March 1, 2012 Patch (Test)

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Patches (latest) February 23, 2012 Patch (Test) March 1, 2012 Patch (Test) March 14, 2012 Patch (Test)


Patch notes


  • Enabled Bane minimap icon.png Bane in Captain's Mode.
  • Bane minimap icon.png Bane
    • Fixed the attack timing on when Nightmare gets transfered.
    • Fixed Enfeeble working on Roshan
    • Fixed being unable to attack allied Nightmared heroes to transfer the debuff.
    • Fixed Nightmare being able to transfer to towers and wards.
  • Batrider minimap icon.png Batrider
    • Fixed being unable to easily pull units over cliffs with Flaming Lasso.
    • Fixed timing of Firefly damage ticks.
    • Fixed rounding error with Firefly damage ticks.
  • Bloodseeker minimap icon.png Bloodseeker
    • Fixed Rupture hurting cycloned units.
  • Chen minimap icon.png Chen
    • Fixed Holy Persuation interrupting allied channeling spells on cast (rather than upon tping).
  • Death Prophet minimap icon.png Death Prophet
    • Fixed Exorcism hitting an invisible hero if the hero was hit before.
    • Fixed Silence not affecting basic units.
  • Dragon Knight minimap icon.png Dragon Knight
    • Fixed Elder Form's Corrosive Breath and Frost Breath working with DK illusions.
  • Faceless Void minimap icon.png Faceless Void
    • Fixed Courier interaction with Chronosphere
  • Jakiro minimap icon.png Jakiro
    • Macropyre now does the correct amount of damage with a Scepter.
    • Fixed Macropyre not hurting siege units.
  • Omniknight minimap icon.png Omniknight
    • Fixed Repel canceling Ursa's Overpower.
  • Outworld Devourer minimap icon.png Outworld Devourer
    • Fixed Astral Imprisonment being able to cause you to lose mana regeneration.
  • Pugna minimap icon.png Pugna
    • Fixed Netherward mana degen not showing the proper numbers for players.
  • Spirit Breaker minimap icon.png Spirit Breaker
    • Fixed Netherstrike vs cycloned units.
  • Tinker minimap icon.png Tinker
    • Fixed Rearm refreshing level 2 and 3 of Necronomicon.
  • Ursa minimap icon.png Ursa
    • Fixed Fury Swipes incrementing when the attack missed.
  • Vengeful Spirit minimap icon.png Vengeful Spirit
    • Fixed Wave of Terror hp loss not properly functioning on magic immune units.
  • Warlock minimap icon.png Warlock
    • Fixed Golem being considered a creep for some spells like Paralyzing Casks.
  • Attributes can no longer fall below 1.
  • Fixed some issues with negative mana regeneration.
  • Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.
  • Fixed Armlet not draining life while you are magic immune.
  • Fixed couriers not being able to use wards.
  • Fixed temporary trees (like Sprout) not respecting the pause.


  • Changed Empowering Haste passive legacy key to G to avoid stomping H (halt).
  • Captain's Mode now has 5 bans once again.
  • Added countdown when unpausing the game.
  • The spectator graph events now get correctly cleared when rewinding in a demo.
  • The tooltip for Doom now correctly updates when Doombringer has a Scepter.
  • Inventory keys are now hidden while spectating.
  • The combat log now works while spectating and in replays.


  • Dragon Knight plays a range-enabled effect when Dragon Tail is cast while in dragon form.
  • Lifestealer now has his own variation on the lifesteal effect rather than using the generic one.
  • Updated Lifestealer's Open Wounds and Infest effects for clarity.
  • Updated Bloodseeker's Rupture effect (added blood trail so it's more obvious).


  • Updated Rupture effect.
  • Announcer now says "Single Draft" when starting single draft mode.
  • First Blood lines now play mapwide.
  • Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.


  • Bot difficulty now defaults to Normal.
  • Re-added ability for bots to team-roam-and-gank enemy heroes during the latter part of games.
  • dota_bot_dump_state can now be run in non-cheat-enabled games.
  • Fixed cases where Juggernaut would use Blade Fury and Razor would use Plasma Field when there weren't enough creeps nearby.
  • Added Passive bot difficulty level, in which they won't do anything but lane.
  • Loosened the time-to-arrive constraints for deciding to defending a lane (should improve base defense).