Medusa/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Reduced Mystic Snake icon.png Mystic Snake cast range from 800 to 700.
  • Level 10 left talent: Increased evasion from 12% to 15%.
  • Level 15 left talent: Increased Mystic Snake icon.png Mystic Snake mana steal bonus from 15% to 20%.
  • Level 20 right talent: Reduced mana bonus from 800 to 700.
  • Reduced Strength attribute symbol.png strength gain from 1.5 to 1.3.
  • Reduced movement speed from 285 to 275.
  • Level 10 right talent: Reduced attack damage bonus from 25 to 20.
  • Strength attribute symbol.png Strength gain reduced from 1.95 to 1.5.
  • Split Shot icon.png Split Shot damage from 35/50/65/80% to 30/45/60/75%.
  • Level 10 left talent: Increased evasion from 10% to 12%.
  • Level 15 left talent: Increased Mystic Snake icon.png Mystic Snake mana steal bonus from 10% to 15%.
  • Level 20 left talent: Increased Stone Gaze icon.png Stone Gaze duration bonus from 2 to 2.5.
  • Reduced movement speed from 290 to 285.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reworked Split Shot icon.png Split Shot
Old Split Shot icon.png Split Shot:
Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.
Radius: 700
Bonus attack targets: 1/2/3/4
Attack damage reduction: 20%
Notes: Can be toggled on and off (no cooldown, no mana cost). When toggled on, Medusa's attacks deal less damage, but hit multiple enemies. The radius for the extra targets is fixed and does not adapt. The extra attacks cannot proc attack modifiers. When attacking allied units, extra arrows are still released to nearby enemies.
New Split Shot icon.png Split Shot:
Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.
Radius: attack range + 100
Bonus attack targets: 3
Secondary arrows damage: 30%/45%/60%/75%
Note: Passive. Attacks multiple enemies at once. The primary target takes full damage, while the secondary targets take reduced damage. The search radius adapts to Medusa's attack range, being always 100 range bigger than her attack range. The extra attacks cannot proc attack modifiers. Does not trigger upon attacking allied units.
  • Stone Gaze icon.png Stone Gaze
    • The slow is now inactive when a debuffed enemy faces away from Medusa. [?]
    • Can now affect the same units multiple times. [?]
  • Reworked talents:
Old:
Level 10: +15 attack damage or +12 Intelligence attribute symbol.png intelligence
Level 15: 15% evasion or +20 attack speed
Level 20: +600 mana or +1 Split Shot icon.png Split Shot target
Level 25: +2s Stone Gaze icon.png Stone Gaze stone duration or 25% lifesteal
New:
Level 10: 10% evasion or +25 attack damage
Level 15: +10% Mystic Snake icon.png Mystic Snake mana steal or +30 attack speed
Level 20: +2s Stone Gaze icon.png Stone Gaze duration or +800 mana
Level 25: allow Split Shot icon.png Split Shot to apply attack modifiers or +7 Split Shot icon.png Split Shot targets
  • Increased Strength attribute symbol.png strength gain from 1.65 to 1.95.
  • Reduced base health regeneration from 0.25 to 0.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Medusa: Causes Mystic Snake icon.png Mystic Snake to apply the Stone Gaze icon.png Stone Gaze petrify debuff on enemies for 1 second. Its duration increases by 0.2 seconds per bounce.
  • Level 25 left talent: Increased Stone Gaze icon.png Stone Gaze stone duration bonus from 1 to 2.
  • Level 10 right talent: Increased Intelligence attribute symbol.png intelligence from 10 to 12.
  • Level 15 left talent: Increased evasion bonus from 10% to 15%.
  • Level 20 right talent: Replaced +15 Agility attribute symbol.png agility bonus with +1 Split Shot icon.png Split Shot attack target.
  • Level 20 left talent: Increased mana bonus from 500 to 600.
  • Added talents:
Level 10: +10 Intelligence attribute symbol.png intelligence or +15 attack damage
Level 15: +20 attack speed or 10% evasion
Level 20: +15 Agility attribute symbol.png agility or +500 mana
Level 25: +1s Stone Gaze icon.png Stone Gaze stone duration or 25% lifesteal
  • Stone Gaze icon.png Stone Gaze
    • Increased attack damage amplification from 30%/40%/50% to 50% on each level.
    • Reduced movement speed and turn rate slow from 50% to 35%.
    • Reduced attack speed slow from 50 to 35.
    • Increased gaze duration from 6 on each level to 5/6/7.
  • Mystic Snake icon.png Mystic Snake
    • Mana steal no longer increases by 35% per jump.
    • Now steals 11%/14%/17%/20% on the target's mana based on their maximum mana, instead of 20/35/50/65.
    • Now returns Medusa the actual amount of mana stolen, instead of always the full value.
    • [U] No longer steal mana from illusions.
  • Increased Mystic Snake icon.png Mystic Snake damage and mana steal increase per jump from 25% to 35%.
  • Mystic Snake icon.png Mystic Snake
    • Increased outgoing speed from 633 to 800.
    • Reduced return speed from 833 to 800.
    • Increased base mana steal from 20/30/40/50 to 20/35/50/65.
  • Increased Mana Shield icon.png Mana Shield absorbed damage from 50% to 60%.
  • Split Shot icon.png Split Shot
    • Reduced number of arrows from 5 on each level to 2/3/4/5.
    • Increased damage per arrow from 50%/60%/70%/80% to 80% on each level.
  • Mystic Snake icon.png Mystic Snake no longer requires Fog of War vision to bounce.
  • Increased Mana Shield icon.png Mana Shield damage absorbed per mana point from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5.
  • Increased Mana Shield icon.png Mana Shield damage absorbed per mana point from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5.
Old Stone Gaze icon.png Stone Gaze:
Any enemy units staring at Medusa over the next 5 seconds will be purged and slowed. Lasts 5 seconds.
Radius: 800
View Angle Spread: 85
Damage to summons: 500/1000/1500
Movement speed slow: 100%
Attack speed slow: 100
Stone Gaze duration: 5
Slow duration: 5
Notes: Can only affect units once per cast. The slow deceases in 1.66 second intervals, slowing for 100%/66%/33% on each interval.
New Stone Gaze icon.png Stone Gaze:
Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If the unit accumulates 2 seconds time (in total) facing Medusa, it will turn to stone.
Radius: 1000
Physical damage amplification: 30%/40%/50%
Movement speed slow: 50%
Attack speed slow: 50
Turn rate slow: 50%
Gaze duration: 6
Stone duration: 3
Mana cost: 200
Cooldown: 90
Note: Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks. The slow lasts as long as the gaze's remaining does. Kills illusions instead of petrifying them.
  • Reduced Stone Gaze icon.png Stone Gaze cooldown from 140/110/80 to 140/100/60.
  • Increased Split Shot icon.png Split Shot damage per arrow from 45%/55%/65%/75% to 50%/60%/70%/80%.
  • Increased Mystic Snake icon.png Mystic Snake damage and mana steal increase per jump from 20% to 25%.
  • Increased Mana Shield icon.png Mana Shield damage absorbed per mana point from 0.75/1.25/1.5/2 to 0.75/1.25/1.75/2.25.
  • Increased Split Shot icon.png Split Shot number of arrows from 4 to 5.
  • Reduced Mana Shield icon.png Mana Shield toggle on cooldown from 10 to 0.
  • Stone Gaze icon.png Stone Gaze
    • Rescaled the speed recovery factor from 5/3/2 to 3 on each level.
    • Increased Stone Gaze duration from 0.6 to 5 (if enemies face her within the 5 seconds, they get affected).
      Can only affect units once per cast.
    • Rescaled damage to summons and Illusions from 600/800/1000 to 500/1000/1500.
    • Increased mana cost from 100/50/0 to 200/100/0.
    • Rescaled cooldown from 100 to 140/110/80.
  • Fixed Stone Gaze icon.png Stone Gaze slow deceasing faster on higher levels, instead of slower.
  • Reduced movement speed from 300 to 290.
  • Reduced Strength attribute symbol.png strength gain from 1.85 to 1.65.
  • Mystic Snake icon.png Mystic Snake
    • Increased base damage from 60/100/140/180 to 80/120/160/200.
    • Increased cast range from 700 to 800
    • Increased projectile speed from [ Info Needed ] to 633 (833 when moving back to Medusa).
    • Reduced cooldown from 12 to 11.
  • Reduced Stone Gaze icon.png Stone Gaze cooldown 70 to 35.
  • Minor improvements to Mystic Snake icon.png Mystic Snake speed, cast range and cooldown.
  • Improved Mystic Snake icon.png Mystic Snake's damage from 60/100/140/180 to 80/120/160/200.
Mystic Snake icon.png Mystic Snake:
A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish her mana. The snake deals more damage and steals more mana per jump.
Cast range: 700
Jump radius: 475
Number of jumps: 3/4/5/6
Base damage: 60/100/140/180
Base mana steal: 20/30/40/50
Damage and mana steal increase per jump: 20%
Mana cost: 140/150/160/170
Cooldown: 12
Notes: The snake's damage gets higher upon each enemy it hits. The mana steal gets stronger only when it hits a target with mana.
Stone Gaze icon.png Stone Gaze:
Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties.
Radius: 800
Damage to summons: 600/800/1000
Movement speed slow: 100%
Attack speed slow: 100
Slow duration: 5
Stone Gaze duration: 0.6
Mana cost: 100/50/0
Cooldown: 70
Notes: The slow deceases at a factor of 2/3/5. Does not affect enemies when Medusa is not visible to them (invisible or in the Fog of War). If an enemy faces Medusa within the 0.6 second duration, it gets purged and slowed.
  • Increased Split Shot icon.png Split Shot number of arrows from 3 to 4.
  • Reduced Unknown icon.png Purge cooldown from 12/11/10 to 12/10/8.
  • Reduced attack point from [ Info Needed ] to 0.5.
  • Increased Unknown icon.png Purge damage to summons from 600 on each level to 600/800/1000.
  • Reduced Mana Shield icon.png Mana Shield toggle on mana cost from 50 to 0.
  • Reduced Unknown icon.png Purge cooldown from 12 on each level to 12/11/10.
  • Reduced Unknown icon.png Purge damage to summons from 99999 to 600.
  • Increased Unknown icon.png Purge damage to summons from 1000 to 99999.
  • Increased Split Shot icon.png Split Shot damage per arrow from 40%/50%/60%/70% to 45%/55%/65%/75%.
  • Reduced Unknown icon.png Purge slow duration from 6 to 5.
  • Reduced Unknown icon.png Purge mana cost from 125/140/155 to 60 on each level.
  • Increased Split Shot icon.png Split Shot damage per arrow from 35%/45%/55%/65% to 40%/50%/60%/70%.
  • Medusa can no longer purchase Aghanim's Scepter icon.png Aghanim's Scepter (like every other hero with no upgrade).
  • Increased Split Shot icon.png Split Shot damage per arrow from 20%/30%/40%/50% to 35%/45%/55%/65%.
  • Replaced Unknown icon.png Gaze with Unknown icon.png Purge
Unknown icon.png Purge:
Casts a powerful anti-magic buff at a target enemy unit. Slows movement and attack speeds for 6 seconds.
Cast range: 500
Damage to summons: 1000
Movement speed slow: 100%
Attack speed slow: 100
Slow duration: 6
Mana cost: 125/140/155
Cooldown: 12
Notes: Can be cast on allies as well, without slowing or damaging them. The slow deceases over time.
  • Fixed Mana Shield icon.png Mana Shield requiring level 1/2/3/4, instead of 1/3/5/7.
  • Fixed Unknown icon.png Gaze not going on cooldown when used.
  • Increased base attack damage from 19-25 to 24-30 (total attack damage is now 44-50).
  • Removed Unknown icon.png Purge.
  • Reworked Split Shot icon.png Split Shot
Old Split Shot icon.png Split Shot:
Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
Radius: 700
Number of arrows: 4/5/6
Damage per arrow: 100%
Notes: Is an ultimate-like and a passive ability in Medusa's 4th ability slot. Requires level 5/9/13 to be leveled.
New Split Shot icon.png Split Shot:
Medusa magically splits her shot into three arrows. These arrows deal a lower percent of her normal damage.
Radius: 700
Number of arrows: 3
Damage per arrow: 20%/30%/40%/50%
Notes: Is a regular toggle ability in Medusa's 1st ability slot. Requires level 1/3/5/7 to be leveled, like regular abilities. All her attacks deal the reduced damage when toggled on, not only the extra arrows.
  • Mana Shield icon.png Mana Shield
    • Is now a regular ability with 4 levels, instead of an ultimate ability with 3 levels.
    • Level requirement from 6/11/16 to 1/3/5/7.
    • Changed legacy hotkey from N to E.
    • Reduced absorbed damage from 100% to 50%.
    • Changed damage absorbed per point of mana from 1/1.5/2 to 0.75/1.25/1.5/2.
    • Aghanim's Scepter icon.png Aghanim's Scepter no longer upgrades Mana Shield (used to increase damage per point of mana from 1/1.5/2 to 1.5/2/2.5).
  • Added new ultimate ability
Unknown icon.png Gaze:
Medusa focuses her most ancient power on an enemy unit. It slowly turns the unit into stone, slowing its movement speed. Medusa must channel all of her energy into this Gaze. Taking damage breaks the channeling. The slowing effect of the stone slows the unit's speed for up to 5 seconds.
Cast range: 500
Max channel time: 10
Movement speed slow per second: 9%/18%/27%
Attack speed slow per second: 9/18/27
Slow duration: 5
Mana cost: 150/200/250
Cooldown: 45
Notes: Is a channeling ability. The slow gets stronger by the mentioned values for each channeled second. When the channeling ends or gets canceled, the slow lingers for 5 more seconds. Recasting this on the same unit resets the slow.

Patch history[edit]

Patch
Description
  • Fixed Mystic Snake icon.png Mystic Snake's projectile blocking neutral creep camps.
  • Fixed Medusa gaining mana with Mana Shield icon.png Mana Shield from attacks that dealt negative damage.
  • Enabled Medusa Medusa in Captain's Mode.
  • Fixed various spells being unable to remove the stun from Stone Gaze icon.png Stone Gaze.
  • Fixed Stone Gaze icon.png Stone Gaze facing requirement not taking into account distance once the debuff is added.
  • Enabled Medusa Medusa in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).
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