Luna, the Moon Rider, is a ranged agility carry hero. Even though she can be seen as a tempting target for enemy heroes, Luna possesses solid early game laning presence due to her Lucent Beams, a cheap, low-cooldown nuke, and her Lunar Blessing aura, which grants all nearby allied heroes an increase in their attack damage and armor. Mid-game, she becomes far more formidable with Moon Glaives, allowing her to kill entire creep waves with two to three attacks, and Eclipse, which can very quickly kill a hero if that hero is unfortunate enough to catch its full blast. Her Achilles' Heel is her fragility; she has no escape abilities and cannot handle a lot of punishment, relying on her movement speed to keep her out of harm's way. Luna begins and ends a match dangerously, and if played carefully and skillfully, she will destroy anybody who stands against her.
- Lucent Beam first applies the damage, then the debuff.
- Luna's glaive emits some particles during the cast time, visible to everyone.
- The bouncing glaives travel at a speed of 900 (the same speed as her attack projectile).
- Moon Glaives only procs if an attack successfully hits a target. This means a missed or disjointed attack does not proc it.
- Despite the ability's appearance, its effects fully count as a passive spell, and not as attacks.
- This means, besides the damage being based on Luna's attack damage, and it proccing on attacks, the ability has nothing to do with attacks.
- The bouncing glaives' damage count as spell damage, however, they ignore spell damage amplification and cannot spell lifesteal.
- They do not proc any attack modifier, and are not treated as an attack by any on-hit effect, like .
- This also means they completely ignore evasion. However, damage block does reduce their damage.
- A bouncing glaive can be disjointed. When disjointed, the disjointing unit is not registered as hit, meaning the glaive can immediately bounce on it again if within range.
- A disjointed bounce still counts as a bounce, so it reduces the amount of bounces left and the damage of the next bounce.
- The glaives deal damage based on the damage amount calculated for the leading attack. Attack damage amount is calculated upon attack begin.
- This means it works with Critical Strike and Quell, since these are included in the initial damage calculations.
- This also means that it does not matter how much damage the attack actually did to the target, since that part is being calculated on projectile hit.
- It also means that other conditional attack damage bonuses like a proc are not included, since these happen later as well.
- Can bounce back to the same units if it already hit all other nearby units. If no other units are nearby, the ability does nothing. Cannot bounce on enemies in the Fog of War.
- Does not bounce towards wards and allies, but it does bounce off of them when attacking them. Fully works against buildings.
- The bounces deal 65%/42.25%/27.46%/17.85%/11.6%/7.54% of Luna's original attack damage.
- Moon Glaives can deal up to 100%/142.25%/142.25%/167.64% damage to the primary attack target.
- Deals a total of 165%/207.25%/234.71%/271.71% physical damage, assuming max bounces per level.
- Upon learning, Luna's glaive permanently emits blue particles, visible to everyone.
- Upon learning, Luna emits very faint pulsing particles around her.
- Increases Luna's night vision to a total of 1000/1200/1400/1600.
- The attack damage bonus only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
- The armor bonus is based on the affected units' base armor and armor granted by agility. Direct armor bonuses are ignored.
- The aura's buff lingers for 0.5 seconds.
- Despite the in-game description, Lunar Blessing affects all allied units, not only ranged heroes.
- Beams deal damage based on Luna's current level of , so if not learned, Eclipse deals no damage.
- Eclipse turns day into night for 10 seconds. This is independent from the Eclipse duration.
- Does not interfere with the night caused by in any way, meaning 's night is not paused.
- Has a lower priority than the daytime caused by .
- When Luna dies, Eclipse stops. However, the 10 second night still continues.
- When upgraded and cast on the ground, it still ends when Luna dies.
- When upgraded and cast on an ally, it stops when the ally dies.
- Luna's glaive emits some particles during the cast time, visible to everyone.
- Multiple casts (both with and without ) work fully independently from each other.
- Maximum possible damage to a single target (before reductions):
- When upgraded, double-clicking the ability targets self.
- When choosing the level 25 talent, each beam also stuns hit enemies for 0.2 seconds.
- Unlike the damage, the stun is applied regardless of Lucent Beam's level, since it is not based on Lucent Beam's stun.
- The talent immediately takes effect, causing the already active casts to stun as well.
- The beams first apply their damage, then the debuff.
|+0.2sLucent Ministun||25||30% Lifesteal|
|+100Damage||20||+8 All Stats|
|+25 Movement Speed||15||-3.5sCooldown|
|+350 Cast Range||10||+15 Attack Speed|
- Level 10 left talent: +325 cast range increased to +350.
- Level 15 right talent: -3s cooldown increased to -3.5s.
- Level 10 left talent: +400 cast range reduced to +325.
- Level 10 right talent: +20 attack speed reduced to +15.
- Level 15 left talent: +30 movement speed reduced to +25.
- Level 15 right talent: -4s cooldown reduced to -3s.
- Level 20 left talent: +125 damage reduced to +100.
- Level 20 right talent: +10 all stats reduced to +8.
- Level 25 left talent: 0.25s beams stun reduced to 0.2s.
- Level 25 right talent: 35% lifesteal reduced to 30%.
- Reduced attack point from 0.46 to 0.35.
- gives some good starting attributes and can be built into later.
- gives good starting attributes and builds into .
- gives Luna some starting health regeneration, allowing her to trade hits with enemies in lane.
- allows Luna regenerate almost her entire health pool in the early game.
- is good on most heroes in order to get some bonus burst health as well as bonus stats.
- are core on any hero for extra move speed in order to chase and to escape.
- is helpful to quickly enter fights from across the map. Luna is one of the carries that can turn the tide of battle thanks to Eclipse.
- increase attributes and attack speed to increase Luna's damage output.
- is among the most cost-effective items in the game, providing strength and agility at a reasonable price. The range increase is particularly nice on Luna since her own range is poor and she has no mobility tools to help her get in reach of enemies except her high movement speed. The item is also useful for early-mid game pushing and fighting.
- is the core item in most games on Luna giving her damage, health, and bonus move speed. Since 's illusions obtain Moon Glaives passive, they are useful for pushing and increasing damage output.
- helps Luna farm neutral and lane creeps with increased movement speed, attack speed, and lifesteal. Disassemble in the late game to build Butterfly and Satanic.
- gives Luna bonus attribute points, and protection against physical damage dealers. It can be later upgraded into to increase the damage output of and .
- improves Luna's survivability with spell immunity, countering enemy disables, and strength.
- offers a great mixture of heavy damage and survivability, giving Luna bonus attack speed, damage, armor, and evasion.
- gives Luna some much-needed survivability, offering Luna a burst heal to live through immense amounts of damage in fights.
- , a situational upgrade of , provides an escaping and chasing tool for Luna.
- provides great attribute bonuses, which also benefit illusions, and the slow effect will keep enemies within Luna's attack range.
- increases the max single target damage of Eclipse. It is great when your team has a powerful initiator such as and the enemy team has few way to dodge a long distance Eclipse.
- can be useful as an escape mechanism and allows Luna to use Eclipse without fear of retaliation.
- is a situational item against powerful single-target initiations.
- counters enemies with evasion and increases attack damage.
|Roles:||Carry Nuker Pusher|
|Playstyle:||Renouncing her savage past, Luna swore her service to Selemene, and embraced the title of Moon Rider. The Goddess bestows a Lunar Blessing on her new champion, boosting her strength and heightening her nocturnal senses. Saddled on top of Nova, her beastly mount, Luna bounds across the Nightsilver Woods to smite trespassers with Lucent Beams. Superior numbers are no advantage against the Moon Rider. Through divine will, the midday sun gives way to night, and every foe is struck by rays of lunar energy as Luna tears through their ranks with flying Moon Glaives. By Selemene's wrath or through her own hand, the Moon Rider levels the battlefield under the brief darkness of the Eclipse.|
- In DotA, Luna was a Night Elf. Night elves are a prominent race in the Warcraft universe, so this change was likely made to avoid copyright issues with Blizzard.
- Luna's lore, quotes, accent, and reverence for Selemene derive largely from the Celts. Celtic lore heavily features warrior queens, who were often associated mystically with the moon.
- The name Luna means moon in Latin, Spanish, Italian, Russian, Romanian and Bulgarian.
- Her mount's name is Nova.
Model before November 21, 2013 Patch