March 14, 2012 Patch (Test)

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Patches (latest) March 01, 2012 Patch (Test) March 14, 2012 Patch (Test) March 15, 2012 Patch (Test)


Patch notes


  • Added Shadow Demon minimap icon.png Shadow Demon!
  • Updated Dota 2 to 6.74 parity (Tournament mode will be updated to this next week)
  • Fixed Dust of Appearance not affecting magic immune heroes.
  • Added support for Shared Unit Control.
  • Added support for Disable Help.
  • Fixed illusion kill crediting.
  • Bane minimap icon.png Bane
    • Fixed Nightmare being able to affect magic immune units.
  • Bounty Hunter minimap icon.png Bounty Hunter
  • Fixed Jinada proccing on friendly units and towers.
  • Broodmother minimap icon.png Broodmother
    • Fixed Insatiable Hunger not being purgeable.
    • Fixed Incapacitating Bite missing a little bit of bonus damage (2/4/6/8)
  • Pudge minimap icon.png Pudge
    • Fixed being unable to hook Nightmared targets.
  • Silencer minimap icon.png Silencer
    • Fixed not gaining int with Last Word when a hero dies to Tornado.
  • Warlock minimap icon.png Warlock
    • Fixed being unable to force staff your Golem.
  • Fixed Dark Troll Warlord's ensnare not revealing invisible units that are trapped in it.
  • Fixed a case where using a courier to "Grab All" from the stash would fail to move all items.


  • Added copy + paste support.
  • Fixed Flying Courier recipe not having a small stock cooldown (to prevent accidental multiple buys)
  • Item Auras now show buff icon on the carrier (Basilius, Aquila).
  • Fixed a case where an order to sell an item arrived soon after the item was used in a combine and resulted in the item being sold as well as combined.
  • Matchmaking, Coop and lobbies without bots now get server priority over single player bot lobbies.


  • Adjusted Venomancer injured animation.
  • Added gold on treasure chest.


  • Fixed various sounds ignoring FoW.


  • Added a difficulty level setting for coop bot matchmaking
  • Made bots increasingly bad at last-hitting as you lower difficulty level.
  • Fixed bug where bots wouldn't command non-illusion minions (ie. Necro guys).
  • Bots that take damage from a nearby invisible hero (Radiance, Ion Shell) will now detect the hero as being nearby.
  • Bots now have a moderate aversion to Radiance damage.
  • Bots will now pick up Aegis/Cheese/Rapier even if human allies are nearby, after 3 seconds of the human not picking it up.
  • Significantly increased the avoidance of the enemy fountain, should help to prevent fountain-diving.
  • On Easy, bots won't focus on breaking channels with stuns.
  • On Easy, bots won't try to dodge projectiles.
  • On Easy, the bots will never push with more than 3 heroes.
  • On Medium, the bots will never push with more than 4 heroes.
  • Bots will no longer try to stun to break Windrunner channeling Power Shot.
  • Bots now know to try to avoid EMP, Dark Seer's wall, and Chronosphere.
  • Added a bit of randomness to the Team Roam group-up location so they don't all hump each other.
  • Fixed bug that was causing bots to not consider invulnerable towers as potential TP targets.
  • Adjusted how we calculate "too dangerous to TP into", so bots should be less suicidal when TPing in to defend.
  • When bots really would like to defend a tower but are lacking the ability to TP there, we greatly increase the "consider going to the side shop to buy a TP" distance.
  • Fixed bug where bots would path to the wrong location when farming a neutral camp.