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Mars
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
23 + 3.7
20 + 1.7
21 + 2.2
Level 0 1 15 25 30
Health 120 626 1748 2826 3288
+0.25 +2.55 +7.73 +12.63 +14.68
Mana 75 327 687 1095 1251
+0.5 +1.55 +3.09 +4.79 +5.44
Armor -1 2.33 6.3 11.13 12.88
Magic Resist 25% 27.1% 30.18% 33.58% 34.88%
Damage Block 16 (50%)
Damage

26
34

49
57

100
108

149
157

170
178

Attack Rate 0.56/s 0.67/s 0.8/s 0.96/s 1.02/s
Attack Range Melee 250 (600)
Attack Speed ▶️ 100 (1.8s BAT)
Attack Animation 0.4 + 1.38
Projectile Speed Instant
Move Speed ▶️ 310 (Nighttime 340)
Turn Rate Takes 0.131s to turn 180°. 0.8
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal npc_dota_hero_mars
Traps his foes in an inescapable arena.
The warrior deity Mars thrives in the heart of strife, guarded by the bulk of a deadly shield, an impenetrable Bulwark that guards against all assault. Using divine strength, he skewers enemies with his Legendary Spear, and Rebukes attackers back with his shield. He revels in facing opponents in an Arena of Blood, ringed with loyal undead spearmen of the Ash Legion — who guarantee that no one escapes and that whatever odds he's facing, the god of war can dictate the terms of battle knowing the crowd is forever on his side.
Spear of Mars
Spear of Mars
God's Rebuke
Bulwark
Bulwark
Arena Of Blood
Roles: Carry Carry Initiator Initiator Disabler Disabler Durable Durable
Complexity: Hero Complexity
Adjectives: Bearded, NicePecs, Red, Parent, Nose
Legs ( 2 )


Bio[]

Mars minimap iconMars, the First Son of Heaven
▶️ "To those behind, rally! To those ahead, kneel."
Mars, first son of Heaven, spent a long existence waging endless war, and saw countless more crusades waged beneath the banner of his old name. Wars of conquest and of vengeance. Just and unjust... Always cruel. So much like his father, Mars indulged his basest impulses--with inclinations much more monstrous than those of Zeus--and he inflicted suffering untold.

But as the epochs vanished behind him, the selfish ways of his father--the ways of many amongst his godly kin, they who judged him despicable--eventually began to ring hollow. War for its own sake was no longer enough to satisfy his desires. For the first time in his ageless days, the god of war began to question to what ends he swung his glorious spear.

As the Fates would have it, his solution came easily: he must wage war for a larger purpose, and inspire more than mere savagery and sorrow at the sight of his crest. He must at last lay claim to the mantle of leadership that is his birthright, for the time has come to burn down the pantheon of the old age and build a just new empire atop the ashes of his kin. Only then might he find satisfaction, and make the glory of Mars evident to all.

Abilities[]

Spear of Mars icon
Affects
Enemies
Damage
Magical
Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.
Cast Animation: 0.25+0.15
Cast Range: Global
Max Travel Distance: Affected by Cast Range bonuses. 900/1000/1100/1200
Spear Collision Size: Affected by AoE Radius bonuses. 125
Spear Damage: 100/175/250/325 (Talent 200/275/350/425)
Knockback Distance: 75
Knockback Duration: 0.25
Number of Impaled Units: 1 (With Aghanim's Shard 2)
Impale Stun Duration: 1.3/1.6/1.9/2.2 (Talent 1.9/2.2/2.5/2.8)
Flying Vision Radius: Affected by AoE Radius bonuses. 300
With Aghanim's Shard Fire Trail Radius: Affected by AoE Radius bonuses. 200
With Aghanim's Shard Fire Damage per Second: 40
With Aghanim's Shard Fire Move Speed Slow: 20%
With Aghanim's Shard Fire Trail Duration: 10
With Aghanim's Shard Fire Trail Debuff Duration: 2
Cooldown symbol
 14/13/12/11
Mana symbol
 100/110/120/130
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Spear of Mars impales up to two units and leaves a fire trail behind that deals damage over time and slows movement speed.
Partially pierces debuff immunity.
The forced movement is instantly canceled. However, if the spear connects with an obstactle, the debuff is still placed as if the unit was dragged along. The debuff is still subjected to debuff immunity. True Sight pierces debuff immunity.
Buff/Debuff
Modifiers [?]
modifier_projectile_vision
Undispellable
modifier_special_mars_spear_burning_trail_thinker
Unknown
modifier_mars_spear_impale
Death
modifier_mars_spear_stun
modifier_knockback
modifier_special_mars_spear_burning_trail_burn
The legendary Spear of Mars still glows with the heat of the forge god's fires.
Mars Fire Trail

Fire Trail Aghanim's Shard icon Ability Upgrade Formations.


  • The spear travels at a speed of 1400, taking 0.64/0.71/0.79/0.86 seconds to reach max distance when no hero(es) are impaled.
  • The spear starts traveling exactly on Mars' location and forwards up to 900/1000/1100/1200 range.
    • Although within the spear's search radius, it does not hit enemies behind Mars upon cast.
    • With the travel distance and search radius, it can hit units up to 1025/1125/1225/1325 range away.
  • A spear may only damage and drag 1 (Upgradable by Aghanim's Shard. 2) hero(es) along with it, and are stunned during the drag.
    • Treat creep-heroes as creeps.
    • Dragged hero(es) are made to face toward the direction the spear came from.
    • If the hero dies or gets freed from the spear, it cannot impale a new hero.
      • This number of impaled units restriction is still limited to 2 heroes upon the upgrade.
    • The affected hero(es) are stunned when impaled onto the following objects:
    • Does not impale affected hero(es) onto terrain decorations (e.g. The walls at the borders of both faction's bases, the random statues on the map, and the arches at stairs).
  • Provides True Sight over the impaled target(s). True Sight is not applied while dragging the affected target(s) along with the spear.
  • Upon losing the impale stun debuff, trees within a 100 radius around the affected hero(es) are destroyed.
  • Other units, as well as secondary heroes, are damaged and knocked back instead.
    • The knockback direction is based on the angle between the hit unit and the spear.
    • The knockback does not disable units. They can still turn, attack and use items. Does not interrupt the affected enemies' channeling abilities.
    • Destroys trees enemies come in contact with during the knockback.
  • The spear provides 300 radius flying vision as it travels.
    • When not impaling a hero to an object, the vision lingers at the final location for 1 second.
    • When impaling a hero to an object, the vision lingers based on the default stun duration.
  • Spear of Mars' now leaves behind a fire trail as it travels.
    • The fire lasts 10 seconds from the moment it is created, with the fire created at the starting location disappearing earlier than the fire created at the ending location.
    • The fire places a debuff on enemies within the area in 0.5-second intervals, starting 0.5 seconds after the fire was created.
    • The debuff deals 20 damage in 0.5-second intervals, starting 0.5 seconds after being placed, resulting in 4 damage instances.
    • This results in a maximum of 24 damage instances when standing within the area for the full duration.
    • One instance of the debuff can deal up to 80 damage (before reductions).
    • The entire fire trail can deal up to 480 damage to a single unit.
    • Multiple overlapping fire trails do not stack but refresh the same debuff on enemies.


God's Rebuke
God's Rebuke icon
Affects
Enemies
Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.
Cast Animation: 0.2+1.07
Cast Range: Affected by Cast Range bonuses. 500 (Talent 600)
Effect Radius: Affected by AoE Radius bonuses. 500 (Talent 600)
Circle Sector Angle: 140°
Critical Damage: 150%/200%/250%/300% (Talent 215%/265%/315%/365%)
Hero Attack Damage Bonus: 10/15/20/25
Knockback Distance: 150
Knockback Duration: 0.3
Move Speed Slow: 40%
Slow Duration: 2.5
Cooldown symbol
 16/14/12/10 (Talent 12/10/8/6)
Mana symbol
 90
Does not pierce debuff immunity.
The forced movement is instantly canceled.
Buff/Debuff
Modifiers [?]
modifier_mars_gods_rebuke_crit
Undispellable
modifier_knockback
modifier_mars_gods_rebuke_slow
There isn't a warrior alive who can stand unmoved by the sting of Mars' rebuke.
Mars God's Rebuke area

God's Rebuke's effect area.


  • God's Rebuke's effects are instantly applied within its whole area. There is no travel time.
  • The area is shaped like a circular sector, with a radius of 500 (Talent 600) and an angle of 140°.
    • God's Rebuke affects an area based on Mars's current facing angle, not where the ability was targeted.
    • When Bulwark icon Bulwark is toggled On, it always launches towards the locked facing direction, since Mars cannot turn towards the targeted point.
  • Causes Mars to perform an instant attack on all hit enemies.
    • These instant attacks can proc any attack modifiers and on-hit effects normally, with cleave being an exception. They have True Strike, but completely ignore disarms.
    • God's Rebuke has an ensured critical strike, crits with a lower value have no effect if they proc since the higher crit value takes priority.
    • Fully affect enemy Animal Courier Radiant minimap icon Couriers.
  • God's Rebuke hero attack damage bonus is considered a conditional attack damage bonus.
    • Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to Mars's attack damage for the instant attack.
    • It can be reduced only by flat reductions (e.g. damage block).
    • Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.
  • If the affected enemies are not killed, they are knocked back and slowed. The direction is based on the angle between the hit unit and the caster.
    • Units are not disabled during the knockback. They can still turn, attack, cast abilities, and use items. Does not interrupt the enemies' channeling abilities.
    • Does not push heroes affected by the impaling stun of Spear of Mars icon Spear of Mars.
    • Destroys trees enemies come in contact with during the knockback.
  • God's Rebuke first applies the knockback, the movement speed slow, then the instant attack.
    • Both the knockback and movement speed slow debuffs are applied at the same time, so the movement speed slow effectively lasts for 2.2 seconds.
  • TALENT
    The distance increasing Talent talent increases both the cast range and the effect radius. However, other cast range bonuses only increase the ability's cast range.
  • This ability's cast point is not modified when acquired.


Bulwark icon
Ability
Toggle / Passive
Affects
Self
(Upgradable by Aghanim's Scepter. Enemies)
Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides.

Can be toggled, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.
Passive Component
Front Angle: 140°
Side Angle: 240°
Front Damage Reduction: 40%/50%/60%/70% (Talent 52%/62%/72%/82%)
Side Damage Reduction: 20%/25%/30%/35% (Talent 26%/31%/36%/41%)
Projectile Redirect Chance: 70% (Talent 100%)
Back Projectile Redirect Range: 900
Front Projectile Redirect Range: Affected by AoE Radius bonuses. 200
Self Move Speed Slow: 18%
With Aghanim's Scepter Instant Attack Interval: 1
With Aghanim's Scepter Instant Attack Damage Bonus: 75
With Aghanim's Scepter Number of Soldiers: 4
With Aghanim's Scepter Soldiers Distance: 100
With Aghanim's Scepter Soldiers Attack Range: 275
With Aghanim's Scepter Enemy Move Speed Slow: 30%
With Aghanim's Scepter Slow Duration: 1
Cooldown symbol
 0.2
Mana symbol
 0
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Creates 75 invulnerable soldiers on both sides of Mars front while Bulwark is toggled on. Soldiers move alongside Mars, dealing his attacks that have bonus damage, knock back and slow approaching enemies. An enemy can only be attacked by one soldier at a time.
Partially disabled by Break.
Break Notes:
Disables the passive damage reduction.
Does not disable the active projectile redirect.
Upgradable by Aghanim's Scepter.
Disables the active instant attacks.
Buff/Debuff
Modifiers [?]
modifier_mars_bulwark
Undispellable
modifier_mars_bulwark_active
Death
modifier_mars_bulwark_soldier_bonus
Undispellable
modifier_mars_bulwark_soldier_thinker
Death
modifier_mars_scepter_damage
Undispellable
modifier_mars_scepter_damage_tracker
modifier_mars_scepter_damage_slow
Only the very foolish dare to fight fair with the god of war.
Mars Bulwark angles

Bulwark's angles visualized


Mars Soldier
Mars Soldier model
Summoned Creep-Hero
15000
+10
150
+10
Level 1
Armor Armor 3
Magic Resistance 0%
Status Resistance 0
Attack Range Melee 275
Move Speed 0
Collision Size 27
Bound Radius 24
Vision Range (G) 800
Bounty Gold 0
Experience 0
Notes Invulnerable
Uncontrollable
Unselectable

  • Applies generic incoming damage reduction on Mars. Stacks additively with other sources of generic incoming damage manipulation.
    • Bulwark's damage reduction follows same targeting rules as damage block does, reacting mainly on attack damage from any units.
    • It also reacts on certain abilities that react on damage block and is bypassed by certain instant attacks sources.
    • Increases Mars' effective health by 67%/100%/150%/233% (Talent 108%/163%/257%/456%) and 25%/33%/43%/54% (Talent 35%/45%/56%/69%) when taking front damage and side damage respectively.
  • Checks the damage source's current position and Mars' facing angle when the attack connects, not when the attack is released.
  • Bulwark damage reduction occurs after damage block.
    • Although both Bulwark and damage block use the same visuals when showing how much damage was blocked, the damage reduced is independent of each other.
  • Plays a visual effect and a sound whenever damage is blocked. The default hit sound does not play.
    • When blocking hero damage from the front, a bigger visual effect and the default sound are played.
    • When blocking hero damage from the sides, or creep damage from the front, a smaller visual effect and a smaller sound are played.
    • When blocking creep damage from the sides, no effects or sounds are played.
  • While toggled On, Mars is disarmed and Bulwark applies a self movement speed slow and a 100% turn rate slow, effectively locking his facing direction.
    • He can still cast abilities and items and move normally, but he no longer requires facing the target to do so.
    • Automatically toggles Off when Spear of Mars icon Spear of Mars is cast.
    • Any attack projectile within 900 range of Mars, and within the front and side angles of Bulwark has a 70% chance to get redirected to him.
    • The ally being attacked has to be 900 range behind Mars.
    • The redirect happens immediately upon projectile launch. Instead of targeting the intended attack target, it targets Mars instead.
    • Does not redirect projectiles when Mars turns invulnerable, hidden and ethereal.
  • Goes on a 0.2-second cooldown upon toggling Off.
  • Toggling On now spawns 4 Mars Soldier icon Mars Soldiers, with the 2 soldiers located parallelly 150-distance apart from each other on Mars' left and right side, with Mars in the middle, forming a line.
    • All 4 soldiers are always spawned in the same formation and facing the same direction as Mars, no matter how.
    • Each soldier attacks any valid enemy targets randomly, including buildings, within 275 range around them, there are no priorities.
    • However, they do not attack enemies within 150 range of Mars.
    • The soldiers attack together, synchronized in 1-second attack intervals, even if not all of them have a target.
      • For example, if Bulwark is toggled Off 0.4 seconds after the soldiers' last attack, the next time it is toggled On, they still have to wait 0.6 seconds before they can attack again.
  • Plays a different ability sound effect while toggling On.
  • Although the soldiers are performing the instant attacks, the damage is sourced to Mars.
    • Grants unique flat bonus attack damage upon the soldiers' attack interval.
    • These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike.
    • For Melee melee units, if the enemy target is 350 range farther than the attacker's range, the attack will always miss.
  • Knocks approaching enemies back in a slight arc for a knockback duration of 0.2 seconds.
    • The knockback distance and speed have a dynamic range based on the distance between the soldier and the affected target.
    • However, after being knocked back, the distance between the solider and the knocked back target is always 325 apart.
    • Does not disable affected units, so they still can cast abilities, attack, and turn during the knockback.
      • Does not interrupt channeling abilities of the affected target.
    • Can knock units back over impassable terrain.
      • Destroys trees within 100 radius of the affected units come in contact with upon landing.
  • The soldiers' attacks first apply the damage, the knockback, then the movement speed slow.


Arena Of Blood icon
Affects
Enemies
(Talent Allies)
Damage
Magical
After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.
Cast Animation: 0.2+0.97
Cast Range: Affected by Cast Range bonuses. 400
Arena Radius: Affected by AoE Radius bonuses. 550
Wall Width: 100
Effect Delay: 0.1
Spear Trigger Distance: 160
Spear Damage: 80/160/240
Spear Attack Interval: 1
Spear Knockback Distance: 160
Spear Knockback Duration: 0.2
Arena Duration: 5/6/7
Aura Linger Duration: 0.5
Talent Ally Health Regen Bonus: 180
Cooldown symbol
 90
Mana symbol
 150/200/250
Does not pierce debuff immunity.
The forced movement is instantly canceled.
Buff/Debuff
Modifiers [?]
modifier_mars_arena_of_blood_thinker
Undispellable
modifier_mars_arena_of_blood_marker
Undispellable
modifier_mars_arena_of_blood
Undispellable
modifier_mars_arena_of_blood_animation_aura
Undispellable
modifier_mars_arena_of_blood_animation
Undispellable
modifier_mars_arena_of_blood_buff_aura
Undispellable
modifier_mars_arena_of_blood_buff
Undispellable
modifier_mars_arena_of_blood_leash
Undispellable
modifier_mars_arena_of_blood_spear
The long-dead members of the Ash Legion, assembled from the finest warriors to ever test the might of Mars, still revel in the thrill of combat, gladly beholden to the hand that fell them for as long as he so commands.

  • The effect delay is not included in the arena's duration. The actual duration starts right after the -second effect delay.
  • Inside the arena, enemies without flying movement coming within 160 range of the wall get damaged.
    • If not killed by the damage, the enemy is knocked back towards the arena center.
    • Units are not disabled during the knockback. They can still turn, attack, cast abilities, and use items. Does not interrupt the affected enemy's channeling abilities.
    • Hero(es) impaled by Spear of Mars icon Spear of Mars are stunned and not knocked back.
    • Destroys trees within 100 radius that enemies come in contact with during the knockback.
  • A unit may only be damaged and knocked back once every 1 second.
  • Stops enemies without flying movement by slowing them with a movement speed slow aura. The aura has a radius of 750 and is centered on the field.
    • This means units with flying movement can enter and leave the arena freely at any time.
    • The slow gets exponentially stronger towards the walls, which has a 550 radius.
    • This effectively causes enemy units touching the walls to come to halt.
    • The slow is only present when facing toward the walls. Units at the walls facing away from it are not slowed.
    • The slow aura's effect lingers for 0.5 seconds, resulting in an effective duration of 5.5/6.5/7.5 seconds.
    • Since the slow is fluctuating a lot, it is not displayed in the HUD.
  • Besides preventing enemies from walking in or out of the area, the following movement abilities are unable to pass the walls either:
  • Any attack projectile from an enemy gets blocked upon coming within 100 range of the walls.
    • This includes all attack-based projectiles, including those coming from instant attacks.
    • However, it does not block spell-based projectiles (e.g. Death Ward icon Death Ward).
    • These blocked projectiles count as completely negated so that no on-attack effects can trigger (e.g. Retaliate icon Retaliate).
    • This means Ranged ranged enemies outside the arena cannot attack units inside of it and vice versa.
    • Melee Melee units can attack freely, if they have enough attack range. Projectiles from abilities are completely unaffected as well.
  • Provides 550 range flying vision at the center of the area for 5/6/7 seconds upon cast.
  • After the effect delay, trees within 550 range of the wall gets destroyed.
    • This means it effectively destroys trees within a 1100 radius.
  • TALENT
    The ally health regeneration Talent talent is provided by an aura within the arena, which lingers for 0.5 seconds.
    • With the arena's duration and its aura linger duration, it can regenerate up to 990/1170/1350 health over its full duration.
    • Neither affects buildings nor wards, and neither invulnerable nor hidden units.
    • The health regeneration bonus fully affect Animal Courier Radiant minimap icon Couriers.


Talents[]

Hero Talents
Arena Of Blood icon Arena Of Blood Grants Team +180 HP Regen25God's Rebuke icon God's Rebuke +65% Crit
+0.6s Spear of Mars icon Spear of Mars Stun20+12%/+6% Bulwark icon Bulwark Front/Side damage reduction
+100 Spear of Mars icon Spear of Mars Damage15-4s God's Rebuke icon God's Rebuke Cooldown
+30% Bulwark icon Bulwark Active Redirect Chance10+100 God's Rebuke icon God's Rebuke Distance

Recent Changes[]

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description
  • Reduced Spear of Mars icon Spear of Mars cast backswing from 1.03 to 0.15.
  • Increased God's Rebuke icon God's Rebuke critical damage from 150%/190%/230%/270% to 150%/200%/250%/300%.
  • Bulwark icon Bulwark
    • Now grants phased movement while active.
    • Now also redirects enemy attack projectiles against allies within 200 range in front of Mars minimap icon Mars. [?
    • Now no longer toggles ability Off when casting Spear of Mars icon Spear of Mars while active.
  • Reduced Arena Of Blood icon Arena Of Blood effect delay from 0.3 to 0.1.
  • Aghanim's Scepter icon Aghanim's Scepter upgrade:
    • Bulwark icon Bulwark
      • Soldiers' attacks now apply a 0.2-second 325-range knockback from the formation. [?]
      • CHANGED
        soldiers formation.
        • OLD
          The formation has 5 soldiers, with the first soldier located exactly in front of Mars, and the others are offset by 30° to either side, forming an arc. [?]
        • NEW
          The formation has 4 parallel soldiers, with Mars being in the middle, and 2 soldiers on each side of Mars.
      • Reduced soldier distance from 200 to 100.
      • Increased soldier attack range from 250 to 275.


Recommended Items[]

Starting items:

Early game:

  • Soul Ring icon Soul Ring allows Mars to keep use Spear of Mars and God's Rebuke.
  • Clarity icon Clarity's allow you to sustain your mana pool and farm at a much faster speed than most heroes.
  • Boots of Speed icon Boots of Speed help Mars get into position to use his abilities.
  • Magic Stick icon Magic Stick provides burst health and mana restoration to keep Mars fighting.
  • Bracer icon Bracer is situationally good which gives Mars some magic resistance early on and some stats.

Mid game:

  • Phase Boots icon Phase Boots gives armor which Mars is lacking and allows him to move around the map faster.
  • Magic Wand icon Magic Wand, upgraded from Magic Stick icon Magic Stick, provides additional attributes.
  • Blink Dagger icon Blink Dagger positions Mars to land stuns with Spear of Mars, and to initiate with Arena Of Blood. This can be upgraded to Overwhelming Blink icon Overwhelming Blink, that helps him deals damage in a large AOE upon jumping while increasing both his base damage and health.
  • Armlet of Mordiggian icon Armlet of Mordiggian can be essentially good when Mars requires quick physical damage at a reasonable cost. This compensates his lacking armor while allowing his physical damage to scale well especially when he is casting God's Rebuke icon God's Rebuke, his only critical source.
  • Desolator icon Desolator allows Mars to take towers quickly during the mid game which is where he is strong, and makes God's Rebuke much more lethal.

Late game:

  • Black King Bar icon Black King Bar grants spell immunity which may be required if the other team has a lot of stuns and can stop you from being effective and disruptive.
  • Assault Cuirass icon Assault Cuirass provides Mars a great bonus amount of armor while granting bonus physical damage output both to him and his teammates during teamfights.
  • Heart of Tarrasque icon Heart of Tarrasque further increases Mars' already high health pool and his base damage, while also allowing him to sustain to the point of nigh-immortality.

Situational items:

  • Vladmir's Offering icon Vladmir's Offering allows Mars to fight early with his team and some sustain when farming lanes, as he can do it much quicker than most heroes as tanky as him. It also gives burst healing with God's Rebuke.
  • Pipe of Insight icon Pipe of Insight's magic resistance allows Mars to stay alive against magical nukes.
  • Vanguard icon Vanguard will make Mars a hard target to kill from physical attacks when the enemies are not attacking Mars from the front.
  • Crimson Guard icon Crimson Guard is very strong againts multiple physical damage dealers and can help your team push.
  • Heaven's Halberd icon Heaven's Halberd allows Mars to stop a hero from attacking who may have some form of break or spell immunity (if he can use it before them).
  • Aghanim's Scepter icon Aghanim's Scepter upgrades his Bulwark icon Bulwark into a moving bulldozer, allowing him to constantly sustain damage while pushing the team forward, as he slows enemies and deals physical damage caught in his sights. If combined with Eye of Skadi icon Eye of Skadi, this further increases his potent damage while providing a constant slow for the late game.
  • Refresher Orb icon Refresher Orb can be considered if Mars has a good game,as his ultimate is powerful in teamfights.

Neutral items:

  • Havoc Hammer icon Havoc Hammer pushes enemies to the Arena walls,dealing great damage.


Dota Plus Progress[]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Heroes Stunned by Spear of Mars icon Spear
Relic Rare icon
Heroes Killed in Arena Of Blood icon Arena
Relic Rare icon
Heroes Impaled on Arena Of Blood icon Arena by Spear of Mars icon Spear
Relic strength icon
Arena Of Blood icon Arena Damage Blocked
Relic strength icon
Arena Of Blood icon Arena Damage Dealt
Relic strength icon
Multi Hero God's Rebuke icon God's Rebuke
Relic strength icon
Damage Blocked by Bulwark icon Bulwark
Relic strength icon
Crit Damage
Relic strength icon
Blink Dagger icon Blink leading to kills
Relic strength icon
Triple Kills
Relic strength icon
Mega Kill Streaks
Relic strength icon
Kill Assists
Relic strength icon
Kills
Plus Hero Badge 1
Bronze
  • ▶️ Huh huh. Aha ha hahah ah ahaha!
  • ▶️ My thanks will come later, when you least expect it.
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
  • ▶️ DADADA DA DA DA-DA-DA! DADADA DA DA DA-DA-DA!
Plus Hero Badge 5
Master
Plus Hero Badge 6
Grandmaster

Equipment[]

Trivia[]

  • Despite being Zeus minimap icon Zeus' son, Mars is named after the Roman god of war, instead of the Greek equivalent, Ares, who is the son of the Greek god Zeus.
    • However, lines from Mars ▶️ "I don't answer to that name anymore, you old fool." and Zeus themselves ▶️ "Change your name all you want, you can't fool me." hint that Mars has changed his previous name of Ares, possibly to avoid association with his father.
    • He also refers to himself as "Mars Ultor". In real life, this is the same name given to the Roman god Mars by the emperor Caesar Augustus when he created a cult of the same name. Mars Ultor means "Mars the Avenger" in Latin.
    • Mars' Immortal Off-hand item, God's Mercy God's Rebuke icon God's Mercy, references elements from the Greek Myth as well, namely Perseus and Medusa. Perseus (who is another one of the Greek god Zeus' sons) uses a polished shield to act as a mirror to approach and behead the sleeping Medusa minimap icon Medusa without looking directly at her eyes, thereby avoiding her infamous stone gaze. Perseus also used Medusa's head as a weapon to turn King Atlas into stone.
  • Mars' response on pinning an enemy against the walls of Arena of Blood ▶️ "Are you not entertained?!" is a reference to a scene from the film "Gladiator".
  • ▶️ "What is this madness?!" and Dota Plus chat wheel line ▶️ "THIS IS DOOOOTAAAAA!" are references to the famous "THIS IS SPARTA!" scene from the film "300"
  • Mars' rare Arena of Blood cast response ▶️ "WITNESS MEEEE!" is a reference to a War Boy's suicide attack using grenade-tipped spears from the film "Mad Max: Fury Road".
  • Files related to Mars were leaked on January 03, 2018, but were deleted later that day. The leaked abilities were called "Spear Wall/Spear" and "Phalanx/Phalanx Cancel".
  • God's Rebuke icon God's Rebuke's slow debuff does not have its own particle system and uses the particle effects of Thunder Clap icon Thunder Clap's slow debuff instead.

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