Medusa/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Increased base attack damage from 24-30 to 26-32.
  • Reduced Stone Gaze mana cost from 200 to 100.
Old Split Shot:
Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.
Radius: attack range + 100
Bonus attack targets: 3
Secondary arrows damage: 30%/45%/60%/75%
Note: Passive. Attacks multiple enemies at once. The primary target takes full damage, while the secondary targets take reduced damage.
New Split Shot:
Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.
Radius: attack range + 150
Bonus attack targets: 4
Secondary arrows damage: 50%/60%/70%/80%
Note: Toggle. While toggled on, attacks multiple enemies at once, all targets take the reduced damage.
  • Mystic Snake
    • Reduced cast time from 0.4 to 0.2.
    • Reduced cooldown from 11 to 10.
  • Talents:
Level 10 left talent: 20% evasion reduced to 15%.
Level 10 right talent: +20 attack damage reduced to +15.
Level 15 left talent: +40% Mystic Snake mana gain reduced to +32%.
Level 15 right talent: +40 attack speed reduced to +30.
Level 20 left talent: +2.5s Stone Gaze gaze duration reduced to +2s.
Level 20 right talent: -4s Mystic Snake cooldown reduced to -3s.
Level 25 right talent: +1000 mana reduced to +800.
  • Talents:
Level 15 left talent: +25% Mystic Snake mana gain increased to +40%.
  • Increased Mana Shield absorbed damage from 60% to 70%.
  • Increased Stone Gaze movement speed bonus from 25% to 35%.
  • Increased Intelligence attribute symbol.png intelligence gain from 2.6 to 3.4.
  • Mystic Snake
    • Hit enemies no longer lose mana, now only restores mana on the caster based on the hit enemies' maximum mana.
    • Now slows hit enemies' movement speed by 30% for 3 seconds.
    • Now slows hit enemies' turn rate by 50% for 3 seconds.
  • Stone Gaze
    • Now grants 25% movement speed to the caster.
    • Increased radius from 1000 to 1200.
    • Reduced attack damage amplification from 50% on each level to 40%/45%/50%.
    • Reduced duration from 5/6/7 to 5/5.5/6.
  • Talents:
Level 10 left talent: +15 attack damage increased to +20.
Level 10 right talent: 15% evasion increased to 20%.
Level 15 left talent changed: +25% Mystic Snake mana steal ➜ +25% Mystic Snake mana gain.
Level 15 right talent: +30 attack speed increased to +40.
  • Increased Strength attribute symbol.png strength gain from 1.3 to 1.5.
  • Reduced Agility attribute symbol.png agility gain from 3.9 to 3.6.
  • Talents:
Level 15 left talent: +30% Mystic Snake mana steal reduced to +25%.
  • Increased Agility attribute symbol.png agility gain from 3.4 to 3.9.
  • Talents:
Level 10 right talent: +20 attack damage reduced to +15.
Level 15 left talent: +35% Mystic Snake mana steal reduced to +30%.
Level 20 right talent changed: +700 mana ➜ -4s Mystic Snake cooldown.
Level 25 right talent changed: +7 Split Shot targets ➜ +1000 mana.
  • Increased base Agility attribute symbol.png agility and gain from 20 + 2.5 to 22 + 3.4.
  • Talents:
Level 15 left talent: +20% Mystic Snake mana steal increased to +35%.
Level 10 left talent: 12% evasion increased to 15%.
Level 15 left talent: +15% Mystic Snake mana steal increased to +20%.
Level 20 right talent: +800 mana reduced to +700.
  • Reduced Strength attribute symbol.png strength gain from 1.5 to 1.3.
  • Reduced movement speed from 285 to 275.
  • Talents:
Level 10 right talent: +25 attack damage reduced to +20.
  • Strength attribute symbol.png Strength gain reduced from 1.95 to 1.5.
  • Split Shot damage from 35/50/65/80% to 30/45/60/75%.
  • Talents:
Level 10 left talent: 10% evasion increased to 12%.
Level 15 left talent: +10% Mystic Snake mana steal increased to +15%.
Level 20 left talent: +2s Stone Gaze gaze duration increased to +2.5.
  • Reduced movement speed from 290 to 285.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reworked Split Shot
Old Split Shot:
Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.
Radius: 700
Bonus attack targets: 1/2/3/4
Attack damage reduction: 20%
Notes: Can be toggled on and off (no cooldown, no mana cost). When toggled on, Medusa's attacks deal less damage, but hit multiple enemies. The radius for the extra targets is fixed and does not adapt. The extra attacks cannot proc attack modifiers. When attacking allied units, extra arrows are still released to nearby enemies.
New Split Shot:
Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.
Radius: attack range + 100
Bonus attack targets: 3
Secondary arrows damage: 30%/45%/60%/75%
Note: Passive. Attacks multiple enemies at once. The primary target takes full damage, while the secondary targets take reduced damage. The search radius adapts to Medusa's attack range, being always 100 range bigger than her attack range. The extra attacks cannot proc attack modifiers. Does not trigger upon attacking allied units.
  • Stone Gaze
    • The slow is now inactive when a debuffed enemy faces away from Medusa. [?]
    • Can now affect the same units multiple times. [?]
  • Reworked talents:
Old:
Level 10: +15 attack damage or +12 Intelligence attribute symbol.png intelligence
Level 15: 15% evasion or +20 attack speed
Level 20: +600 mana or +1 Split Shot target
Level 25: +2s Stone Gaze stone duration or 25% lifesteal
New:
Level 10: 10% evasion or +25 attack damage
Level 15: +10% Mystic Snake mana steal or +30 attack speed
Level 20: +2s Stone Gaze gaze duration or +800 mana
Level 25: Split Shot applies attack modifiers or +7 Split Shot targets
  • Increased Strength attribute symbol.png strength gain from 1.65 to 1.95.
  • Reduced base health regeneration from 0.25 to 0.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Medusa: Causes Mystic Snake to apply the Stone Gaze petrify debuff on enemies for 1 second. Its duration increases by 0.2 seconds per bounce.
  • Talents:
Level 25 left talent: +1s Stone Gaze stone duration increased to +2.
  • Talents:
Level 10 right talent: +10 Intelligence attribute symbol.png intelligence increased to +12.
Level 15 left talent: 10% evasion increased to 15%.
Level 20 right talent changed: +15 Agility attribute symbol.png agility ➜ +1 Split Shot target.
Level 20 left talent: +500 mana increased to +600.
  • Added talents:
Level 10: +15 attack damage or +10 Intelligence attribute symbol.png intelligence
Level 15: 10% evasion or +20 attack speed
Level 20: +500 mana or +15 Agility attribute symbol.png agility
Level 25: +1s Stone Gaze stone duration or 25% lifesteal
  • Stone Gaze
    • Increased attack damage amplification from 30%/40%/50% to 50% on each level.
    • Reduced movement speed and turn rate slow from 50% to 35%.
    • Reduced attack speed slow from 50 to 35.
    • Increased gaze duration from 6 on each level to 5/6/7.
  • Mystic Snake
    • Mana steal no longer increases by 35% per jump.
    • Now steals 11%/14%/17%/20% on the target's mana based on their maximum mana, instead of 20/35/50/65.
    • Now returns Medusa the actual amount of mana stolen, instead of always the full value.
    • [U] No longer steal mana from illusions.
  • Increased Mystic Snake damage and mana steal increase per jump from 25% to 35%.
  • Mystic Snake
    • Increased outgoing speed from 633 to 800.
    • Reduced return speed from 833 to 800.
    • Increased base mana steal from 20/30/40/50 to 20/35/50/65.
  • Increased Mana Shield absorbed damage from 50% to 60%.
  • Split Shot
    • Reduced number of arrows from 5 on each level to 2/3/4/5.
    • Increased damage per arrow from 50%/60%/70%/80% to 80% on each level.
  • Mystic Snake no longer requires Fog of War vision to bounce.
  • Increased Mana Shield damage absorbed per mana point from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5.
  • Increased Mana Shield damage absorbed per mana point from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5.
Old Stone Gaze:
Any enemy units staring at Medusa over the next 5 seconds will be purged and slowed. Lasts 5 seconds.
Radius: 800
View Angle Spread: 85
Damage to summons: 500/1000/1500
Movement speed slow: 100%
Attack speed slow: 100
Stone Gaze duration: 5
Slow duration: 5
Notes: Can only affect units once per cast. The slow deceases in 1.66 second intervals, slowing for 100%/66%/33% on each interval.
New Stone Gaze:
Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If the unit accumulates 2 seconds time (in total) facing Medusa, it will turn to stone.
Radius: 1000
Physical damage amplification: 30%/40%/50%
Movement speed slow: 50%
Attack speed slow: 50
Turn rate slow: 50%
Gaze duration: 6
Stone duration: 3
Mana cost: 200
Cooldown: 90
Note: Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks. The slow lasts as long as the gaze's remaining does. Kills illusions instead of petrifying them.
  • Reduced Stone Gaze cooldown from 140/110/80 to 140/100/60.
  • Increased Split Shot damage per arrow from 45%/55%/65%/75% to 50%/60%/70%/80%.
  • Increased Mystic Snake damage and mana steal increase per jump from 20% to 25%.
  • Increased Mana Shield damage absorbed per mana point from 0.75/1.25/1.5/2 to 0.75/1.25/1.75/2.25.
  • Increased Split Shot number of arrows from 4 to 5.
  • Reduced Mana Shield toggle on cooldown from 10 to 0.
  • Stone Gaze
    • Rescaled the speed recovery factor from 5/3/2 to 3 on each level.
    • Increased Stone Gaze duration from 0.6 to 5 (if enemies face her within the 5 seconds, they get affected).
      Can only affect units once per cast.
    • Rescaled damage to summons and illusions from 600/800/1000 to 500/1000/1500.
    • Increased mana cost from 100/50/0 to 200/100/0.
    • Rescaled cooldown from 100 to 140/110/80.
  • Fixed Stone Gaze slow deceasing faster on higher levels, instead of slower.
  • Reduced movement speed from 300 to 290.
  • Reduced Strength attribute symbol.png strength gain from 1.85 to 1.65.
  • Mystic Snake
    • Increased base damage from 60/100/140/180 to 80/120/160/200.
    • Increased cast range from 700 to 800
    • Increased projectile speed from [ Info Needed ] to 633 (833 when moving back to Medusa).
    • Reduced cooldown from 12 to 11.
  • Reduced Stone Gaze cooldown 70 to 35.
  • Minor improvements to Mystic Snake speed, cast range and cooldown.
  • Improved Mystic Snake's damage from 60/100/140/180 to 80/120/160/200.
Mystic Snake:
A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish her mana. The snake deals more damage and steals more mana per jump.
Cast range: 700
Jump radius: 475
Number of jumps: 3/4/5/6
Base damage: 60/100/140/180
Base mana steal: 20/30/40/50
Damage and mana steal increase per jump: 20%
Mana cost: 140/150/160/170
Cooldown: 12
Notes: The snake's damage gets higher upon each enemy it hits. The mana steal gets stronger only when it hits a target with mana.
Stone Gaze:
Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties.
Radius: 800
Damage to summons: 600/800/1000
Movement speed slow: 100%
Attack speed slow: 100
Slow duration: 5
Stone Gaze duration: 0.6
Mana cost: 100/50/0
Cooldown: 70
Notes: The slow deceases at a factor of 2/3/5. Does not affect enemies when Medusa is not visible to them (invisible or in the Fog of War). If an enemy faces Medusa within the 0.6 second duration, it gets purged and slowed.
  • Increased Split Shot number of arrows from 3 to 4.
  • Reduced Purge cooldown from 12/11/10 to 12/10/8.
  • Improved Attack Animation from 0.73/0.54 to 0.5/0.6.
  • Increased Purge damage to summons from 600 on each level to 600/800/1000.
  • Reduced Mana Shield toggle on mana cost from 50 to 0.
  • Reduced Purge cooldown from 12 on each level to 12/11/10.
  • Reduced Purge damage to summons from 99999 to 600.
  • Increased Purge damage to summons from 1000 to 99999.
  • Increased Split Shot damage per arrow from 40%/50%/60%/70% to 45%/55%/65%/75%.
  • Reduced Purge slow duration from 6 to 5.
  • Reduced Purge mana cost from 125/140/155 to 60 on each level.
  • Increased Split Shot damage per arrow from 35%/45%/55%/65% to 40%/50%/60%/70%.
  • Medusa can no longer purchase Aghanim's Scepter icon.png Aghanim's Scepter (like every other hero with no upgrade).
  • Increased Split Shot damage per arrow from 20%/30%/40%/50% to 35%/45%/55%/65%.
  • Replaced Gaze with Purge
Purge:
Casts a powerful anti-magic buff at a target enemy unit. Slows movement and attack speeds for 6 seconds.
Cast range: 500
Damage to summons: 1000
Movement speed slow: 100%
Attack speed slow: 100
Slow duration: 6
Mana cost: 125/140/155
Cooldown: 12
Notes: Can be cast on allies as well, without slowing or damaging them. The slow deceases over time.
  • Fixed Mana Shield requiring level 1/2/3/4, instead of 1/3/5/7.
  • Fixed Gaze not going on cooldown when used.
  • Increased base attack damage from 19-25 to 24-30 (total attack damage is now 44-50).
  • Removed Purge.
  • Reworked Split Shot
Old Split Shot:
Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
Radius: 700
Number of arrows: 4/5/6
Damage per arrow: 100%
Notes: Is an ultimate-like and a passive ability in Medusa's 4th ability slot. Requires level 5/9/13 to be leveled.
New Split Shot:
Medusa magically splits her shot into three arrows. These arrows deal a lower percent of her normal damage.
Radius: 700
Number of arrows: 3
Damage per arrow: 20%/30%/40%/50%
Notes: Is a regular toggle ability in Medusa's 1st ability slot. Requires level 1/3/5/7 to be leveled, like regular abilities. All her attacks deal the reduced damage when toggled on, not only the extra arrows.
  • Mana Shield
    • Is now a regular ability with 4 levels, instead of an ultimate ability with 3 levels.
    • Level requirement from 6/11/16 to 1/3/5/7.
    • Changed legacy hotkey from N to E.
    • Reduced absorbed damage from 100% to 50%.
    • Changed damage absorbed per point of mana from 1/1.5/2 to 0.75/1.25/1.5/2.
    • Aghanim's Scepter icon.png Aghanim's Scepter no longer upgrades Mana Shield (used to increase damage per point of mana from 1/1.5/2 to 1.5/2/2.5).
  • Added new ultimate ability
Gaze:
Medusa focuses her most ancient power on an enemy unit. It slowly turns the unit into stone, slowing its movement speed. Medusa must channel all of her energy into this Gaze. Taking damage breaks the channeling. The slowing effect of the stone slows the unit's speed for up to 5 seconds.
Cast range: 500
Max channel time: 10
Movement speed slow per second: 9%/18%/27%
Attack speed slow per second: 9/18/27
Slow duration: 5
Mana cost: 150/200/250
Cooldown: 45
Notes: Is a channeling ability. The slow gets stronger by the mentioned values for each channeled second. When the channeling ends or gets canceled, the slow lingers for 5 more seconds. Recasting this on the same unit resets the slow.
Split Shot (Pre 6.00)
Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
Radius: 1000
Number of arrows: 1/2/2/3 (4/4/5/6)
Damage per arrow: 100%
  • Rescaled Chain Lightning bounce damage reduction from 18/15/12/10% to 15%
  • Mana Shield
    • Reduced damage absorbed per mana from 1/2/3 to 1/1.5/2.
    • Increased mana cost from 25 to 50.
    • Reduced Aghanim's Scepter icon.png Aghanim's Scepter Upgraded Mana Shield damage absorbed per mana from 2/3/4 to 1.5/2.00/2.50.
Mana Shield
Creates a shield that absorbs damage by using Medusa's mana.
Damage Absorption: 100%
Damage Absorbed per Mana: 1/2/3
Cooldown: 10
Mana Cost: 25
  • Added Aghanim's Scepter icon.png Aghanim's Scepter Upgrade for Medusa: Increases Mana Shield damage absorbed per mana from 1/2/3 to 2/3/4 and increases mana cost from 25 to 50.
  • Increased base attack time from 1.50 to 1.70.
  • Reduced Strength attribute symbol.png strength gain from 2.00 to 1.85.
  • Increased base Agility attribute symbol.png agility from 19 to 20.
  • Reduced Agility attribute symbol.png agility gain from 3.00 to 2.85.
  • Reduced Intelligence attribute symbol.png intelligence gain from 2.25 to 1.50.
  • Chain Lightning
    • Reduced mana cost from 90/125/145/160 to 90/105/125/145.
    • Reduced cooldown from 11 to 9.
  • Split Shot (Pre 5.61)
    • Increased mana cost from 8/9/10/11 to 14/15/17/18.
    • Reduced cooldown from 1.25 to 0.75.
  • Purge (Pre 6.00)
    • Rescaled mana cost from 75/85/95/105 to 85.
    • Now insta kills summoned units.
  • Split Shot (Pre 5.61)
    • Increased damage per arrow from 35/45/55/65 to 35/45/55/70.
    • Reduced cooldown from 1.5 to 1.25.
  • Chain Lightning
    • Increased base damage from 75/150/225/275 to 75/150/225/290.
    • Reduced mana cost from 90/125/145/165 to 90/125/145/160.
  • Split Shot (Pre 5.61)
    • Increased damage per arrow from 35/45/50/60 to 35/45/55/65.
    • Reduced cooldown from 3 to 1.5.
  • Pandemona
    • Increased Tornado HP from 800 to 1600.
    • Reduced Tornado movement speed from 200 to 165.
Split Shot (Pre 5.61)
Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
Number of Arrows: 2/3/4/5
Damage per Arrow: 35/45/50/60
Search Radius: 600
Mana Cost: 8/9/10/11
Cooldown: 3
Projectile Speed: 1200
  • Pandemona
    • Reduced mana cost from 200/275/350 to 175/235/310.
    • Reduced number of tornadoes from 2/3/5 to 1/2/3.
  • Increased base HP from 100 to 150.
  • Chain Lightning
    • Reduced base damage from 100/175/250/325 to 75/150/225/275.
    • Reduced bounce damage reduction from 18/18/15/15% to 18/15/12/10%.
    • Reduced mana cost from 100/150/195/235 to 90/125/145/165.
  • Multi Shot
    • Reduced bonus attack targets from 1/2/3/4 to 0/1/2/3 (9/3/4/5).
    • Reduced search radius from 800 to 700.
  • Purge (Pre 6.00) no longer stuns Heroes for 2/2/3/3 seconds.
  • Removed Aghanim's Scepter icon.png Aghanim's Scepter Upgrade for Medusa.
  • Chain Lightning
    • Reduced base damage from 100/175/275/375 to 100/175/250/325.
    • Increased mana cost from 100/150/195/225 to 100/150/195/235.
    • Increased bounce damage reduction from 18/15/12/8% to 18/18/15/15%.
    • Increased cooldown from 10 to 11.
  • Pandemona
    • Reduced number of Tornadoes from 3/4/5 to 2/3/5.
    • Rescaled mana cost from 275 to 200/275/350.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter Upgrade for Medusa: Increases Pandemona number of summoned tornados from 2/3/5 to 3/5/7.
  • Increased Purge (Pre 6.00) damage to summons from 700 to 1000.
  • Reduced Multi Shot bonus attack targets from 2/3/4/5 (4/5/6/7) to 1/2/3/4 (3/4/5/6).
  • Pandemona.
    • Increased Tornado Movement Speed from 140 to 200.
  • Multi Shot
    • No longer deals a set amount of damage.
    • Now deals 100% of Medusa's attack damage.
  • Reduced Base Attack Time from 1.70 to 1.50.
  • Pandemona
    • Increased Tornado HP from 500 to 800.
    • Increased Tornado Building Damage close damage per second from 25 to 35.
    • Increased Tornado Unit Damage Close Damage per Second from 10 to 15.
  • Increased Strength attribute symbol.png strength gain from 1.80 to 2.80.
  • Increased Agility attribute symbol.png agility gain from 2.80 to 3.00.
  • Increased Intelligence attribute symbol.png intelligence gain from 2.10 to 2.25.
  • Pandemona
    • Increased Tornado Movement Speed from 70 to 140.
    • Increased Tornado Building Damage close damage per second from 15 to 25.
    • Increased Tornado Unit Damage Close Damage per Second from 5 to 10.
    • Increased Tornado Unit Damage Far Damage per Second from 1 to 2.
  • Reduced Multi Shot bonus attack targets from 3/3/4/4 to 2/3/4/5 (Actual number of bonus targets 4/5/6/8) [?].
Purge (Pre 6.00)
Casts a powerful anti-magic buff at a target enemy unit. Stuns for 1 second and slows movement and attack speeds for 6 seconds
Cast Range: 600
Damage to Summons: 700
Stun Duration (immobilization): 1
Movement Speed Slow: 100%
Attack Speed Slow: 100
Slow Duration: 6
Mana Cost: 75/85/95/105
Cooldown: 12
Intervals: 3/2/1.5/1.2
  • Added 4th level to all basic abilities.
  • Increased Strength attribute symbol.png strength gain from 1.45 to 1.80.
  • Increased Agility attribute symbol.png agility gain from 2.60 to 2.80.
  • Reduced Intelligence attribute symbol.png intelligence gain from 2.25 to 2.00.
  • Chain Lightning
    • Rescaled base damage from 100/200/300 to 100/175/275/375.
    • Rescaled number of bounces from 3/5/7 to 3/5/7/9.
    • Rescaled bounce damage reduction from 18/15/12% to 18/15/12/8%.
    • Increased mana cost from 100 to 225.
    • Reduced cooldown from 15 to 10.
  • Replaced Lightning Storm with Multi Shot.
    • Multi Shot
      Moved Multi Shot as a basic ability.
      Rescaled damage per target from 15/30/50 to 15/30/45/60.
      Rescaled bonus attack targets from 3/3/4 to 3/3/4/4.
  • Mana Shield
    • Mana Shield is now a basic ability instead of a second ultimate.
    • Rescaled damage absorbed per mana from 1.00/1.75/2.50 to 0.75/1.40/2.00/2.50.
  • Replaced Multi Shot Ultimate with Pandemona
    • Pandemona
      Summons numerous Tornadoes that damage random units and buildings that wander too close.
      Number of Tornadoes: 3/4/5.
      Mana Cost: 275.
      Duration: 60.
      Cooldown: 180.
      Summon Radius: 500.
      Tornado:
      HP: 500
      Bounty: 76-86
      Movement Speed: 70
      Turn Rate: 0.50
      Tornado Damage Aura
      Far Damage Radius Structure/Unit: 250/300
      Close Damage Radius Structure/Unit: 125/150
      Close Damage per Second Structure/Unit: 15/5
      Far Damage per Second Structure/Unit: 5/1
      Aura Linger Duration: 0.5
      Tornado Cyclone:
      Effect Radius: 275
      Cyclone Duration Hero/Creep: 6/12
      Cyclone (Radius) Interval Cooldown: 3
      Tornado Roam:
      Roam Radius: 1400
      Movement Duration: 2
  • Lightning Storm
    • Increased damage from 12/24/36 to 75/110/155.
    • Increased cooldown from 30 to 90.
    • Reduced radius from 450 to 325.
  • Multi Shot Ultimate
    • Increased bonus attack targets from 3 to 3/3/4.
    • Increased radius from 550 to 800.
    • Reduced damage per target from 50/70/100 to 15/30/50.
  • Created.

Patch history[edit]

Patch
Description
  • Fixed Mystic Snake mana restore not restoring the correct amount of mana if the target had less mana than the mana restore percentage.
  • Fixed Mystic Snake's projectile blocking neutral creep camps.
  • Fixed Medusa gaining mana with Mana Shield from attacks that dealt negative damage.
  • Enabled Medusa minimap icon.png Medusa in Captain's Mode.
  • Fixed various spells being unable to remove the stun from Stone Gaze.
  • Fixed Stone Gaze facing requirement not taking into account distance once the debuff is added.
  • Enabled Medusa minimap icon.png Medusa in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).