Luna/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Increased base attack damage from 24-30 to 26-32.
  • Level 20 left talent: Increased Lucent Beam damage bonus from 100 to 125.
  • Level 20 right talent: Increased all stats bonus from 8 to 10.
  • Level 25 right talent: Increased lifesteal bonus from 30% to 35%.
  • Level 10 left talent: Increased cast range bonus from 300 to 400.
  • Level 10 right talent: Increased attack speed bonus from 15 to 20.
  • Level 25 right talent: Increased lifesteal bonus from 25% to 30%.
  • Increased base attack damage from 20-26 to 24-30.
  • Increased Eclipse number of beams from 5/8/11 to 6/9/12.
  • Increased Agility attribute symbol.png agility gain from 3.1 to 3.6.
  • Reduced movement speed from 330 to 325.
  • Level 10 left talent: Increased cast range bonus from 200 to 300.
  • Reduced Agility attribute symbol.png agility gain from 3.3 to 3.1.
  • Reduced Lunar Blessing night vision bonus from 250/500/750/1000 to 200/400/600/800.
  • Level 10 right talent: Reduced attack speed bonus from 20 to 15.
  • Level 20 right talent: Reduced all stats bonus from 10 to 8.
  • Increased Intelligence attribute symbol.png intelligence gain from 1.85 to 1.9.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Lunar Blessing
    • No longer grants 14/22/30/38 attack damage.
    • Now adds 8/14/20/26 to the primary attribute.
    • Increased radius from 900 to 1200.
  • Level 15 left talent: Replaced +24 Lunar Blessing attack damage bonus with +14 Lunar Blessing primary attribute bonus.
  • Level 15 right talent: Increased Lucent Beam cooldown reduction from 3 to 4.
  • Reduced Strength attribute symbol.png strength gain form 2.5 to 2.2.
  • Reduced Lucent Beam cast time from 0.5 to 0.4.
  • Level 10 left talent: Increased cast range bonus from 150 to 200.
  • Level 15 right talent: Increased Lucent Beam cooldown reduction from 2 to 3.
  • Reduced movement speed from 335 to 330.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reworked talents:
Old:
Level 10: +20 movement speed or +15 attack damage
Level 15: +40 Lucent Beam damage or +150 health
Level 20: +15% magic resistance or +25 attack speed
Level 25: -4s Lucent Beam cooldown or +15 all stats
New:
Level 10: +150 cast range or +20 attack speed
Level 15: +24 Lunar Blessing attack damage or -2s Lucent Beam cooldown
Level 20: +100 Lucent Beam damage or +10 all stats
Level 25: Eclipse beams apply 0.25s stun or 25% lifesteal
  • Increased Strength attribute symbol.png strength gain from 2.2 to 2.5.
  • Reduced base health regeneration from 0.25 to 0.
  • Reduced Lucent Beam cast time from 0.6 to 0.5.
  • Reduced base attack damage from 26-32 to 20-26 (total attack damage is now 38-44).
  • Reduced Lunar Blessing night vision bonus from 1000 on each level to 250/500/750/1000.
  • Level 10 left talent: Replaced +4 armor bonus with +15 movement speed bonus.
  • Reduced base armor from 1 to 0 (total armor is now 2.57).
Level 10: +15 attack damage or +4 armor
Level 15: +150 health or +40 Lucent Beam damage
Level 20: +25 attack speed or +10% magic resistance
Level 25: -4s Lucent Beam cooldown or +15 all stats
  • Increased Agility attribute symbol.png agility gain from 2.8 to 3.3.
  • Increased base armor from 0 to 1 (total armor is now 3.57).
  • Eclipse no longer ignores ancient creeps, Roshan and creep-heroes.
  • Aghanim's Scepter icon.png Aghanim's Scepter now allows Eclipse to be cast on an area within 2500 range, granting obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving.
    Still provides its old upgrade bonuses as well.
  • Increased Moon Glaives number of bounces from 1/2/3/5 to 1/2/3/6.
  • Increased Eclipse number of beams from 4/7/10 (Upgradable by Aghanim's Scepter. 4/8/12) to 5/8/11 (Upgradable by Aghanim's Scepter. 6/10/14).
  • Reduced base Agility attribute symbol.png agility from 22 to 18.
  • Moon Glaives
    • Can now bounce back on the same units if it already hit all other units nearby.
    • Increased damage reduction per bounce from 30% to 35%.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgraded Eclipse no longer has a max beam per unit limit (was 6).
  • Increased Lunar Blessing attack damage bonus from 14/20/26/32 to 14/22/30/38.
  • Increased Moon Glaives number of bounces from 1/2/3/4 to 1/2/3/5.
  • Reduced Moon Glaives damage reduction per bounce from 35% to 30%.
  • Increased base attack damage from 21-27 to 26-32 (total attack damage is now 47-54).
  • Increased Lunar Blessing attack damage bonus from 8/16/24/32 to 14/20/26/32.
  • Lunar Blessing
    • Increased attack damage bonus from 6/12/18/24 to 8/16/24/32.
    • Increased night vision bonus from 250/500/750/1000 to 1000 on each level.
  • Eclipse now turns day into night for 10 seconds.
Old Lunar Blessing icon.png Lunar Blessing:
Nearby ranged units gain the power of the moon, increasing their attack damage.
Radius: 900
Ranged attack damage bonus: 6%/13%/20%/27%
New Lunar Blessing
Provides all nearby allied heroes with constant bonus damage as well as extra night vision for Luna.
Radius: 900
Attack damage bonus: 6/12/18/24
Night vision bonus: 250/500/750/1000
Notes: Only affects heroes. The damage bonus is flat.
  • Increased Lucent Beam stun duration from 0.01/0.1/0.3/0.6 to 0.6 on each level.
  • Eclipse
    • Increased beam interval from 0.5 to 0.6.
    • No longer continues after Luna's death.
    • Increased cooldown from 140 on each level to 160/150/140.
  • Lucent Beam
    • Increased cast range from 600 to 800.
    • Increased stun duration from 0.01 on each level to 0.01/0.1/0.3/0.6.
    • Reduced mana cost from 95/110/125/140 to 90/100/110/120.
  • Eclipse
    • Damage is now based on Lucent Beam's level once again.
    • No longer mini-stuns enemies.
    • Reduced mana cost from 250/350/450 to 150/200/250.
    • Increased cooldown from 140/120/100 to 140 on each level.
    • Aghanim's Scepter icon.png Aghanim's Scepter
    Reduced mana cost from 225/325/425 to 150/200/250.
    Reduced cooldown from 130/110/90 to 90 on each level.
  • Increased base attack damage from 11-17 to 21-27 (total attack damage is now 43-49).
  • Eclipse now always uses level 4 Lucent Beams, instead of the current level Lucent Beam is at.
  • Reduced Moon Glaives damage reduction per bounce from 40% to 35%.
  • Fixed the first beam of Eclipse happening 0.5 seconds after cast instead of immediately.
  • Increased Eclipse beam interval from 0.1 to 0.5.
  • Eclipse
    • Increased cooldown from 130/110/65 to 140/120/100.
    • Increased Aghanim's Scepter icon.png Aghanim's Scepter upgraded cooldown from 125/90/45 to 130/110/90.
  • Increased Eclipse cooldown from 130/95/50 to 130/110/65.

Patch history[edit]

Patch
Description
  • Minor updates to Luna minimap icon.png Luna's model.

December 17, 2014 Patch Update 4

  • Fixed Eclipse not turning day into night properly.
  • Updated Luna minimap icon.png Luna's model.
  • Fixed headless Luna minimap icon.png Luna.