Zeus

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Zeus
Zeus icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
21 + 2.1
11 + 1.2
20 + 2.7
Level Base 1 15 25
Health 200 578 1100 1478
H. regen amp 0% 11.55% 27.72% 39.27%
Magic res. 25% 26.2% 28.47% 30.09%
Mana 75 375 930 1335
M. regen amp 0% 45% 130.05% 190.8%
Spell dmg 0% 1.75% 5.06% 7.42%
Armor 0 1.76 4.45 6.37
Att/sec 0.59 0.65 0.75 0.82
Move sp amp. 0% 0.55% 1.39% 1.99%
Damage 33‒41 53‒61 90‒98 117‒125
Base health regen 1.5
Base mana regen 0.9
Movement speed 300
Turn rate 0.6
Vision range 1800/800
Attack range 380
Projectile speed 1100
Attack animation 0.633+0.366
Base attack time 1.7
Collision size 24
Legs
Gib type Electric

Zeus, the Lord of Heaven, is a ranged intelligence hero who functions almost solely as a nuker. He is usually played as a semi-carry ganker type hero, who instead of utilizing disables, focuses solely on delivering tremendous amounts of magical damage to his foes. With the high cast range, and ease of use and low cooldown on his spells, he is able to deliver the most superb and consistent magical damage of any hero in the game. Arc Lightning is a highly spammable nuke that creates a stream of lightning that bounces between enemy foes (up to fifteen times at max level), dealing minor damage. Lightning Bolt is more focused, dealing heavy damage to a single target, also on a very low cooldown. It can also be targeted on the ground, providing vision and True Sight and potentially striking a nearby enemy, making him effective even against fogged and invisible enemies as well and allowing him to locate enemy wards. Static Field is a potent passive ability that allows Zeus's magical damage to scale into late game, dealing damage to all enemies within a decent AoE equal to a certain percentage of nearby targets' health whenever he casts a spell. Finally, his ultimate Thundergod's Wrath allows him to strike all enemy heroes with a bolt of lightning, no matter their position, inflicting heavy damage. It can be used for multiple purposes: to finish off low-health enemy heroes limping away, to soften up the entire enemy team during a teamfight, or even to scout out the enemy's position. With the ability to strike down enemies both near and afar, the Lord of Heaven ensures that nobody can escape his wrath.

Bio[edit]

Zeus minimap icon.png Zeus, the Lord of Heaven
Play "Immortality was overrated. This is much more interesting."
Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his rambunctious, rebellious children. After being caught unnumbered times in the midst of trysts with countless mortal women, his divine wife finally gave him an ultimatum: 'If you love mortals so much, go and become one. If you can prove yourself faithful, then return to me as my immortal husband. Otherwise, go and die among your creatures.' Zeus found her logic (and her magic) irrefutable, and agreed to her plan. He has been on his best behavior ever since, being somewhat fonder of immortality than he is of mortals. But to prove himself worthy of his eternal spouse, he must continue to pursue victory on the field of battle.

Abilities[edit]

Arc Lightning
Partially blocked by Linken's Sphere. Does not pierce spell immunity. Play
Q
C
Arc Lightning icon.png
Affects
Enemies
Damage
Magical
Hurls a bolt of lightning that leaps through nearby enemy units.
Cast Animation: 0.2+0.63
Cast Range: 850 (Talent 1125)
Bounce Distance: 500
Number of Bounces: 5/7/9/15
Bounce Interval: 0.25
Damage: 70/95/120/145 (Talent 225/250/275/300)
Cooldown: 1.6 (With talent: 1.36)
Mana: 80
Partially blocked by Linken's Sphere. Blocked fully only when primary target.
Modifiers
Buff Arc Lightning: Undispellable.
Arc Lightning is Zeus' favorite spell to use against puny mortals.

Notes:

  • The lightning bounces in 0.25 second intervals, so hitting all targets takes 1/1.5/2/3.5 seconds.
  • Can never hit the same unit twice per cast.
  • All bounces together can deal up to 350/665/1080/2175 (Talent 1125/1750/2475/4500) damage (before reductions).
  • The Arc Lightning buff is a hidden buff required for the lightning to jump.


Lightning Bolt
Partially blocked by Linken's Sphere. Does not pierce spell immunity. Play
W
G
Lightning Bolt icon.png
Affects
Enemies
Damage
Magical
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 375 range.
Cast Animation: 0.4+0.43
Cast Range: 700/750/800/850 (Talent 975/1025/1075/1125)
Hero Search Radius: 375
Vision & True Sight Radius: 750
Damage: 125/200/275/350
Stun Duration: 0.2 (Talent 0.7)
Vision & True Sight Duration: 4.5
True Sight Aura Linger Duration: 0.5
Cooldown: 6 (With talent: 5.1)
Mana: 90/105/120/135
Does not pierce spell immunity. Spell immune units are still revealed by the True Sight.
Partially blocked by Linken's Sphere. Mini-stun and damage are blocked when hit, no matter if directly targeted or not. Vision is only blocked when directly targeted.
Bolts from the Nimbus are not blocked.
Modifiers
Debuff Stunned: Dispellable with strong dispels.
Debuff Truesight: Undispellable.
A shocking punishment for rebellious heathen.

Notes:

  • When cast on the ground with no heroes within 375 radius, it still provides the 750 range flying vision and True Sight.
    • Provides the True Sight first, so that invisible heroes still take damage.
  • The lightning first applies the damage, then the debuff.
  • When targeting a unit, vision and True Sight are provided at its position upon cast. The vision is stationary, it does not follow the unit.
    • However, When the ground is targeted but the bolt hits a hero, the vision is centered on the targeted point, not the found hero.
  • The flying vision and True Sight last for 4.5 seconds. The True Sight is provided by an aura, and its debuff lingers for 0.5 seconds.
  • Searches for enemy heroes, illusions and creep-heroes when targeting ground. Whichever is the closest gets hit.
  • When targeting the ground, it can hit an enemy hero up to 1075/1125/1175/1225 (Talent 1350/1400/1450/1500) range away (cast range + search radius).
  • In order to hit a non-hero unit, it must be directly targeted.
  • Plays some lightning particles and a sound effect during the cast time, which are visible and audible to everyone.


Static Field
Disabled by Break. Does not pierce spell immunity. Play
E
F
Static Field icon.png
Ability
Passive
Affects
Enemies
Zeus shocks all nearby enemy units whenever he casts a spell, causing damage proportional to their current health.
Radius: 1200
Current Health as Damage: 4%/6%/8%/10% (Talent 5.5%/7.5%/9.5%/11.5%)
The air crackles with static when the Thundergod walks the world.

Notes:

  • Applies its damage before the triggering spell's damage is applied.
  • Static Field does not trigger on active item abilities.
  • This is how many casts are required to bring units from full health below a certain health percentage with Static Field alone (before reductions):
    • 75% Health: 8/5/4/3 casts (Talent 6/4/3/3 casts)
    • 50% Health: 17/12/9/7 casts (Talent 13/9/7/6 casts)
    • 25% Health: 34/23/17/14 casts (Talent 25/18/14/12 casts)
    • 5% Health: 74/49/36/29 casts (Talent 53/39/31/25 casts)


Thundergod's Wrath
Partially pierces spell immunity. Play
R
W
Thundergod's Wrath icon.png
Ability
No Target
Damage
Magical
Strikes all enemy heroes with a bolt of lightning, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.
Cast Animation: 0.4+0.43
Effect Radius: Global
Vision Radius: 500
True Sight Radius: 900
Damage: 225/325/425
Vision & True Sight Duration: 3
True Sight Aura Linger Duration: 0.5
Cooldown: 90 (With talent: 76.5)
Mana: 225/325/450
Aghanim's upgrade: Creates a storm cloud anywhere on the map that automatically casts Lightning Bolts on nearby enemies.
Partially pierces spell immunity. Provides vision and True Sight over spell immune enemies. Does not attempt to damage spell immune enemies. Spell immune units are still revealed by the True Sight.
Modifiers
Debuff Truesight: Undispellable.
The Lord of Heaven smites all who oppose him, near or far.

Notes:

  • The flying vision and True Sight last for 3 seconds. The True Sight is provided by an aura, and its debuff lingers for 0.5 seconds.
  • Thundergod's Wrath first applies the damage on every hero (if possible), and then applies the vision around every enemy hero.
    • This means it cannot damage invisible units, unless they are already revealed by another source of True Sight.
  • Hitting all 5 enemy heroes collectively deals 1125/1625/2125 damage (before reductions).
  • Plays a visual and sound effects during the cast time, which is visible and audible to everyone.
  • The sound upon cast is global. Enemies can hear it when they have vision over Zeus. Else they can only hear the local hit sound.
  • Shifts the lighting of the whole map for a split second as another indicator of it being cast.


Nimbus
Zeus Nimbus model.png
Ward
Level 0
Duration 35
Health 16
Health regeneration 0
Armor 0
Magic resistance 0%
Status resistance 0%
Collision size 8
Vision range 500500 (G)
Bounty 100
Experience 0
Model scale 1

Nimbus
Nimbus icon.png
Affects
Enemies
Damage
Magical
Creates a storm cloud anywhere on the map that automatically casts Lightning Bolt on nearby enemies.
Cast Animation: 0.2+0.64
Cast Range: Global
Radius: 450
Melee Hero Attacks to Destroy: 4
Ranged Hero Attacks to Destroy: 8
Non-Hero Attacks to Destroy: 16
Lightning Bolt Base Interval: 2.25
Duration: 35
Cooldown: 35 (With talent: 29.75)
Mana: 275
Does not pierce spell immunity. Spell immune units are still revealed by the True Sight.
Modifiers
Debuff Stunned: Dispellable with strong dispels.
Debuff Truesight: Undispellable.
Where the thunder god's ire grows, storm clouds quickly gather.

Notes:

  • Casts regular Lightning Bolts on the closest valid enemy target, based on Lightning Bolt's current level.
    • This means it also applies the mini-stun and provides vision and True Sight around the target.
    • It also means that the Nimbus does nothing if Lightning Bolt is not learned.
  • Starts striking immediately upon cast if an enemy is within the area.
  • Also strikes immediately when the last strike was longer than an interval ago and an enemy enters the area.
  • Can strike up to 16 times over its full duration, considering default strike interval.
  • Does not require vision over the targets. The Nimbus can strike invisible units and units inside the Fog of War.
  • Always strikes the closest valid target. There are no priorities. Cannot target wards or buildings.
  • The visual effects on the ground which mark the area of effect are visible to everyone.


Talents[edit]

Hero Talents
+155 Arc Lightning Damage25+275 Cast Range
+0.5s Lightning Bolt Ministun2015% Cooldown Reduction
+1.5% Static Field Damage15+30 Movement Speed
+25% XP Gain10+6 Armor
Notes:

Recommended items[edit]

Starting items:

  • Tango icon.png Tango regenerates HP for Zeus to stay in lane.
  • Healing Salve icon.png Healing Salve also restores health.
  • Enchanted Mango icon.png Enchanted Mango gives burst mana for Zeus to use abilities.
  • Clarity icon.png Clarity gives constant supply of mana for Zeus to farm with Arc Lightning.
  • Iron Branch icon.png Iron Branch gives attributes, and Zeus can combine it with Tango for more heal.

Early game:

  • Boots of Speed icon.png Boots of Speed will make you faster, allowing for easier escapes and a better time catching up to enemy heroes.
  • Bottle (Full) icon.png Bottle allows for lane control and sustainability through runes and crowing. Getting it early helps you to maintain your mana to get last hits consistently.
  • Null Talisman icon.png Null Talisman will give more intelligence, allowing for a larger mana pool and more damage, as well as bonus attributes to help with survivability.

Mid game:

  • Arcane Boots icon.png Arcane Boots are used to help sustain Zeus' high rate of spell casting and give him the mana pool necessary to remain relevant in longer engagements. It can also be later disassembled to use the energy booster in another item like Aether Lens, and eventually upgrades into Boots of Travel 1 icon.png Boots of Travel.
  • Aether Lens icon.png Aether Lens makes you better at your job by dealing lots of magical damage from as far back as possible.
  • Blink Dagger icon.png Blink Dagger can also be picked up, as Zeus benefits a lot from mobility items.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity gives mana regeneration, a bit more of speed and a good ability to incapacitate enemy heroes.
  • Veil of Discord icon.png Veil of Discord provides a useful amplification of your magical damage dealt to any enemy caught in its blast. In addition to this, the 6 armor bonus helps mitigate the impact of Zeus' poor base armor, allowing him to survive longer against heavy physical damage lineups.
  • Bloodstone icon.png Bloodstone grants more health and more mana, which are very needed for Zeus. The more kills you score, the more mana regeneration you get.

Late game:

  • Aghanim's Scepter icon.png Aghanim's Scepter will grant you a new charge based ability Nimbus, which further expands your global presence. If you need to be more tanky and durable Aghanim's Scepter is a better choice than Refresher Orb, since it gives both health and strength.
  • Octarine Core icon.png Octarine Core is a nice addition to Zeus' inventory as most of his damage output will be from his spells, which means that he will be healed for 25% of all spell and item damage that he inflicts. The lower cooldown of his ultimate will also be appreciated by Zeus players, especially for global scouting. His DPS in teamfights will also raise dramatically, as the lower cooldown on his nukes allow him to trigger his passive more often.

Situational items:

  • Soul Ring icon.png Soul Ring can help with early mana issues.
  • Force Staff icon.png Force Staff is a good choice for mobility and utility, very useful for evading carries and kiting spell immune targets.
  • Ghost Scepter icon.png Ghost Scepter can be a great choice if you find yourself getting blown up by physical damage. It can also be upgraded into an Ethereal Blade icon.png Ethereal Blade, which can be used to disable the enemy carry, save allies and deal a massive amount of burst damage in combination with your spells.
  • Kaya icon.png Kaya increases spell damage and decreases mana cost, making Zeus a better caster in the mid game as he can use more abilities and deal more damage.
  • Refresher Orb icon.png Refresher Orb allows Zeus to use Thundergod's Wrath and Nimbus twice in quick succession given sufficient mana, increasing his damage output in fights.
  • Scythe of Vyse icon.png Scythe of Vyse helps in many situations, and can be used to make an enemy helpless; it also gives a nice boost to your mana pool.
  • Shiva's Guard icon.png Shiva's Guard increase your mana pool enough to cast your combo while offering good enemy control.

Gameplay[edit]

Roles: Nuker Nuker
Complexity: ★☆☆
Playstyle: Fond of mortal women, but even fonder of immortality, the Lord of Heaven descends from the clouds to prove himself a faithful spouse. Charged with godly might, Zeus calls down Lightning Bolts, smiting the wicked and revealing the hidden. Arc Lightning crackles between his fingers, jolts of electricity that leap from one puny mortal to the next. There is no running from heaven. Zeus points his arms skyward, bringing divine punishment down on each and every foe. Wherever they may be, none shall stand against the Thundergod's Wrath.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • Zeus was the first hero to be implemented in Dota 2.
  • Zeus is based on the Greek mythological god of the same name.
  • As suggested by the game's files, Zeus's name was, at one time, Zuus. The possible reason being that 'Zuus' is the correct pronunciation of his name 'Zeus'.
  • Zeus' alternate/fun name in DotA was "Merlini", a tribute to a professional DotA player.
  • Zeus' title in DotA was "Lord of Olympus".
  • Static Field is most likely a reference to the Sorceress' skill of the same name in Diablo II. In Diablo II, the spell also reduced enemies' HP by a percentage within a short radius.
  • Zeus' respawn line Play "To err is human. To respawn, divine." is a reference to Alexander Pope, whose quote is "To err is human; to forgive, divine."
  • Zeus' rival line towards Chen minimap icon.png Chen, Play "Keep in mind, Chen, Godliness is next to deadliness." is a reference to an old and well-known saying "Cleanliness is next to godliness."
  • Zeus' rare response line, Play "In Me I Trust.", refers to the national motto of the United States – "In God We Trust".
  • Zeus' rare response line, Play "If I didn't exist, it would be necessary to invent me.", is a reference to a similar quote by french philosopher Voltaire: "If God did not exist, it would be necessary to invent him."

Gallery[edit]