Medusa/Old Abilities

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Old Abilities
 
 
 

Split Shot (6.00 - 7.06f)
Play
Q
T
Split Shot icon.png
Ability
Toggle
Affects
Enemies
Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.
The extra targets will not receive other attack effects (such as critical strike) and Unique Attack Modifiers.
Cast Animation: 0+0
Search Radius: 700
Bonus Attack Targets: 1/2/3/4 ( 2/3/4/5)
Attack Damage Reduction: 20%
0
Illusions created while Split Shot is toggled on have permanently Split Shot active.
Modifiers
Split Shot: Undispellable.
All who encounter the cursed Gorgon will feel her rage.

Notes:

  • This ability was reworked into the current Split Shot icon.png Split Shot in the 7.07 gameplay patch.
  • Split Shot does not interrupt Medusa's channeling spells upon toggling.
  • Causes Medusa to perform instant attacks on a certain number of enemies whenever she launches an attack projectile.
    • This means all projectiles are released at the same time together with the main attack.
    • Therefore, it does not matter whether the primary attack misses or not, the extra arrows are still released.
  • The search radius is a fixed value and does not adapt to Medusa's current attack range.
  • The primary attack target is not affected by Split Shot. It is only hit by the primary attack.
  • The extra arrows travel at the same speed as the primary arrow, and can be disjointed like regular attacks.
  • Unlike most other instant attacks, the ones from Split Shot may not proc any attack modifiers or on-hit effects.
    • However, they still count as regular attacks. Damage done by Split Shot does not count as spell damage.
    • They are also affected by armor type, and blocked by damage block like regular attacks.
    • If Medusa is blinded, Split Shots can miss, unless she has True Strike. They can also miss to evasion.
  • Does not target wards, buildings, invisible units, or units inside the Fog of War in range, but does target couriers.
    • However, attacking wards or buildings still causes secondary arrows to hit valid targets within the radius.
  • When toggled on, Medusa's main attack damage and bonus attack damage are reduced.
    • Other sources of damage added to the primary attack are not reduced (e.g. bash from items).
    • The reduction displayed in the HUD is inaccurate, as it is based on the main attack damage, instead of main and bonus damage.
  • Split Shot persists through Medusa's death. If Split Shot was active upon death, she respawns with it active.


Stone Gaze (pre 6.78)
Play
R
G
Stone Gaze icon.png
Ability
No Target
Affects
Enemies
Damage
Magical
Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties. Deals damage to summoned units and illusions.
Cast Animation: 0.4+0.5
Radius: 800
Damage to Summons: 500/1000/1500
Movement Speed Slow: 100%
Attack Speed Slow: 100
Gaze Duration: 5
Slow Duration: 5
140/100/60
200/100/0
Modifiers
Stone Gaze: Undispellable.
Stone Gaze Slow: Dispellable with any dispel.
The beauty of Medusa is legendary.

Notes:

  • This ability was reworked into the current Stone Gaze icon.png Stone Gaze in the 6.78 gameplay patch.
  • Every enemy unit that faces Medusa within 85 degrees in front of them within 800 radius around Medusa gets purged, having most buffs removed and their speeds slowed.
  • The slow always lasts 5 seconds, regardless of the remaining duration of Stone Gaze.
  • The slow deceases in 1.66 second intervals, so it slows for 100%/66%/33%, going one step down every 1.66 seconds.
  • Can only affect units once per cast.
  • Stone Gaze ends when Medusa dies.


Chain Lightning
W
C
Unknown icon.png
Affects
Enemies
Damage
Magical
Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.
Cast Animation: 0.4+0.5
Cast Range: 700
Bounce Distance: 500
Number of Bounces: 3/5/7/9
Base Damage: 75/150/225/300
Bounce Damage Reduction: 15%
11
90/105/125/145
Blocked fully only when primary target.

Notes:

  • This ability was replaced by Mystic Snake icon.png Mystic Snake in the 6.60 gameplay patch.
  • The lightning bounces in 0.25 second intervals, so hitting all target takes 0.5/1/1.5/2 seconds.
  • Can never hit the same unit twice per cast.
  • This is how much damage each bounce deals:
    • Level 1: 75/63.75/54.19 damage
    • Level 2: 150/127.5/108.38/92.12/78.3 damage
    • Level 3: 225/191.25/162.56/138.18/117.45/99.83/84.86 damage
    • Level 4: 300/255/216.75/184.24/156.6/133.11/113.14/96.17/81.75 damage
  • Cannot be cast when a chain lightning from a previous cast is still bouncing.


Purge (6.04 - 6.59d)
Q
G
Unknown icon.png
Affects
Enemies / Allies
Casts a powerful anti-magic buff at a target enemy unit. Slows movement and attack speed for 6 seconds.
Cast Animation: 0.4+0.5
Cast Range: 600
Damage to Summons: 600/800/1000
Movement Speed Slow: 100%
Attack Speed Slow: 100
Slow Duration: 5
12
85
Modifiers
Purge: Undispellable.

Notes:

  • Can be cast on allies and enemies. Can be cast on invulnerable units.
  • Does not slow or damage allied targets.
  • The slow deceases in 2.5/1.66/1 second intervals, resulting in 2/3/5 intervals. This is how much it slows on each interval and level:
    • Level 1: 100%/50%
    • Level 2: 100%/66.66%/33.33%
    • Level 3: 100%/80%/60%/40%/20%
  • This means, leveling the ability downgraded the slow, as it got weaker faster.


Gaze
R
Z
Unknown icon.png
Affects
Enemies
Medusa focuses her most ancient power on an enemy unit. It slowly turns the unit into stone, slowing its movement speed. Medusa must channel all of her energy into this Gaze. Taking damage breaks the channeling. The slowing effects of the gaze slow the unit's speed for up to 5 seconds.
Cast Animation: 0.4+0
Cast Range: 500
Max Channel Time: 10
Movement Speed Slow: 9%/18%/27%
Attack Speed Slow: 9/18/27
Slow Duration: 5
45
150/200/250
Modifiers
Gaze: Undispellable.

Notes:

  • The slow increases by 9%/18%/27% by each channeled second.
  • Only player-based damage cancels the channeling.
  • When the channeling ends or is canceled, the slow lingers on the target for 5 seconds.


Split Shot (pre 6.00)
Play
R
T
Split Shot icon.png
Ability
Passive
Affects
Enemies
Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
Radius: 700
Number of Arrows: 4/5/6
Damage per Arrow: 100%
All who encounter the cursed Gorgon will feel her rage.

Notes:

  • This ability was reworked into the following Split Shot icon.png Split Shot in the 6.00 gameplay patch.
  • Pre 6.00, Medusa had 2 ultimates, one being this, the other being Mana Shield, both were reworked into regular abilities in the 6.00 patch.
  • Unlike regular ultimates, Split Shot required level 5/9/13 to be leveled.
  • The secondary arrows travel at the same speed as the original attack (1200) and can be disjointed. However, they cannot miss.
  • Secondary arrows are launched at the 4/5/6 closest visible targets to Medusa. Invisible or fogged units are unaffected.
  • The extra arrows are released at the same time as her primary is released. This means that when an attack misses, the arrows are still released.


Purge (pre 6.00)
Q
G
Unknown icon.png
Affects
Enemies / Allies
Casts a powerful anti-magic buff at a target enemy unit. Slows movement and attack speed for 6 seconds.
Cast Animation: 0.4+0.5
Cast Range: 600
Damage to Summons: 1000
Movement Speed Slow: 100%
Attack Speed Slow: 100
Slow Duration: 6
12
85
Modifiers
Purge: Undispellable.

Notes:

  • This ability was removed in the 6.00 gameplay patch.
  • Can be cast on allies and enemies. Can be cast on invulnerable units.
  • Does not slow or damage allied targets.
  • The slow deceases in 3/2/1.5/0.857 second intervals, resulting in 2/3/4/7 intervals. This is how much it slows on each interval and level:
    • Level 1: 100%/50%
    • Level 2: 100%/66.66%/33.33%
    • Level 3: 100%/75%/50%/25%
    • Level 4: 100%/85.71%/71.42%/57.14%/42.86%/28.57%/14.28%
  • This means, leveling the ability downgraded it, as the slow got weaker faster.
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