Magic Wand

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Magic Wand
Magic Wand icon.png
A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike.
450 (150)
Bought From
Active Energy Charge
Charges 0
Bonus [?] +3 Strength
+3 Agility
+3 Intelligence
Disassemble? No
Alert allies? No
Holy Locket (2500)
UsedIn1.pngMagic Wand (450)Components4.png
Magic Stick (200)
Iron Branch (50)
Iron Branch (50)
Recipe (150)

The Magic Wand is an item purchasable at the Main Shop, under Accessories.

Additional information[edit]


Energy Charge
No Target
Instantly restores 15 health and mana per charge stored.

Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.
Radius: 1200
Charges per Cast Spell: 1
Max Charges: 20
Health and Mana Restored per Charge: 15
Cooldown: 13


  • Interrupts the user's channeling spells upon cast.
  • Gains 1 charge whenever a visible enemy unit, including neutral creeps, uses an ability within the radius.
  • Can restore up to 300 health and mana when having the maximum amount of charges.
  • When having multiple Magic Stick icon.png Magic Stick-based items in the inventory, only the oldest one will gain charges from cast abilities. If it is full, the second oldest one starts to gain charges.
  • Upon upgrading a Magic Stick into a Magic Wand, all its current charges are carried over.
    • Upon upgrading a Magic Wand into a Holy Locket, all its current charges are carried over.

Recommended heroes[edit]

  • Roaming gankers who provoke a lot of nearby spellcasting gain a lot of early charges, quickly filling up the Magic Wand.
  • Heroes with a higher than average Armor or Magic Resistance benefit more than most from a reusable burst heal.
    • Medusa minimap icon.png Medusa is a notably strong Magic Wand user, as her mana can be used as effective HP, and if she runs out of mana, Magic Wand can be used to restore enough mana to cast Mystic Snake, gaining further mana.


  • Magic Wand allows you to get a quick burst of healing in dire situations, or to use one last ability in a fight. Even during the midgame, when the boost is less noticeable, a Magic Wand can still save your life if you are in danger.
  • The Magic Wand makes an excellent item against heroes that spam abilities while in the lane, as the charges can help to mitigate damage you take, or to cast more of your own abilities.
  • The Iron Branch icon.png Iron Branches needed to build Magic Wand are common to buy early on in the game, giving a suitable route of making a cost effective build, and emptying up the inventory space without having to sell items.