Lone Druid

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Lone Druid
Lone Druid icon.png
Strength attribute symbol.png
17 + 2.4
Agility primary attribute symbol.png
24 + 2.7
Intelligence attribute symbol.png
13 + 1.4
Level Base 1 15 25
Health 200 540 1200 1680
H. regen amp 0% 12.14% 36.14% 53.29%
Mana 75 231 459 627
M. regen amp 0% 26% 65.2% 93.2%
Armor 0 4 10.3 14.8
Spell dmg 0% 0.93% 2.33% 3.33%
Att/sec 0.59 0.73 0.95 1.11
Damage 18‒22 42‒46 79‒83 106‒110
Move sp amp. 0% 1.44% 3.71% 5.33%
Base health regen 1.75
Base mana regen 0.9
Movement speed 320
Turn rate 0.5
Vision range 1800/800
Attack range 550
Projectile speed 900
Attack animation 0.33+0.53
Base attack time 1.7
Magic resistance 25%
Collision size 24
Legs 2

Sylla, the Lone Druid, is an adaptable and versatile ranged or melee agility hero, who summons a Spirit Bear, which has its own set of abilities and can equip items, as his ally. With the help of his Spirit Bear, he can carry, jungle, and push lanes effectively. Because of this, technically speaking, the Spirit Bear and Lone Druid himself are two available heroes at once. The Lone Druid himself is mostly played as the aura giver, while the Spirit Bear is played as the main damage dealer and tank. When he activates his abilities, it will not only buff him but the Spirit Bear as well. Lone Druid is versatile as he can change from a fast ranged warrior to a tough and mighty melee bear himself. Together, they can push lanes and towers quickly, farm neutrals in a clinch, and even take down Roshan by themselves if equipped with the right items. Due to the Spirit Bear not benefiting from attributes, it scales weakly into the later portions of the game, encouraging a midgame-oriented playstyle. However, should the need arise, its six extra usable item slots make Lone Druid a force to be reckoned with far into the lategame.

Bio[edit]

Lone Druid Sylla, the Lone Druid
Play "I wonder what awaits me at the end of everything…"
Role: Carry Carry / Pusher Pusher / Jungler Jungler / Durable Durable
Lore: Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: 'When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.' As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan's wake. For millenia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.
Voice: Nolan North (Responses)

Abilities[edit]

Summon Spirit Bear
Pierces spell immunity. Play
Q
B
Summon Spirit Bear icon.png
Ability
No Target
Affects
Self
Damage
Pure
Summons a powerful Spirit Bear companion that can equip items. If the bear moves 1100 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 10% of his max health as backlash damage if the Spirit Bear dies. As the bear increases in levels, it can learn the Return, Entangling Claws, and Demolish abilities. Spirit Bear does not benefit from attributes.
Cast Animation: 0.5+0.63
Max Health as Backlash Damage: 10%
Attack Proximity Range: 1100 (Upgradable by Aghanim's Scepter. Global)
Duration: Permanent
Cooldown symbol.png 120
Mana symbol.png 75
Upgradable by Aghanim's Scepter. Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies.
Pierces spell immunity. Spell immunity does not block the pure backlash damage.
Sylla's lifelong companion is symbiotic with his spirit and heart, coming to aid him in any time of need.

Notes:

  • For all of the Spirit Bear's stats, see here.
  • The bear is a creep-hero, making it interact differently with several spells. For detailed interactions follow the link.
  • On the first cast of Summon Spirit Bear, the bear is actually summoned. On every following cast, it is just healed or revived.
    • This means buffs and debuffs are not dispelled upon re-summoning it.
  • The backlash damage is dealt as pure damage from the unit that killed the Spirit Bear.
  • The Spirit Bear cannot be resummoned if it has taken damage from a player in the last 3 seconds. Has no minimum damage threshold.
    • Damage is checked before any sort of reduction, so fully blocked damage also prevents resummoning it.
    • If the Spirit Bear dies, it can be resummoned immediately.
  • When the Spirit Bear is 1100 range away from Lone Druid, it gets disarmed, turns slightly grey and uses different animations.
    • The grey hue and disarm symbol are visible to allies only. The animations are visible to everyone.
  • Has a cast backswing of 0.57 while in True Form icon.png True Form.


Rabid
Cannot be used by illusions. Pierces spell immunity. Play
W
R
Rabid icon.png
Ability
No Target
Affects
Self
Increases the attack and movement speed of Lone Druid and the Spirit Bear.
Cast Animation: 0+0
Move Speed Bonus: 10%/15%/20%/25%
Attack Speed Bonus: 20/30/40/50 (Talent 60/70/80/90)
Speed Duration: 25
Cooldown symbol.png 35
Mana symbol.png 50
Modifiers
Buff Rabid: Dispellable with any dispel.
Bears are not commonly seen as being agile creatures, but can actually move rather quickly, especially when enraged.

Notes:

  • Rabid cancels Lone Druid's channeling spells upon cast.
  • The effect radius is global but not provided by an aura.
    • This means that the Spirit Bear has to be alive while Rabid is cast in order to be affected by it.
    • This also means that, when the Spirit Bear dies while under the effect of Rabid, the buff on the Spirit Bear is fully lost.
    • However, when Lone Druid dies while having Aghanim's Scepter icon.png Aghanim's Scepter, the effects on the Spirit Bear are not lost.


Savage Roar
Does not pierce spell immunity. Play
E
E
Savage Roar icon.png
Ability
No Target
Affects
Enemies
Lone Druid roars fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.
Cast Animation: 0.1+0.57
Radius: 325
Enemy Move Speed Bonus: 20%
Fear Duration: 1.2/1.6/2/2.4
Cooldown symbol.png 38/32/26/20 (Talent 30/24/18/12)
Mana symbol.png 50
Does not pierce spell immunity. Effect persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Savage Roar: Dispellable with any dispel.
Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild.

Notes:

  • Applies an effect similar to taunt on enemies. Instead of forcing to attack, it forces a move command towards the team's fountain.
  • Only affects enemy units controlled by a player. AI-controlled units (lane and neutral creeps) are unaffected.
  • Since it orders units to move, they cannot flee while affected by root effects (e.g. Entangling Claws (Spirit Bear) icon.png Entangling Claws).
  • Units affected by Savage Roar cannot act at all, so that any actions cannot even be ordered or queued up during it.
  • Interacts with other taunt spells based on cast order.
    • If Savage Roar was cast after Berserker's Call icon.png Berserker's Call or Winter's Curse icon.png Winter's Curse, units flee until Roar expires and then return to attack.
    • If Roar was cast before any of the two, units stop fleeing and attempt to attack the taunting hero. They do not continue fleeing once the taunt expires, but stand still instead.
    • However, while affected by Savage Roar, units cannot attack during Berserker's Call or Winter's Curse. They attack as soon as Savage Roar expires.
    • Does not affect units which are in a Duel icon.png Duel. If Duel is cast after Roar, Duel takes full priority.


True Form
Partially usable by illusions. Pierces spell immunity. Play
R
F
True Form icon.png
Ability
No Target
Affects
Self
Lone Druid learns to morph himself into a raging bear, losing his ranged advantage and some base movement speed, but gaining melee power as well as the Battle Cry ability. He can morph freely between druid and bear form.
Cast Animation: 0+0
Transformation Time: 1.933
Base Attack Time: 1.5
Armor Bonus: 4/6/8
Health Bonus: 300/600/900
Move Speed Loss: 45
Attack Range Loss: 400 (Talent 575)
Cooldown symbol.png 0
Mana symbol.png 25
Partially usable by illusions. Illusions created while in True Form benefit from all aspects except bonus armor.
Modifiers
Buff True Form Transform: Undispellable.
Buff True Form: Undispellable.
The mighty bear is the king of the forest, possessing the throne through raw power.

Notes:

  • Despite the lack of cooldown, True Form does proc all on-cast effects like a regular spell.
  • During the transformation, Lone Druid cannot do anything. Cannot be interrupted.
  • True Form persists through Lone Druid's death. If he dies during it, he respawns in True Form.
  • Changes Lone Druid's model and alters his voice.


Druid Form
Play
R
F
Druid Form icon.png
Ability
No Target
Affects
Self
Return to Druid form.
Cast Animation: 0+0
Transformation Time: 0.8
Cooldown symbol.png 0
Mana symbol.png 25
Modifiers
Buff Druid Form Transform: Undispellable.

Notes:

  • Despite being a sub-spell, Druid Form does proc all on-cast effects like a regular spell.
  • During the transformation, Lone Druid cannot do anything. Cannot be interrupted.


Battle Cry
Can be used by illusions. Pierces spell immunity. Play
D
C
Battle Cry icon.png
Ability
No Target
Affects
Self
Adds attack damage and armor to the Lone Druid as well as any nearby units under his control.
Cast Animation: 0.5+0.57
Radius: 1000
Attack Damage Bonus: 70/100/130
Armor Bonus: 10/15/20
Buff Duration: 5
Cooldown symbol.png 45 (Talent 20)
Mana symbol.png 50
Can be used by illusions. Illusions cannot make use of the raw damage bonus.
Modifiers
Buff True Form Battle Cry: Dispellable with any dispel.
When Sylla cries in the forest, the reverberations are felt for a great distance.

Notes:

  • Battle Cry is only available while True Form icon.png True Form is active.
  • Battle Cry's level is set equal to True Form's level.
  • Affects all units owned by Lone Druid and his Spirit Bear, not just him and the bear.
  • Plays a part of the sound at the beginning of the cast.


Spirit Bear[edit]

Spirit Bear
Lone Druid Spirit Bear model.png
Lone Druid Spirit Bear icon.png
Creep-Hero
Level 7
Duration Permanent
Health 1500/2000/2500/3000
Health regeneration 4/5/6/7
Mana 300
Mana regeneration 0.5
Armor 3/4/5/6 (Talent 13/14/15/16)
Magic resistance 0 %
Attack damage 35/45/55/65
Acquisition range 500
Attack range 128
Base attack time 1.65/1.55/1.45/1.35
Attack animation 0.43+0.67
Movement speed 320/330/340/350
Follow range 100
Turn rate 0.6
Collision size 24
Vision range 1400800 (G)
Bounty 300
Experience 300
Model scale 0.65/0.72/0.78/0.85
Notes 6-slot inventory
Abilities:
Return (Spirit Bear) icon.png Return
Entangling Claws (Spirit Bear) icon.png Entangling Claws
Savage Roar icon.png Savage Roar
Demolish (Spirit Bear) icon.png Demolish

Return
Play
Q
R
Return (Spirit Bear) icon.png
Ability
No Target
Affects
Self
Immediately teleports the Spirit Bear back to the Lone Druid. The Spirit Bear cannot teleport if it has taken damage from a player unit in the last 3 seconds.
Cast Animation: 0+0
Damage Cooldown: 3
Cooldown symbol.png 5

Notes:

  • Return interrupts the Spirit Bear's channeling spells upon cast.
  • Can be cast from anywhere on the map.
  • Issues a stop order to the Spirit Bear after teleporting.
  • Taking player based damage puts Return on a 3 second cooldown. Has no minimum damage threshold.
    • Damage is checked before any sort of reduction, so fully blocked damage also triggers the cooldown.
  • If Lone Druid dies and Return is cast, the Spirit Bear teleports back to Lone Druid's death location.


Entangling Claws
Entangling Claws (Spirit Bear) icon.png
Ability
Passive
Affects
Enemies
Damage
Physical
Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, and dealing damage per second.
Proc Chance: 20%
Damage per Second: 60
Hero Duration: 3
Creep Duration: 9
Cooldown symbol.png 5 (Talent 0)
Modifiers
Debuff Spirit Bear Entangle Effect: Dispellable with any dispel.

Notes:

  • Roots the target, preventing it from moving and casting certain mobility spells.
    • Interrupts the target's channeling spells, but does not prevent it from starting to channel during it.
    • Does not provide True Sight over the target.
  • Forces a stop command onto the target upon cast, so that its current move, attack and spell cast orders get canceled.
  • Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in 3 damage instances against heroes and 9 against non-heroes.


Savage Roar
Does not pierce spell immunity. Play
E
E
Savage Roar icon.png
Ability
N/A
Affects
Enemies
Spirit Bear roars fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.
Cast Animation: 0.1+0.64
Radius: 325
Enemy Move Speed Bonus: 20%
Fear Duration: 1.2/1.6/2/2.4
Cooldown symbol.png 38/32/26/20 (Talent 30/24/18/12)
Mana symbol.png 50
Does not pierce spell immunity. Effect persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Savage Roar: Dispellable with any dispel.

Notes:

  • The Spirit Bear acquires this spell as soon as Lone Druid learns it.
  • It is always in the third ability slot, regardless of the bear's level.
  • Shares cooldown with Lone Druid's Savage Roar.


Demolish
Disabled by Break.
Demolish (Spirit Bear) icon.png
Ability
Passive
Affects
Self / Enemies
Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance.
Magic Resistance Bonus: 33%
Building Attack Damage Bonus: 40%

Notes:

  • Increases Spirit Bear's total base magic resistance to 33%.


Various mechanics[edit]

Items
  • The cooldown of an item is bound to the item itself, and not to the unit holding the item. This means that giving the bear an item which already is on cooldown, is still on cooldown in its inventory, it does not get refreshed for the bear.
    • If the Spirit Bear has an item on cooldown, and then receives the same item again from Lone Druid but off cooldown, the newly received item is usable right away, despite the other one being still on cooldown. Using it puts it on cooldown and restarts the cooldown of the other one.
    • However, when an item went on cooldown due to a shared cooldown (e.g. Medallion of Courage icon.png Medallion of Courage going on cooldown because of Solar Crest icon.png Solar Crest getting used, or when having multiple Faerie Fire icon.png Faerie Fire), it is not on cooldown when given to the bear, since the item itself was not used to proc the cooldown.
  • Gem of True Sight icon.png Gem of True Sight functions on the Spirit Bear as it does on couriers. This means it does not reveal invisible units when held by Spirit Bear. It is still dropped when Spirit Bear dies.
  • Spirit Bear cannot pick up the Aegis of the Immortal icon.png Aegis of the Immortal, but can attack (destroy) it.
  • Spirit Bear can pick up Cheese icon.png Cheese and consume it normally.
  • Divine Rapier icon.png Divine Rapiers on the Spirit Bear work exactly like how they do for heroes. It can be purchased normally, and manually dropped from the inventory. It is muted when given to allies.
    • It is possible to swap an original Rapier between Lone Druid and the Spirit Bear, as it is not muted like how it is for allies. When picked up by an enemy, it turns into a free Rapier as usual.
    • The Spirit Bear can pick up free Rapiers. But just like heroes, it cannot manually drop a free Rapier from its inventory. This means free Rapiers cannot be swapped between Lone Druid and the Spirit Bear like an original Rapier.
    • Divine Rapiers carried by the Spirit Bear drop on its death.
Runes
  • Spirit Bear can activate any rune.
    • When activating Bounty Rune minimap icon.png Bounty Runes, Lone Druid gains gold and experience from it.
    • When activating the Illusion Rune minimap icon.png Illusion Rune, nothing happens, since only heroes can have illusions of themselves. All other runes work normally and fully for the Spirit Bear.
    • The Spirit Bear can also attack runes to deny them, like other units.
    • However, unlike for heroes, the rune's selection box does not get prioritized for the Spirit Bear, so that another unit standing on top of it can prevent the bear from picking it up.
  • Spirit Bear can bottle runes and use runes like heroes. Its Bottle (Full) icon.png Bottle also gets refilled when doing so.
  • The team chat message displays "Lone Druid", and not "Spirit Bear" when it uses runes.

Talents[edit]

Hero Talents
Battle Cry icon.png Battle Cry Grants Spell Immunity 25 0 Entangling Claws (Spirit Bear) icon.png Entangle Cooldown
+40 Rabid icon.png Rabid Attack Speed 20 -25s Battle Cry icon.png Battle Cry Cooldown
+10 Lone Druid Spirit Bear icon.png Spirit Bear Armor 15 -8s Savage Roar icon.png Savage Roar Cooldown
+175 Attack Range 10 +250 Health
Notes:
  • The attack range bonus only affects Lone Druid's ranged attacks. His attack range while in True Form icon.png True Form is not increased.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The armor bonuses to the Spirit Bear are applied immediately upon selecting the talents. No re-summoning required.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango keeps Lone Druid in lane with health sustain.
  • Iron Branch icon.png Iron Branch gives Lone Druid cheap attributes.
  • Healing Salve icon.png Healing Salve can heal both Lone Druid and Spirit Bear.

Starting items (Bear):

Early game:

  • Boots of Speed icon.png Boots of Speed for movement speed boost; sometimes, Lone Druid will not upgrade his boots in favor of spending gold on Spirit Bear.
  • Magic Stick icon.png Magic Stick can save Lone Druid with burst health and mana.

Early game (Bear):

Core items:

  • Phase Boots icon.png Phase Boots give Lone Druid fast movement speed and combine well with Rabid.
  • Magic Wand icon.png Magic Wand gives attributes, as well as more burst health and mana.
  • Ring of Aquila (Active) icon.png Ring of Aquila offers cost efficient attributes, and gives mana regeneration to use Rabid freely.
  • Hurricane Pike icon.png Hurricane Pike, along with attack range talent, gives Lone Druid incredible range for fights and tower sieges. The active abilitiy, Hurricane Thrust, allows Lone Druid to position better against enemies.
  • Mjollnir icon.png Mjollnir can deal large amounts of damage with Rabid's attack speed buff, and let Lone Druid farm and push quickly.

Core items (Bear):

  • Phase Boots icon.png Phase Boots helps Spirit Bear with movement speed boost to run down enemies and catch them with Entangling Claws.
  • Radiance (Active) icon.png Radiance greatly increases Spirit Bear's damage output, as its high health allows it to stay in the center of fights.

Situational items:

  • Tranquil Boots (Active) icon.png Tranquil Boots heals Lone Druid and grants great movement speed to catch up with Spirit Bear.
  • Boots of Travel 1 icon.png Boots of Travel grants teleportation around the map for quick farm and pushes; you can teleport using Spirit Bear.
  • Aghanim's Scepter icon.png Aghanim's Scepter allows Spirit Bear to attack without having Lone Druid nearby and alive, making it a more autonomous farmer and pusher.
  • Black King Bar icon.png Black King Bar grants spell immunity so Lone Druid can continue to attack without fear of disables.
  • Desolator icon.png Desolator greatly increases damage output and applies armor reduction debuff on attack targets, including buildings.
  • Butterfly icon.png Butterfly increases attack damage output and evasion; the active Flutter trades evasion for movement speed, good for chasing or escaping.

Situational items (Bear):

  • Hand of Midas icon.png Hand of Midas grants gold and experience boost to help Lone Druid and Spirit Bear scale faster. Using Transmute with Spirit Bear will not grant experience, thus you should let Lone Druid uses the active ability, then gives the item back to Spirit Bear for attack speed.
  • Vladmir's Offering icon.png Vladmir's Offering grants aura of lifesteal and attack damage for both Lone Druid and Spirit Bear.
  • Desolator icon.png Desolator lets Spirit Bear push extremely fast because armor reduction on buildings combining with Demolish.
  • Mjollnir icon.png Mjollnir increases attack speed and damage, aiding in pushes.
  • Assault Cuirass icon.png Assault Cuirass's attack speed increases potency of Demolish on buildings and chance to proc Entangling Claws, as well as synergizes with Rabid and True Form's base attack time reduction.
  • Moon Shard icon.png Moon Shard gives Spirit Bear high attack speed to proc Entangling Claws.
  • Abyssal Blade icon.png Abyssal Blade keeps enemies immobilized with stun and bashes in addition to Entangling Claws.

Gameplay[edit]

Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • Lone Druid's original name was "Syllabear", a pun on the name of Syl-lab-le, one of the developers who worked with Guinsoo. Before retiring, he created this hero.[1] It has now been shortened to "Sylla".
  • Lone Druid's design, including sickle and cauldrons, is based on depictions of Celtic druids.

Gallery[edit]

References[edit]