=== GAMEPLAY ===
*Added <span class="image-link">[[File:Shadow Demon minimap icon.png|20px|link=Shadow Demon|class=noprint pixelart]] [[Shadow Demon|Shadow Demon]]</span>!
*Updated Dota 2 to [http://www.playdota.com/changelogs/6.74 6.74] parity (Tournament mode will be updated to this next week)
*Fixed Dust of Appearance not affecting magic immune heroes.
*Added support for Shared Unit Control.
*Added support for Disable Help.
*Fixed illusion kill crediting.
*<span class="image-link">[[File:Bane minimap icon.png|20px|link=Bane|class=noprint pixelart]] [[Bane|Bane]]</span>
**Fixed Nightmare being able to affect magic immune units.
*<span class="image-link">[[File:Bounty Hunter minimap icon.png|20px|link=Bounty Hunter|class=noprint pixelart]] [[Bounty Hunter|Bounty Hunter]]</span>
*Fixed Jinada proccing on friendly units and towers.
*<span class="image-link">[[File:Broodmother minimap icon.png|20px|link=Broodmother|class=noprint pixelart]] [[Broodmother|Broodmother]]</span>
**Fixed Insatiable Hunger not being purgeable.
**Fixed Incapacitating Bite missing a little bit of bonus damage (2/4/6/8)
*<span class="image-link">[[File:Pudge minimap icon.png|20px|link=Pudge|class=noprint pixelart]] [[Pudge|Pudge]]</span>
**Fixed being unable to hook Nightmared targets.
*<span class="image-link">[[File:Silencer minimap icon.png|20px|link=Silencer|class=noprint pixelart]] [[Silencer|Silencer]]</span>
**Fixed not gaining int with Last Word when a hero dies to Tornado.
*<span class="image-link">[[File:Warlock minimap icon.png|20px|link=Warlock|class=noprint pixelart]] [[Warlock|Warlock]]</span>
**Fixed being unable to force staff your Golem.
*Fixed Dark Troll Warlord's ensnare not revealing invisible units that are trapped in it.
*Fixed a case where using a courier to "Grab All" from the stash would fail to move all items.
=== UI ===
*Added copy + paste support.
*Fixed Flying Courier recipe not having a small stock cooldown (to prevent accidental multiple buys)
*Item Auras now show buff icon on the carrier (Basilius, Aquila).
*Fixed a case where an order to sell an item arrived soon after the item was used in a combine and resulted in the item being sold as well as combined.
*Matchmaking, Coop and lobbies without bots now get server priority over single player bot lobbies.
=== VISUALS ===
*Adjusted Venomancer injured animation.
*Added gold on treasure chest.
=== AUDIO ===
*Fixed various sounds ignoring FoW.
=== BOTS ===
*Added a difficulty level setting for coop bot matchmaking
*Made bots increasingly bad at last-hitting as you lower difficulty level.
*Fixed bug where bots wouldn't command non-illusion minions (ie. Necro guys).
*Bots that take damage from a nearby invisible hero (Radiance, Ion Shell) will now detect the hero as being nearby.
*Bots now have a moderate aversion to Radiance damage.
*Bots will now pick up Aegis/Cheese/Rapier even if human allies are nearby, after 3 seconds of the human not picking it up.
*Significantly increased the avoidance of the enemy fountain, should help to prevent fountain-diving.
*On Easy, bots won't focus on breaking channels with stuns.
*On Easy, bots won't try to dodge projectiles.
*On Easy, the bots will never push with more than 3 heroes.
*On Medium, the bots will never push with more than 4 heroes.
*Bots will no longer try to stun to break Windrunner channeling Power Shot.
*Bots now know to try to avoid E.M.P., Dark Seer's wall, and Chronosphere.
*Added a bit of randomness to the Team Roam group-up location so they don't all hump each other.
*Fixed bug that was causing bots to not consider invulnerable towers as potential TP targets.
*Adjusted how we calculate "too dangerous to TP into", so bots should be less suicidal when TPing in to defend.
*When bots really would like to defend a tower but are lacking the ability to TP there, we greatly increase the "consider going to the side shop to buy a TP" distance.
*Fixed bug where bots would path to the wrong location when farming a neutral camp.