|Hero||Strategy||Counters||Equipment||Gear||Responses||Sounds||Lore||Old Abilities||Changelogs||Known Bugs|
Banehallow, the Lycan, is a melee strength hero who is capable of immense physical damage and considerable movement speed, who also excels at pushing buildings and bolstering his team's damage and health. He is capable of summoning Wolves who make excellent sources of damage and objective control. His Howl gives a large boost to the attack damage and health of his allies, while Feral Impulse turns Lycan and his pack into prime fighters on their own with bonus attack damage and health regeneration. When the time is right, Shapeshift allows the Lycan himself to join in the hunt, overwhelming foes with deadly critical strikes and incredible movement speed.
|Banehallow, the Lycan|
|Play "Wolves need no armor."|
|Role:||Carry / Pusher / Jungler / Durable / Escape|
|Lore:||Banehallow was noble-born to the house of Ambry, the greatest of the landed castes in the old kingdom of Slom. Before the Fall, as the King's wants grew strange, and his court grew crowded with sorcerers and charlatans, the house of Ambry was the first to rise against the avarice of the throne. No longer willing to pay homage and fealty, they instead sent six-thousand swords into the capital, where they were wiped out in the Massacre of the Apostates. And then came the teeth behind the old truth: When you strike a king's neck, you had better take his head. Enraged by the betrayal, the king exterminated the vast Ambry bloodline, sparing only the lord of the house and his youngest son, Banehallow. Before all the royal court, with the disgraced lord chained to the ornate marble floor, the King bade his magicians transform the boy into a wolf so that he might tear out his own father's throat. "Do this," the king said, "so that Lord Ambry will understand the bite of betrayal." Powerful magic was invoked, and the child was transformed. But though his body was changed, his spirit remained intact, and instead of biting the exposed neck of his father, he attacked his handlers, tearing them to pieces. A dozen of the King's knights perished under the wolf's teeth before they managed to drive it off into the night. Lord Ambry laughed from his chains even as the King ran him through with a sword. Now the heir to the lost house of Ambry, Banehallow wanders the trail as the Lycan, part warrior, part wolf, in search of justice for all that he lost.|
|Voice:||Nolan North (Responses)|
- The wolves are summoned 200 range in front on Lycan, with 120 range distance between the wolves and Lycan being in between.
- When summoning 5 wolves with the talent, the additional wolves spawn next to the right wolf, again with 120 range in between each, forming a line of 5 wolves.
- Lycan still is between the 2 original wolves, so that now 1 wolf is on his left side, and 4 on his right side.
- Using this spell replaces currently active Lycan Wolves under Lycan's control.
- The wolves gain abilities as the spell gets leveled.
- Already summoned wolves do not get new abilities when the spell is leveled. Only wolves summoned after leveling get them.
- Has a cast backswing of 0.6 during Shapeshift.
- Only affects units under player control. Lane creeps are not affected.
- Upon cast, all allied units get their maximum health increased by the given value. Its current health percentage is not affected.
- The health bonus does not adapt to the current daytime. It is set once upon cast and does not change.
- The attack damage does adapt to the current daytime and is not set upon cast like the health bonus.
- Treats creep-heroes as creeps.
- The sound effect is global for allies only.
- Upon cast, Lycan Wolves owned by him play a special animation. This has only visual purposes.
- Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
- Affects all units under Lycan's control, not just himself and his wolves.
- The aura's buff lingers for 0.5 seconds.
- Lycan illusions dominated by Enchant do not grant Enchantress' units the bonuses, only the illusion itself keeps them.
- During the transformation, Lycan cannot do anything. Cannot be interrupted.
- Increases Lycan's night vision to a total of 1800.
- The movement speed and critical strike are provided by a global aura which affects all units owned by Lycan. The aura's effects do not linger.
- The critical strike increases the attack damage of Lycan and all his units by an average of 24%/32%/40%.
- The proc chances of multiple crit sources stack.
- If two sources of critical strike proc at the same time, the higher multiplier has priority.
- The critical strike uses pseudo-random distribution.
- Shapeshift is fully canceled on death.
- Available for level 3-4 wolves.
- Deals damage in 1 second intervals, starting 1 second after proccing, resulting in 4 instances.
- Can deal up to 32 damage to the target (before reductions).
- Multiple procs on the same target do not stack, but refresh the duration instead.
|+3 Wolves Summoned||25||+600 Howl Hero Health|
|+16% Feral Impulse Damage||20||+8s Shapeshift Duration|
|12% Cooldown Reduction||15||+8 Feral HP Regen|
|+20 Damage||10||+5 Armor|
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The evasion stacks multiplicatively with other sources of evasion.
- Tango sustains health in lane.
- Healing Salve restores good amount of health in the early game.
- Iron Branch gives attributes for cheap; use with Tango to get more heal.
- Quelling Blade helps Lycan with getting last hits.
- Stout Shield blocks some physical attacks from heroes and creeps that may interfere with Lycan's farm.
- Boots of Speed give basic movement speed bonus.
- Blight Stone will improve wolves' damage output by reducing targets' armor. It can build into Medallion of Courage or Desolator.
- Power Treads gives you movement speed, attack speed, and ability to switch to suitable attributes.
- Armlet of Mordiggian boosts damage output of strength heroes efficiently with bonus attack speed, attack damage, and strength. It also increases survivability with health regeneration, armor, and toggling of Unholy Strength to create more health.
- Mask of Madness greatly increases attack speed to farm creeps and heroes.
- Black King Bar gives more strength and temporary spell immunity so Lycan can shred his targets without worrying about disables.
- Desolator improves Lycan's tower pushing and increases his damage. It also synergizes with an Assault Cuirass pickup and creates a huge armor disparity.
- Assault Cuirass gives armor and attack speed to Lycan and his allies (including his summons), and reduces the opponents' armor (including their towers').
- Necronomicon 3 provides the units to augment Lycan's damage. The bonus strength and intelligence is always nice too.
- Smoke of Deceit lets Lycan and teammates slip into Roshan's pit unnoticed by the enemies.
- Solar Crest applies armor reduction to take down enemies as well as Roshan.
- Vladmir's Offering gives lifesteal, damage, and armor in an aura, so his wolves get more powerful as well. The mana regeneration also helps with his small mana pool.
- Helm of the Dominator controls a neutral creep, which will also benefit from Lycan's abilities.
- Echo Sabre applies double attacks and movement speed slow for Lycan to gank easier.
- Diffusal Blade slows the target, so they will have a harder time retaliate or flee from Lycan.
- Heaven's Halberd gives Lycan's attacks a chance of lesser maim, slowing opponents' attack and movement speed to help him chase them down; the additional evasion also boosts Lycan's survivability.
- Boots of Travel gives superb navigation in the late game, allowing Lycan to teleport to and push down lanes or join allies in ganks. You can target any friendly creeps, including your wolves.
- Abyssal Blade provides a reliable stun and random bashes to lockdown a target, aiding to Lycan's lacks of disables.
- Heart of Tarrasque greatly increases health and health regeneration allowing Lycan to tank more effectively. The damage gained from it is also entirely from strength, which is amplified by both Feral Impulse and Vladmir's Offering. Lycan can also run out of a fight with Shapeshift at very low HP and come right back into it after a short rest.
- Lycanthropy refers to the ability of a human to transform into a wolf, or gain wolf-like characteristics. The term derives from the Greek word lykànthropos, which translates to "wolf man", or "werewolf" in English.
- The line Play "Was I a wolf who dreamed he was a man?" refers to a quote by Chinese philosopher Zhuangzi - "Now I do not know whether I was then a man dreaming I was a butterfly, or whether I am now a butterfly, dreaming I am a man."
- The line Play "Are you an air wolf?", refers to the American famous television series "Airwolf", counting this response is said to Gyrocopter.
- The line Play "Who fears the wolf should fear the forest." is a reference to Russian novelist Fyodor Mikhailovich Dostoyevsky quote from 'The Gambler' : 'Who fears the wolf should never enter the forest'
- The line Play "I thought you were Team Yakov!" is a reference (and pun) to Jacob Black from the Twilight series, who is a werewolf. Fans divide themselves into "teams" by who their most preferred main character is, one of such teams is "Team Jacob".
- The line Play "One eye is better than none." indicates that Lycan was supposed to have only one functioning eye, with the other one probably covered by an eye patch, as seen in one of the concept arts below.