Dota 2 Wiki

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_creationDateDatetime2012-03-15 6:56:26 AM
_modificationDateDatetime2023-05-20 3:58:44 PM
_creatorStringDarkAssassin4221
_categoriesList of String, delimiter: |Pages using DynamicPageList3 dplreplace parser function Patches (Test)
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_pageNamePageMarch 14, 2012 Patch (Test)
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March 14, 2012 Patch (Test)

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"patches" values

1 row is stored for this page
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patchdateDate
sourceStringhttp://store.steampowered.com/news/7525/
sourcetitleStringDota 2 Test Build Update - March 14, 2012
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notesText=== GAMEPLAY === *Added <span class="image-link">[[File:Shadow Demon minimap icon.png|20px|link=Shadow Demon|class=noprint pixelart]] [[Shadow Demon|Shadow Demon]]</span>! *Updated Dota 2 to [http://www.playdota.com/changelogs/6.74 6.74] parity (Tournament mode will be updated to this next week) *Fixed Dust of Appearance not affecting magic immune heroes. *Added support for Shared Unit Control. *Added support for Disable Help. *Fixed illusion kill crediting. *<span class="image-link">[[File:Bane minimap icon.png|20px|link=Bane|class=noprint pixelart]] [[Bane|Bane]]</span> **Fixed Nightmare being able to affect magic immune units. *<span class="image-link">[[File:Bounty Hunter minimap icon.png|20px|link=Bounty Hunter|class=noprint pixelart]] [[Bounty Hunter|Bounty Hunter]]</span> *Fixed Jinada proccing on friendly units and towers. *<span class="image-link">[[File:Broodmother minimap icon.png|20px|link=Broodmother|class=noprint pixelart]] [[Broodmother|Broodmother]]</span> **Fixed Insatiable Hunger not being purgeable. **Fixed Incapacitating Bite missing a little bit of bonus damage (2/4/6/8) *<span class="image-link">[[File:Pudge minimap icon.png|20px|link=Pudge|class=noprint pixelart]] [[Pudge|Pudge]]</span> **Fixed being unable to hook Nightmared targets. *<span class="image-link">[[File:Silencer minimap icon.png|20px|link=Silencer|class=noprint pixelart]] [[Silencer|Silencer]]</span> **Fixed not gaining int with Last Word when a hero dies to Tornado. *<span class="image-link">[[File:Warlock minimap icon.png|20px|link=Warlock|class=noprint pixelart]] [[Warlock|Warlock]]</span> **Fixed being unable to force staff your Golem. *Fixed Dark Troll Warlord's ensnare not revealing invisible units that are trapped in it. *Fixed a case where using a courier to "Grab All" from the stash would fail to move all items. === UI === *Added copy + paste support. *Fixed Flying Courier recipe not having a small stock cooldown (to prevent accidental multiple buys) *Item Auras now show buff icon on the carrier (Basilius, Aquila). *Fixed a case where an order to sell an item arrived soon after the item was used in a combine and resulted in the item being sold as well as combined. *Matchmaking, Coop and lobbies without bots now get server priority over single player bot lobbies. === VISUALS === *Adjusted Venomancer injured animation. *Added gold on treasure chest. === AUDIO === *Fixed various sounds ignoring FoW. === BOTS === *Added a difficulty level setting for coop bot matchmaking *Made bots increasingly bad at last-hitting as you lower difficulty level. *Fixed bug where bots wouldn't command non-illusion minions (ie. Necro guys). *Bots that take damage from a nearby invisible hero (Radiance, Ion Shell) will now detect the hero as being nearby. *Bots now have a moderate aversion to Radiance damage. *Bots will now pick up Aegis/Cheese/Rapier even if human allies are nearby, after 3 seconds of the human not picking it up. *Significantly increased the avoidance of the enemy fountain, should help to prevent fountain-diving. *On Easy, bots won't focus on breaking channels with stuns. *On Easy, bots won't try to dodge projectiles. *On Easy, the bots will never push with more than 3 heroes. *On Medium, the bots will never push with more than 4 heroes. *Bots will no longer try to stun to break Windrunner channeling Power Shot. *Bots now know to try to avoid E.M.P., Dark Seer's wall, and Chronosphere. *Added a bit of randomness to the Team Roam group-up location so they don't all hump each other. *Fixed bug that was causing bots to not consider invulnerable towers as potential TP targets. *Adjusted how we calculate "too dangerous to TP into", so bots should be less suicidal when TPing in to defend. *When bots really would like to defend a tower but are lacking the ability to TP there, we greatly increase the "consider going to the side shop to buy a TP" distance. *Fixed bug where bots would path to the wrong location when farming a neutral camp.
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