Mana

“ | ▶️ It's a new age of magic!
— Keeper of the Light
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” |
Mana (also known as MP, which is short for mana points) represents the magic power of a unit. It is used as a cost for the majority of active and even some passive abilities. Every hero has a base mana pool of 75, while most non-hero units only have a set mana pool if they have abilities which require mana, with a few exceptions. These values cannot be altered. This means that a hero's maximum mana cannot drop below 75.
Because each point of intelligence increases a hero's mana by 12, a hero's mana pool scales upwards with their intelligence points. Similarly, because every hero has some measure of intelligence growth per level, all heroes gain more and more mana as they continue to level up. A hero's base intelligence cannot drop below 1; however, it is possible to achieve 0 intelligence with the help of negative bonus intelligence.
Contents
Display[edit]
The mana of a unit is displayed in the HUD. For some units, it also may be displayed in the game world.
HUD mana bar[edit]
Mana of the selected unit is displayed in the HUD as a blue bar at the bottom of the screen. The left number at the center of the bar is the unit's current mana points and the right number is its maximum mana points. Though not displayed in the HUD, a unit's total mana does use decimal numbers. The visible numbers in the HUD are always rounded up.
The mana regeneration value is visible on mana bars in the HUD of every unit. Though the HUD shows only one decimal for mana regeneration, it uses more decimals. The value in the HUD is rounded up.
Over-head mana bar[edit]
The mana bar of heroes and creep-heroes are displayed right above their heads, below their health bar. Even when a creep-hero has no mana pool, a mana bar is still drawn below their health bar above them. Other units do not have an overhead mana bar.
There are no different types of mana bars. They do not have lines like the health bars and do not differ from each other in any way.
Modifying mana[edit]
Some heroes, units (neutral creeps and summoned units) and items have abilities that can affect the current and maximum mana pool of units.
Restoring mana[edit]
Just like healing health, a unit's current mana can be increased by many abilities, mostly referred to as restoring mana. Restoring mana cannot increase the unit's mana beyond its maximum mana pool. Spells may restore mana in a burst on a target, restoring an amount of mana in an instance, or restore mana over time, where the amount is split up in multiple instances. The difference between restoring mana and regenerating mana is that restoring is independent from the regeneration ticks. Unlike regeneration, the restore intervals can vary. Restoring mana is not reflected in the regeneration number on the mana bar.
The following abilities restore mana:
- Mana restored per point of mana burnt: 50%
Restores mana on the caster based on how much mana enemy heroes lost to the EMP. - Mana transfered: 60%/80%/100%/120%
Restores mana on the tethered ally based on how much the caster gets restored or how much the caster regenrates mana. - Target current mana as mana restored per second: 10%/15%/20%/25%
Duration: 1.4/1.7/2.0/2.3
Drains mana from the target, restoring the caster's mana. - Mana restored per second: 20/40/60/120
Duration: 5
Drains mana from the target, restoring the caster's mana. Amount of mana restored is independent from how much mana the target actually loses from the spell. - Max mana restored: 20%/30%/40%/50%
Has a 30% chance to restore max mana on spell cast. - When hooking a rune, the mana spent on the hook gets refunded.
- Mana restore per second: 0
Duration: 10
If the caster is at full health, restores the caster's mana while channeling, instead of healing. Amount of mana restored depends on how much damage the target actually takes from the spell. Can be cast on allies to drain health into them instead. - When cast while already in Ball Lightning, the mana spent to activate it gets refunded.
- Mana restored: 160
Restores mana on all allies within range. - Mana restored: 75
Restores mana on all allies within range. - Mana restored: 1500
Restores mana on the user. - Mana restored: 100
Restores mana on the user. - Mana restored: 200
Restores mana on all allies within range. - Mana restored per charge: 15
Max charges: 1200
Gains a charge whenever a nearby enemy casts a spell. Restores mana on the user. - Mana restored per charge: 15
Max charges: 10
Gains a charge whenever a nearby enemy casts a spell. Restores mana on the user. - Mana restored per charge: 15
Max charges: 20
Gains a charge whenever a nearby enemy casts a spell. Restores mana on the user. - Mana restored: 150
Duration: 10
Restores mana on the user. If the added mana would exceed the user's current mana pool, their maximum mana pool gets temporarily increased by the exceeding amount. At the end of the duration, any of the unspent mana gets lost.
Removing mana[edit]
Most active and some passive abilities need mana in order to be used. This includes item abilities. The mana cost of such are displayed at the bottom left corner of the ability icon in the HUD, and once more inside the ability description in the bottom left corner. Most abilities have a fixed amount of mana cost, but some are dynamic (e.g. based on mana pool, or costing mana over time).
Besides using mana, there are also ways to offensively make units lose mana unvoluntarily. This act may be referred to as burning if it causes damage based on mana removed, draining if the mana is stolen and transferred to another unit, or removed if the mana is simply removed without other effects.
The following abilities remove mana:
- Mana removed per hit: 28/40/52/64
Max Mana removed per hit: 1%/1.8%/2.6%/3.4%
Removes mana on the target with each attack. Deals bonus damage based on the removed mana. - Mana removed: 50/125/200/275
Removes mana on shocked enemies. - Mana removed (hero): 40
Mana removed (melee illusion): 16
Mana removed (ranged illusion): 8
Removes mana on the target with each attack. Deals bonus damage based on the removed mana. - Current mana lost per 100 moved distance:
Duration:
Affects the target enemy. Removes mana every 0.1 seconds based on distance moved in that time. Does not remove mana for distances greater than 300. - Mana removed per second:
Removes mana on the caster each second until toggled off. - Current mana removed per second: 10%/15%/20%/25%
Duration: 1.4/1.7/2.0/2.3
Removes mana on the target every second. - Mana removed per second: 20/40/60/120
Duration: 5
Removes mana on the target every second. - Damage Absorbed per Mana Removed: 1.6/1.9/2.2/2.5
Reduces incoming damage by 70%, removing mana for each blocked damage point. - Mana removed (hero): 20
Mana removed (illusion): 10
Removes mana on the target with each attack. Deals bonus damage based on the removed mana. - Mana removed: 30/40/50
Removes mana on the target with each attack. Deals bonus damage based on the removed mana. - Target intelligence as mana removed: 350%/400%/450%/500%
Removes mana on the target on cast. Deals damage based on the removed mana. - Mana removed: 100
Removes mana on the target on cast. Deals damage based on the removed mana. - Base mana removed per 100 range traveled: 10
Max mana removed per 100 range traveled: 0.65%
Removes mana on the caster for every 100 range traveled. - Mana removed per second: 8 (
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Requires Aghanim's Scepter Removes mana on the caster each second until toggled off. - Mana removed per second: 8/12/16/20
Removes mana on the caster each second until toggled off. - Mana removed (hero): 20
Mana removed (illusion): 10
Removes mana on the target with each attack. Deals bonus damage based on the removed mana.
Setting mana[edit]
Besides restoring and removing mana, a unit's mana may also be directly altered by setting it to certain values. Mana altered this way is neither registered as a mana restorement, nor as mana removal, and therefore is ignored by anything that reacts on restored or removed mana. It can never set the mana beyond the unit's maximum mana.
- Current mana lost: 2
Duration:
Removes mana from the user over the duration, based on their current mana upon cast. - Fully refills the targeted creep's mana pool upon persuading.
- Mana lost: 150
At the end of the duration, any of the unspent mana gets lost. - Mana loss per second: 16/23/30
Removes mana from the caster each second, until returning the Chakram. - Mana loss per second: 16/23/30
Removes mana from the caster each second, until returning the Chakram.
Maximum mana affecting abilities[edit]
Besides intelligence and raw bonuses from items, there are only very few abilities which can alter a unit's maximum mana.
This list does not include intelligence affecting sources.
- Max Mana Stolen: 16%/18%/20%/22%
Duration: 30/40/50/60
Steals a portion of the target hero's maximum mana for the duration. Does not increase or reduce current mana. - Max Mana bonus: 150
Duration: 10
If the added mana would exceed the user's current mana pool, its maximum mana pool is temporarily increased by the exceeding amount.
Mana granting items[edit]
Many items grant their owners a mana bonus, increasing their maximum mana when equipped, either by increasing their intelligence, or by just giving them a flat bonus. In either case, the current mana percentage stays the same.
The following items increase a unit's maximum mana pool. The effects are limited to the item's owner, which must have the item equipped.
Item | Value | Item cost | Cost per value point |
---|---|---|---|
<a href="/Aeon_Disk" title="Aeon Disk"><img alt="Aeon Disk icon.png" src="![]() |
300 | 3100 | 10.33 |
<a href="/Aether_Lens" title="Aether Lens"><img alt="Aether Lens icon.png" src="![]() |
300 | 2275 | 7.58 |
<a href="/Aghanim%27s_Scepter" title="Aghanim's Scepter"><img alt="Aghanim's Scepter icon.png" src="![]() |
295 | 4200 | 14.24 |
<a href="/Arcane_Blink" title="Arcane Blink"><img alt="Arcane Blink icon.png" src="![]() |
300 | 6800 | 22.67 |
<a href="/Arcane_Boots" title="Arcane Boots"><img alt="Arcane Boots icon.png" src="![]() |
250 | 1400 | 5.6 |
<a href="/Arcane_Ring" title="Arcane Ring"><img alt="Arcane Ring icon.png" src="![]() |
120 | N/A | N/A |
<a href="/Bloodstone" title="Bloodstone"><img alt="Bloodstone icon.png" src="![]() |
617 | 5950 | 9.64 |
<a href="/Bloodthorn" title="Bloodthorn"><img alt="Bloodthorn icon.png" src="![]() |
300 | 6475 | 21.58 |
<a href="/Book_of_Shadows" title="Book of Shadows"><img alt="Book of Shadows icon.png" src="![]() |
144 | N/A | N/A |
<a href="/Book_of_the_Dead" title="Book of the Dead"><img alt="Book of the Dead icon.png" src="![]() |
360 | N/A | N/A |
<a href="/Bracer" title="Bracer"><img alt="Bracer icon.png" src="![]() |
24 | 510 | 21.25 |
<a href="/Ceremonial_Robe" title="Ceremonial Robe"><img alt="Ceremonial Robe icon.png" src="![]() |
350 | N/A | N/A |
<a href="/Circlet" title="Circlet"><img alt="Circlet icon.png" src="![]() |
24 | 155 | 6.46 |
<a href="/Crown" title="Crown"><img alt="Crown icon.png" src="![]() |
48 | 450 | 9.38 |
<a href="/Dagon_1" title="Dagon 1"><img alt="Dagon 1 icon.png" src="![]() |
168 | 2750 | 16.37 |
<a href="/Dagon_2" title="Dagon 2"><img alt="Dagon 2 icon.png" src="![]() |
192 | 4050 | 21.09 |
<a href="/Dagon_3" title="Dagon 3"><img alt="Dagon 3 icon.png" src="![]() |
216 | 5350 | 24.77 |
<a href="/Dagon_4" title="Dagon 4"><img alt="Dagon 4 icon.png" src="![]() |
240 | 6650 | 27.71 |
<a href="/Dagon_5" title="Dagon 5"><img alt="Dagon 5 icon.png" src="![]() |
264 | 7950 | 30.11 |
<a href="/Diffusal_Blade" title="Diffusal Blade"><img alt="Diffusal Blade 1 icon.png" src="![]() |
120 | 3150 | 26.25 |
<a href="/Drum_of_Endurance" title="Drum of Endurance"><img alt="Drum of Endurance icon.png" src="![]() |
72 | 1700 | 23.61 |
<a href="/Echo_Sabre" title="Echo Sabre"><img alt="Echo Sabre icon.png" src="![]() |
120 | 2500 | 20.83 |
<a href="/Energy_Booster" title="Energy Booster"><img alt="Energy Booster icon.png" src="![]() |
250 | 900 | 3.6 |
<a href="/Essence_Ring" title="Essence Ring"><img alt="Essence Ring icon.png" src="![]() |
72 | N/A | N/A |
<a href="/Ethereal_Blade" title="Ethereal Blade"><img alt="Ethereal Blade icon.png" src="![]() |
120 | 4300 | 35.83 |
<a href="/Eul%27s_Scepter_of_Divinity" title="Eul's Scepter of Divinity"><img alt="Eul's Scepter of Divinity icon.png" src="![]() |
120 | 2725 | 22.71 |
<a href="/Eye_of_Skadi" title="Eye of Skadi"><img alt="Eye of Skadi icon.png" src="![]() |
500 | 5300 | 10.6 |
<a href="/Faded_Broach" title="Faded Broach"><img alt="Faded Broach icon.png" src="![]() |
200 | N/A | N/A |
<a href="/Fallen_Sky" title="Fallen Sky"><img alt="Fallen Sky icon.png" src="![]() |
240 | N/A | N/A |
<a href="/Force_Staff" title="Force Staff"><img alt="Force Staff icon.png" src="![]() |
120 | 2175 | 18.13 |
<a href="/Ghost_Scepter" title="Ghost Scepter"><img alt="Ghost Scepter icon.png" src="![]() |
60 | 1500 | 25 |
<a href="/Gleipnir" title="Gleipnir"><img alt="Gleipnir icon.png" src="![]() |
240 | 6150 | 25.63 |
<a href="/Guardian_Greaves" title="Guardian Greaves"><img alt="Guardian Greaves icon.png" src="![]() |
250 | 5250 | 21 |
<a href="/Helm_of_the_Dominator_1" title="Helm of the Dominator 1"><img alt="Helm of the Dominator icon.png" src="![]() |
72 | 2350 | 32.64 |
<a href="/Helm_of_the_Dominator_2" title="Helm of the Dominator 2"><img alt="Helm of the Dominator 2 icon.png" src="![]() |
240 | 6000 | 25 |
<a href="/Holy_Locket" title="Holy Locket"><img alt="Holy Locket icon.png" src="![]() |
361 | 2500 | 6.93 |
<a href="/Hurricane_Pike" title="Hurricane Pike"><img alt="Hurricane Pike icon.png" src="![]() |
156 | 4525 | 29.01 |
<a href="/Iron_Branch" title="Iron Branch"><img alt="Iron Branch icon.png" src="![]() |
12 | 50 | 4.17 |
<a href="/Ironwood_Tree" title="Ironwood Tree"><img alt="Ironwood Tree icon.png" src="![]() |
72 | N/A | N/A |
<a href="/Kaya" title="Kaya"><img alt="Kaya icon.png" src="![]() |
192 | 2050 | 10.68 |
<a href="/Kaya_and_Sange" title="Kaya and Sange"><img alt="Kaya and Sange icon.png" src="![]() |
192 | 4100 | 21.35 |
<a href="/Linken%27s_Sphere" title="Linken's Sphere"><img alt="Linken's Sphere icon.png" src="![]() |
168 | 4600 | 27.38 |
<a href="/Lotus_Orb" title="Lotus Orb"><img alt="Lotus Orb icon.png" src="![]() |
250 | 3950 | 15.8 |
<a href="/Magic_Wand" title="Magic Wand"><img alt="Magic Wand icon.png" src="![]() |
36 | 450 | 12.5 |
<a href="/Manta_Style" title="Manta Style"><img alt="Manta Style icon.png" src="![]() |
120 | 4600 | 38.33 |
<a href="/Mantle_of_Intelligence" title="Mantle of Intelligence"><img alt="Mantle of Intelligence icon.png" src="![]() |
36 | 145 | 4.03 |
<a href="/Meteor_Hammer" title="Meteor Hammer"><img alt="Meteor Hammer icon.png" src="![]() |
96 | 2350 | 24.48 |
<a href="/Mirror_Shield" title="Mirror Shield"><img alt="Mirror Shield icon.png" src="![]() |
192 | N/A | N/A |
<a href="/Mystic_Staff" title="Mystic Staff"><img alt="Mystic Staff icon.png" src="![]() |
300 | 2800 | 9.33 |
<a href="/Null_Talisman" title="Null Talisman"><img alt="Null Talisman icon.png" src="![]() |
60 | 510 | 8.5 |
<a href="/Oblivion_Staff" title="Oblivion Staff"><img alt="Oblivion Staff icon.png" src="![]() |
120 | 1500 | 12.5 |
<a href="/Ocean_Heart" title="Ocean Heart"><img alt="Ocean Heart icon.png" src="![]() |
60 | N/A | N/A |
<a href="/Octarine_Core" title="Octarine Core"><img alt="Octarine Core icon.png" src="![]() |
725 | 5475 | 7.55 |
<a href="/Orchid_Malevolence" title="Orchid Malevolence"><img alt="Orchid Malevolence icon.png" src="![]() |
240 | 3475 | 14.48 |
<a href="/Philosopher%27s_Stone" title="Philosopher's Stone"><img alt="Philosopher's Stone icon.png" src="![]() |
200 | N/A | N/A |
<a href="/Point_Booster" title="Point Booster"><img alt="Point Booster icon.png" src="![]() |
175 | 1200 | 6.86 |
<a href="/Power_Treads_(Intelligence)" title="Power Treads (Intelligence)"><img alt="Power Treads (Intelligence) icon.png" src="![]() |
120 | 1400 | 11.67 |
<a href="/Ring_of_Aquila" title="Ring of Aquila"><img alt="Ring of Aquila (Active) icon.png" src="![]() |
36 | N/A | N/A |
<a href="/Robe_of_the_Magi" title="Robe of the Magi"><img alt="Robe of the Magi icon.png" src="![]() |
72 | 450 | 6.25 |
<a href="/Rod_of_Atos" title="Rod of Atos"><img alt="Rod of Atos icon.png" src="![]() |
240 | 2750 | 11.46 |
<a href="/Scythe_of_Vyse" title="Scythe of Vyse"><img alt="Scythe of Vyse icon.png" src="![]() |
420 | 5675 | 13.51 |
<a href="/Shiva%27s_Guard" title="Shiva's Guard"><img alt="Shiva's Guard icon.png" src="![]() |
360 | 4850 | 13.47 |
<a href="/Silver_Edge" title="Silver Edge"><img alt="Silver Edge icon.png" src="![]() |
120 | 5600 | 46.67 |
<a href="/Solar_Crest" title="Solar Crest"><img alt="Solar Crest icon.png" src="![]() |
120 | 3725 | 31.04 |
<a href="/Soul_Booster" title="Soul Booster"><img alt="Soul Booster icon.png" src="![]() |
425 | 3200 | 7.53 |
<a href="/Spell_Prism" title="Spell Prism"><img alt="Spell Prism icon.png" src="![]() |
144 | N/A | N/A |
<a href="/Spirit_Vessel" title="Spirit Vessel"><img alt="Spirit Vessel icon.png" src="![]() |
24 | 2940 | 122.5 |
<a href="/Staff_of_Wizardry" title="Staff of Wizardry"><img alt="Staff of Wizardry icon.png" src="![]() |
120 | 1000 | 8.33 |
<a href="/Ultimate_Orb" title="Ultimate Orb"><img alt="Ultimate Orb icon.png" src="![]() |
120 | 2050 | 17.08 |
<a href="/Urn_of_Shadows" title="Urn of Shadows"><img alt="Urn of Shadows icon.png" src="![]() |
24 | 840 | 35 |
<a href="/Vambrace_(Agility)" title="Vambrace (Agility)"><img alt="Vambrace (Agility) icon.png" src="![]() |
60 | N/A | N/A |
<a href="/Vambrace_(Intelligence)" title="Vambrace (Intelligence)"><img alt="Vambrace (Intelligence) icon.png" src="![]() |
120 | N/A | N/A |
<a href="/Vambrace_(Strength)" title="Vambrace (Strength)"><img alt="Vambrace (Strength) icon.png" src="![]() |
60 | N/A | N/A |
<a href="/Veil_of_Discord" title="Veil of Discord"><img alt="Veil of Discord icon.png" src="![]() |
48 | 1525 | 31.77 |
<a href="/Wind_Waker" title="Wind Waker"><img alt="Wind Waker icon.png" src="![]() |
420 | 7125 | 16.96 |
<a href="/Witch_Blade" title="Witch Blade"><img alt="Witch Blade icon.png" src="![]() |
144 | 2600 | 18.06 |
<a href="/Wraith_Band" title="Wraith Band"><img alt="Wraith Band icon.png" src="![]() |
24 | 510 | 21.25 |
<a href="/Yasha_and_Kaya" title="Yasha and Kaya"><img alt="Yasha and Kaya icon.png" src="![]() |
192 | 4100 | 21.35 |
Values may include portions from actives or auras. |
Mana granting talents[edit]
The following heroes have a talent that grants them a flat mana bonus.
Bonus | Level 10 | Level 15 | Level 20 | Level 25 | ||||
---|---|---|---|---|---|---|---|---|
Left | Right | Left | Right | Left | Right | Left | Right | |
Mana |
|
|
Mana restore manipulation[edit]
Mana restore manipulation refers to any form of amplification and reduction applied to mana restoration. Mana restore manipulations affect every ability listed under mana restoring.
The following abilities provide mana restore manipulation
- Mana restore amplification: 75%
Affects the caster.
Mana loss manipulation[edit]
Several abilities are able to reduce the amount of mana a unit loses. This includes the mana cost of abilities, and mana removed, burned or drained by abilities. Stacks additively.
Some abilities reduce mana regeneration, like Nether Ward. Mana loss reduction does not work, even when the total mana regeneration is negative.
It does not affect mana changes caused by losing or gaining intelligence. Current mana percentages are kept equal upon gaining or losing intelligence, regardless of mana loss reductions. It also has no effect on mana setting effects.
When a spell has extra effects based on the mana loss, these extra effects are not affected by mana loss reduction. For example, Mana Break abilities deal full damage, despite burning less mana and mana draining effects still restore the same amount, despite their targets losing less mana. However, mana loss reduction is applied before the spell is actually cast, causing for example Pugna's Nether Ward to deal reduced damage.
- Mana loss reduction: 30%
Duration: 50
Mana loss reduction talents[edit]
The following heroes have a talent that grants them mana loss reduction.
Bonus | Level 10 | Level 15 | Level 20 | Level 25 | ||||
---|---|---|---|---|---|---|---|---|
Left | Right | Left | Right | Left | Right | Left | Right | |
Mana loss reduction |
|
On-restore effects[edit]
Similar to how some abilities react on a unit getting damaged, some abilities react on a unit getting mana restored, or on a unit regenerating mana. Only mana gain that is classified as a mana restoring, and mana regeneration trigger on-restore effects. Mana gained in other means (e.g. getting mana set) does not trigger it.
Besides mana restore amplifications, the following abilities react on restoring and regeneration.
Abilities modified by mana[edit]
These abilities have effects that are based on maximum mana.
- Expire max mana restored per second: 20%
When expiring, restores health and mana based on the maximum health and mana pools. - Max Mana removed per hit: 1%/1.8%/2.6%/3.4%
Removes mana based on maximum mana. - Max mana converted to health regen: 2
Duration:
Removes a percentage of the the user's maximum mana pool. Grants the user health regeneration based on the removed mana. - Max mana as regen bonus: 6%
Restores health and mana based on the maximum health and mana pools. - Max mana as regen bonus: 1.5%
Restores health and mana based on the maximum health and mana pools. - Max mana restored: 20%/30%/40%/50%
Has a chance to restore max mana on spell cast. - Max mana restored per second: 6%
Duration: 30
Restores health and mana based on the maximum health and mana pools.
Besides illusions, whose current health and mana depend on the current health and mana of the unit they are based on, the following abilities have effects that are based on current mana.
- Current mana lost per 100 moved distance:
Removes the target's current mana based on distance moved. - Current mana drained per second: 10%/15%/20%/25%
Drains the target's mana based on its current mana.
These abilities have mana-based effects as well
- Damage per missing mana: 0.8/0.95/1.1
Deals damage to the target and in an area around it based on how much mana the target is missing.
Mana regeneration[edit]
Mana Regeneration determines the amount of mana a unit regains each second. It is shown as a small number with a + sign at the right side of the unit's mana bar.
Version history[edit]
- Fixed mana restore manipulation and mana regeneration manipulation, to not allow negative mana restore and mana regeneration.
- Heroes can now have non-standard base mana regeneration values.
- Reworked mana regeneration from attributes.
- Mana regeneration is no longer a multiplier of your regeneration value.
- Intelligence now provides 0.05 mana regeneration.
- Removed the 0.9 base mana regeneration value. (Now covered by base Intelligence.)
- Rebalanced attribute bonuses. Primary attributes now provide +25% more benefit to the bonuses it provides.
- Mana per intelligence increased from 12 to 15 for intelligence heroes. No changes to non-intelligence heroes.
- Mana regeneration amplification per intelligence rescaled from 2% [?] to 1.8% [?].
- Increased mana per intelligence from 11 to 12.
- Reworked mana regeneration formula to change percentage bonuses to raw bonuses.
- Old:
- New:
- All heroes currently have 0.9 base mana regenration, but may be adjusted on case by case basis in the future (like base HP regen is now).
- Each point of Intelligence amplifies mana regeneration by 2%.
- Talents, abilities and items have been adjusted to account for the new formula.
- Increased hero base mana pool from 50 to 75
- Reduced mana per intelligence from 12 to 11.
- Increased hero base mana pool from 0 to 50.
- Reduced mana per intelligence from 13 to 12.
- Heroes now respawn with full mana.
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