png Slippers of Agility gives cheap agility and build into Wraith Band later on.

Early game:

  • Boots of Speed icon.png Boots of Speed increase Meepo mobility in the early game to navigate to lanes and jungle.
  • Wraith Band icon.png Wraith Band gives all Meepos attributes, especially agility, at a cheap price.
  • Bracer icon.png Bracer offers cheap strength and other attributes to share with Meepo clones.
  • Bottle (Full) icon.png Bottle gives sustain and stores runes for opportune moments. You can always Poof to fountain and back to refill Bottle.
  • Town Portal Scroll icon.png Town Portal Scroll, combined with Poof, gives Meepo strong global presence since he can spread his clones all around the map and Poof them to each other as needed.

Mid game:

  • Power Treads icon.png Power Treads provide attack speed and attributes to all Meepos. They can greatly increase Meepo's damage output and allow him to attribute switch as needed to give his clones more health, mana, or damage output. Because Meepo clones benefit fully from bonus attributes on Meepo prime, they effectively get twice the attribute boost from Power Treads (from both the shared attributes and the Power Treads they carry).
  • Diffusal Blade 1 icon.png Diffusal Blade gives all Meepos a good amount of bonus agility but not Manabreak. Use the active Inhibit with Earthbind to make netting a lot easier to execute.
  • Blink Dagger icon.png Blink Dagger is a very strong initiation item that greatly augments Meepo's mobility and lethality. By combining the Blink with a Poof from all clones, Meepo can offensively cast Poof in order to deal nuke damage and jump himself and his clones on top of an enemy.

Late game:

  • Boots of Travel 1 icon.png Boots of Travel is extremely powerful on Meepo, given his already formidable global mobility with Poof. As each clone has its own cooldown, Meepo can position any clone anywhere there are friendly buildings or creeps, and use Poof to bring them all to that location, further decreasing his turnaround time.
  • Ethereal Blade icon.png Ethereal Blade gives 40 agility and 10 strength to each clone, greatly increasing their damage output and granting them more health. The active can be used to save a clone from being focused down by physical attacks, or on an enemy to slow them while weakening their magic resistance to deal more damage with Poof.
  • Scythe of Vyse icon.png Scythe of Vyse provides all-around attributes that benefit all Meepos, and the active gives Meepo an instant hard-disable to use against targets who are too slippery to catch with Earthbind.

Situational items:

  • Dragon Lance icon.png Dragon Lance gives cost-effective strength and agility so Meepo and clones can tank up as well as deal more damage.
  • Eye of Skadi icon.png Eye of Skadi gives Meepo bonus attributes, giving each clone more damage, attack speed, health, and mana. Furthermore, Meepo prime will attack with movement speed slow modifier, which stacks with Geostrike to reduces enemy mobility.
  • Heart of Tarrasque icon.png Heart of Tarrasque, when purchased on Meepo, it greatly increases the survivability of all of Meepo's clones, as all of them will benefit from the item's strength attribute. This makes each clone much more resilient, allowing Meepo to survive for much longer in fights.
  • Aghanim's Scepter icon.png Aghanim's Scepter maximizes the power of Divided We Stand by giving Meepo an extra clone and giving +10 attributes to all Meepos.
  • Manta Style icon.png Manta Style grants more attributes, especially agility, to all Meepos, increasing their damage output and survivability. The created illusions will benefit from Meepo's attributes and Geostrike, further increasing damage output. Most importantly however, the illusions can be used as decoys to trick the enemy into focusing them down and wasting abilities and time; and the illusions are valid targets for Poof, meaning that they can be used as scouts to safely locate enemies to gank and kill.

Gameplay[edit]

Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

Gallery[edit]

References[edit]