Mana

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Mana (also known as MP, which is short for mana points) represents the magic power of a unit. It is used as a cost for the majority of active abilities. Every hero has a base mana pool of 75, while most non-heroes only have a set mana pool if they have abilities which require mana, with a few exceptions. The mana values are set and can't be altered. This means a unit's maximum mana pool can never drop below its set value. However, a hero's mana pool gets bigger for every Intelligence attribute symbol.png intelligence point they have. Each point of intelligence increases a hero's mana pool by 11. Since every hero has some base intelligence and gains intelligence as they level up, their mana pool gets bigger the higher their level is. A hero's base intelligence cannot drop below 1, however, it is possible to reach 0 with the help of negative bonus intelligence.

Note: Although gaining/losing intelligence usually does not increase a hero's current mana, some abilities which grant/reduce intelligence are coded so that they also increase/reduce current mana, instead of only maximum mana.

Display[edit]

Blue bar shows mana. Right number is mana regeneration.

The mana of a unit is displayed in the HUD. For some units, it also may be displayed in the game world.

HUD mana bar[edit]

The mana bars of enemy heroes and creep-heroes are not visible above their head.
Despite having no mana pool, Familiars still have a mana bar drawn.

Mana of the selected unit is displayed in the HUD as a blue bar at the bottom of the screen. Unlike the health bar, the mana bar has always the same color. The left number at the center of the bar is the unit's current mana points and the right number is its maximum mana pool. Though not displayed in the HUD, a unit's total mana does use decimal numbers. The visible numbers in the HUD are always rounded up.

The mana regeneration value is only visible on the hero and creep-hero mana bars in the HUD. The regen from other units is not visible. Though the HUD shows only one decimal for mana regeneration, it uses more decimals. The value in the HUD is rounded up.


Over-head mana bar[edit]

The mana bar of heroes and creep-heroes are displayed right above their heads, below their health bar. Just like the mana bar in the HUD, this bar is always blue. Even when a creep-hero has no mana pool, a mana bar is still drawn below their health bar above them.

There are no different types of mana bars. They do not have lines like the health bars and do not differ from each other in any way.

Using mana[edit]

Most active and some passive abilities need mana in order to be used. This includes item abilities. The mana cost of such are displayed at the bottom left corner of the ability icon in the HUD, and once more inside the ability description in the bottom left corner. Most abilities have a fixed amount of mana cost, but some are dynamic (e.g. based on mana pool, or costing mana over time). The Arcane Rune is the only thing which can manipulate the mana cost of spells, reducing them by 40%. However, this only affects their base cost. Mana cost over time is not affected.

Modifying mana[edit]

Some heroes, units (neutral creeps and summoned units) and items have abilities that can affect the mana pool of one or multiple units.

Current mana increasing abilities[edit]

Just like healing health, a unit's current mana can be increased by many abilities, mostly referred to as restoring mana. Restoring mana cannot increase the unit's mana beyond its maximum mana pool. Spells may restore mana in a burst on a target, restoring an amount of mana in an instance, or restore mana over time, where the amount is split up in multiple instances. The difference between restoring mana and regenerating mana is that restoring is independent from the regeneration ticks. Unlike regeneration, the restore intervals can vary. Restoring mana is not reflected in the regeneration number on the mana bar.

There are several other abilities which are able to increase a unit's current mana, but these effects do not count as restoring. This means, similar to how damage flagged as HP Removal does not react on on-damage effects, these abilities fully ignore abilities which react on restoring effects, like Tether icon.png Tether.

Ghost Shroud icon.png Ghost Shroud is the only ability able to amplify mana restoring effects, similar to how damage can be amplified. It also amplifies mana regeneration. However, some sources of mana restoration are not amplified.

The following abilities are able to increase unit's current mana:

Restoring abilities
  • Fiend's Grip icon.png
    Restores for: The caster
    Restore interval: 0.5
    Restored amount: 5% of target's max mana
    Max duration: 5
    Drains mana from the target.
  • Holy Persuasion icon.png
    Restores for: The target
    Restored amount: Max mana
    Fully restores the targeted creep's mana pool.
  • EMP icon.png
    Restores for: The caster
    Restored amount: 50% of mana burned
    Restores mana to invoker equal to 50% of the mana every affected unit lost from the EMP.
  • Tether icon.png
    Restores for: The target
    Whenever Io gets mana restored, the tethered ally gets restored by 150% of the amount.
  • Chakra Magic icon.png
    Restores for: The target
    Restored amount: 75/150/225/300
  • Sacrifice icon.png
    Restores for: The caster
    Restored amount: 25%/40%/55%/70% of target current health
  • Control icon.png
    Restores for: The infested unit
    Restored amount: Max mana
    Upon taking control of the infested unit, its mana gets fully restored.
  • Mana Drain icon.png
    Restores for: The caster
    Restore interval: 0.2
    Restored amount per second: 20/40/60/120
    Max duration: 5
    Drains mana from the target.
  • Mystic Snake icon.png
    Restores for: The caster
    Restored amount: 11%/14%/17%/20% of target's max mana per jump
    Max jumps: 3/4/5/6
    Steals a percentage of each hit target's max mana, then transfers all stolen mana to the caster when it returns
  • Arcane Orb icon.png
    Restores for: The caster
    Restored amount: 11 per restored Intelligence attribute symbol.png intelligence
    Upon losing the debuff, enemies get 11 mana per missing intelligence point back. This only applies to enemies regaining their intelligence, not to the caster.
  • Essence Aura icon.png
    Restores for: Whoever procs it
    Restored amount: 10%/15%/20%/25% of max mana
    Has a 40% chance to proc on any ally who casts a spell. Does not count as restoring.
  • Supernova icon.png
    Restores for: The caster (Upgradable by Aghanim's Scepter. and the targeted ally)
    Restored amount: max mana
    Fully restores the caster (and the ally) to full mana if successfully reborn.
  • Life Drain icon.png
    Restores for: The caster or the targeted ally
    Restore interval: 0.25
    Restored amount per second: 120/160/200 (Upgradable by Aghanim's Scepter. 180/240/300)
    Only restores mana when Pugna or the targeted ally are at full health. Restores for the same amount as it damages, so the values are affected by any sort of damage reduction. Does not count as restoring.
  • Time Lapse icon.png
    Restores for: The caster
    Sets the caster's mana back to what it was 5 seconds ago, so the restoration varies or might not restore if the mana was lower 5 seconds ago.
Restoring items
  • Arcane Boots icon.png
    Restores for: All allied units within range
    Restored amount: 135
  • Cheese icon.png
    Restores for: The caster
    Restored amount: 1500
  • Enchanted Mango icon.png
    Restores for: The target
    Restored amount: 150
  • Guardian Greaves icon.png
    Restores for: All allied units within range
    Restored amount: 160
  • Magic Stick icon.png
    Restores for: The caster
    Restored amount: 15 per charge
    Max charges: 10
  • Magic Wand icon.png
    Restores for: The caster
    Restored amount: 15 per charge
    Max charges: 17
  • Soul Ring icon.png
    Restores for: The caster
    Restored amount: 150
    If the added 150 mana would exceed the user's current mana pool, its maximum mana pool is temporarily increased by the exceeding amount. At the end of the duration, the user loses any of the unused mana of the 150 mana and its maximum mana pool goes back to normal if it was exceeded.

Current mana reducing abilities[edit]

There are many abilities capable of reducing mana, referred to as burning if it causes damage based off mana removed, draining if the mana is stolen and given to the caster or removed if the mana is simply reduced.

The following abilities reduce a unit's current mana:

Reducing abilities
  • Mana Break icon.png
    Affects: The target
    Mana burned: 28/40/52/64
    Mana burned as damage: 60%
  • Fiend's Grip icon.png
    Affects: The target
    Drain interval: 0.5
    Mana drained: 5% of target max mana
    Max duration: 5
  • Power Cogs icon.png
    Affects: Any enemy within range
    Mana burned: 80/120/160/200
    Mana burned as damage: 80/120/160/200
    Each cog can only hit one unit.
  • EMP icon.png
    Affects: All enemies within range
    Mana burned: 100/175/250/325/400/475/550
    Mana burned as damage: 50%
  • Overcharge icon.png
    Affects: Caster
    Mana removed per second: 6% of caster's current mana
  • Mana Leak icon.png
    Affects: The target
    Mana removed per 100 moved distance: 5%
    Duration: 5/6/7/8
    The target loses mana as it moves.
  • Mana Drain icon.png
    Affects: The target
    Drained interval: 0.2
    Mana drained per second: 20/40/60/120
    Max duration: 5
  • Mystic Snake icon.png
    Affects: The units it jumps to
    Mana drained: 11%/14%/17%/20% of target's max mana
  • Mana Shield icon.png
    Affects: The caster
    Mana removed: 0.625/0.526/0.455/0.4 per damage taken.
    Blocks 60% of incoming damage, draining mana instead.
  • Mana Burn (Necronomicon Archer) icon.png
    Affects: The target
    Mana burned: 125/175/225
    Mana burned as damage: 100%
  • Mana Break (Necronomicon Warrior) icon.png
    Affects: The target
    Mana burned: 20/30/40
    Mana burned as damage: 60%
  • Mana Burn icon.png
    Affects: The target
    Mana burned: 350%/400%/450%/500% of target Intelligence attribute symbol.png intelligence
    Mana burned as damage: 100%
  • Arcane Orb icon.png
    Affects: The target
    Mana removed: 11/22/33/44
    Hit enemies first lose mana and then get their intelligence stolen.
  • Sanity's Eclipse icon.png
    Affects: All heroes and illusions within range
    Mana removed: 40% of heroes and illusions max mana
    Effect Radius: 375/475/575
    Applies damage first and then the mana loss.
  • Mana Burn (Satyr Mindstealer) icon.png
    Affects: The target
    Mana burned: 100
    Mana burned as damage: 100%
  • Time Lapse icon.png
    Affects: The caster
    Sets the caster's mana back to what it was 5 seconds ago, so the reduction varies or might not reduce if the mana was higher 5 seconds ago.
Reducing items
  • Diffusal Blade 1 icon.png
    Affects: The target
    Mana burned: 50
    Mana burned as damage: 80%
    Illusions only burn 16/8 (melee/ranged) mana per hit.
  • Soul Ring icon.png
    Affects: The caster
    Mana removed: Up to 150
    If the previously gained mana from Sacrifice stays unused, it gets removed again.

Maximum mana affecting abilities[edit]

Besides Intelligence attribute symbol.png intelligence and raw bonuses from items, there are only very few abilities which can alter a unit's maximum mana.

This list does not include intelligence affecting sources.

Max mana altering abilities
  • Chakra Magic icon.png
    Max mana bonus: 75/150/225/300
    The target's current mana stays the same, means its current mana percentage does not stay the same.
  • Essence Aura icon.png
    Max mana bonus: 125/200/275/350
    Passively increases Outworld Devourer's mana pool.
  • Soul Ring icon.png
    Max mana bonus: Up to 150
    If the added 150 mana would exceed the user's current mana pool, its maximum mana pool is temporarily increased by the exceeding amount.

Mana granting items[edit]

Many items grant their owners a mana bonus, increasing their maximum mana when equipped, either by increasing their intelligence, or by just giving them a flat bonus. In either case, the current mana percentage stays the same.


The following items increase a unit's maximum mana pool. The affects are limited to the item's owner, which must have the item equipped.

Bonus mana
Item Value Item cost Cost per value point
Aether Lens icon.png Aether Lens 250 2350 9.4
Aghanim's Scepter icon.png Aghanim's Scepter 285 4200 14.74
Arcane Boots icon.png Arcane Boots 250 1300 5.2
Blade Mail icon.png Blade Mail 110 2200 20
Bloodstone icon.png Bloodstone 425 4850 11.41
Bloodthorn icon.png Bloodthorn 275 7195 26.16
Bracer icon.png Bracer 33 490 14.85
Buckler icon.png Buckler 22 800 36.36
Circlet icon.png Circlet 22 165 7.5
Crimson Guard icon.png Crimson Guard 22 3550 161.36
Dagon 1 icon.png Dagon 1 176 2720 15.45
Dagon 2 icon.png Dagon 2 209 3970 19
Dagon 3 icon.png Dagon 3 242 5220 21.57
Dagon 4 icon.png Dagon 4 275 6470 23.53
Dagon 5 icon.png Dagon 5 308 7720 25.06
Diffusal Blade 1 icon.png Diffusal Blade 1 110 3150 28.64
Diffusal Blade 2 icon.png Diffusal Blade 2 165 3850 23.33
Drum of Endurance icon.png Drum of Endurance 66 1640 24.85
Echo Sabre icon.png Echo Sabre 110 2650 24.09
Energy Booster icon.png Energy Booster 250 900 3.6
Ethereal Blade icon.png Ethereal Blade 110 4700 42.73
Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity 110 2750 25
Eye of Skadi icon.png Eye of Skadi 525 5775 11
Force Staff icon.png Force Staff 110 2250 20.45
Ghost Scepter icon.png Ghost Scepter 55 1500 27.27
Guardian Greaves icon.png Guardian Greaves 305 5375 17.62
Headdress icon.png Headdress 22 675 30.68
Helm of the Dominator icon.png Helm of the Dominator 22 2025 92.05
Hurricane Pike icon.png Hurricane Pike 110 4650 42.27
Iron Branch icon.png Iron Branch 11 50 4.55
Linken's Sphere icon.png Linken's Sphere 165 4850 29.39
Lotus Orb icon.png Lotus Orb 250 4000 16
Magic Wand icon.png Magic Wand 44 465 10.57
Manta Style icon.png Manta Style 110 5000 45.45
Mantle of Intelligence icon.png Mantle of Intelligence 33 150 4.55
Mekansm icon.png Mekansm 55 2375 43.18
Mystic Staff icon.png Mystic Staff 275 2700 9.82
Necronomicon 1 icon.png Necronomicon 1 165 2650 16.06
Necronomicon 2 icon.png Necronomicon 2 231 3850 16.67
Necronomicon 3 icon.png Necronomicon 3 264 5050 19.13
Null Talisman icon.png Null Talisman 66 470 7.12
Oblivion Staff icon.png Oblivion Staff 110 1650 15
Octarine Core icon.png Octarine Core 700 5900 8.43
Orchid Malevolence icon.png Orchid Malevolence 275 4075 14.82
Point Booster icon.png Point Booster 175 1200 6.86
Power Treads (Intelligence) icon.png Power Treads (Intelligence) 110 1350 12.27
Ring of Aquila (Active) icon.png Ring of Aquila 33 985 29.85
Robe of the Magi icon.png Robe of the Magi 66 450 6.82
Rod of Atos icon.png Rod of Atos 220 3080 14
Scythe of Vyse icon.png Scythe of Vyse 385 5700 14.81
Shiva's Guard icon.png Shiva's Guard 330 4750 14.39
Silver Edge icon.png Silver Edge 165 5550 33.64
Soul Booster icon.png Soul Booster 425 3200 7.53
Staff of Wizardry icon.png Staff of Wizardry 110 1000 9.09
Ultimate Orb icon.png Ultimate Orb 110 2150 19.55
Urn of Shadows icon.png Urn of Shadows 22 875 39.77
Veil of Discord icon.png Veil of Discord 132 2340 17.73
Vladmir's Offering icon.png Vladmir's Offering 22 2275 103.41
Wraith Band icon.png Wraith Band 33 485 14.7
Values may include portions from actives or auras.

Mana regeneration[edit]

Mana Regeneration determines the amount of mana a unit regains each second. It is shown as a small number with a + sign at the right side of the unit's mana bar. Heroes regain mana in 0.01 second intervals. Each second, a hero regains mana equal to their base rate (0.01 for every hero, except Techies minimap icon.png Techies with 0.02), plus 0.04/second for every point of Intelligence attribute symbol.png intelligence, plus any bonuses from items and abilities. There are sources of flat mana regen bonuses and source that increase mana regeneration by a percentage. The Fountains of both teams regenerate any unit belonging to their team within range by 14 base + 4% of the unit's maximum mana per second. Although mana regeneration is not capped, the HUD does not show any mana Regeneration over 500 mana per second.

Any source of flat mana regeneration simply adds its value on top of the unit's mana regeneration, if it has a base mana regen. This flat bonus is unaffected by any percentage mana regen bonus.

Percentage mana regen multiplies the unit's base mana regen + regen from intelligence and then adds it to its mana regeneration. This means that this bonus is also unaffected by other percentage mana regen sources.

Example:

  • A hero with 20 intelligence has a main mana regeneration of (0.01 + 20 * 0.04) = 0.81.
  • One Sage's Mask icon.png Sage's Mask increases it to: 0.81 * (1 + 0.5) = 1.215 MP/s
  • Two Sage's Mask icon.png Sage's Masks increase it to: 0.81 * (1 + 0.5 + 0.5) = 1.62 MP/s
  • Using a Clarity icon.png Clarity on top of that results in: 0.81 * (1 + 0.5 + 0.5) + 2.6315789473684 = 4.2515789473684 MP/s

So the full formula is:

(Base mana regeneration + 0.04 * Intelligence attribute symbol.png intelligence) * (1 + sum of all percentage bonuses) + sum of all flat bonuses

Without regeneration bonuses, the time to regenerate all mana typically ranges from 318 to 324 seconds.

Base mana regeneration[edit]

Heroes
Every hero has a base mana regeneration rate of 0.01 MP/sec, except for Techies minimap icon.png Techies with 0.02 MP/sec.

Creeps
All units without a mana pool also have no mana regeneration. All other units have the following base mana regen:

Summons
All summons without a mana pool also have no mana regeneration. All other summons have the following mana regen:

Modifying mana regeneration[edit]

Just like for mana, there are many abilities and items which can change how fast a unit regenerates mana. Most of them increase mana regeneration rate by adding a flat bonus or by a percentage, but some also increase it based on certain things, like health or attributes.


Mana regeneration affecting abilities[edit]

Mana regeneration affecting abilities usually either affect the regen rate heavily, but only last temporarily, or affect it in smaller amounts, but may last permanently.

The following abilities affect a unit's mana regeneration:

Hero/unit abilities
  • Chemical Rage icon.png
    Affects: The caster
    Mana regen bonus: 3/7.5/12
    Duration: 25
    Does not count as mana regeneration bonus, instead increases base regen, so it is affected by percentage based mana regeneration bonuses.
  • Arcane Aura icon.png
    Affects: All allies on the map
    Allies mana regen bonus: 1/1.5/2/3
    Self mana regen bonus: 2/3/4/8
  • Rejuvenation Aura icon.png
    Affects: All allied units within range
    Mana regen bonus: 14 + 4% of max mana
    Buff linger duration: 3
  • Mana Aura (Hill Troll Priest) icon.png
    Affects: All allied units within range
    Mana regen bonus: 3
  • Death Pulse icon.png
    Affects: Self
    Mana regen bonus: 1/3/5/7 per stack
    Stack duration: 7
    Hero kills grant 10 stacks at once. No stack limit.
  • Nether Ward icon.png
    Affects: All enemy units within range
    Max mana as Mana regen reduction: 0.25%/0.5%/0.75%/1%
Item abilities
  • Aegis of the Immortal icon.png
    Affects: The owner
    Mana regen bonus: 20% of max mana
    Duration: 5
    Regenerates wielder upon expiring. Regen is lost upon taking player based damage.
  • Bloodstone icon.png
    Affects: Self
    Mana regen bonus: 1 per charge
    Starts with 12 charges. Gains 1 charge per kill or when an enemy dies within range. Loses 33.33% of charges upon death.
  • Bottle (Full) icon.png
    Affects: The target
    Mana regen bonus: 24
    Duration: 2.5
    Can hold up to 3 charges. Charges replenish when getting within range of the team's fountain. Regen is lost upon taking player based damage.
  • Clarity icon.png
    Affects: The target
    Mana regen bonus: 3.8
    Duration: 50
    Has 1 charge. Regen is lost upon taking player based damage.
  • Bottle (Regeneration) icon.png
    Mana regen bonus: 67
    Duration: 30
    Regen is lost upon taking player based damage or when at full health and mana.
  • Ring of Aquila (Active) icon.png
    Affects: All allied units within range
    Mana regen bonus: 0.65
    Buff linger duration: 0.5
    Can be toggled off to affect heroes only. Does not stack with Basilius Aura or Vladmir's Aura.
  • Ring of Basilius (Active) icon.png
    Affects: All allied units within range
    Mana regen bonus: 0.65
    Buff linger duration: 0.5
    Can be toggled off to affect heroes only. Does not stack with Aquila Aura or Vladmir's Aura.
  • Vladmir's Offering icon.png
    Affects: All allied units within range
    Mana regen bonus: 0.8
    Does not stack with Basilius Aura or Aquila Aura.

Mana regeneration granting items[edit]

These items passively increase the owner's mana regeneration by merely having them equipped. They either grant a flat bonus, or a percentage bonus.

These lists exclude item abilities, as they are listed above. They only list the items' bonuses. Items in grey fields grant mana regeneration exclusively through the intelligence they grant.

Basic items

Item Flat regen bonus % regen bonus Cost (Gold) Mana regen/Cost (x1000) % mana regen/Cost (x1000)
Iron Branch icon.png Iron Branch 0.04 - 50 0.8 -
Circlet icon.png Circlet 0.08 - 165 0.48 -
Mantle of Intelligence icon.png Mantle of Intelligence 0.12 - 150 0.8 -
Robe of the Magi icon.png Robe of the Magi 0.24 - 450 0.53 -
Staff of Wizardry icon.png Staff of Wizardry 0.4 - 1000 0.4 -
Ultimate Orb icon.png Ultimate Orb 0.4 - 2100 0.19 -
Mystic Staff icon.png Mystic Staff 1.00 - 2700 0.37 -
Ghost Scepter icon.png Ghost Scepter 0.28 - 1600 0.17 -
Infused Raindrop icon.png Infused Raindrop 0.85 - 225 3.77 -
Sage's Mask icon.png Sage's Mask - 150% 325 - 153.84%
Void Stone icon.png Void Stone - 2100% 850 - 114.28%

Upgraded items

Item Flat regen bonus % regen bonus Cost (Gold) Mana regen/Cost (x1000) % mana regen/Cost (x1000)
Mekansm icon.png Mekansm 0.15 - 2300 0.06 -
Drum of Endurance icon.png Drum of Endurance 0.36 50% 1850 0.19 27.03%
Medallion of Courage icon.png Medallion of Courage - 150% 1200 - 41.66%
Solar Crest icon.png Solar Crest - 175% 3000 - 25%
Ring of Aquila (Active) icon.png Ring of Aquila 0.77 - 985 0.78 -
Ring of Basilius (Active) icon.png Ring of Basilius 0.65 - 500 1.3 -
Vladmir's Offering icon.png Vladmir's Offering 0.88 - 2375 0.37 -
Urn of Shadows icon.png Urn of Shadows 1.08 - 875 - 57.14%
Buckler icon.png Buckler 0.08 - 800 0.10 -
Headdress icon.png Headdress 0.08 - 600 0.13 -
Perseverance icon.png Perseverance - 4125% 1700 - 73.53%
Echo Sabre icon.png Echo Sabre 0.4 275% 2650 0.15 28.30%
Oblivion Staff icon.png Oblivion Staff 0.4 275% 1675 0.24 44.77%
Power Treads (Intelligence) icon.png Power Treads (Intelligence) 0.32 - 1400 0.22 -
Soul Ring icon.png Soul Ring - 150% 750 - 62.5%
Bracer icon.png Bracer 0.12 - 525 0.22 -
Magic Wand icon.png Magic Wand 0.12 - 500 0.24 -
Wraith Band icon.png Wraith Band 0.12 - 485 0.24 -
Null Talisman icon.png Null Talisman 0.24 - 470 0.51 -
Aether Lens icon.png Aether Lens - 100% 2350 - 42.55%
Ethereal Blade icon.png Ethereal Blade 0.4 - 4900 0.08 -
Battle Fury icon.png Battle Fury - 5150% 4350 - 34.48%
Scythe of Vyse icon.png Scythe of Vyse 1.4 5150% 5675 0.24 26.43%
Refresher Orb icon.png Refresher Orb - 6250% 5200 - 48.08
Aghanim's Scepter icon.png Aghanim's Scepter 0.4 - 4200 0.09 -
Bloodthorn icon.png Bloodthorn 1 5150% 7195 0.14 20.85%
Orchid Malevolence icon.png Orchid Malevolence 1 3150% 4075 0.25 36.81%
Rod of Atos icon.png Rod of Atos 1.2 - 3100 0.39 -
Dagon 1 icon.png Dagon 1 0.52 - 2720 0.19 -
Dagon 2 icon.png Dagon 2 0.64 - 3970 0.16 -
Dagon 3 icon.png Dagon 3 0.76 - 5220 0.14 -
Dagon 4 icon.png Dagon 4 0.88 - 6470 0.13 -
Dagon 5 icon.png Dagon 5 1.00 - 7720 0.12 -
Necronomicon 1 icon.png Necronomicon 1 0.6 - 2700 0.22 -
Necronomicon 2 icon.png Necronomicon 2 0.84 - 3950 0.21 -
Necronomicon 3 icon.png Necronomicon 3 0.96 - 5200 0.18 -
Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity 0.4 5150% 2750 0.15 54.54%
Veil of Discord icon.png Veil of Discord 0.24 - 2670 0.09 -
Force Staff icon.png Force Staff 0.4 - 2250 0.17 -
Blade Mail icon.png Blade Mail 0.4 - 2200 0.18 -
Crimson Guard icon.png Crimson Guard 0.08 - 3850 0.02 -
Linken's Sphere icon.png Linken's Sphere 0.6 5150% 5175 0.11 28.98%
Bloodstone icon.png Bloodstone - 6200% 4900 - 40.81%
Manta Style icon.png Manta Style 0.4 - 4950 0.08 -
Shiva's Guard icon.png Shiva's Guard 1.2 - 4700 0.25 -
Eye of Skadi icon.png Eye of Skadi 1 - 5675 0.17 -
Diffusal Blade 1 icon.png Diffusal Blade 1 0.4 - 3150 0.13 -
Diffusal Blade 2 icon.png Diffusal Blade 2 0.6 - 3850 0.16 -
Octarine Core icon.png Octarine Core 1.0 - 5900 0.17
Lotus Orb icon.png Lotus Orb - 4125% 4000 - 31.25%

Version history[edit]

Version
Description
  • Increased hero base mana pool from 50 to 75
  • Reduced mana per intelligence from 12 to 11.
  • Increased hero base mana pool from 0 to 50.
  • Reduced mana per intelligence from 13 to 12.
  • Heroes now respawn with full mana.

See also[edit]