Changelogs
Version history
Version
Description
- Increased base attack speed from 100 to 115.
- Increased base armor from -1 to 0.
- Talents:
- Level 10 right talent changed: +75 cast range ➜ +15% Mana Drain movement speed slow.
- Level 15 left talent changed: +15% Mana Drain movement speed slow ➜ +150 cast range.
- Level 15 right talent changed: +160 Finger of Death damage ➜ -2s Earth Spike cooldown.
- Level 20 right talent changed: +400 health ➜ +20 Finger of Death damage bonus per kill.
- Talents:
- Level 15 left talent changed: +50 Mana Drain mana drain per second ➜ +15% Mana Drain movement speed slow.
- Talents:
- Level 10 left talent: +90 attack damage reduced to +70.
- Level 10 right talent: +100 cast range reduced to +75.
- Level 15 left talent: +60 Mana Drain mana drain per second reduced to +50.
- Level 15 right talent: +200 Finger of Death damage reduced to +160.
- Level 20 right talent: +500 health reduced to +400.
- Level 25 left talent: 325 AoE Hex reduced to 250 AoE.
- Level 25 right talent: +1000 Earth Spike cast range/distance reduced to +800.
- Talents:
- Level 15 left talent changed: +150 gold per minute ➜ +60 Mana Drain mana drain per second.
- Increased Mana Drain movement speed slow from 20%/24%/28%/32% to 20%/25%/30%/35%.
- Reduced Finger of Death damage bonus per kill from 50 to 40.
- Increased intelligence gain from 3 to 3.5.
- Talents:
- Level 10 right talent: +75 cast range increased to +100.
- Level 15 left talent: +120 gold per minute increased to +150.
- Increased strength gain from 2 to 2.2.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Hex is now dispellable with strong dispels.
- Increased Mana Drain movement speed slow from 16%/19%/22%/25% to 20%/24%/28%/32%.
- Finger of Death now places a debuff on the target on cast which lasts 3 seconds. If the target dies while it has the debuff, Finger of Death's damage permanently increases by 50.
- Reduced base intelligence from 20 to 18.
- Increased base attack damage from 27-33 to 29-35.
- Reduced Earth Spike mana cost from 100/120/140/160 to 70/100/130/160.
- Increased Mana Drain movement speed slow from 14%/16%/18%/20% to 16%/19%/22%/25%.
- Talents:
- Level 10 left talent: +75 attack damage increased to +90.
- Level 15 left talent: +90 gold per minute increased to +120.
- Mana Drain now slows its target for 14%/16%/18%/20%.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Hex can no longer be dispelled.
- Reworked talents:
- Old:
- Level 10: +60 attack damage or +75 cast range
- Level 15: +90 gold per minute or +80 Earth Spike damage
- Level 20: +300 Finger of Death damage or +20% magic resistance
- Level 25: +2 Mana Drain multi target [?] or +20 all stats
- New:
- Level 10: +75 attack damage or +75 cast range
- Level 15: +90 gold per minute or +200 Finger of Death damage
- Level 20: +2 Mana Drain multi target [?] or +500 health
- Level 25: 325 AoE Hex [?] or +1000 Earth Spike cast range/distance.
- Increased Earth Spike stun duration from 1.1/1.6/2.1/2.6 to 1.4/1.8/2.2/2.6.
- Talents:
- Level 20 left talent changed: +8% spell damage amplification ➜ +300 Finger of Death damage.
- Increased strength gain from 1.7 to 2.
- Reduced base health regeneration from 0.25 to 0.
- Talents:
- Level 10 right talent changed: -30s respawn time ➜ +75 cast range.
- Talents:
- Level 10 right talent: -25s respawn time increased to -30s.
- Level 10 left talent: +45 attack damage increased to +60.
- Talents:
- Level 10 right talent changed: +175 health ➜ -25s respawn time.
- Level 15 right talent changed: -30s respawn time ➜ +80 Earth Spike damage.
- Increased Aghanim's Scepter upgraded Finger of Death radius from 300 to 325.
- Added talents:
- Level 10: +45 attack damage or +175 health
- Level 15: -30s respawn time or +90 gold per minute
- Level 20: +8% spell damage amplification or +20% magic resistance
- Level 25: +2 Mana Drain multi target [?] or +20 all stats
- Reduced base intelligence from 22 to 20.
- Earth Spike
- Increased stun duration from 1.02/1.52/2.02/2.52 to 1.1/1.6/2.1/2.6 (air time reduced from 0.52 to 0.5).
- Reduced mana cost from 100/120/145/170 to 100/120/140/160.
- Reduced Mana Drain cooldown from 20/15/10/5 to 16/12/8/4.
- Increased Aghanim's Scepter upgraded Finger of Death radius from 200 to 300.
- Earth Spike no longer ignores ancient creeps, Roshan and creep-heroes.
- Hex no longer applies Break on the target.
- Increased base attack damage from 20-26 to 27-33 (total attack damage is now 49-55).
- Reduced Mana Drain drain interval from 0.25 to 0.1 (same amount of mana drained overall, but in smoother intervals).
- Increased Earth Spike damage from 60/130/200/260 to 80/140/200/260.
- Aghanim's Scepter now also causes Finger of Death to hit units within a 200 radius around the primary target.
- Hex
- Increased duration from 1.75/2.5/3.25/4 to 2.5/3/3.5/4.
- Increased cooldown from 15 to 30/25/20/15.
- Increased Mana Drain duration from 4 to 5.
- Mana Drain
- Increased cast range from 750 to 850.
- Increased link break distance from 1100 to 1200.
- Aghanim's Scepter now also reduces Finger of Death cooldown from 160/100/40 to 100/60/20.
- Increased Mana Drain link break distance from 850 to 1100.
- Finger of Death
- Increased cast range from 700 to 900.
- Reduced cooldown from 170/105/40 to 160/100/40.
- Mana Drain
- Increased cast range from 600/650/700/750 to 750 on each level.
- Increased link break distance from 800 to 850.
- Reduced cooldown from 25/20/15/10 to 20/15/10/5.
- Finger of Death
- Hex
- Increased duration from 1.25/2/2.75/3.5 to 1.75/2.5/3.25/4.
- Increased mana cost from 110/140/170/200 to 125/150/175/200.
- Increased cooldown from 13 to 15.
- Mana Drain
- Increased mana drain per second from 20/40/60/100 to 20/40/60/120.
- Reduced drain interval from 1 to 0.25. [?]
- Finger of Death can no longer be cast on spell immune units. [?]
- Earth Spike is now blocked by Linken's Sphere.
- Reduced Hex duration from 1/2/3/4 to 1.25/2/2.75/3.5.
- Fixed Earth Spike affecting Juggernaut during Blade Fury.
- Fixed a bug between Voodoo Restoration and Earth Spike.
- Recoded Earth Spike:
- No longer turns hit enemies invulnerable during the air time.
- No longer causes hit enemy units to instantly face towards Lion.
- No longer requires channeling in order for the spikes to reach max distance.
- No longer conflicts with Burrowstrike, Impale, Ravage and Earth Spike from other Lions.
- No longer fails to stun and damage enemies when the targeted point was a cliff.
- Mana Drain
- Increased mana drain per second from 15/30/50/80 to 20/40/60/100.
- Reduced duration from 5 to 4.
- Increased movement speed from 280 to 290.
- Mana Drain
- Increased cast range from 600 on each level to 600/650/700/750.
- Increased mana drain per second from 15/30/50/70 to 15/30/50/80.
- Reduced cooldown from 25 on each level to 25/20/15/10.
- Fixed Finger of Death being castable on wards.
- Improved Attack Animation from 0.460/0.540 to 0.430/0.740.
- Improved Cast Animation from 1.100/0.400 to 0.510/0.300.
- Changed Lion's base regeneration type from only regenerate at blight to always regenerate [?].
- Reduced base regen from 1.25 to 0.25.
- Increased base attack damage from 20-25 to 20-26.
- Reduced Night vision from 1500 to 800.
- Reduced base strength from 18 to 16.
- Increased strength gain from 1.60 to 1.70.
- Reduced base agility from 17 to 15.
- Earth Spike
- Reduced damage from 80/150/220/290 to 60/130/200/260.
- Reduced cast range from 500 to 400.
- Increased spikes travel distance from 400 to 500.
- Reduced Projectile Speed from 3000 to 2500
- Finger of Death
- Hex
- Reduced cast range from 600 to 500.
- Reduced duration from 3/4/5/6 to 2/3/4/5.
- Increased mana cost from 100/125/150/175 to 110/140/170/200.
- Increased base HP from 100 to 150.
- Earth Spike
- Increased damage from 60/110/170/230 to 80/150/220/290.
- Reduced spikes travel distance from 600 to 400.
- Reduced cast range from 550 to 500.
- Reduced mana cost from 120/145/180/215 to 100/120/145/170.
- Reduced stun duration from 1/1.75/2.50/3.25 to 0.5/1.0/1.5/2.0.
- Increased Aghanim's Scepter upgraded Finger of Death damage from 600/800/1200 to 600/800/1225.
- Increased Earth Spike mana cost from 100/120/145/170 to 120/145/180/215.
- Added Aghanim's Scepter Upgrade for Lion: Increases Finger of Death damage and reduces its cooldown and mana cost.
- Increases damage from 500/700/1000 to 600/800/1200.
- Reduces mana cost from 200/420/650 to 200/420/625.
- Reduces cooldown from 150/90/30 to 150/90/25.
- Earth Spike
- Increased cast range from 400 to 550.
- Increased spikes travel distance from 400 to 600.
- Increased Projectile Speed from 2000 to 3000
- Increased Finger of Death cooldown from 9 to 150/90/30.
- Increased base attack time from 1.68 to 1.70
- Finger of Death
- Increased damage from 500/600/700 to 500/700/1000.
- Increased mana cost from 200 to 200/420/650.
- Reduced cast range from 800 to 700.
- Reduced cooldown from 190 to 9.
- Earth Spike
- Reduced spikes radius from 250 to 200.
- Reduced spikes travel distance from 600 to 400.
- (Travel Time is 0.2)
- Reduced Projectile Speed from 3000 to 2000
- Reduced cast range from 600 to 400.
- Earth Spike
- Increased mana cost from 90/110/130/150 to 100/120/145/170.
- Reduced stun duration from 1/2/3/4 to 1/1.75/2.50/3.25.
- Rescaled Hex mana cost from 125/130/135/140 to 100/125/150/175.
- Earth Spike
- Reduced stun duration from 1.25/2.50/3.75/5.00 to 1/2/3/4.
- Increased mana cost from 90/105/130/140 to 90/110/130/150.
- Rescaled Base attack damage from 22-22 to 20-25.
- Rescaled Earth Spike mana cost from 120 to 90/105/130/140.
- Increased Hex mana cost from 125 to 125/130/135/140.
- Added a 4th level to all basic abilities.
- Reduced base attack damage from 25-25 to 22-22.
- Earth Spike
- Rescaled damage from 75/150/225 to 60/110/170/230.
- Rescaled stun duration from 2/3/4 to 1.25/2.50/3.75/5.00.
- Increased mana cost from 100 to 120.
- Reduced cast range from 700 to 600.
- Reduced cooldown from 13 to 12.
- Hex
- Rescaled duration from 3/4.5/6 to 3/4/5/6.
- Increased mana cost from 80 to 125.
- Reduced cast range from 800 to 600.
- Rescaled cooldown from 13.5/14.5/14.5 to 13.
- Mana Drain
- Rescaled mana drained per second from 15/30/45 to 15/30/50/70.
- Reduced duration from 6 to 5.
- Increased Earth Spike cooldown from 12 to 13.
- Hex
- Reduced duration from 4/5/6 to 3/4.5/6.
- Increased cooldown from 12 to 13.5/14.5/14.5.
- Increased mana cost from 70 to 80.
3.00a
- Increased Earth Spike cooldown from 9 to 12.
- Reduced Hex cooldown from 12/14/16 to 12.
- Rescaled Mana Drain cooldown from 20/25/30 to 25.
- Increased base attack damage from 20-20 to 25-25.
- Reduced base attack time from 2.50 to 1.68.
- Reduced movement speed from 300 to 280.
- Finger of Death
- Increased number of ability levels from 1 to 3.
- Rescaled damage from 500 to 500/600/700.
- Increased cooldown from 180 to 190.
- Created.
Patch history
Patch
Description
- Added a sound limiter to Hex's cast sound event, to prevent it from getting too loud when cast with the AoE talent.
- Updated Lion's head.
- Fixed some ability Backswing timing issues ( Kunkka, Clockwerk, Timbersaw, Meepo, Pudge, Spirit Breaker, Sand King, Riki, Nyx Assassin, Lion, Pugna, Shadow Demon, Batrider).
- Updated Lion's hero selection icon to reflect his new texture.
- Updated Lion's minimap icon to match his new texture.
- New visual style for Lion.
- Fixed Mana Drain missing its last 1/4 tick.
- Lion portrait is less clown colors.
- Fixed Lion's Mana Drain and Shadow Shaman's Shackles to properly handle getting purged.
- Earth Spike no longer uses a frontal cone.
- Mana Drain will now stop if the unit goes into the FOW.
- Mana Drain will now kill illusions in 1 second instead of 2.
- Fixed Earth Spike' timing.
- Fixed Earth Spike to not affect Ancients.
- Mana Drain is now eaten by Sphere and it will cancel the channel.
- Mana Drain now ticks once per second over 4 seconds.
- Mana Drain is now not purgeable.
- Finger of Death damage is now delayed by 0.25 seconds.
- Fixed Lion being able to cast Mana Drain on units without mana.
- New Shape Model and Animation for Lion. [has no updated textures/details yet]
- Fixed cast point issues with Shadow Shaman, Lion and Tinker.
- Fixed Lion's Earth Spike starting too far away from him.
- Fixed Lion's Mana Drain working on units with no remaining mana.
- Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck. This includes fixes to Fissure, Ghostship, Dragon Slave, Sacred Arrow, Earth Spike, Waveform, Illusory Orb, Meat Hook, Burrowstrike, Wave of Terror, and Powershot.