|Hero||Strategy||Counters||Equipment||Gear||Responses||Sounds||Lore||Old Abilities||Changelogs||Known Bugs|
Meepo, the Geomancer, is a melee agility hero who is notorious for being one of the hardest carries in the game to play effectively due to his heavy reliance on micromanagement. Meepo's defining ultimate, Divided We Stand, allows Meepo to create up to 3 additional clones of himself, (4 with Aghanim's Scepter), each of which has its own mana and hit points, as well as individual cooldowns on Meepo's spells. The clones cannot use any items besides the boots that the main Meepo himself wears, but each clone can gain experience and gold additively with the original Meepo, allowing him to gain levels and gold extremely fast. This means that a well-played Meepo can gain experience faster than any other hero, capable of reaching maximum level extremely early into the game and overpowering his unsuspecting opponents; however, Meepo's greatest strength is also his greatest weakness, as the death of any Meepo, including the clones, spells death for all Meepos.
Individually, each Meepo is very weak, but by combining their strength and spells Meepo can overwhelm opponents with their nukes and disables. A single cast of Earthbind is little more than an inconvenience, but multiple Earthbinds chained together can allow a Meepo army to keep an enemy permanently rooted to the ground. Poof is a short-ranged area nuke by itself, but combined with the clones allows any Meepo to globally teleport to any other Meepo, and deal increasing amounts of damage when stacked together on the same target. Geostrike deals small damage over time and little slow by itself, but combining the efforts of all clones can paralyze a foe and deal heavy magical damage over time. With this skill set, Meepo can be everywhere on the map at once, and can group up on an unsuspecting victim in a moment's notice. Meepo redefines the power of numbers, and managed properly can overwhelm the enemy as a one-man army.
|Meepo, the Geomancer|
|Play "All these fancy knights and scary monsters. Pff! What do they got that I ain't got? Nothing, that's what."|
|Role:||Carry / Escape / Nuker / Disabler / Initiator / Pusher|
|Lore:||"If you ask me, life is all about who you know and what you can find. When you live up in the Riftshadow Ruins, just finding food can be tough. So you need to cut corners, you need to scrounge, you need to know your strengths. Some of the beasts up there can kill you, so you need a way to trap the weak and duck the strong. On the upside, the ruins have history, and history is worth a lot to some people. There used to be a palace there, where they had all these dark rituals. Bad stuff. If you survived the ceremony, they would shatter a crystal and split your soul into pieces. They made great art though! Sculptures and such. Let me tell you: sometimes you stumble onto some of those old carvings. Take a pack full of those to town and sell them, then get yourself food for a few weeks. If luck is really on your side, you might find a Riftshadow crystal. Get it appraised and start asking around. Someone always knows some crazy fool looking for this kind of thing. If all else fails, sell it to a Magus the next time one's in town. They love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts."|
|Voice:||Nolan North (Responses)|
- The net travels at a speed of 857.
- Earthbind can hit units up to 720/970/1220/1470 range away (maximum cast range + radius).
- Roots the targets, preventing them from moving and casting certain mobility spells.
- Does not target invisible units, but does target units inside the Fog of War.
- The net provides 300 radius flying vision around itself as it travels. This vision does not last.
- The net blocks neutral creep camps.
- Poof does not disjoint projectiles.
- Poof can only target own Meepos and illusions.
- When targeting ground, the Meepo closest to the target point is chosen upon cast (which can be the same Meepo who casts it).
- Poof deals its damage twice, once at the cast location and once at the destination point.
- This is how much damage Poof can deal (before reductions) when a certain number of Meepos casts it at the same spot:
- 1 Meepo: 160/200/240/280
- 2 Meepos: 320/400/480/560
- 3 Meepos: 480/600/720/840
- 4 Meepos: 640/800/960/1120
- 5 Meepos: 800/1000/1200/1400
- Geostrike damages in 1 second intervals, starting 1 second after the debuff is placed, resulting in 2 damage instances.
- Successive attacks on the same target done by one Meepo do not stack, but refresh the duration.
- However, attacks from multiple Meepos (including illusions) fully stack with each other, each placing their own debuff.
- This is how much damage Geostrike can deal (before reductions) when a certain number of Meepos attacks a target at the same time:
- 1 Meepo: 20/40/60/80
- 2 Meepos: 40/80/120/160
- 3 Meepos: 60/120/180/240
- 4 Meepos: 80/160/240/320
- 5 Meepos: 100/200/300/400
- Unlike most other ultimates, Divided We Stand can be leveled up at level 3/10/17 instead of 6/12/18.
- Upon leveling, the Meepo clones always spawn with full health and mana next to Meepo prime, even when leveling from a clone.
- Meepo and his clones are represented by an icon with health and mana bars for each on the top left corner of the screen.
- When a Meepo is selected, its icon becomes brighter. When a Meepo takes damage, its icon blinks red.
- Meepo clones are treated exactly like heroes, with the only exception being Thundergod's Wrath, which does not hit Meepo clones.
- Clones benefit from talents bonuses, and from any attributes granted by items or buffs.
- However, they do not benefit from any other item bonuses (damage, health, armor, etc.).
- When Meepo prime loses attributes (to e.g. Decay or Intelligence Steal), the clones' attributes adapt.
- However, Meepo clones themselves are still subject to attribute loss and the other Meepos do not adapt to a clone losing attributes.
- Meepo clones cannot pick up or drop any items. They can pick up and benefit from runes.
- It is not possible to give the clones Tangoes or Observer and Sentry Wards. It is possible to heal them with e.g. Bottle.
- Meepo clones can only have a pair of boots in their inventory, copied from the original Meepo, with the following priorities:
Boots of Travel 2 > Boots of Travel 1 > Guardian Greaves > Power Treads > Arcane Boots > Phase Boots > Tranquil Boots > Boots of Speed.
- The clones cannot cast Guardian Greaves, Arcane Boots and Power Treads. Phase Boots and Boots of Travel can be cast.
- If the original Meepo switches attributes of Power Treads, the treads of the clones switch as well.
- When Meepo respawns with Aegis of the Immortal, all clones respawn next to the Meepo prime, and not at their death location.
- Once purchased, Meepo cannot drop or sell his Aghanim's Scepter.
- Aghanim's Scepter upgrade of Divided We Stand does not require it to be leveled and always gives the extra Meepo.
- Acquiring Aghanim's Scepter while dead causes the new clone to instantly and respawn together with Meepo.
|-3s Poof Cooldown||25||+400 Health|
|+25 Attack Speed||20||10% Evasion|
|+25 Movement Speed||15||15% Lifesteal|
|+15 Damage||10||+4 Armor|
- All talents affect Meepo prime and Meepo clones.
- The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
- The lifesteal is not a unique attack modifier and fully stacks with other sources of lifesteal.
- The evasion stacks multiplicatively with other sources of evasion.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- Tango and Healing Salve provide basic health sustain, allowing Meepo to weather harass damage from his lane opponents.
- Ring of Protection gives Meepo additional armor, giving him more resistance to physical damage. As well, it can be upgraded into a Ring of Basilius.
- Iron Branch give Meepo cheap attributes, always useful in the early game. The branches can be sold, or built into Mekansm components.
- Ring of Basilius is a great pickup in lane as it provides damage for last hitting, a helpful aura that gives his clones mana regeneration and armor in the early game, and builds into Vladmir's Offering.
- Boots of Speed gives Meepo much more mobility in the early game, allowing him and his clones to move around more easily.
- Town Portal Scroll is useful to have on Meepo at all times, given his ability to mob enemies with his clones. Combined with Poof, Meepo can have a strong global presence since he can spread his clones all around the map and move them to each other as needed.
- Aghanim's Scepter maximizes the power of Divided We Stand by giving Meepo an extra clone and giving +10 attributes to all clones and prime Meepo.
- Boots of Travel is extremely powerful on Meepo, given his already formidable global mobility with Poof. As each clone has its own cooldown, Meepo can position any clone anywhere there are friendly buildings or creeps, and use Poof to bring them all to that location, further decreasing his turnaround time.
- Blink Dagger is a very strong initiation item that greatly augments Meepo's mobility and lethality. By combining the Blink with a Poof from all clones, Meepo can offensively cast Poof in order to deal nuke damage and jump himself and his clones on top of an enemy.
- Power Treads are the most balanced boots for Meepo, as they provide attack speed and attributes to all Meepos. They can greatly increase Meepo's damage output and allow him to attribute switch as needed to give his clones more health, mana or damage output. Because Meepo clones benefit fully from bonus attributes on Meepo prime, they effectively get twice the attribute boost from Power Treads (from both the shared stats and the Power Treads they carry).
- Vladmir's Offering gives Meepo a useful aura that greatly benefits his clones. The clones become a much larger threat due to the increased attack damage and bonus armor, increasing their survivability and damage output. The regen keeps their HP and mana topped up, while the lifesteal allows them to keep their HP up while farming.
- Scythe of Vyse is a farm-intensive but powerful item on Meepo. While the intelligence and mana regen are largely wasted on him, the item provides all-around stats that benefit the clones, and the active gives Meepo an instant hard-disable to use against targets who are too slippery to catch with Earthbind.
- Heart of Tarrasque, when purchased on Meepo, it greatly increases the survivability of all of Meepo's clones, as all of them will benefit from the item's strength attribute. This makes each clone much more resilient, allowing Meepo to survive for much longer in fights.
- Diffusal Blade can be a situationally strong item to purchase on Meepo. As each clone gets the bonus agility, they all gain increased attack speed and base damage, though not the Feedback modifier. The item is good to use combined with Earthbind as the purge slow makes netting a lot easier to execute.
- Ethereal Blade is a very strong stat item to have on Meepo. It gives 40 agility and 10 strength to each clone, greatly increasing their damage output and granting them more HP. The active can be used to save a clone that's being focused down by physical attacks, or on an enemy to slow them while weakening their magic resistance to deal more damage with Poof.
- Eye of Skadi gives Meepo all-around attributes, giving each clone more damage, attack speed, HP and mana. Also increases the potency of Geostrike, allowing Meepo and his clones to slow enemies even more.
- Manta Style can be strong on Meepo, but for reasons different from why it is strong on other heroes. The item grants more agility and all-around attributes to all clones, increasing their damage output and survivability. Since Meepo is strong against single-target disables due to his clones still being able to act, the dispel upon Mirror Image is not very useful. However, the illusions will be very strong due to Meepo building attribute items to strengthen his clones, and they can still proc Geostrike, allowing them to increase his damage output even more. Most importantly however, the illusions can be used as decoys to trick the enemy into focusing them down and wasting spells and time, and the illusions are valid targets for Poof, meaning that they can be used as scouts to safely locate enemies to gank and kill.
- Guardian Greaves is a very unorthodox boots item on Meepo, however it can be powerful under the right circumstances. As it is a boots item, each Meepo benefits from the increased attributes, armor and mana; with Aghanim's Scepter, he can simultaneously benefit from the attributes from the Guardian Greaves on Meepo Prime and from the worn boots, effectively allowing clones to double-dip. As well, the Guardian Aura, which all clones carry regardless of distance from Meepo Prime, greatly increases the survivability of Meepo's clones when they are at low health.
- Several of Meepo's lines reference the Scout from Team Fortress 2, another title by Valve.
- Play "Aww, didn't mean to hurt ya. Much." is referring to Scout's line "Oh, I'm sorry, I didn't mean to hit ya... No, wait, yeah I did."
- Play "I'm not even winded.", Play "Who's the tough guy now, tough guy?", Play "Freakin' unbelievable.", Play "This is a real freakin' embarrasment.", Play "No, seriously, you all suck!" and Play "Now that's what I'm talking about!" are direct quotes from Scout.
- His death lines Play Play "Hey, that hurt." are a reference to Scout's lines upon evading bullets while under the effect of his Bonk! Atomic Punch (as heard here and here).
- Play "You suck!" is also a line used frequently by the Scout.
- In his anger lines Play and Play, he's mumbling "You've got to be kidding me", another line frequently used by the Scout.
- His death line Play "You punched out all of my blood!" is a quote from the Scout in the shortfilm Meet the Sandvich.
- With Play "Ahh now that's the stuff!", he's also quoting one of the Demoman's lines, another character from Team Fortress 2 (as heard here).
- Meepo is named after the first kobold players meet in The Sunless Citadel Dungeons and Dragons 3.0 adventure.