Lone Druid/Old Abilities

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Old Abilities
 
 
 

Rabid (6.60-7.19d)
Rabid icon.png
Ability
No Target
Affects
Self
Increases the attack and movement speed of Lone Druid and the Spirit Bear.
Cast Animation: 0+0
Move Speed Bonus: 10%/15%/20%/25%
Attack Speed Bonus: 20/30/40/50 (Talent 60/70/80/90)
Speed Duration: 25
Cooldown: 35
Mana: 50
Modifiers
Buff Rabid: Dispellable with any dispel.
Bears are not commonly seen as being agile creatures, but can actually move rather quickly, especially when enraged.

Notes:

  • Rabid cancels Lone Druid's channeling spells upon cast.
  • The effect radius is global but not provided by an aura.
    • This means that the Spirit Bear has to be alive while Rabid is cast in order to be affected by it.
    • This also means that, when the Spirit Bear dies while under the effect of Rabid, the buff on the Spirit Bear is fully lost.
    • However, when Lone Druid dies while having Aghanim's Scepter icon.png Aghanim's Scepter, the effects on the Spirit Bear are not lost.


Synergy
Can be used by illusions. Not disabled by Break.
E
Y
Synergy icon.png
Ability
Passive
Affects
Self
Increases the Lone Druid's synergy with his Spirit Bear and himself, upgrading attributes and abilities.
Spirit Bear Attack Damage Bonus: 10/20/30/40
Spirit Bear Move Speed Bonus: 10/20/30/40
Rabid Duration Bonus: 10/20/30/40
True Form Health Bonus: 100/200/300/400
Can be used by illusions. Illusions created while Lone Druid is in True Form receive the health bonus.
Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild.

Notes:

  • This ability got replaced by Savage Roar in the 6.86 gameplay patch.
  • Stats of the Spirit Bear on each level with each level of Synergy:
    • Synergy Level 0: 28-38 attack damage, 320/320/330/340 move speed
    • Synergy Level 1: 38-48 attack damage, 330/330/340/350 move speed
    • Synergy Level 2: 48-58 attack damage, 340/340/350/360 move speed
    • Synergy Level 3: 58-68 attack damage, 350/350/360/370 move speed
    • Synergy Level 4: 68-78 attack damage, 360/360/370/380 move speed
  • Rabid duration with each level of Synergy: 10/20/30/40/50
  • True Form total health bonus on each level with each level of Synergy:
    • Synergy Level 0: 250/400/600 health
    • Synergy Level 1: 350/500/700 health
    • Synergy Level 2: 450/600/800 health
    • Synergy Level 3: 550/700/900 health
    • Synergy Level 4: 650/800/1000 health
  • None of these changes are reflected in the tooltips of the upgraded abilities.


Rabid (pre 6.60)
Does not pierce spell immunity.
W
R
Rabid icon.png
Affects
Self
Syllabear can create an intense combative fury in either himself or his Spirit Bear companion. Lasts 10 seconds.
Cast Animation: 0.5+1.17
Cast Range: 300
Move Speed Bonus: 5%/10%/15%/20%
Attack Speed Bonus: 10/20/30/40
Duration: 10
Cooldown: 30
Mana: 50
Modifiers
Buff Rabid: Dispellable with any dispel.
Bears are not commonly seen as being agile creatures, but can actually move rather quickly, especially when enraged.

Notes:

  • This ability got reworked into the current Rabid in the 6.60 gameplay patch.
  • Can target any unit owned by Lone Druid, not just him and the Spirit Bear.
  • Causes the buffed unit's model size to increase by [ Info Needed ]% for the duration.
  • Can be set to autocast.
    • When on autocast, Lone Druid automatically casts this spell on the closest valid target that does not have the Rabid buff on.
    • Interrupts Lone Druid's current order and makes him forget queued commands. It cannot occur while channeling a spell though.


One
Does not pierce spell immunity.
F
E
Unknown icon.png
Affects
Self
Links Syllabear and his Spirit Bear companion together by the soul. Damage they take is distributed equally between them.
Cast Animation: 0.5+1.17
Cast Range: 300
Max Bound Units: 2
Damage Distributed: 50%
Duration: 30
Cooldown: 15
Mana: 80
Modifiers
Buff One: Dispellable with any dispel.

Notes:

  • This ability was removed in the 6.60 gameplay patch.
  • This ability is only available while True Form is on level 3 and active.
  • Can be cast on and only binds to any unit which belongs to Lone Druid.
  • Binds the target to the closest unit to it, not necessarily to the caster.