Lion/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Increased Intelligence attribute symbol.png intelligence gain from 3 to 3.5.
  • Level 10 right talent: Increased cast range bonus from 75 to 100.
  • Level 15 left talent: Increased gold per minute bonus from 120 to 150.
  • Increased Strength attribute symbol.png strength gain from 2 to 2.2.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Hex is now dispellable with strong dispels.
  • Increased Mana Drain movement speed slow from 16%/19%/22%/25% to 20%/24%/28%/32%.
  • Finger of Death now places a debuff on the target on cast which lasts 3 seconds. If the target dies while it has the debuff, Finger of Death's damage permanently increases by 50.
  • Reduced Earth Spike mana cost from 100/120/140/160 to 70/100/130/160.
  • Increased Mana Drain movement speed slow from 14%/16%/18%/20% to 16%/19%/22%/25%.
  • Level 10 left talent: Increased attack damage bonus from 75 to 90.
  • Level 15 left talent: Increased gold per minute bonus from 90 to 120.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Hex can no longer be dispelled.
  • Reworked talents:
Old:
Level 10: +60 attack damage or +75 cast range
Level 15: +90 gold per minute or +80 Earth Spike damage
Level 20: +300 Finger of Death damage or +20% magic resistance
Level 25: +2 Mana Drain multi target or +20 all stats
New:
Level 10: +75 attack damage or +75 cast range
Level 15: +90 gold per minute or +200 Finger of Death damage
Level 20: +2 Mana Drain multi target or +500 health
Level 25: Hex targets ground with 325 radius or +1000 Earth Spike range/travel distance
  • Increased Strength attribute symbol.png strength gain from 1.7 to 2.
  • Reduced base health regeneration from 0.25 to 0.
  • Level 10 right talent: Replaced 30 seconds respawn time reduction with 75 cast range bonus.
  • Level 10 right talent: Increased respawn time reduction from 25 to 30.
  • Level 10 left talent: Increased attack damage bonus from 45 to 60.
  • Level 10 right talent: Replaced +175 health bonus with 25s respawn time reduction.
  • Level 15 right talent: Replaced 30s respawn time reduction with +80 Earth Spike damage.
Level 10: +175 health or +45 attack damage
Level 15: +90 gold per minute or -30s respawn time
Level 20: 20% magic resistance or +8% spell damage amplification
Level 25: +2 Mana Drain multi target or +20 all stats
  • Earth Spike
    • Increased stun duration from 1.02/1.52/2.02/2.52 to 1.1/1.6/2.1/2.6 (air time reduced from 0.52 to 0.5).
    • Reduced mana cost from 100/120/145/170 to 100/120/140/160.
  • Reduced Mana Drain cooldown from 20/15/10/5 to 16/12/8/4.
  • Increased Hex unit movement speed from 100 to 140.
  • Increased base attack damage from 20-26 to 27-33 (total attack damage is now 49-55).
  • Reduced Mana Drain drain interval from 0.25 to 0.1 (same amount of mana drained overall, but in smoother intervals).
  • Increased Earth Spike damage from 60/130/200/260 to 80/140/200/260.
  • Reduced Hex cooldown from 30/25/20/15 to 30/24/18/12.
  • Hex
    • Increased duration from 1.75/2.5/3.25/4 to 2.5/3/3.5/4.
    • Increased cooldown from 15 to 30/25/20/15.
  • Increased Mana Drain duration from 4 to 5.
  • Increased Mana Drain link break distance from 850 to 1100.
  • Finger of Death
    • Increased cast range from 700 to 900.
    • Reduced cooldown from 170/105/40 to 160/100/40.
  • Mana Drain
    • Increased cast range from 600/650/700/750 to 750 on each level.
    • Increased link break distance from 800 to 850.
    • Reduced cooldown from 25/20/15/10 to 20/15/10/5.
  • Finger of Death
    • Increased damage from 500/650/850 (Upgradable by Aghanim's Scepter. 600/800/1025) to 600/725/850 (Upgradable by Aghanim's Scepter. 725/875/1025).
    • Rescaled cooldown from 150/90/55 (Upgradable by Aghanim's Scepter. 150/90/50) to 170/105/40.
  • Hex
    • Increased duration from 1.25/2/2.75/3.5 to 1.75/2.5/3.25/4.
    • Increased mana cost from 110/140/170/200 to 125/150/175/200.
    • Increased cooldown from 13 to 15.
  • Mana Drain
    • Increased mana drain per second from 20/40/60/100 to 20/40/60/120.
    • Reduced drain interval from 1 to 0.25 (same amount of mana drained overall, but in smoother intervals).
  • Increased model size of Hexed units a bit.
  • Recoded Earth Spike:
    • No longer turns hit enemies invulnerable during the air time.
    • No longer causes hit enemy units to instantly face towards Lion.
    • No longer requires channeling in order for the spikes to reach max distance.
    • No longer conflicts with Burrowstrike, Impale, Ravage and Earth Spike from other Lions.
    • No longer fails to stun and damage enemies when the targeted point was a cliff.
  • Mana Drain
    • Increased mana drain per second from 15/30/50/80 to 20/40/60/100.
    • Reduced duration from 5 to 4.
  • Mana Drain
    • Increased cast range from 600 on each level to 600/650/700/750.
    • Increased mana drain per second from 15/30/50/70 to 15/30/50/80.
    • Reduced cooldown from 25 on each level to 25/20/15/10.
  • Increased Hexed unit model slightly.
  • Reduced Hex duration from 2/3/4/5 to 1/2/3/4.

Patch history[edit]

Patch
Description
  • Added a sound limiter to Hex's cast sound event, to prevent it from getting too loud when cast with the AoE talent.
  • Updated Lion minimap icon.png Lion's head.
  • Updated Lion minimap icon.png Lion's hero selection icon to reflect his new texture.
  • Updated Lion minimap icon.png Lion's minimap icon to match his new texture.
  • New visual style for Lion minimap icon.png Lion.
  • Lion minimap icon.png Lion portrait is less clown colors.
  • Fixed Lion minimap icon.png Lion's Mana Drain and Shadow Shaman's Shackles to properly handle getting purged.
  • Fixed Lion minimap icon.png Lion being able to cast Mana Drain on units without mana.
  • New Shape Model and Animation for Lion minimap icon.png Lion. [has no updated textures/details yet]
  • Fixed cast point issues with Shadow Shaman, Lion minimap icon.png Lion and Tinker.