Luna

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Luna
Luna icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
16 + 2.2
18 + 3.3
16 + 1.85
Level Base 1 15 25
Health 200 488 1028 1424
H. regen amp 0% 8.8% 25.74% 37.84%
Magic res. 25% 25.96% 27.51% 28.62%
Mana 75 267 567 795
M. regen amp 0% 28.8% 75.42% 108.72%
Spell dmg 0% 1.12% 2.93% 4.23%
Armor 0 3.6 12.84 19.44
Att/sec 0.59 0.72 1.06 1.3
Move sp amp. 0% 1.13% 4.01% 6.08%
Damage 20‒26 38‒44 84‒90 117‒123
Base health regen 1.5
Base mana regen 0.9
Movement speed 330
Turn rate 0.6
Vision range 1800/800
Attack range 330
Projectile speed 900
Attack animation 0.46+0.54
Base attack time 1.7
Collision size 24
Legs
Gib type Default

Luna the Moon Rider is a ranged agility carry hero. Even though she can be seen as a tempting target for enemy heroes, Luna possesses solid early game laning presence due to her Lucent Beams, a cheap, low-cooldown nuke, and her Lunar Blessing aura, which grants all nearby allied heroes increased damage. Mid-game, she becomes far more formidable with Moon Glaives, allowing her to kill entire creep waves with two to three attacks, and Eclipse, which can very quickly kill a hero if that hero is unfortunate enough to catch its full blast. Her Achilles' Heel is her fragility; she has no escape abilities and cannot handle a lot of punishment, relying on her movement speed to keep her out of harm's way. Luna begins and ends a match dangerously, and if played carefully and skillfully, she will destroy anybody who stands against her.

Bio[edit]

Luna minimap icon.png Luna, the Moon Rider
Play "I was once the scourge of the plains, a terror on the wind. What hope do our enemies think they have?"
How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature's trail was easy to follow. Arriving in a clearing atop a high hill, the beast's massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods. She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.

Abilities[edit]

Lucent Beam
Blocked by Linken's Sphere. Does not pierce spell immunity. Play
Q
C
Lucent Beam icon.png
Affects
Enemies
Damage
Magical
Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.
Cast Animation: 0.4+0.47
Cast Range: 800 (Talent 1000)
Damage: 75/150/225/300 (Talent 175/250/325/400)
Stun Duration: 0.8
Cooldown: 6 (With talent: 2)
Mana: 90/100/110/120
Modifiers
Debuff Stunned: Dispellable with strong dispels.
Selemene smites those who encroach upon the Nightsilver Woods.

Notes:

  • Lucent Beam first applies the damage, then the debuff.
  • Luna's glaive emits some particles during the cast time, visible to everyone.


Moon Glaives
Can be used by illusions. Disabled by Break. Pierces spell immunity. Play
W
G
Moon Glaives icon.png
Ability
Passive
Affects
Enemies
Damage
Physical
Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Bounce Search Radius: 500
Number of Bounces: 1/2/3/6
Damage Reduction per Bounce: 35%
Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers.

Notes:

  • The bouncing glaives travel at a speed of 900 (the same speed as her attack projectile).
  • Moon Glaives only procs if an attack successfully hits a target. This means a missed or disjointed attack does not proc it.
  • Despite the ability's appearance, its effects fully count as a passive spell, and not as attacks.
    • This means, besides the damage being based on Luna's attack damage, and it proccing on attacks, the ability has nothing to do with attacks.
    • The bouncing glaives' damage count as spell damage, however, they ignore spell damage amplification and cannot spell lifesteal.
    • They do not proc any attack modifier, and are not treated as an attack by any on-hit effect, like Return.
    • This also means they completely ignore evasion. However, damage block does reduce their damage.
  • A bouncing glaive can be disjointed. When disjointed, the disjointing unit is not registered as hit, meaning the glaive can immediately bounce on it again if within range.
  • A disjointed bounce still counts as a bounce, so it reduces the amount of bounces left and the damage of the next bounce.
  • It does not matter how much damage the initial target from the attack takes, the bounces always deal damage based on Luna's average main damage + bonus damage.
    • This means that the armor of or other damage manipulating effects on the initial attack target do not influence the bounces' damage at all.
    • It also means that damage from attack modifiers like crits or Quell's bonus damage against creeps do not affect it either.
  • Can bounce back to the same units if it already hit all other nearby units. If no other units are nearby, the ability does nothing. Cannot bounce on enemies in the Fog of War.
  • Does not bounce towards wards and allies, but it does bounce off of them when attacking them. Fully works against buildings.
  • The bounces deal 65%/42.25%/27.46%/17.85%/11.6%/7.54% of Luna's original attack damage.
  • Moon Glaives can deal up to 100%/142.25%/142.25%/167.64% damage to the primary attack target.
  • Deals a total of 165%/207.25%/234.71%/271.71% physical damage, assuming max bounces per level.
  • Upon learning, Luna's glaive permanently emits blue particles, visible to everyone.


Lunar Blessing
Partially usable by illusions. Disabled by Break. Pierces spell immunity.
E
L
Lunar Blessing icon.png
Ability
Aura
Increases the damage dealt by attacks from Luna and nearby allied heroes. Luna is also blessed with increased vision range at night.
Radius: 900
Attack Damage Bonus: 14/22/30/38 (Talent 38/46/54/62)
Night Vision Bonus: 250/500/750/1000
Aura Linger Duration: 0.5
Partially usable by illusions. Illusions provide the aura to allies and gain the night vision bonus, but no bonus damage.
Modifiers
Buff Lunar Blessing Aura: Undispellable.
The Goddess of the Moon smiles upon her kin.

Notes:

  • Upon learning, Luna emits very faint pulsing particles around her.
  • Increases Luna's night vision to a total of 1050/1300/1550/1800.
  • The aura's buff lingers for 0.5 seconds.


Eclipse
Does not pierce spell immunity. Play
R
E
Eclipse icon.png
Affects
Enemies
Damage
Magical
Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for 10 seconds.
Cast Animation: 0.6+0.2
Cast Range: 0 (Upgradable by Aghanim's Scepter. 2500, Talent 2700)
Search Radius: 675
Number of Beams: 5/8/11 (Upgradable by Aghanim's Scepter. 6/12/18)
Max Beams per Unit: 5 (Upgradable by Aghanim's Scepter. 6/12/18)
Beam Interval: 0.6 (Upgradable by Aghanim's Scepter. 0.3)
Eclipse Duration: 2.4/4.2/6 (Upgradable by Aghanim's Scepter. 1.5/3.3/5.1)
Stun Duration per Beam: 0 (Talent 0.25)
Cooldown: 140
Mana: 150/200/250
Aghanim's upgrade: Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Also increases total beams and duration, removes the limit on beams per unit, and makes the beams appear twice as fast.
Modifiers
Buff Eclipse: Undispellable.
Debuff Stunned: Dispellable with strong dispels.
In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed.

Notes:

  • Beams deal damage based on Luna's current level of Lucent Beam, so if not learned, Eclipse deals no damage.
  • Eclipse turns day into night for 10 seconds. This is independent from the Eclipse duration.
    • Does not interfere with the night caused by Darkness in any way, meaning Night Stalker minimap icon.png Night Stalker's night is not paused.
    • Has a lower priority than the daytime caused by Supernova.
  • When Luna dies, Eclipse stops. However, the 10 second night still continues.
    • When upgraded and cast on the ground, it still ends when Luna dies.
    • When upgraded and cast on an ally, it stops when the ally dies.
  • Luna's glaive emits some particles during the cast time, visible to everyone.
  • Multiple casts (both with and without Aghanim's Scepter icon.png Aghanim's Scepter) work fully independently from each other.
  • Maximum possible damage to a single target (before reductions):
    • Lucent Beam Level 1: 375 (Talent 875) (Upgradable by Aghanim's Scepter. 450/900/1350, Talent 1050/2100/3150)
    • Lucent Beam Level 2: 750 (Talent 1250) (Upgradable by Aghanim's Scepter. 900/1800/2700, Talent 1500/3000/4500)
    • Lucent Beam Level 3: 1125 (Talent 1625) (Upgradable by Aghanim's Scepter. 1350/2700/4050, Talent 1950/3900/5850)
    • Lucent Beam Level 4: 1500 (Talent 2000) (Upgradable by Aghanim's Scepter. 1800/3600/5400, Talent 2400/4800/7200)
  • When upgraded, double-clicking the ability targets self.
    • Can target any allied units, except for wards and buildings.
    • Provides 675 radius ground vision for its duration when not targeting a unit.
  • When choosing the level 25 talent, each beam also stuns hit enemies for 0.25 seconds.
    • Unlike the damage, the stun is applied regardless of Lucent Beam's level, since it is not based on Lucent Beam's stun.
    • The talent immediately takes effect, causing the already active casts to stun as well.
    • The beams first apply their damage, then the debuff.


Talents[edit]

Hero Talents
+0.25s Eclipse Lucent Ministun2525% Lifesteal
+100 Lucent Beam Damage20+10 All Stats
+24 Lunar Blessing Damage15-4s Lucent Beam Cooldown
+200 Cast Range10+20 Attack Speed
Notes:
  • The lifesteal talent stacks additively with other sources of lifesteal.

Recommended items[edit]

Starting items:

  • Iron Branch icon.png Iron Branches give some good starting attributes, and can be built into Magic Wand icon.png Magic Wand later.
  • Circlet icon.png Circlet give good starting attributes and builds into Ring of Aquila (Active) icon.png Ring of Aquila.
  • Tango icon.png Tango give Luna some starting health regeneration, allowing her to trade hits with enemies in lane.
  • Healing Salve icon.png Healing Salve allows Luna regenerate almost her entire health pool in the early game.

Early game:

  • Magic Wand icon.png Magic Wand is good on most heroes in order to get some bonus burst health as well as bonus stats.
  • Boots of Speed icon.png Boots of Speed are core on any hero for extra move speed in order to chase and to escape.
  • Ring of Aquila (Active) icon.png Ring of Aquila gives Luna a bit of damage, mana regeneration, and other attributes that are helpful throughout the early and mid-game.
  • Town Portal Scroll icon.png Town Portal Scroll is helpful to quickly enter fights from across the map. Luna is one of the carries that can turn the tide of battle thanks to Eclipse.

Mid game:

  • Power Treads icon.png Power Treads are the boots of choice for Luna, their attributes and attack speed are helpful throughout the game.
  • Dragon Lance icon.png Dragon Lance is among the most cost-effective items in the game, providing 12 strength and agility at a very reasonable price. The range increase is particularly nice on Luna since her own range is poor and she has no mobility tools to help her get in reach of enemies except her high movement speed. The item is also useful for early-mid game pushing and fighting.
  • Manta Style icon.png Manta Style is the core item in most games on Luna giving her damage, health, and bonus move speed. Since Manta Style icon.png Manta Style's illusions obtain Moon Glaives passive, they are useful for pushing and increasing damage output.
  • Mask of Madness icon.png Mask of Madness helps Luna farm neutral and lane creeps with increased movement speed, attack speed, and lifesteal. Disassemble in the late game to build Butterfly and Satanic.

Late game:

  • Black King Bar icon.png Black King Bar helps Luna's damage and survivability with spell immunity and strength, countering enemy disables.
  • Butterfly icon.png Butterfly offers a great mixture of heavy damage and survivability, giving Luna bonus attack speed, damage, armor, and evasion. Butterfly's active Flutter also can help chase enemy heroes at the end of a fight.
  • Satanic icon.png Satanic gives Luna some much-needed survivability, offering Luna a burst heal to live through immense amounts of damage in fights.

Situational items:

  • Hurricane Pike icon.png Hurricane Pike, a situational upgrade of Dragon Lance icon.png Dragon Lance, provides an escaping and chasing tool for Luna.
  • Eye of Skadi icon.png Eye of Skadi provides great attribute bonuses, which also benefit illusions, and the slow effect will keep enemies within Luna's attack range.
  • Aghanim's Scepter icon.png Aghanim's Scepter increases the max single target damage of Eclipse. It is great when your team has a powerful initiator such as Faceless Void minimap icon.png Faceless Void and the enemy team has few way to dodge a long distance Eclipse.
  • Shadow Blade icon.png Shadow Blade can be useful as an escape mechanism, and allows Luna to use Eclipse without fear of retaliation.
  • Linken's Sphere icon.png Linken's Sphere is a situational item against powerful single-target initiations.
  • Monkey King Bar icon.png Monkey King Bar counters enemies with evasion and increases attack damage.

Gameplay[edit]

Roles: Carry Carry Nuker Nuker Pusher Pusher
Complexity: ★☆☆
Playstyle: Renouncing her savage past, Luna swore her service to Selemene, and embraced the title of Moon Rider. The Goddess bestows a Lunar Blessing on her new champion, boosting her strength and heightening her nocturnal senses. Saddled on top of Nova, her beastly mount, Luna bounds across the Nightsilver Woods to smite trespassers with Lucent Beams. Superior numbers are no advantage against the Moon Rider. Through divine will, the midday sun gives way to night, and every foe is struck by rays of lunar energy as Luna tears through their ranks with flying Moon Glaives. By Selemene's wrath or through her own hand, the Moon Rider levels the battlefield under the brief darkness of the Eclipse.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • In DotA, Luna was a Night Elf. Night elves are a prominent race in the Warcraft universe, so this change was likely made to avoid copyright issues with Blizzard.[1]
  • Luna's lore, quotes, accent, and reverence for Selemene derive largely from the Celts. Celtic lore heavily features warrior queens, who were often associated mystically with the moon.
  • The name Luna means moon in Latin, Spanish, Italian, Russian, Romanian and Bulgarian.
  • Her mount's name is Nova.

Gallery[edit]

References[edit]

Promotional Content