Lion/Sounds

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Attacks[edit]

  • Projectile launch sound plays as the attack projectile is released.
    • Play Projectile launch 1
    • Play Projectile launch 2
    • Play Projectile launch 3
  • Projectile impact sound plays as the attack projectile successfully hits the target.
    • Play Projectile impact 1
    • Play Projectile impact 2

Movement[edit]

  • Play on each step while moving (30%-60% vol).

Abilities[edit]

Earth Spike[edit]

  • Play Cast sound plays on Lion upon cast.
  • Target sounds play on each hit enemy unit.
  • Land sounds play when the knocked up units land (25%-35% vol).

Hex[edit]

  • Play Morph sound plays on the target upon transforming.
  • Play Frog sound plays on the target upon transforming.
  • Play Morph back sound plays on the target upon transforming back.
  • Play Full sound example.

Fin King's Charm

  • Play Plays together with the default cast sound.
  • Play Fish sound replaces the default frog sound upon transforming.
  • Fish flap sounds play whenever the fish hits the ground while moving or idling.
  • Play Full sound example.

Mana Drain[edit]

  • Play Loop sound plays on Lion upon cast and lasts as long as the channeling does (50% vol).

Finger of Death[edit]

  • Play Cast sound plays on Lion upon cast.
  • Play Target sound plays on the target upon cast (80% vol).
  • Play Full sound example.

Hell-Spar Anathema

  • Default cast sound volume reduced to 80%.
  • Play Cast layer plays together with the default cast sound.
  • Play Target layer plays together with the default target sound.
  • Play Kill sound plays when the targeted hero dies to Finger of Death.
  • Play Full sound example.
  • Play Full sound example with hero kill.

Other[edit]

Taunt: To Hell and Back!

  • Play Plays on Lion upon taunt begin.