Magnus/Old Abilities

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Old Abilities
 
 
 

Shockwave (Pre 7.20)
Shockwave icon.png
Affects
Enemies
Damage
Magical
Magnus sends out a wave of force, damaging enemy units in a line.
Cast Animation: 0.3+1.2
Cast Range: 1150 (Upgradable by Aghanim's Scepter. 1725)
Wave Distance: 1150 (Upgradable by Aghanim's Scepter. 1725)
Wave Radius: 150
Damage: 90/160/230/300 (Talent 165/235/305/375)
Movement Speed Slow: 0% (Upgradable by Aghanim's Scepter. 60%)
Slow Duration: 0 (Upgradable by Aghanim's Scepter. 2)
Cooldown: 10/9/8/7
Mana: 90
Aghanim's upgrade: Increases travel distance and speed, and causes Shockwave to come back. Return wave slows units, but deals half damage to creeps.
Modifiers
Debuff Shockwave: Dispellable with any dispel.
Mt. Joerlak was a somewhat unstable mass, and Magnus has learned to channel its reverberations.

Notes:

  • This ability got reworked into the current Shockwave in the 7.20 gameplay patch.
  • The Shockwave travels at a speed of 1050 (Upgradable by Aghanim's Scepter. 1700), taking 1.095 (Upgradable by Aghanim's Scepter. 1.015) seconds to reach the maximum distance.
  • Can hit units up to 1300 (Upgradable by Aghanim's Scepter. 1875) range away (travel distance + radius).
  • Plays an initial sound and particles upon start casting.
  • When upgraded, the shockwave travels back to where the caster was upon cast, and not to where the caster currently is, or is upon reaching max distance.
    • The returning shockwave acts like a separate cast, cast by an invisible dummy. Therefore, enemies at the very tip may be hit only once.
    • This is because Shockwave does not hit units behind the caster, so units hit by it 150 range beyond its max travel distance do not get hit upon returning.
    • On the other side, units 150 range beyond the original cast point do get hit.
    • On its way back, the shockwave can hit previously already hit enemies a second time. The slow is only applied upon returning.
    • Treats creep-heroes as creeps, dealing 45/80/115/150 (Talent 82.5/117.5/152.5/187.5) damage to them upon returning.
    • The returning wave first applies the debuff, then the damage.


Empower (Pre 6.67)
Empower icon.png
Affects
Allies
Gives an allied unit bonus damage.
Cast Animation: 0.3+0.6
Cast Range: 500
Attack Damage Bonus: 15%/30%/45%/60%
Duration: 30
Cooldown: 7
Mana: 30
Modifiers
Buff Empower: Dispellable with any dispel.
With a deep bellow, Magnus displays his true power.

Notes:

  • This ability got reworked into the current Empower in the 6.67 gameplay patch.
  • Only increases base damage and that given by the primary attribute of the units. Raw bonus damage is not increased.
  • The unit's current main damage is checked only once upon cast, so the bonus damage is not adapted if its damage changes.
  • Can be set to autocast.
    • When on autocast, Magnus will automatically cast this spell on an allied unit who attacks within a 500 range of Magnus.
    • Autocast can interrupt Magnus' current order and makes him forget the next queued commands.
    • Cannot occur while channeling a spell.


Mighty Swing
Cannot be used by illusions. Pierces spell immunity.
E
T
Unknown icon.png
Ability
Passive
Affects
Enemies
Damage
Physical
Magnus' halberd swings in a mighty arc, damaging all enemies in a fairly wide circle. Targets beside the primary take less damage.
Cleave Radius: 250
Cleave Damage: 12%/25%/37%/50%

Notes:

  • This ability got replaced by Skewer in the 6.67 gameplay patch. It was merged together with Empower.
  • The cleave damages a circular area in front of Magnus.
  • As with all cleave, Mighty Swing stacks with Battle Fury icon.png Battle Fury.