Banehallow, the Lycan, is a melee strength hero who is capable of immense physical damage and considerable movement speed, who also excels at pushing buildings and bolstering his team's damage and health. He is capable of summoning Wolves who make excellent sources of damage and objective control. His Howl gives a large reduction in attack damage and armor to his enemies, while Feral Impulse turns Lycan and his pack into prime fighters on their own with bonus attack damage and health regeneration. When the time is right, Shapeshift allows the Lycan himself to join in the hunt, overwhelming foes with deadly critical strikes and incredible movement speed.
- Casting Summon Wolves replaces currently active wolves from a previous cast.
- The wolves are summoned 200 range in front on Lycan, with 120 range distance between the wolves. Lycan is always at the center of the line.
- The wolves gain on level 3 and on level 4.
- Already summoned wolves do not get new abilities when the spell is leveled. Only wolves summoned after leveling get them.
- Has a cast backswing of 0.6 during .
- The debuff does not stack, so if an enemy is within range of 2 sources, it gets the debuff once still.
- Lycan and the wolves apply the effects around them simultaneously, there is no delay.
- The attack damage reduction only affects base damage and that given by the primary attribute of affected units. Raw bonus damage is not decreased.
- Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
- Affects all units under Lycan's control, not just himself and his wolves.
- Can regenerate up to 60/180/300/420 ( 840/960/1080/1200) health in one minute.
- The aura's buff lingers for 0.5 seconds.
- Lycan illusions dominated by do not grant ' units the bonuses, only the illusion itself keeps them.
- However, Lycan illusions created by other spells ( , , ) do provide their owner and its units the bonuses.
- During the transformation, Lycan cannot do anything. Cannot be interrupted.
- Increases Lycan's night vision to a total of 1800.
- The movement speed and critical strike are provided by a global aura which affects all units owned by Lycan. The aura's effects linger for 0.1 seconds.
- The critical strike increases the attack damage of Lycan and all his units by an average of 20%/30%/40% ( 40%/60%/80%).
- The proc chances of multiple crit sources stack.
- If two sources of critical strike proc at the same time, the higher multiplier has priority.
- The critical strike uses pseudo-random distribution.
- Shapeshift is fully canceled on death.
- Requires to be unlocked.
- Applies all effects of
on the ally, including the transformation time, the night vision, the critical strike and the speed.
- This also includes the speed aura, meaning all units owned by the ally gain the bonuses just like how Lycan's units do when he casts Shapeshift.
- However, the lifesteal is limited to the caster and the bitten ally. Their units do not gain any lifesteal.
- Grants regular lifesteal and shared lifesteal to both, the caster and the target.
- This means, no matter who of them attacks, both get always healed.
- Lifesteal amplification affects shared lifesteal as well, but only if the amplification source is the healed unit.
- The lifesteal is granted immediately upon cast. It does not rely on the transformation to finish.
- The shared lifesteal requires the caster and the target to be within 1200 of each other. The regular lifesteal works regardless of distance.
is not learned, the targeted ally goes through the transformation time, but does not transform.
- This means, in such case, this ability effectively only stuns the ally, and grants the lifesteal to both for 1.25 seconds.
- If the level 20 Shapeshift duration talent is chosen, the ally transforms for 8 seconds, gains the lifesteal, but does not get the speed, night vision, or critical strike.
- Available for level 3-4 wolves.
- Deals damage in 1 second intervals, starting 1 second after proccing, resulting in 4 instances.
- Can deal up to 32 damage to the target (before reductions).
- Multiple procs on the same target do not stack, but refresh the duration instead.
- The proccing attack first applies the debuff, then its own damage.
|+3Summoned||25||+40% ChanceCritical Strike|
|12% Cooldown Reduction||15||+13HP Regen|
|+20 Damage||10||+5 Armor|
- This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
- Old :
- Grants bonus attack speed, armor, and health regen to Lycan, all allied heroes and all units under their control.
- Radius: Global
- Attack speed bonus: 20/30/40/50
- Armor bonus: 3/4/5/6
- Health regen Bonus: 6/10/14/18
- Duration: 9
- Mana cost: 25/30/35/40
- Cooldown: 50/45/40/35
- Notes: Only affects units under player control. Lane creeps are not affected.
- New :
- Strikes fear into enemies, reducing armor and attack damage to all enemies within a radius around Lycan and his wolves.
- Radius: 2000
- Attack damage reduction: 25%/30%/35%/40%
- Armor reduction: 5/6/7/8
- Duration: 5/6/7/8
- Mana cost: 50
- Cooldown: 24/22/20/18
- Notes: The effect is applied around Lycan and around his wolves. Overlapping areas don't stack the effect.
- now grants the caster melee properties as well. [ ]
- Old: Causes one of the three creep waves to include three . You cannot control the wolves, but they are considered your units. These wolves have the same movement speed as lane creeps.
- New: Grants
- Lycan bites an ally, granting them
propertiers. Lycan and the bitten ally gain lifesteal and share lifesteal with each other as long as they are within range of each other.
- Cast range: 300
- Cast time: 0.3
- Lifesteal: 30%
- Lifesteal radius: 1200
- Mana cost: 150
- Cooldown: 80
- Notes: Applies the current level of on the ally, so if it is not learned, this does nothing. Can only target allied heroes.
- sustains health in lane.
- restores good amount of health in the early game.
- gives attributes for cheap; use with Tango to get more heal.
- helps Lycan with getting last hits.
- give basic movement speed bonus.
- will improve wolves' damage output by reducing targets' armor. It can build into or .
- gives you movement speed, attack speed, and ability to switch to suitable attributes.
- controls a neutral creep, which will also benefit from Lycan's abilities.
- provides the units to augment Lycan's damage. The bonus strength and mana regeneration are always nice too.
- gives armor and attack speed to Lycan and his allies (including his summons), and reduces the opponents' armor (including their towers').
- tower pushing and increases his damage. It also synergizes with an pickup and creates a huge armor disparity. improves Lycan's
- gives more strength and temporary spell immunity so Lycan can shred his targets without worrying about disables.
- lets Lycan and teammates slip into Roshan's pit unnoticed by the enemies.
- Roshan. applies armor reduction to take down enemies as well as
- boosts damage output of strength heroes efficiently with bonus attack speed, attack damage, and strength. It also increases survivability with health regeneration, armor, and toggling of Unholy Strength to create more health.
- greatly increases attack speed to farm creeps and heroes.
- gives lifesteal, damage, and armor in an aura, so his wolves get more powerful as well. The mana regeneration also helps with his small mana pool.
- applies double attacks and movement speed slow for Lycan to gank easier.
- slows the target, so they will have a harder time retaliate or flee from Lycan.
- status resistance, and evasion. The bonus attack damage and disarm also helps him fight enemy heroes better. boosts Lycan's survivability with strength,
- gives superb navigation in the late game, allowing Lycan to teleport to and push down lanes or join allies in ganks. You can target any friendly creeps, including your wolves.
- provides a reliable stun and random bashes to lockdown a target, aiding to Lycan's lacks of disables.
- greatly increases health and health regeneration allowing Lycan to tank more effectively. The damage gained from it is also entirely from strength, which is amplified by both Feral Impulse and Vladmir's Offering. Lycan can also run out of a fight with Shapeshift at very low HP and come right back into it after a short rest.
|Roles:||Carry Pusher Jungler Durable Escape|
|Playstyle:||Part man and part wolf, Banehallow stands as the lone surviving heir to the noble house of Ambry. Not one to squander his curse, Banehallow Summons Wolves to scout ahead and aid him in the hunt. A blood-curdling Howl empowers his animal companions, sinking fang and claw into his prey with Feral Impulse. But these abilities pale in comparison to the true manifestation of his lycanthropy. Under the full moon, Banehallow Shapeshifts into the great wolf, and takes on supernatural haste as he sprints unhindered across the battlefield to tear the throats from his enemies.|
- Lycanthropy refers to the ability of a human to transform into a wolf, or gain wolf-like characteristics. The term derives from the Greek word lykànthropos, which translates to "wolf man", or "werewolf" in English.
- The line ▶️ "Was I a wolf who dreamed he was a man?" refers to a quote by Chinese philosopher Zhuangzi - "Now I do not know whether I was then a man dreaming I was a butterfly, or whether I am now a butterfly, dreaming I am a man."
- The line ▶️ "Are you an air wolf?", refers to the American famous television series "Airwolf", counting this response is said to Gyrocopter.
- The line ▶️ "Who fears the wolf should fear the forest." is a reference to Russian novelist Fyodor Mikhailovich Dostoyevsky quote from 'The Gambler' : 'Who fears the wolf should never enter the forest'
- The line ▶️ "I thought you were Team Yakov!" is a reference (and pun) to Jacob Black from the Twilight series, who is a werewolf. Fans divide themselves into "teams" by who their most preferred main character is, one of such teams is "Team Jacob".
- The line ▶️ "One eye is better than none." indicates that Lycan was supposed to have only one functioning eye, with the other one probably covered by an eye patch, as seen in one of the concept arts below.