* Added MVP information to the metadata of matches.
* Updated the deny sound event:
** Removed pitch_rand_min (was -0.05)
** Removed pitch_rand_max (was 0.05)
** Added mixgroup "UI"
** Split up the sound event into melee deny and ranged deny.
**: Melee deny: Increased volume from 80% to 100% (+25% volume), added 0.15 seconds delay. [<span class="tooltip" title="Meaning the sound does not instantly play upon the triggering event occuring." style="cursor: help; border-bottom: 1px dotted;">?</span>]
**: Ranged deny: Reduced volume from 80% to 60% (-25% volume).